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Bullet

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Posts posted by Bullet

  1. [Milftank]
    [Miltank] (M/F) @ [Life Orb]
    Trait: [Scrappy]
    EVs: [252 Atk/252 Speed/4 HP]
    [Nature] Adamant/Jolly
    - Double Edge/Return
    - Earthquake
    - Milk Drink
    - Ice Punch/Fire Punch/Zen Headbutt

    [When people look at Miltank, they see a slow wall that will heal all day and Toxic stall you, or maybe Curse. However, Miltank has a surprising 100 base speed, and a decent attack stat to work with. While the attack stat is usable, it is still far from desirable, so a Life Orb is used, and Adamant can be used as well, though Jolly is also possible. Thanks to its Scrappy ability, Miltank's STAB of choice will hit ghosts, making it quite a force. Rock and Steel, the remaining two types to resist it ccan be dealth with via Earthquake. Milk Drink help mitigate the Life Orb damage, and any other minor damage you rack up. However, remember that you are not using a tanky set, and that you should avoid taking any overly powerful attacks. For the final moveslot, a coverage move is used. Fire Punch is more effective against Ferrothorn, and hits Skarm. Ice Punch can go nicely with a Jolly nature, tying or exceeding most speed unboosted Dragon types. However, should you choose to use Miltank in a lower tier, in which it is more viable then Ice Punch and Fire Punch are less useful, and Zen Headbutt it a good move to hit those pesky Fighting types. However, a x2 Zen Headbutt is weaker than a neutral STAB Double Edge, and it has less accuracy, although it has a chance to flinch. ]
  2. [Corsola is Corsola]
    [Corsola] (M/F) @ [Leftovers]
    Trait: [Regenerator/Natural Cure]
    EVs: [252 HP/252 Defense/4 SpDef]
    [Nature] Bold
    - Scald
    - Ice Beam
    - Toxic
    - Stealth Rock/Confuse Ray

    [Corsola has always been a sort of oddity, lurking in the nether regions of NU. It has poor stats, a fairly average movepool, and pretty "meh" typing. Its abilities are somewhat redeeming; Natural Cure is an excellent ability, and its new Dream World toy Regenerator is quite solid as well. Hustle on the underhand, leaves much to be desired with its lack of physical offensive prowess. Another inconvenience for Corsola is that its use of Stealth Rock is incompatible with Regenerator. Scald is a nice STAB to work with, though its not particular powerful. Your main source of damage will be Toxic, or Ice Beam against Pokemon weak to it. The EVs are physicall defensive; I find it rather counter productive to EV for Special Defense only to be OHKOed by commonly Special grass moves. However, you can go special defensive. As mentioned before, Regenerator is incompatible with Stealth Rock, however if your team doesn't need it Confuse Ray is a decent annoyance move. Of course, Natural Cure is still a fine ability.]
  3. [I GOT GUTS]
    [Heracross] (M/F) @ [Flame Orb/Toxic Orb/Life Orb]
    Trait: [Guts]
    EVs: [252 Atk/252 Speed/4 HP]
    [Nature] Jolly
    - Close Combat
    - Megahorn
    - Stone Edge/Rock Slide
    - Earthquake

    [Guts is a powerful ability, granting power equivalent to a Choice Band. However, it only takes effect when one is statused, and it's not very useful when frozen(if asleep, you can at least use Sleep Talk). Regardless, it does nullify the burn attack reduction, though not the damage. For this set, I would recommend you use one of the orbs, granting a free status. I can't really say one is better than the other, it depends on the situation. Burn is better for staying in for a prolonged period, as Toxic will build up damage over time. However, I recommend Toxic nonetheless, as at 2 turns it is superior, equal at 3, and worse at 4. As your speed is not exceptional, it is quite likely a counter will come in after a turn or two, forcing you to switch. In summary, you should be more of a hit and run Pokemon, sweeps will be very, very rare. Life Orb is also an option if you think you can consistently switch in on a status move, however it will drain your HP extremely quickly if you are burned or poisoned, also one mispredcition can screw you over. The damage is definitely worth it if you can pull it off, however it is quite a risky strategy. Close Combat and Megahorn are the best STAB moves Heracross has, X-Scissor has been omitted as the lack of power is a serious turn off for a Pokemon that needs to do maximum damage. However, for your rock move Rock Slide is possible, as it is more for coverage and not a STAB move you will consistently rely out. Earthquake is a fairly obvious move that rounds out the moves. EVs are pretty self explanatory, with all the attack you have Jolly is pretty much a must to compensate for your speed.]
  4. [quote name='Zen' timestamp='1318008546' post='19650']
    Standard Swift Swim qwilfish on my teams.

    Qwilfish (M) @ Black Sludge
    Trait: Swift Swim
    EVs: 255 Atk / 76 Spd
    Adamant Nature (+Atk, -SAtk)
    - Waterfall
    - Poison Jab
    - Explosion
    - Destiny Bond

    In rain, that's fast enough to pull Destiny Bond on most targets. High attack makes it damn near impossible to survive any of its STAB attacks if they're super effective, barring obscenely high defenses or nullifying abilities.
    [/quote]

    EVs... does not compute...


    [Anti-Lead]
    [Qwilfish] (M/F) @ [Focus Sash]
    Trait: [Intimidate]
    EVs: [252 Atk/252 Speed/4 HP]
    [Nature] Jolly
    - Spikes
    - Taunt
    - Toxic Spikes/Aqua Jet/Waterfall/Destiny Bond
    - Toxic Spikes/Aqua Jet/Waterfall/Destiny Bond

    [Qwilfish has primarily been used as a rain sweeper, however, it actually has a nice set of moves that can be used as a lead. Spikes are a rare, but extremely powerful hazard which Qwilfish gains access to, it i sone of the focuses of the set. Taunt is an exceptional move for a lead, shutting down opposing set up moves. Afterwards, there are a few options. If you're scared of a faster Taunt, you have offensive moves; Waterfall is stronger but Aqua Jet is priority. Both are fine for offensive options. Toxic Spikes is another potent hazards; however one Poison Pokemon can destroy your hard work. If you're running a stall-heavy team, it is well worth the risk however. Finally, Destiny Bond is a decent move in conujnction with your sash; however it relies on the element of surprise. Of course, you can also play mind games if you use it, but are not KOed that turn. Of course, Destiny Bond is fairly mediocre against faster leads. The EVs are simple, Maximum speed, and we don't really need bulk, so attack is fine. Though you can run the set with no attacking moves, I heavily recommend you use one.]


    anyways
  5. [Choice Band]
    [Sudowoodo] (M/F) @ [Choice Band]
    Trait: [Sturdy/Rock Head]
    EVs: [252 HP/252 Atk/4 Speed]
    [Nature] Adamant
    - Stone Edge
    - Sucker Punch
    - Earthquake
    - Wood Hammer/Explosion

    [Sudowoodo's most appealing traits are its high defense and solid attack, with a decent movepool. However, its special stats as well as speed are quite dismal, and its HP is lacking as well. This Sudowoodo is somewhat of an expendable attacker, having high power however being slow, and being quite vulnerable to special attacks. Sucker Punch can put quite a dent in frail ghost and psychic types, though you must have proper prediction. Also, being choice locked into Sucker Punch is quite dangerous. Stone Edge is a powerful STAB move, complemented by Earthquake. In your final slot, Wood Hammer can be used for better coverage, or Explosion to go out with a bang. If you wish, Sturdy may be switched to Rock Head if you use Wood Hammer.
  6. Warning: huge wall of text. I have no life.

    Currently in Ubers:

    Deoxys-S: [uber]

    Currently in OU:

    Bronzong: [OU]

    Darmanitan: [bL]

    Keldeo: [OU]

    Meloetta: [bL]

    Mew: [bL]

    Starmie: [OU]

    Suicune: [bL]

    Swampert: [uU]

    Victini: [bL]

    Weavile: [bL]

    Currently in BL:

    Celebi: [bL]

    Crobat: [uU]

    Jolteon: [bL]

    Ludicolo: [uU]

    Mandibuzz: [bL]

    Roserade: [uU]

    Scrafty: [OU]

    Togekiss: [bL]

    Currently in UU:

    Archeops: [LU]

    Azumarill: [uU]

    Braviary: [LU]

    Electivire: [uU]

    Houndoom: [LU]

    Lapras: [NU]

    Moltres: [LU]

    Registeel: [uU]

    Sawsbuck: [uU]

    Seismitoed: [LU]

    Slowking: [bL]

    Steelix: [LU]

    Stoutland: [uU]

    Venusaur: [bL]

    Virizion: [bL]

    Currently in LU:

    Absol: [LU]

    Crawdaunt: [LU]

    Exeggutor: [uU]

    Hariyama: [LU]

    Honchkrow: [uU]

    Leafeon: [uU]

    Liepard: [LU]

    Primeape: [NU]

    Qwilfish: [NU]

    Rampardos: [NU]

    Regice: [LU]

    Regigas: [NU]

    Relicanth: [NU]

    Sigilyph: [uU]

    Throh: [LU]

    Vanilluxe: [NU]

    Weezing: [LU]

    Currently in NU:

    Basculin: [NU]

    Butterfree: [NU]

    Cinccino: [LU]

    Combusken: [NU]

    Cottonee: [NU]

    Cryogonal: [NU]

    Electrode: [LU]

    Fraxure: [LU]

    Golduck: [LU]

    Gurdurr: [NU]

    Jynx: [LU]

    Machoke: [NU]

    Magneton: [NU]

    Marowak: [LU]

    Murkrow: [LU]

    Rhydon: [NU]

    Tangela: [NU]

    I noticed some of these Pokemon didn't have a description in the Tier Changes thread(description, argument, call it what you like). So... yeah. In any case, because I'm really bored right now, arguments,, for both those changes i agree and disagree with:

    Currently in Ubers:

    Deoxys-S: Do we really need a "run Deoxys-S or run Prankster lead" event? This thing's really fucking ridiculous, with a surpisingly good attacking movepool, the obivous

    speed, hazards, taunt, and actually isn't as paper thin as people think.

    Currently in OU:

    Bronzong: Bronzong is actually pretty damn strong. Sure Explosion was its most powerful offense but Bronzong is still incredibly tanky with great utility and can do some heavy damage

    Darmanitan: Yup, it's honestly not gonna sweep anything. Stealth Rock weakness, unphenomenal defenses, BL is fine.

    Keldeo: This thing hurts. A lot. With Calm Mind it can do heavy damage to pretty much any OU Pokemon, it has great speed, and decent defenses. Did I mention it really hurts?

    Meloetta: Pretty underwhelming. Will get destroyed time and time again in OU. I considered voting for UU, but it's still sketchy, so BL is fine.

    Mew: Yeah, it's good but not great stats really hurt it. BL you go.

    Starmie: LO Starmie actually is still incredibly powerful; Specs even more, Rapid Spin is obviously really good. It can even run scarf well. This thing is simplyreally stronk.

    Suicune: Kinda scared of what it could do in BL, but I suppose with such pokemon as Darmanitan, we need good walls.

    Swampert: Swampert just isn't that great. One strong grass move will kill it instantly; and it's still slow. I think UU is fine.

    Victini: It's admittedly pretty meh. But letting this 180 base power(before STAB!) shit in UU isn't gonna cut it. BL works.

    Weavile: It's not really that powerful. But I still think it would be too good in UU. Either way, BL seems where it belongs.

    Currently in BL:

    Celebi: Celebi's great versatility earns this IMO, it has so many sets that it can run so effectively. While not OU material,it can function quite well with a skilled user.

    Crobat: True dat, being fast isn't enough. It belongs in UU IMO.

    Jolteon: Sand teams devour it. Rain teams will pick it apart if they realize its scarfed. RestDration actually has little practical competitive use, and if it finds some, np with Jolteon beating it. Scarf Jolteon will also get dominated by Kingdra or Ludicolo, being unable to OHKO either by a long shot. Plus, most +1 DD Kingdras outspeed it anyways.

    Ludicolo: I love mexican pineapples, but yeah, with Drizzle stuck in OU it's fine to move this down.

    Mandibuzz: If there is ever a Pokemon that has been grossly overhyped, it's Mandibuzz. Having a Stealth Rock weakness, no efficent counter to Toxic, and a huge sign that says "Taunt me plox". I'm sorry but this deserves no place in OU.

    Roserade: Agreed; its below spectacular speed regulate it below BL.

    Scrafty: This guy is OP as fuck. Good riddance from my BL.

    Togekiss: It's speed is surprisingly average. Scarf sets are easy to wall. Either way,it relies on flinches at one point or another, and SR weakness is more important than some peoplemay think.

    Currently in UU:

    Archeops: I'd honestly like to contest this. Only Stealth Rock exists. Yes, it is that big of a factor.

    Azumarill: This thing hits like a fucking pony(that is to say, keldeo).Actually, I'd argue Choice Band Aqua jet is pretty huge, especially with prediction. Sap Sipper is a gimmick inferior to Huge Power anyways.

    Braviary: Why dis in UU? Ehhh it's ok. But I don't see it dominating LU or anything.

    Electivire: Back in 4th Gen, post-hype people realized Electivire actually doesn't actually destroy everything, because super effective =/= kill. Also, it's bulk is nothing special.

    Houndoom: Es bro. But bro not good enough for UU. :c

    Lapras: haha.

    Moltres: I has no weak! ohwait

    Registeel: Curse Registeel da best. seriously this thing is stronk

    Sawsbuck: I've seen worse.Obv vulpix matters. But this thing is honestly not great.

    Seismitoed: Cool frog bro.

    Slowking: Eh, physical vs special actually matters a lot. But I guess it couldn't hurt.

    Steelix: High defense must ban. Right? /sarcasm.

    Stoutland: hahaha. hahaha. It's not that OP, despite what one would think I think. It pretty much fails out of sand. Even in sand it's not really gonna sweep except very rarely. Once again, assuming both playersin any one game have competent teams.

    Venusaur: Please, get this out of the tier. Vulpix? Remember when people used to manually set up sun? Please no venusaur D:

    Virizion: Really OP pony. Hurts and tanks like a boss. Move up of course.

    Currently in LU:

    Absol: *coughAmefetishcough*? Anyways, it hurts but prediction still beats it and it's pretty frail.

    Crawdaunt: Even with 1 DD it's speed is far from the top; scarfers completely check it.

    Exeggutor: Kinda on the fence; its speed is pretty poor. But I guess better safe than sorry.

    Hariyama: Not on list of tier changes? Or maybe i have bad eyes Anyways, it hurts a lot. And some decent tankyness. I think it's fine.

    Honchkrow: Geokrow too good. Honestly, it does tons of damage and is generally too good for LU.

    Leafeon: Its movepool really is terrible. I don't know. I guess UU works.

    Liepard: Completely luck reliant. I'm not sure. I don't think it's that powerful. It's just really luck reliant. Kinda like Moody, only won't sweep, and less powerful in general.

    Primeape: Primerape #1... of NU. Agreed.

    Qwilfish: Like mentioned, not as good without Drizzle. Hazards lead is good, but balanced.

    Rampardos: Idk, trick room is pretty tempting. I guess we'll just have to see.

    Regice: It's nice. But it's still not that fantastic. Some powerful fighting moves will tear it apart. Also, super bulky sacrifices offensive potential.

    Regigas: haha. WTF is a regigigas? not a viable pokemon above NU, that's for sure

    Relicanth: good defense, good. poor typing, bad. poor speed, bad.

    Sigilyph: AHHHH. broken as fuck. idk if deserve BL though. well see

    Throh: it's actually pretty bulky and has some punch. plus it can phaze. just my 2 cents

    Vanilluxe: Agreed, NU is where it belongs.

    Weezing: Yeah it's annoying. But annoying isn't enough. I highly, highly doubt anyone's gonna pull a SkarmBriss stall or anything on you with this. Quite manageable.

    Currently in NU:

    Basculin: Really weak. Less than desirable movepool, even for LU. I think it should stay.

    Butterfree: hahaha. 1. Stealth Rock. 2. Anyone should know how much I support Sleep Clause. i hope thats nuff said.

    Cinccino: Cute, yes. Op, no. Deserves to be in NU, no. Too good.

    Combusken: You just mentioned why it's bad. Poor movepool, Eviolite denies surprise and better items, and without it you're really fragile. Oh, and it's stats are pretty poor compared to fully evolveds.

    Cottonee: The Health argument works until you get wrecked without a sub. Oh yeah, grass types exist.. Try hurricaning with a Cottonee plox.

    Cryogonal: *watches opponent poke Cryogonal with Tackle* *cries as it faints* Even with reflect, its defense is piss poor. its offense is nothing sweeper worthy. NU is fine.

    Electrode: Too fast in the NU environment. Good offense for NU. Go up plox.

    Fraxure: Now this is a real NFE. Unlike shit like Combusken it can actually do more than just Eviolite and be weak, though its still an option. Good poke is good.

    Golduck: Actually pretty powerful. It can even go mixed w/ cross chop. May not sweeper tier, but definitely too stronk, and who knows, Calm Mind may be sweeper tier.

    Gurdurr: No Lefties. No Life Orb. No surprises. If you go with a surprise set you just destroyed his viablitiy for a one shot deal. He's just not that good.

    Jynx: Mixed feelings here. i think the speed + sleep is what makes me give it the LU vote.

    Machoke: Dynamicpunch is strong yeah. But so are ghost types. And resistance. And counterattacking. I'd say it most definitely deserves a place in NU.

    Magneton: Eviolite? Gl tanking ground moves. Anti ground item(ex Balloon)? Good luck tanking everything else.

    Marowak: To be honest, people overestimate him. A lot. his attack looks ridiculous on paper. but he lacks the tools to make use of it. Still, I suppose he can go up to LU.

    Murkrow: Too strong for NU? yeah. Any higher than LU? That's sketchy. It's kinda in the Liepard vein, it's highly annoying but real risk is low. Still, it's too much of a crutch for NU teams, so into LU you go.

    Rhydon: Excuse me for saying so, but I think someone really has an NFE fetish << >>(idk who made these suggestions, but yeah) Double x4 weak too bad. Its speed is honestly also a big problem. I remember playing against someone with one of these long ago, it never did anything noteworthy. Pretty much just Rhy(in)ferior. *shot*

    Tangela: Once again, grass type argument. Sleep Powder is no Spore, that's for sure. Its actual offense is quite weak, if otherwise you lose much needed bulk. Not really a great threat IMO.

  7. actually,^thatset I just posted today, but I edited it into my previous post instead of making a new post. actually, I'm making a new post anyways ^_~

    [font=times new roman,times,serif][size=4][Agility]
    [Lanturn] (M/F) @ [Life Orb]
    Trait: [Volt Absorb]
    EVs: [252 SpAtk/252 Speed/4 HP]
    [Nature] Modest/Timid
    - Agility
    - Ice Beam
    - Hydro Pump
    - Thunderbolt

    [Sweeper Lanturn #2!. Anyways, Lanturn's speed is less than stellar, so this set alleviates that with Agility. Even with Timid, some non scarfed Pokemon will outspeed you, so Modest and Timid are both fine choices. In terms of offensive moves, we want the strongest moves around(except Thunderand Blizzard!). Actually, if you use this Lanturn in hail or rain, Thunder or Blizzard can replace their weaker counterparts. In any case, that's why Scald and Discharge aren't used. There's not much else to say, Lanturn is actually pretty powerful; however he can't really take down wallsthat aren't weak to him. Just treat him as any other sweeper; take down any counters/checks they have. Also, if you're truly paranoid about Hydro Pump missing you can use Surf.][/size][/font]
  8. [Uber Lead]
    [Ariados] (M/F) @ [Focus Sash]
    Trait: [Insomnia]
    EVs: [252 Atk/252 Speed/4 HP]
    [Nature] Adamant
    - Shadow Sneak
    - Sucker Punch
    - Bug Bite
    - Toxic Spikes

    [This is a moveset designed to lead in the Uber tier. For reasons following, it is a poor lead in other tiers. Anyways, You may note 2 things, double priority and the Insomnia ability. Insomnia makes it immune to sleep from somewhat common Darkrai leads, or any other random sleep inducer. Then there's Shadow Sneak and Sucker Punch. While Ariados is not incredibly strong, you cans till put a dent in weak leads such as Deoxys S or A, and other powerful Psychic types such as Mewtwo. Beware; heavily invested bulky Psychic types can easily take your offensive. In any case, Toxic Spikes is your "I know I can't hurt this guy, so i'll do something else" move. You can also substitute and of your moves to include Toxic. In case you can't figure it out, Bug Bite is your lead off move against frail Psychic types, it's when you cripple their Health that you switch to priority. Remember, Sucker Punch relies on prediction, so know your lead match ups. So, if you want to try something new in the Uber tier, why not use Ariados? Sure, it fares poorly against some Pokemon, but that is true for any lead.]
  9. Super special awesome 2 paragraph description

    [Dual Screen Ledian..]
    [Ledian] (M/F) @ [Light Clay]
    Trait: [Early Bird]
    EVs: [248 HP/8 SpDef/252 Speed]
    [Nature] Jolly
    - Reflect
    - Light Screen
    - Toxic
    - U-Turn/Protect

    [I herd you like Ledian, so I put a Ledian set in your computer so you can realize that you should rethink it. Ledian simply put, is a very poor Pokemon. It's got a whopping 35 base attack; even after a Swords Dance, which it can learn, even mediocre attackers will trump you in attack. Its special attack is only slightly better, at base 55. Did I mention it has quite poor HP and Defense? Its Special Defense is the only slightly redeeming thing about it, at a whopping base 115. But wait, we need more negative qualities. Ledian is a small bug, right? So you'd expect it to be incredibly fast. Nope, it has a very average 85 base speed. To add further insult to injury, it has a x4 weakness to Stealth Rock. Right, as if we needed more things preventing it from utilizing its Special Defense. If this paragraph wasn't enough to disuade you, then by all means, continue to the second paragraph, which actually talks about the set.

    So, like I said, Ledian has poor stats, a crippling weakness, and its movepool isnt even all that special. Thus we'll use one of the few things it has, dual screens. Perhaps you'll be able to set both up without being shredded to pieces, and clear the way for your other Pokemon. Sound good? Toxic is about the most damaging move Ledian has in all its movepool; no reason not to use it. U-Turn can let you scout, thus it is quite useful. Protect can be an alternative to help Toxic stall further, but don't expect it to get you very far.]
  10. [zz]
    [Noctowl] (M/F) @ [Leftovers]
    Trait: [Keen Eye/Tinted Lens]
    EVs: [248 HP/252SpDef/8 Speed]
    [Nature] Calm
    - Rest
    - Sleep Talk
    - Toxic/Psycho Shift
    - Air Slash/Heat Wave

    [With mediocre offensive stats, and defensive stats below the bar of other walls, and a weakness to the ever so common Steallth Rock, Noctowl finds iteself un a rather undesirable position. To utilize Noctowl effectively, one must rely on its utility, which is presented here. This in particular is a ResTalk strategy, as a special wall. Note that Noctowl has a measly 50 base defense, and no defense EVs are presented; thus you will be quite frail to physical attackers. In any case, you have choices to complement your ResTalk. Toxic is a great tool for wearing down opponents; and fits in nicely with the ResTalk strategy. Heat Wave is a nice pair with Toxic; hitting pesky Steel types, albeit being little against Poison types. A move that synergizes even more with ResTalk is Psycho Shift; if you hit it with Sleep Talk, you'll transfer Sleep to your opponent! Air Slash is a solid STAB move to help be more of an annoyance in combination with Psycho Shift, rather than the Toxic stalling Noctowl. Air Slash is helped by the fact that Noctowl can get the ability Tinted Lens, allowing you to get at least neutral power on most Pokemon. Of course, your Special Attack is less than stellar. Note that Heat Wave is incompatible with Tinted Lens. In summary, Toxic will generally go with Heat Wave, and Air Slash with Psycho Shift.]
  11. [Swords Dance]
    [Feraligatr] (M/F) @ [Life Orb]
    Trait: [Torrent]
    EVs: [252 Atk/252 Speed/4 HP]
    [Nature] Adamant
    - Swords Dance
    - Aqua Jet
    - Waterfall/Ice Punch
    - Return

    [While Dragon Dance allows the user to receive both Speed and Attack, Swords Dance instead emphasizes attack, sacrificing more speed. This allows three types of Pokemon to be successful; those that are naturally very fast, those that have bulk to take punishment, and those that have powerful STAB priority. Feraligatr is such a Pokemon; Swords Dance Gatr relies heavily on Aqua Jet; to ensure max power Adamant nature and Life Orb are utilizard. Beyond that, Waterfall is the main choice, however, Ice Punch is also feasible. Return rounds the set out with a powerful, neutral on most move. Other possible options include Brick Break, which hits Steels hard, Earthquake which does the same, and Crunch, a fairly powerful neutral move that complements Return. In any case, reliance on Aqua Jet severely hinders your coverage; thus powerful netural moves are desired to maximize your attack boosts. For abilities, Torrent is recommended, as Both Aqua Jet and Return do no tbenefit from Sheer Force, only your final move will. Torrent will give your Aqua Jet a great power boost should you fall low, and to Waterfall as well if you select it. For EVs, you can also transfer Speed EVs to HP to increase your bulk; however it will only make you more reliant on Aqua Jet. If you do so wish to use, say, Crunch, remember that Sheer Force is still possible.]
  12. [Anti Lead]
    [Kabutops] (M/F) @ [Focus Sash]
    Trait: [Battle Armor/Swift Swim]
    EVs: [252 Atk/252 Speed/ 4 HP]
    [Nature] Jolly
    - Stealth Rock
    - Rapid Spin
    - Aqua Jet
    - Stone Edge

    [Even before the advent of Drizzle below Ubers, Kabutops has been commonly used as a fearsome rain sweeper. A moderately fast, powerful Water type physical attacker with access to Swords Dance becomes quite powerful under Rain(due to Swift Swim), however that's not all Kabutops can do. It is one of the Pokemon that has access to both Stealth Rock and Rapid Spin, giving it an interesting niche as an anti lead. Aside from those moves, a powerful STAB Stone Edge is selected to inflict heavy damage to any fragile leads such as Thundurus. Aqua Jet is also available to finish off sashed enemies that would normall crumble to Stone Edge. In any case, against any matchup you must have knowledge of the opposing lead's options, so you can counter accordingly. Knowing who's faster is also key; remember that you have 80 base speed, which is admittedly not amazing. To help compensate, we run 252 Speed EVs with Jolly, if you want Adamant is possible. Do not value Kabutops too highly. His role with this set is to disrupt the enemy lead, and lay Stealth Rock. None of Kabutops' abilities are that key to this set. Anti-crit isn't really that useful; you have a sash so it's likely any moderately powerful Pokemon can 2HKO you if they so desire. Swift Swim is useful against Drizzle teams; but useless otherwise, as this Kabutops functions poorly outside of lead position; thus it's not practical to set up Rain with a Politoed and then go back to Kabutops. Weak Armor has the most potential; agaisnt a faster opponent it can allow you to get off an extra move if they attack you. Only problem is, it's a Dream World ability; and Stealth Rock is a 4th Gen exclusive TM. In other words, they can't go together.]
  13. I'm surprised I didn't post this long ago....

    [ResTalk]
    [Gyarados] (M/F) @ [Leftovers]
    Trait: [Intimidate]
    EVs: [248 HP/252 Def/8 Speed]
    [Nature] Impish
    - Waterfall
    - Dragon Tail
    - Sleep Talk
    - Rest

    [I'll keep it short and sweet. This thing is really fucking broken. Like, probably my favorite stall Pokemon. And that's saying a lot for anyone who knows me. Anyways, yeah. Set up some hazards and let it rip. Waterfall is sadly quite weak, but gets the job done. Dragon Tail can be substituted by Roar; judge how vulnerable your team is to sweep by X pokemon with sub. ResTalk is the crux of the set, giving you amazing healing with your bulkiness and the continous phazing and poking to just be the biggest fucking annoyance known to man. Actually, I don't even remember what EVs I used for this thing, but I assume it's what you see hear. I almost mis sbattling for this thing. Almost.]
  14. [Nasty Plot]
    [Mr. Mime] (M/F) @ [Life Orb]
    Trait: [Filter]
    EVs: [252 SpAtk/252 Speed/4 HP]
    [Nature] Timid
    - Nasty Plot
    - Thunderbolt
    - Ice Beam
    - Psychic

    [Mr. Mime isn't the most exciting Psychic type. However, in lower tier play, he can get the job done. In this simple sweeper set, Nasty Plot augments his respectable 100 SpAtk base stat, while Timid is used to make the most of his 90 base speed. In terms of offensive moves, BoltBeam is used to provide great neutral and SE coverage, and the STAB Psychic is a no brainer. However, he has plenty of other viable moves. Shadow Ball is a decent move to hit enemy Psychic types, and Ghost types. Charge Beam can be an interesting substitute for Thunderbolt, in which case you'd want to use Technician as your ability. Hidden Power Fire and Fighting are both also possible alternatives, setting them to 60 power and using technician will allow either to be quite powerful. Finally, Focus Blast is actually a very good option, if it had better accuracy it would probably be part of the set. But don't let that scare you from using it.]
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