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Bullet

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Posts posted by Bullet

  1. Some quick critiques

    -Mienshao, as you said, can have health loss compensated with Regenerator; it's also a Pokemon that switches in and out a lot. Thus Hi Jump Kick would probably be superior to Drain Punch for its power.

    -Is there any specific reason for Bulldoze on Forretress? I mean, I know you said it's for the Speed reduction, but on a Pokemon that won't be outspeeding enemy Pokemon and really needs some extra oomph, I think Earthquake would suit it better. Or, as Batl said, Payback works as well.

    -Charizard has a Hardy nature, may want to fix that. And I agree with Batl; Wise Glasses is too weak to provide a useful bonus, Choice Specs/Scarf/Life Orb would most likely be a better choice.

    -Cradily I think my big gripe with this set is it just doesn't do anything. Any potential use of Gastro Acid is easily averted by switching, and both its moves are fairly weak considering there are numerous Pokemon that bear resistances and/or immunity to both types. Also, lacking any status remover, its vulnerable to Toxic, or even getting stalled out by a simple burn. I think Rest would be better for at least some stalling purpose, along with maybe Toxic.

    -I agree that you should really opt to change Tyranitar's EV spread. I think if you're aiming for a balanced defensive set, you should pour more EVs into physical defense, as sand gives your special defense a boost. Also, say a random 8 Speed EVs or so to outspeed enemy Tyranitars without speed may be a good idea.

    -Overall, the team has okay synergy except for the whole Sunny Day/Charizard conflicting with Tyranitar. But solid nontheless.

  2. Dragonite only has 3 moves? Is waterfall supposed to have its own line?

    ehhh, aside from that, kinda worrisome that both of your tanks are weak to ice, potential weakness to any set up sweeper with an ice move. Looks okay aside from that I guess, but sashers could be problematic since you lack any hazards

  3. Lesse here

    First and foremost, you should put up descriptions for your Pokemon.

    That aside, as for the actual team, I suggest you remove Attract from Skarmory and Forretress; it's an unreliable and not particularly useful move. Forretress is probably a better candidate for setting up Stealth Rock, while Skarm is better for Spikes. If you want an attack move on Skarm, Brave Bird is superior to Sky Drop, also, Whirlwind is a great option for Skarm. You could add Earthquake, Gyro Ball, or Explosion to Forretress, depending on preference. Nidoking would be better off with Earth Power over Earthquake, and Life Orb, Specs, or Scarf is a better item. Mienshao's moveset seems pretty iffy, as with no Fighting move his damage potential is really hampered. Would probably be best to get rid of one of its Normal moves for Hi Jump Kick, or even another fighting type move if you're afraid of its low accuracy. Finally, Air Cutter is a mediocre move for Butterfree, something like Hidden Power Fire would be better.

  4. You know you're a noob when you use originality for the sake of originality. I'm not talking about using original things because they work for you, I'm talking about people who use random shit and take a superior attitude because they're not using OU Pokemon and pretend they're better than you just because they're not using OUs. God those people piss me off.

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