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Bullet

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Posts posted by Bullet

  1. A wild Dark type appeared! just saying, it's not worth so much set up investment if a whole type walls you. And I doubt you can do much damage to semi bulky or bulky Pokemon that resist it

  2. Ehhh, Toxic and Grass moves all pretty much cripple Gastrodon, and those aren't exactly uncommon moves. I don't really see its synergy with sand teams as relevant for the argument of raising it from NU; you can't really make a coherent sand team in NU anyways and you can still use Gastrodon in OU Sand teams regardless of whether it's moved.

  3. I obviously need more ruppees. No idea if correct, I'll leave it to Ame/whoever to check.

    87.5+87.5+87.5+87.5+87.5+87.5+87.5+87.5+87.5+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+0+0+0+100+100+100+25+25+25+25+25+25+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+75+75+50+50+50+75+75+75+75+75+75+50+50+50+50+50+50+50+50+50+50+50+50+101+101+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+101+101+50+50+50+50+100+100+50+50+50+50+50+0+50+0+50+50+50+50+101+101+50+50+0+75+75+50+100+50+50+50+101+87.5+87.5+87.5+87.5+101+87.5+87.5+87.5+87.5+87.5+87.5+101+101+101+50+50+50+101+101+87.5+87.5+87.5+87.5+87.5+87.5+50+50+50+50+50+50+50+50+50+50+50+50+25+25+87.5+87.5+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+87.5+87.5+50+50+50+101+50+50+50+50+50+50+50+25+25+50+50+50+50+50+50+50+50+50+50+50+25+50+50+50+50+50+50+50+50+50+50+101+50+50+50+50+0+75+75+0+0+101+101+50+50+50+101+101+101+87.5+87.5+87.5+87.5+87.5+87.5+87.5+87.5+87.5+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+101+50+50+50+75+75+25+50+25+25+50+50+50+50+50+50+50+50+50+50+50+100+0+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+101+101+50+50+50+50+101+101+87.5+87.5+87.5+87.5+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+87.5+25+50+50+50+101+101+101+101+101+101+0+100+101+101+101+101+101+87.5+87.5+87.5+87.5+87.5+87.5+87.5+87.5+87.5+50+50+50+50+50+50+50+50+50+50+50+50+87.5+87.5+87.5+87.5+50+0+100+87.5+0+50+50+50+50+50+50+50+50+50+50+50+50+50+50+25+25+50+50+50+101+101+50+50+0+50+50+50+50+50+87.5+87.5+87.5+50+50+50+50+50+50+50+50+50+50+50+50+50+101+50+50+50+75+75+87.5+50+87.5+87.5+50+50+101+100+50+50+0+101+101+101+101+101+101+50+101+101+0+101+101+101+101+101+101+87.5+87.5+87.5+87.5+87.5+87.5+87.5+87.5+87.5+50+50+50+50+50+50+50+87.5+87.5+87.5+87.5+87.5+87.5+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+75+75+75+50+50+50+100+100+50+50+50+50+50+50+50+50+0+0+50+50+50+50+50+50+50+50+50+50+50+50+50+50+87.5+87.5+87.5+87.5+50+50+87.5+87.5+50+50+50+50+50+25+25+25+25+25+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+101+101+101+50+50+50+50+50+50+50+50+50+50+50+50+50+101+50+50+50+50+50+50+101+101+50+50+50+100+100+0+0+50+50+50+50+50+50+50+101+101+101+100+100+101+101+100+101+101+101+101

  4. ..Skarm doesn't wall Terrakion

    Not the least bit, SD rolls through Skarm. Quag does well, as does Sableye provided WoW doesn't miss.

    Ehhh Grass/Knot/HP Ice/Fire move/CC ape, which IMO is the best ape seems pretty deadly(especially if with Fire Blast). If Starmie goes down, well he kinda rapes your team. Idk, just kinda nitpicking about stuff because the team is solid enough that theorymoning doesn't really bring up any counters, it's all about specific situations.

  5. As others have said, replace Clear Smog with HP Ice; Clear Smog is honestly terrible on Chandelure, especially a scarfed one. Idk, if you use it in Singles I would hope you'd invest in a Torkoal, but for triples there's not much else to say.

  6. Gardevoir doesn't really have the power to kill, say Kingdra, which is really the biggest non sand weather abuser right now. I don't really see how Alakazam is a guaranteed sweeper, scarfed and super fast Pokemon can kill it no sweat,also priority really hurts it. To be honest there's really no point to even having the sand in your team because you really don't have anything that cares about it too much, no abusers, w.e. Also not really sure why Magneton has Thunder in a Sand team, either way that moveset it pretty laughably easy to wall, especially with lower SpAtk than Magnezone. And it's just not very resilient due to its weaknesses. Actually your team is just really vulnerable to sweeps in general.

  7. Just a few cores I've tried and have worked to some extent. Most of the EVs and moves are just sample sets, they can be extensively tinkered with.

    OU:

    Heatran/Ferrothorn/Gliscor(defensive)

    (Heatran) (M) @ Leftovers

    Trait: Flash Fire

    EVs: 252 HP / 252 SDef / 4 Spd

    Calm Nature (+SDef, -Atk)

    - Earth Power

    - Flamethrower

    - Roar

    - Stealth Rock

    (Ferrothorn) (M) @ Leftovers

    Trait: Iron Barbs

    EVs: 252 HP / 8 Def / 248 SDef

    Relaxed Nature (+Def, -Spd)

    - Spikes

    - Leech Seed

    - Protect

    - Gyro Ball

    (Gliscor) (F) @ Toxic Orb

    Trait: Poison Heal

    EVs: 184 HP / 40 Atk / 136 Def / 148 Spd

    Impish Nature (+Def, -SAtk)

    - Protect

    - Fling

    - Earthquake

    - Acrobatics

    description: It's pretty obvious but it works hella well. Ferrothorn and Heatran set up hazards, phaze, and can threaten some Pokemon, such as those Fire weak, Grass weak, etc. Gliscor is a powerful phyiscal wall that neutralizes the fighting weakness and Ground weak/neutrality, being a physical wall is just great also in general considering the Specially defensive EVs of Ferrothorn and Heatran. The Gliscor set is a more defensive wall type but the also popular IceFang/EQ/SD/Taunt set can also work.

    Jellicent/Forretress/Chansey(defensive)

    (Jellicent) (M) @ Leftovers

    Trait: Water Absorb

    EVs: 248 HP / 216 Def / 44 Spd

    Bold Nature (+Def, -Atk)

    - Taunt

    - Recover

    - Will-O-Wisp

    - Scald

    note: Forry has 0 speed IV

    (Forretress) (M) @ Leftovers

    Trait: Sturdy

    EVs: 252 HP / 176 Atk / 80 SDef

    Relaxed Nature (+Def, -Spd)

    - Toxic Spikes

    - Stealth Rock

    - Rapid Spin

    - Gyro Ball

    (Chansey) (F) @ Eviolite

    Trait: Natural Cure

    EVs: 252 HP / 252 Def / 4 SDef

    Bold Nature (+Def, -Atk)

    - Aromatherapy

    - Toxic

    - Softboiled

    - Seismic Toss

    Pretty fucking annoying. Ferrothorn/Jellicent is a classic core that people should know and I'm not gonna post, but this expands on that with Forretress instead, who can set up more varied hazards. Chansey provides a really annoying wall for Special attackers that can rip down Jellicent with SE moves and Forretress just because it has poor SpDef. Jellicent is a great anti-stall mirror, with Taunt, and Chansey's Toxic or Forry's T Spikes easily whittle stuff down. Not that much else to say.

    Will post more cores(added to this post) as I sort through my old teams.

    Thundurus/Scizor(offensive)

    (Thundurus) (M) @ Life Orb

    Trait: Prankster

    EVs: 252 SAtk / 4 SDef / 252 Spd

    Timid Nature (+Spd, -Atk)

    - Nasty Plot

    - Thunderbolt

    - Hidden Power [ice]

    - Focus Blast

    (Scizor) (M) @ Choice Band

    Trait: Technician

    EVs: 228 HP / 252 Atk / 28 Spd

    Adamant Nature (+Atk, -SAtk)

    - U-turn

    - Bullet Punch

    - Superpower

    - Pursuit

    Tenshi? Offensive? What has this world come to? The premise is pretty simple, Nasty Plot Thundurus is a ridiculous wrecking ball, its few counters include faster sweepers, Chansey(let's try our luck with +2 Focus Blasts!) and umm... Quagsire I guess? Scizor does an excellent job of assisting Thundurus, ripping through special walls, inflicting heavy damage to most fast and frail Pokemon that can scare out Thundurus, and tanking the ever so common Ice moves bound to be thrown at Thundurus, while Thundurus clears troublesome juggernauts such as Jellicent from Scizor's rampage.

  8. I made mudstorm like.. 5 months ago bro << >>

    This

    Crunch isn't really that good on Garchomp. You should use Outrage/SwordsDance/Sub instead. Idk why Hippodown has Stockpile, there's really no reason to try to sit and wall all day as dual weather, you're Toxic bait, Flying/Levitating bait, resists Earthquake bait, jailbait, and just generally not very useful. Also, pretty alarming grass weakness, 3 weak 3 neutral.

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