Thanks for your comment with picking option 3.
So I'm guessing you like pokemon's formula per say correct and you haven't gotten bored of it? Does that mean no matter how many fangames come out with a similar formula of get pokemon, beat leaders, beat evil team and be champ, you won't get bored and stop playing? I do agree gameplay and music help make a game playable in the first place though.
What you said makes sense about formulas so thanks.
Follow-up question then: people are saying don't change the formula of Pokemon by adjusting stats, types etc so then how can you build on top of the formula if people are afraid of the change to the formula? For example, Commander told me don't make luxray electric/dark even though he looks dark type at least.
Lugruf:
It depends on what am I playing for. If I'm playing for abnegation, just to kill time, I don't care if it's the same. I actually want it to be the same, because I'm not interested in having to learn new things or master new mechanics, I just want something entertaining to kill time. I play League of Legends for example (which, in case you don't know, has a single map and all the games follow a similar structure), because it fulfills this function to me.
However, I also like playing more actively sometimes. In this case, I want a game that will tell me something new. It's like when I read a book. I don't want to read the same book once and again (or read the same book but change the names of the characters and places so that it looks like another book), I want to read new things. I want to live different stories. And this is in my opinion the main problem of storytelling in pokemon games. They all stick to the same formula invented in Pokemon Red and Blue. The evil team. Pokemon games have been telling the same story once and again by just adding new pokemon and changing the name to the characters! I think it's good to try to push the bonds and look for new stories to tell. And notice I am talking about storytelling, not about game mechanics. I have nothing against pokemon's mechanics, I like them. It's having to live the same story once and again what pisses me off.
The first paragraph makes sense to me so good points.
I get what you are saying with the second paragraph and agree fully with you but then how can people doing the pokemon formula make it different in the story than just using an evil team? Do you have any ideas or suggestions because I was thinking of using 2 evil teams but if people are bored of that formula and thus won't play the game, I'm willing to modify and try to come up with something that is different and enjoyable for people story wise. I thought the two world concept would do that but it is just an extension of the evil team storyline though it adds a different type of gameplay.
Hmmm I really have a tough time thinking of something else other than an evil team to use for purposes of story or plot. Does storyline pathways count as a different story in your opinion?