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Raindrop Valkyrie

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  1. Lesser Ability Index: Ability Notation Form: Name of Ability: ((Think this is pretty obvi...)) Tier: ((for sorting purpose when written in the OOC so I can easily put it where it belongs.)) Type: ((Arcane,Faith, Martial Art, Thief Art, or Racial Ability)) Ability Class: ((Activated, Passive, Toggle, Modifier)) Type of Damage: ((if not applicable write, None. Otherwise denote the element or Physical Damage if a martial art that deals damage jsut through the weapon. If a martial that can only be used with a certain type of weapon denote the type of damage the weapon does.)) Range and Number of Targets: ((Keep in mind, all abilities have friendly fire or can friendly fire. If multiple targets can be hit it should be denoted "Up to X number of targets." unless the number is fixed and it must always hit an exact number.)) Effects: ((What are the effects of the spell and what does it do? Should explain how it works, what it is meant to accomplish etc here. Remember not to strictly and only go with what this section says. After all while a Fireball's purpose it to do damage to people... it's not the only thing you can use it for. Certain other spells will be more limited in that scope however, like a spell for opening a lock will only open a lock or open something similar, but nothing else.)) Additional: ((any information that doesn't fit elsewhere. Class Exclusiveness and Race Exclusiveness should be put here, as well as any other restrictions or special things about the skill. Like it only being able to be used with a sword etc.)) Empty Ability Template: ((for easy Copy pasta'ing? The period is there to keep it from defaulting back to bold face text. Type after it and then when finished remove it. Keeps you from having to highlight the whole message and then unbolding it. Saves time, trust me XD.)): Name of Ability: . Tier: . Type: . Ability Class: . Type of Damage: . Range and Number of Targets: . Effects: . Additional: . Spells ((Arcane)): Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Tier 6: Tier 7: Tier 8: Tier 9: Spells ((Faith)): Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Tier 6: Tier 7: Tier 8: Tier 9: Martial Arts: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Tier 6: Tier 7: Tier 8: Tier 9: Thief Arts: Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Tier 6: Tier 7: Tier 8: Tier 9: Race-Exclusive Abilities ((Unlike others, this type only goes to 6)): Tier 1: Tier 2: Tier 3: Tier 4: Tier 5: Tier 6:
  2. Player Character Sheets and NPC Sheets Example Character Sheet: Name: "Times" New Roman Race: Skeletal Knight [bone Fiend] ((if your class has a choice for Aspects or Choose One traits all relevant information goes here. Stuff like the Draconic Mythical Beast Breathe Weapon. Demonic Aspects etc. As Times does not have any of these I will leave it blank. This is also where one descibes their race of creature if need be. As Times is a pretty standard Skeleton We don't need much explanation.)) Age: 243 ((this age always refers to after the opening. To get their age before the closing, subtract 110. Times was 133 before the Gates were closed. Obliviously if the character is under 110, they weren't alive or around to see the closing of the gates and would know little of the outside world as a result.)) Appearance: A long lanky skeleton probably of a taller man in his life time. His bone structure is high and peaked as if he was highborn in his lifetime. He wears a full copper breastplate and copper armour with leitmotifs of lions and other proud imagery. His midriff is exposed, mostly just the bottom of the rib cage. Personality: Times has an impeccable sense of duty and loyalty to the Lord of the Night. He is the Chief Instructor of the Warriors and Guards of the Castle and takes all his drill seriously. He is extremely dour and considers any time not training or working to improve one's self wasted time and effort. He is very strict and follows his code nearly to the letter. Class: Knight [Warrior] Lesser Abilities: Tier 1: Longsword Specialist*, Heavy Armour Specialist, Cleave, War Cry, Grit, Power Attack, Breaker Blade, Shield Bash, and Flash of Steel. Tier 2: Unknown x8((notation for an ability the players has not yet decided on and will flesh out as time goes. the xN refers to the number of slots. This number decreases as they are filled.)), Tier 3: Unknown x8 Tier 4: Unknown x7, Longsword Expert Tier 5: Fourfold Heaven's Strike, Crushing Blow, Shield Wall, Unknown Tier 6: Longsword Master, Winding Blade Tier 7: God Slash Signature Abilities: True Grit ((Activated)) Background: Times was always a diligent solider training ever since the day he was created. Unlike most creatures bone fiends didn't have a childhood and went to work as soon as they were created. It was during the attacks on Castle Dour many years ago that Times saw his first action as a mere foot solider. He ought valiantly to defend the Castle and keep the Free Races from breaking into the castle gates. He stayed on the frontlines even as his comrades feel to hold the line. He even hesitated to fall back when the warning to close the gates rang out. However, he did just that. The old Lord of Night Solomon saw his deeds and rewarded the Skeletal Knight with a rank amongst the Royal Guard, the Guards of Night. Times felt the honour wasn't deserved as he had only been doing the job he was told to do, however began to accept it in time. *** Fast forward to the year of the reopening, a New Lich Lord had seized the Throne under force. Luckily or Times he had been doing his rounds of the Castle and wasn't the current watch of the Guards of Night. Both of them had perished along with the Old Lord of Night. Times wasn't sure how to feel about this uprising and the Usurper, however, it was not his to question, only to serve the one who owned the title of Lord of Night. There was yet another promotion that he had not felt he earned in this as well that made him the more hesitant. The Two Senior most Royal Guards now lay butchered in the throne room. The next to take their place... was Times himself. This time he really did feel how undeserved this promotion was having come to terms with his induction into the Guards of Night. This was night and day. He received this only on a technicality. While he did not like the method of obtaining this title he would take it anyway. It was his to serve the Lord of Night, in the capacity with which he was told. So, if the New Lord wanted him to be the Leader of the Guards of Night and therefore the trainer of the new recruits... so be it. Accepted Characters: Disclaimer: PLAYERS ARE RESPONSIBLE FOR THEIR CHARACTER SHEETS!!! You character is assumed to have the skills that are present on their Sheet and no others. Therefore if you don't keep your sheet up to date it's not my problem. You've been warned and YOU need to make sure you're on top of keeping your sheet in order and up to date. I don't got time to baby sit you, and there'll be no exceptions. You must have an ability placed on your sheet to use that ability. ((the only exception is Unknown Abilities. But as soon as you use an unknown ability or your characters discovers what that Unknown ability is, it must be notated on your sheet.)) You've been warned. I expect you to keep them in order. I'm providing here a link that'll take you directly to your Profile, so it's not going to get lost in the OOC. Use it. Regent ((Murdoc)): -> Click Here <- Lotus Contiello ((Pyon Pyon Kyuu~)): -> Click Here <- Arcene ((Dobby the Elf)): -> Click Here <- Aurora Sting ((Stratos)): -> Click Here <- Isolda Grace ((Hiss 13)): -> Click Here <- The 12th Brute ((rustytango)): -> Click Here <- "Crimson"((Exlink)): -> Click Here <- Icarus ((Shadow Mankey)): -> Click Here <- Major NPC Archive((Hukuna NPCs)): ((Times will be an NPC, however, he'll serve as our example so he won't be in the archive.)) Minor NPC Archive ((No sheets, usable by all players.)): WIP
  3. Creating your Character's Race and Race Templates: In this RP, I'm more looking for players to have the ability to create characters from a variety of races of monsters and creatures. However... there in lies a problem. Monsters tend to have special abilities and things that make them quite unique and if I allowed every single thing there'd be so much to keep track of so, instead I've decided that I will allow templates to become the basis of the races. It's a sorta middle ground. This way players can play literally anything they wish to play and not be limited by what I put up for availability. However, it also allows other players and me as the host to more easily keep track of the special things that come with the Monstrous races of the world. It keeps it so players can have an easy place to look for this and have it in mind. It also allows the ability to allow Races to make their more unique aspects into specific Lesser abilities and therefore make them much more powerful as a result. Templates below will be separated by type of creature for a more easy way to find them. Race Templates: * this denotes a template that has some decisions attached to it. Therefore in the Player's App these will need to be explained in the Quick Note on the Anti-Humanism Stat: This is how inhuman a template tends to be by default and if they can hide in society or be accepted by society. ((The beings normally played by players such as humans, dwarves, etc...)) Some creatures have an easier time being considered non-monsters and some have more variable numbers in this rating. ((a template with different forms may have different ratings in all of those forms., or some might have so many forms they are listed as *)) It is rated on a scale of 1 or close to human as is possible, to 10 which would be monsters that are completely inhumane or nearly impossible to perceive as not a monster. It also represents to some extent how hard it is to hide one's monstrous identity. This is a general rating for the Template and isn't always this number. After a Bone Fiend in the form of a Skeleton would be pretty high, but a Bone Fiend that was in the shape of a Dragon would be even higher. Undead: Living Flesh: Bone Fiend: Beastkin and Insectoids: Lycanthrope*: Lizardman: Birdman: Beastman*: Insectoid*: Arachnoid: Amorphous: Dopplegangers: Slime/Jellies/Molds: Humanoids: Orc: Goblinoid: Draconian*: Spiritual Beings: Primal Spirit*: Energy Spirit*: Celestial* Demonborn: Imp*: Demon*: Nether-Beings: Illithid: Hollow: Artifice((Constructs)): Golems: Soulbound: Mythical Beast: ((Warning: These creatures will require quite a bit of experience to play. They are very far away from being humanoid etc, unlike the others within this list. I don't recommend them as a first time character and caution even veterans on playing them. Pulling them off WILL be difficult. They are very powerful and very different from the other things on offer. You've been warned ahead of time. I would love to see some, but even still I must remain honest in that these aren't your average walk in the park. Really nothing is in this RP, however, these by far are the most difficult. I Want to make sure that's very clear before one picks one of these that way they know what they are in for. It'll be a challenge. If you don't mind those definitely feel free however, do know that these characters I will be a bit more harsh on allowing into the RP and will watch them a bit more closely than the others. It's not that I don't trust people, it's that these can go wrong quick, they require that attention of me for balance concerns and reasons. Please do understand. Anyway, back to our scheduled Templates.)) Natural*: Draconic* Chimera-type*
  4. Heartless Souls, A Journey Into Darkness. Forward: Hello there, I'm sure if any of you were paying attention not to long ago You would've seen where I was fleshing out this idea and making it more robust and fit for the purpose of play. Well... This is now that RP. I took a lot of what Players said into Consideration and really played with what I truly wished to accomplish here. I really want to explore the things that fascinate me personally in fantasy. If the monsters really are monsters. Must they be evil? Or is there more too them than just what people assume about them? I want to make an RP where not only I can answer this question, but the players that are playing with me do as well. and so, this is a bit of an ambitious project, one that's not entirely 100% certain to work. However, I believe in it's potential and I really want to explore the parts of Fantasy we just don't get to see. The politics, and more of the life of creatures and that sort of a thing. I want to see what makes Monsters tick, to see if they really have to be evil or if they can be something... more. So, let us visit the horrid underbelly of the Fantasy genre... and get our Monster on!!! Scenario: It's been nearly 110 years since the forced sealing of Castle Dour. Long ago in that time, an insurrection was mounted in an attempt to destroy the Castle and all of it's inhabitants. Well known as the bastion of a Lich Lord and his slew of monsters, it was the once bustling center of the Utopia known as the Underdark. It was home to those that went bump in the night. Dragonkin, Lycanthropes, Undead of all manners, Dopplegangers... nearly anything the mind could imagine. It was their bastion; A place where the Dark Denizens of the night came together and banded as one. However, the peace was not to last. The Free Races also had aligned in their power. Having recently fought off a war of mounting Orcs and goblinoids, Castle Dour didn't expect an insurgence to swarm their walls, however that's why it was the best time to strike despite the heavy losses in the previous Battle. Those at Castle Dour wouldn't be ready for the attack. The battle was bloody and long. Eventually, it ended in a stalemate. The free races couldn't push anymore due to their heavy losses and the Denizens of the Night had fled into their Castle's walls and locked the maingates. The standstill went on for years with neither side budging from their spots. Eventually... the Free Races gave up and moved on after 40 straight years of watching the Castle and 40 years of not a single movement. One would believe the Lord of the Night would allow the Castle open however... he fell into madness and extreme paranoia always believing until his dying breathe, that the Free Races would come back and smash them into the ground. At this time, A new Lord of the Night has taken the Throne of Castle Dour. Finally removing the once Dreaded Night Lord, Solomon, from his throne. It had been too long since Solomon was sane and fit to lead. In his place an upstart Lich Lord took over the Castle along with the support of most of the Manor. His name... Azegeor. Azegeor of the Night Faith. Castle Dour, now under new management, aims to return it's presence to the World at large. Too long have the Denizens of the Night sat on their hands. It was their time now to return to the world and restore the name of Castle Dour. That's... where this story begins. The Opening of Dour's Gates... once more the Castle of the Night opened it's pale boney gates. The RP; What is it About?: This RP is in the vain of your typical Fantasy RPG except for a key difference. You play the Races that are normally locked as monsters and not playable. After all... you wants to be a lame ass human, elf or Dwarf for the 8 millionth time? We've played that side of things to death, it's time for a fresh perspective. What better way then to get it from playing the guys we usually write off as wholly evil abominations of horror and disgust? We so quickly write off our foes in Fantasy games as the bad guys the ones in the wrong. They are monsters and they aren't part of demi-humanisim. Usually the Monster and creatures don't get any of the limelight and are nameless mooks that get slaughtered by the main cast as a means to an end. However... not in this RP. This time the Skeletons, Zombies, lizardmen, lycantropes, slimes, and other monsters of all shapes and sizes get to be in the spotlight. It's their turn to be the "heros" ((or not XD.)) of the story. In short this RP is all about pushing the boundaries of Fantasy and checking out the side of it we so rarely see outside of cannon fodder, or maybe a boss that shows up in a room and you just kick the shit out of him. No more. Those that go bump in the night will now be the main focus rather than just speed bumps on the road to even bigger speed bumps with no characterization. I wnat to explore what Monsters that actually have personalities could end up doing in a world... would they be the tyep who hate humans an destroy them on sight like normal? Or, would they try to coexist? These are questions I want to put out there and see how my Players answer. I want to see how a world warps with Monsters in the focus rather than Humans and what they are doing. We're dropping the Human bias ((and Demi-humans which... let's face it are mostly just different kinds of human with slight magical powers.)) from Fantasy... and moving to a system built around these creatures and the denizens of the world we don't normally get to see in detail. It will also be about building a world with players as we go as the Magic and skills won't be defined from the start. ((other than a few starter ideas etc...)) The players will create them as we play, the world will be discovered as it's played... Together, we'll create a beautiful world together and we may or may not pave the roads with the bones of humans lol~ Character Creation: Signature Spells/Martial Arts/Thief Arts, and their less Signature Friends, Lesser Spells, Martial Arts and Thief Arts. What are Spells, Martial Arts and Thief Arts? I'm sure spells are pretty easy for most to grasp. After all, if you've seen any Media that uses a Fantasy setting that has magic. However, for those that don't know a spell is magic given purpose. The Spellcasters use their spells to accomplish tasks and do specific actions. Each spell tends to have a direct purpose, whether damaging an enemy, performing a task such as guarding an area, imbuing an object with an effect such as magical fire, etc. The list goes on really. Most things can be accomplished with magic as it's a very powerful force. However, Lesser magic has it's limits. They are commonly listed in 9 tiers of power with a tenth tier known as Signature Magic. ((more on this later.)) Magic is split into two categories. Arcane/Spirit Magic, and Faith Magic. Arcane and Spirit magic is magic that invokes the elements of magical energy to operate. It's wielded by Wizards, Sorcerers and their ilk. Faith Magic is that which is bestowed by the gods to their faithful servants. It's typically wielded by Clerics, Priests, Holy Knights, and other such individuals. Martial Arts are the "spells" of Warriors and the strong. They invoke power within one's own body to cause an effect that could be considered magic as normally one could never reach this potential. These abilities typically require a bit of wind-up the more powerful they are and require great concentration. Luckily for Warrior types they are quite resistant to pain allowing them to take a beating and still stay focused ((unless like it's overwhelming amounts.)) Martial Arts are also tiered just like spells having 9 normal tiers and the 10th Signature Tier. A few example of Martial Arts would be a sword strike so fast it couldn't be easily perceived, using a technique to increase one's natural agility, focusing one's energy to be able to obliterate objects. Thief Arts are moves used by Thieves that help them in their wily ways. These tend to be more trained techniques then "spells" however there is a bit of overlap with Martial Arts. Just like the other two, Thief Arts are also separated into 9 tiers and a tenth Signature Tier. Some example of Thief Arts are the ability to spot danger in an area such as traps, hidden enemies etc..., The use of hidden weaponry for an attack, invisibility or other forms of camouflage, and Sneak attacks and other dirty fighting techniques. What are Lesser Abilities? Lesser Abilities are Spells, Martial Arts and Thief Arts that make up the bread and butter skill sets of a Character. These abilities are quite common and seen employed by many that follow those particular archetype or job paths. After all, a lot of Warriors probably know how to swing a sword and a lot of mages probably would know how to use a Fireball. This makes these Techniques a little less unique between archetypes but more related to those archetypes. A Warrior could easily use a marital art, but a Mage cannot easily do so without giving up something. This will be more explained in the section Archetypes and Creating Your Character's Class. Some races also ahve their own abilities that they learn that can be obtained. Lesser abilities are categorized into nine tiers of power easily marked one being the weakest, up to Nine being the most powerful. Racial Lesser Abilities are only tiered up to 6 unlike others. While they can be powerful, they are naturally learned by most of their race overtime and therefore aren't as powerful as the most powerful of learned and honed abilities. What are Signature Abilities? Signature Abilities are Spells, Martial Arts, or Thief Arts only your character will possess. They are the specialized fruits of their labour and things only they can do... or extremely powerful versions of Lesser abilities taken to some new extreme. They are powerful trump cards that will turn the tide of a battle or at least allow one to go down swinging. They should not be underestimated as their power is vastly greater than that of a lesser skill. This abilities should encapsulate what a character is about, you they are, what their fighting style is like etc... they are a much a part of the character as their background or their Personality. There are a few different types of Signature Ability. Activated Skill: A Skill that must be consciously used. Whether a Special Sword Technique, a powerful magic Spell, or something else. These abilities take a burst of energy to use and typically can't be used more than once or maybe twice in a fight before exhausting the user. They might be the ultimate version of a lesser skill, or something that is not possible to obtain with a lesser skill. This applies to other Types of signatures as well. Examples of this would include a special attack or spell unique to a certain character, a unique improvement to a lesser skill. ((such as a turning a Fireball into another element, or changing another property that it would never hit allies.)) Passive Skill: A skill that is active at all times. While weaker than other types of signature Abilities, they don't need to be concisely focused on. While most are typically magic, they can also be auras of emotion or special qualities one has. They can take on the effect of an active ability, but are weaker. Passives take no energy to maintain, but as a result are the weakest of signature powers. Simple Examples: An aura that inspires others, a passive ward of evil, a ward from holy energies etc... Toggle Skill: The middle ground between Passives and Actives. Can be toggled on and off by a "switch" or when the character wishes to no longer focus on it. Some have drawbacks to the user while on which causes them to want to shut it off every now and then. Toggled abilities drain a Hero's energy over time as long as they are up in addition to any penalties they also inflict. Simple Examples: Beserker Rage, Aura's of Lighting or other elements that damage friend and foe alike. Modifier Skill: These are abilities that effect the use of another ability. They tend to be extremely rare as Signature abilities but are not unknown to being one. Example could be Archetypes and Creating Your Character's Class. Archetypes and what they do: Archetypes are the building blocks of a character's class an they effect the way they can build themselves. They inform one on what their character can do, and how they will grow in the future. One's tied to the Warrior Archetype will be able to learn Martial Arts and have access to things such as Heavy Armour and Mastery of Weapons. Thieves will find that they have better skills for finding trap, getting places they aren't supposed to be, camouflages or perhaps... secret killing arts.All Thief Arts. Mages will find that they have access to Spells and Magic, allowing them to do most things with magic that wouldn't be possible otherwise such as hurling powerful fireball, or seeing faraway to gain information, even teleportation. Warriors can use Martial Arts. Thieves can use Thief Arts. Mages can use Spells of the Arcane Type. Clerics can use Spells of the Faith Type. Creating a Class: One can mix and match these archetypes to create their own types of classes ((unique names totally allowed.)) and even set certain types of abilities or lesser skills to only be usable by their archetype. Perhaps if a character created the class "Druid" they could assign [Wild Shape] to be a Druid only Class Lesser Ability. This should only be done if the Ability should be restricted to such a class. After all a Druid would be in one with nature so polymorphing into one is easier to put as a Druid only ability, but it's very hard to justify something like a [Fireball] being exclusive to them. There however is a price to mixing and matching archetypes. With each Archetype the class splits it's focus on it's disciplines making it harder and harder to become very powerful in single one of them. Each Archetype after the first causes the max Tier level to go down by 2 on all the current disciplines. ((example: if you were both a Warrior and Mage Archetype, you could only maximally attain up to Tier 7 in either Arcane Spellcraft or Marital Arts. Three archetypes it would be 5 and all four archetypes would be 3rd tier at max.)) One can also choose to have a Primary focus, focus would be able to reach tier nine but on other higher than 5 if one, 3 if two or 1 if all three others.)) Creating your Character's Race and Race Templates: In this RP, I'm more looking for players to have the ability to create characters from a variety of races of monsters and creatures. However... there in lies a problem. Monsters tend to have special abilities and things that make them quite unique and if I allowed every single thing there'd be so much to keep track of so, instead I've decided that I will allow templates to become the basis of the races. It's a sorta middle ground. This way players can play literally anything they wish to play and not be limited by what I put up for availability. However, it also allows other players and me as the host to more easily keep track of the special things that come with the Monstrous races of the world. It keeps it so players can have an easy place to look for this and have it in mind. It also allows the ability to allow Races to make their more unique aspects into specific Lesser abilities and therefore make them much more powerful as a result. Templates below will be separated by type of creature for a more easy way to find them. Please Check the Post below for them! ((yea... cause they totally broke the length of this one so I had to... make them their own...)) Note: All characters are considered Intelligent beings and can converse in the Common language in some way or another. Learning new Abilities, Signatures and Progression: Of course, the big question on one's mind may be "Well, how does my character improve?" This will be a rather complex question to answer so please take a seat and get comfy. First I need to explain limits and the amount of skills you can have of given ranks. Tier Limits: First and foremost Tiers of Lesser ability are limited by a certain factor this being that one cannot have more than double that of the tier below that one in the number of abilities. Say you have 2 tier one abilities. You may only have 1 Tier two as a result. Until you gain at least two more Tier 1 abilities no more Tier 2 abilities can be gained. How these are gained will be gone over later. There is an upper limiter to each tier as well and this is when other abilities of that Tier stop counting towards the must have half or less number. This number is 8 across all levels ((so if you have 8 tier 1 abilities, you cannot gain more. At this point Tier 2 unlocks and you can gain up to 8 skills as well in that tier so long as Tier 3 is unlocked.)) The upper limit also counts for ALL available ability types for that player. If they have 1 racial, 2 Arcane Magic, and a Martial Art, all 4 count towards the total. It's not 8 of each, but 8 of all in total. Gaining more Abilities and Unlocking More Tiers: New skills can be gained through solo practice or the character setting aside time to learn and hone new skills. They can take the use of a trainer as well which will speed up the process but demand more from them in an RP manner as a result. Either way the efforts of their training will be RPed through either solo study or through practice with a trainer that has the tier the ability belongs to in their arsenal. They do not necessarily need to actually had the Ability the character is looking for, but this helps further expedite the training for the PC. Unlocking a new tier of ability to be allowed for study and learning Requires that a character seek out a trainer and meet the requirement of having a number of skills divisible by half to at least equal a whole number. ((it always rounds down. therefore you must have a least 2.)) Upon completing the training with their mentor they instantly learn one Ability of that tier that is available to them ((can be created by the player as well.)) This will be explained more and in more depth in play. Starting Abilities: Players will start with 3 Tier One abilities and 1 Tier Two ability. They do not all need to be filled in at the start but this is the amount of abilities they have. Gaining and Upgrading Signature Abilities: Signatures being on a level even more powerful than Lesser Abilities have a much more profound and difficult method of which to procure new ones. As these abilities are closely tied to WHO a character is the method of obtaining them will relate to that. As such, To upgrade a prior Signature Ability or to gain a new one a PC must undergo a Significant Change in character that leaves a profound mark on them. ((this being the new upgrade or new ability.)) The Ability should somehow relate to what occurred and how the character changed as a result. I as host have the final say on when one of these abilities is earned, and if they are earned. These abilities are massively powerful and quite possibly game-breaking at times. They won't be handed out like hot-cakes. Players will start with one signature ability. Ability Notation in Play: Activated Ability [Name of Ability: Used] Toggle Ability: [Name of Ability: On/Off] Passive: Requires no notation unless mentioned. It is just (Name of Ability) Modifier Skill: Name of Modifier [name of ability: used or On] ((Modifiers can't be used when turning off a toggle... since your turning it off.)) Signature: {Name of Ability: Proper Notation.} ((passive signatures are denoted by this ({name of ability}) when being discussed.)) All abilities when being discussed but not used so be notated like Passive abilities. Sign-Ups Template: Name: Put the Character's name Race: Please put in this format -> Name of Race [Template Used.]. Not only should this place also be used to describe any of the choices made in a Template chosen if it had any, it should also be used to explain your character's race and what it is. Some will need less then others or even none in some cases. As most will know what say, a Vampire is, but less might now what a Glondorian Snuggle Beast is. Age: Think this one is pretty easy. However keep in mind how long Castle Dour was shut to the outside World. This should help add or subtract age from one's character. Appearance: A Short blurb on what your character looks like. Should be at least a paragraph. NO FACECLAIMS ARE ALLOWED. Later on it's not an issue however, I don't want just a picture here. I want the player to describe what their character looks like ((It's also a lot easier for Humanish characters to faceclaim to the point it's a bit unfair for the more monstrous characters. Therefore I cannot initially allow it. Sorry about that since I know faceclaiming can be fun but yea it won't fly for this..)) Personality: A Short blurb about your character's Personality. Should be at least a Paragraph. Class: Please put in this format -> Name of Class [Archetypes used.] To denote one is a Primary Archetype please put it in bold. Example Template: Druid [ Mage, Warrior] Lesser Abilities: Characters start with 3 Tier 1 Lesser abilities and 1 Tier 2 Lesser ability This can be created during play and left as unknown for now, however I ask players keep their sheets up to date. ((that way it's easy for me to just copy paste.)) What fits into these tiers is up to me as the host so if I ask for an ability to be changed please do with much Haste. Signature Abilities: Characters may start with ->1<- signature ability at the start of the game. They must then follow the rules to gain more or improve existing ones later on. Background: Explain the past of your character. This section should of decent length as it needs to explain not only your character's background, but their role within Castle Dour. What were they doing in the years that the Castle was sealed? Were they a child that grew up never getting to see the wonders of the outside world? Or were they a veteran from the war that ensued before the Castle was sealed angry they were stuffed up inside for so long? Maybe, they were the one in charge of making sure the food supply was being maintained or other tasks. This should be given in the backstory. Blank Character Template: Name: Race: Age: Appearance: Personality: Class: Lesser Abilities: Signature Abilities: Background:
  5. *Bashes head into wall repeatedly.*

    1. Show previous comments  3 more
    2. Hutch333

      Hutch333

      Have fun. Remember to visit a hospital if you start to bleed.

    3. Raindrop Valkyrie

      Raindrop Valkyrie

      But Doooooooooobbs... I neeeeeeeeeeeeeeeeeed it. Mostly cause this OOC writing business is infuriating...

    4. Felicity

      Felicity

      You don't neeeeeeed it, you waaaaaaant it. Now get to bed before I ground you.

  6. Almoooooooooooooost.... dooooone... Ugh. Heartless Souls will be a thing even if it kills me... ((but really... I'm close I swear.))

  7. In ends, we find beginnings. At the end of one journey is only the next. A destination, is never permanent. Eventually, those pretty blue skies look like nothing but stormy grey. It's just life. We are meant to move on and find new horizons, new sunsets, and new faces. It needn't be sad. Bitter Sweet it may be, but never sad or sorrowful. We walk our paths, and sometimes they wind away from the places we are most fond of. Sometimes, those places lose their magic. But, waiting for us,...

    1. Raindrop Valkyrie

      Raindrop Valkyrie

      there's another place. We need only find it first.

    2. KingRyan

      KingRyan

      "Keep moving Forward." - Monty Oum. R.I.P.

    3. Odybld

      Odybld

      Maybe. But Graterras needs you.

  8. I guess I do in arena sometimes, but I'm trying to ladder to Legend and I don't got a lot of time so... gotta do things as efficiently as possible in constructed. I do be a bit silly in Arena though XD.
  9. Feels so good to be calling down the Lightning again in Hearthstone. Finally getting some good old justice for my favourite class. It's time to ride the Lightning booooooooys! #Shaman4Lyfe.

  10. Most of those cards are in Tempo Mage is the thing, so people probably think it's a free to play version. Typically what Tempo mage does is it Plays High Tempo combos using Flame Waker to blast down the opponents board by squeezing more out of their spells. The Whole deck is pretty much built on this principle of out tempo'ing your opponent. Tempo is squeezing more efficiency out of your cards faster than your opponent either by good resource management or very good synergies. This is evident in Wild Pyro who's kinda an Area of Effect Flame Waker, in that whenever you cast a Spell he deals 1 damage to everything on the board. Therefore you gain the effect of your spell but also the Wild Pyro Trigger. You generate Tempo by not only gaining the effect of that spell but damaging the board as well. Flame Waker tends to be used over Pyro since... well Pyro only ever gets 2 triggers unless it can be healed. Flame Waker has infinite technically as later on a certain card in typical Tempo Mage that spawns a Fireball every time you cast a spell. ((Hey look, more Tempo generation!)). Basically, people are saying your deck looks like a common archetype or Netdeck since it is using similar cards but the more easy to get versions. Nothing wrong with that, most don't have giant collections of cards ((I mean I do, but I've been playing forever lol.)) If that was the case I'd have Coliseum Manager in all of my decks. He's garbage but holy heck are his voice lines the funniest thing in the game to me XD. But otherwise I'm trying to win, therefore I don't put in cards I like just cause I like them. It's cool if they fit in due to the thing I'm going for but I can't really be putting Sylvanas into an Aggro deck if I ever want to win... She's just not for that archetype. Doesn't matter if she's my favorite card XD. Also, Shaman is viable again. I'm so damn happy you don't even know. SHAAAAAAAAAAMAN JUSTICE!!!!!!!!!!! Ain't no party like a Lightning Party. My boy Tunnel Trogg bearing the gifts of Viability.
  11. I imagine there was some trickery in that fight that we just won't understand for a bit. What they did dunno XD. But they knew who their opponents were ahead of time. They had carefully laid plans. Merc's alright, I think he's the only one of those guys I like right now. Neo we've not seen enough of for me, Cinder is annoying((think I've explained why I don't like her.)) and Em... I'm still not sure how to feel about. I kinda actually want to see her do some fighting. We've only really seen her finish off people so far or have it cut away from the fight ((like we didn't see what happened with Tukson in the Opener of Season 2, we just know he's probably mincemeat.)) Also, yea the thing about Yang not asking is... strange, but as dictated by the plot it's apparently not time for that yet. We'll learn in time I suppose. ANd on Weiss's summoning... possibly. The sword might have been a hint at that however... we still don't know what that whole sequence actually was. In fact... we don't really know what the others were about entirely either. We do know that they are all before the main story ((as Blake is with Adam still and we know she leaves the White Fang for some reason pertaining to him. Also that Yang's is mentioned as happening due to the way Junior reacts to her when she shows up at the club again.)) Therefore, I think it's safe to assume whatever is going on in that scene... already happened. Perhaps we'll find out more later. There's a lot of like loose ends in this series right now. Is that bad? Probably not since it gives us stuff to look forward to being divulged. We do know that some Semblances are passed down while others are unique. That's good to know. ((and by how Winter mentioned it, it's more unlikely for the Hereditary version, least I got that impression fro the way she talked about it.)) Can;t wait for the next Episode though... I have a feeling something big's going to happen in some fashion. Not really sure what... I just got that tingly feeling in my gut XD.
  12. Getting a wicked sick hat from Zumi, it fills you with Determination!

  13. Hmmm, Farewells are usually seen as sad, or even horrible things at times. However, they shouldn't be. Sometimes it's just time for one to move on, one to find some place new. To leave the past behind. It doesn't mean it's forgotten. It's just we must find new places, new people, and endeavor to see new horizons. So farewell to those who choose to tread elsewhere, I wish you the best of luck. I'll not say goodbye though, only until next we meet. Because, even if it...

  14. It's no Issue. Think it's mostly me waiting. Take your time, no rush lol.
  15. See... I have the issue of... Hukuna coming form Hakuna Matata so... all the results relate to that and therefore... doesn't really work for this. Further, I'd rather not give out my actual name so I shaaaaaaaaaaaaaaall not lol.
  16. Annnnnnnnnnnnnnnnd my new Playlist is up!!! I went with Video Game music as a theme and... this is hardly the last time this will be a theme. I trie to pick out some stuff that spanned a bit of the Spectrum... however think I picked some... similarish stuff. DOESN'T MATTER!!! Point is, I like it. I hope you guys enjoy this playlist as well, and that maybe if any of te songs strike your interest that you'll pick up the game it comes from. That'd be cool XD....

    1. Show previous comments  2 more
    2. Raindrop Valkyrie

      Raindrop Valkyrie

      Yes, but I'd rather not sell my soul to do so. I loathe myself enough already, don't need more reason too XD.

    3. Commander

      Commander

      While the classic recruit theme is quite good and memorable for FE, the Devoted from Radiant Dawn has to be one of my favorites. Undertale is on my list of games to play...despite the fact I know almost everything about the game.

    4. Raindrop Valkyrie

      Raindrop Valkyrie

      I think it's still worth it. It's engaging with the mechanics that makes a lot of the story. At least, for me that's how it is XD. I knew a lot of the events myself, but I didn't know a lot of the "puzzles" to figure stuff out. My spoiler thing in there is a perfect example of how the mechinacs really work to tell the story of the game as well. I'd recomned picking it up still. It's a wonderful game and probably one of my favourites.

  17. Is it Monday yet!!?!?!?! I wants to post more Music...

    1. Show previous comments  1 more
    2. Raindrop Valkyrie

      Raindrop Valkyrie

      Yeeeeeeeeeeeeeeeeeeeeea... but I want to stick to my Monday schedule so that it's that... schedule and I remember to do it XD>. Habits, make me less prone to forget like a bum.

    3. Deleted User
    4. mde2001

      mde2001

      It is Monday here. Just pretend you're in Australia.

  18. Aye, I'll throw my hat in the ring if you want. I tend to be more of a listener and one who guides others to they answer they are looking for, rather than give them some answer that I think will work. So... working with me can be a bit odd. Warning... there'll be boatloads of questions.
  19. That feel when the OOC you wrote's first post was so long you broke the post length so it starting overwriting characters at the bottom and you lost like... a small section of important stuff. So got to redo that, but more importantly... I'm starting to think my attention to detail... is a teeeeeeeeeny bit too thorough lol. Only a little.

    1. Show previous comments  1 more
    2. Commander

      Commander

      Considering that's 10,000+ words...that might be a little overkill since that's usually considered a good long chapter length. I can understand how easy that is to break though as when you get into complicated and convoluted stuff...10,000 is not a lot of words to describe it.

    3. Raindrop Valkyrie

      Raindrop Valkyrie

      Yea, pretty much... there's a lot of detail within Heartless Souls ((actually a little scared it might scare away some newer hands from even trying since it'll look like on a lot on paper even though... I at least think i's pretty straight forward.)) Most of it is from the Monster Templates that palyers can choose for base stuff since it takes a bit to explain. So on topf of explaining a few other systems and jsut my painstaking detail stuff... yea I get a bit over-zealous XD.

    4. Pyon Pyon Kyuu!~

      Pyon Pyon Kyuu!~

      Back up your work yo, some of us really want to play this shit already.

  20. Well... finished the "first" run of Undertale. Gotta say... It's a wonderful game. It only further gave examples of how a game could tell a story unlike anything else. ANd that's why I realy really enjoy it XD. Just, it's a great game. Glad I got to experience it.

  21. If I can say anything about Undertale so far... is the music really matches the mood almost all the time, the songs really hit the right spot and help one to feel the emotion of the moment. It's nearly masterful the use of music to invoke feeling. It's just little things that make me love the game so much. Such attention to such small details that only really a game can achieve in the way it does. I think that's why I love it so much. It's a game, that tells it story like a ga...

    1. Raindrop Valkyrie

      Raindrop Valkyrie

      me only can. It doesn;t try to be a movie like Metal Gear or Final Fantasy with their Cutscenes. It doesn;t try to be a book like Old School RPGs ((which I love)) that do almost everything through text. It's does it as a game. ((and I can;t speak on it without spoiling some things for y'all but trust me, it's a game that does things only a game can do and that's why I love it.))

  22. Not sure why we're deciding now is the time to get up and arms about the shit posting in the Wasteland... The Wasteland has always been this, it just comes and goes in waves and what not. I mean when you think about it, that's all the Onyx Arcade is just with a cute little theme to the posting. As you may notice... that's probably why the Arcade is part of the Wasteland. If the Wasteland didn't exist... it'd jsut be everywhere else where it'd ACTUALLY BE a problem. It...

    1. Show previous comments  1 more
    2. Etesian

      Etesian

      The only reason people are complaining NOW is necause this wave was a particularly big and brown one.

    3. Felicity

      Felicity

      well, when there's no issues, people turn their attention to non-issues, right?

    4. Tomas Elliot

      Tomas Elliot

      Welp, most of the supposed shitposters are doing more or less what they have always been doing since day one (coughjellycough). I never paid any serious attention nor have I ever minded frankly.

  23. Those were deliberately skipped. Elftik was supposed to be a bit more of a rarity and something you happened across rather than have us tell you about it. I think Bunnerd wasn't announced since we don't have one of ZIm's artworks for it, it sorta was sprited off its concept art picture and therefore it jsut never got a full artwork. I'm not going to say there's not going to be anymore teasers, but they'll slow down a mite for sure. Since we've popped out a lot of them already. There's definitely some lines left that haven't been seen. ((a particular two stager of mine's not been announced for certain.)). It's just we'd rather not show off single stages for the reason that is... well it'd be more fun to find them on one's own. I think if any Single stages are done their types and most of them will be kept secret so there's still a lot left to guess on them.
  24. Oh one of them certainly did, that one was for fun anyway XD. The other three I don't know about.
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