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Raindrop Valkyrie

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Everything posted by Raindrop Valkyrie

  1. Please don't go too hog wild and leave me in the dust please guuuuys... ((thought th free roam might allow me to jsut pop in when I want.)) I'm sick as all hell right now and probably going to sleep most of the rest of today to try and recover. ((I have a job interview I'd rather not be sick as hell during so I'd liek to recover as quick as I can.)) so, probably won't be able to post at all for today.
  2. I'll skin the lot of them if they do that. Anyway nice to know this might get swinging in a bit here lol.
  3. Tfw your stomach hurts so bad you're not sure if you can move around...

    1. Show previous comments  5 more
    2. Yours Truly

      Yours Truly

      maybe it was something you ate yesterday? or maybe it's what you didn't eat yesterday (as in you didn't eat anything at all) well either way get well soon.

    3. Raindrop Valkyrie

      Raindrop Valkyrie

      It's a possibility. But I'd have no idea what it was XD. The only things I ate every one else in my house did and they are fine so... don't think it was that.

    4. NickCrash

      NickCrash

      If I remember correctly, this has happened again to Huk. Get well soon.

  4. It's probably not going to be guessed, it's something that's... never been done before. I will 100% guarantee you'll never get it eeeever until the game reaches the point this little guy is available.
  5. You guys haven't even gotten to see half of mine... *laughs manically.* Actually they aren't that bad... most of them are jsut Single stage so they won't be seen here lol.
  6. tfw the Light Novel your reading jsut says "Hey... this volume is just going to be about different characters entirely." and you're not really even mad XD.

  7. After all to an extent... numbers will eventually overwhelm. Especially if they manage to find enough strong folk XD. I'm pretty good at stuff so pretty sure I could easily make decent things combat wise for the PCs. However I don't want this to entirely focus on that. I don't want the win-state to only be "Lol, I totes smashed that dude's head in." There should be other ways to make characters and abilities that don't even aid in combat. ((hell a Signature could be a very powerful form of info gathering, or etc...)) I also think I will limit Signatures to one or two at the most when starting out and have others or improvements to old ones come in the form of character growth. I think abilities that are unique to them and the honing of these skills should be created through them growing as a person. That's what allows them to be more powerful etc... yadda yadda. They wouldn't be handed out like candy. They need to be earned and tie into the character. Lesser Abilities((I need a better name for this... Lesser doesn't sound right... I guess I could just call them Spells/Marital Arts as that is why they will be known as in universe.)) will hold their more normal repertoire that are a bit less unique ((but after all it will also be limited to some extent.))
  8. Yea, it's a limitation that we have here... since well... I can't just give a subsection to every RP in existence that comes out etc.... that's just way to much spreading out of things and well... it adds a boatload of extra sub-forums etc... I can;t do it for every single RP that comes out... we'd have like 10 subsections in like a day XD. It's just too much. I think allowing more threads than jsut a single IC is a possible idea but I don't know how I feel about Sub-sections. I'd have to talk to Ame about it and for a long amount of time so that we could figure it out. It's not something I could just plop down and let happen. Perhaps making it by a host basis... a sub-section for hosts etc... however this has the issue of well... making it hard for new hosts... guh this... there's a lot of stuff that needs to be weighed here. Edit: Also we want to pin this temporarily? I think it might be a bit prudent to do so...
  9. Glad I posted the Interest check thing for Heartless Souls... really helping me block out that which I wish to do with it and the direction I wish to push it lol. Thanks for the help so far folks ((hell I drew some faces I've never even seen in the RP forums before which was pretty cool.)) But yea thanks for the help so far, hopefully you guys continue helpin' me out XD.

    1. Felicity

      Felicity

      Sure, we kinda pride ourselves on helping each other out with our writing. Or did I get really confused somewhere along the way?

  10. I think I'll go with the "Tomb of Nazarick" Idea. I like the idea of the intrigue and the expansion of the base. ((perhaps even pitting players against each other a bit to make be scary boss man happy and gain his favor etc as a sort of side objective lol.)) This way it forces the players not not just murder the more normal races since they might be more useful to them alive or as pawns. It also gives more humanoid looking monsters have an advantage for being used for stealth missions and covert operations right under the humans noses, while other creatures would be used for more specialized jobs. ((scouting, acquiring artifacts, eliminating forces in certain areas... you get the gist.)). Of course I could have some control over plot stuff but Players would need to be able to hold onto some responsibility in the field. After all, I can't play everything and definitely not their characters and am not going to send an NPC with every single character. That would get insane lol. So they would definitely be a bit more player freedom in terms of plot etc as well. After all their actions will be pretty important and could effect relations. ((you show there is monsters in the area... the humans might catch wind and go looking. Perhaps they end up finding the "lair", if they get away then everybody in the area knows and they will mount a powerful force.... stuff like this etc...)). So, yea there's definitely going to be some player freedom and times they drive parts of the story ((I can take over NPCs if they wish so that they have somebody else controlling the created NPC, or another player could etc...)) I think a mixed narrative approach is best lol.
  11. Wow... this... wow I don't really have any words to describe how this song just hit me... But damn...
    1. Arkhi

      Arkhi

      How about "like a truck"?

    2. Raindrop Valkyrie

      Raindrop Valkyrie

      Hmmm not really in that way. More of an emotional thing for me than like that... XD.

  12. EDIT: I reckon this, you know his mood changed ((Siegfried could feel the hatred dissipate a little)) and that he senses something, however due to his... Mental Pollution and his Mad Enhancement it's near impossible to really figure out what he's thinking and what his mind is racing about. He doesn't think like a human would he thinks more or less like a beast so it's hard to understand his thoughts other than being bombarded by sensory information and raw emotional data. ((his Hatred being nearly overwhelming is a side effect of this.)) You wouldn't b able to make hide nor hair of it, other than that it's there. So you know he's sensing something but being as he is now there's not an easy way to communicate with him.
  13. Vixen ((Archer)) "Hmmm, probably. It wouldn't be likely for an enemy to attack during broad daylight in such a crowded area. It is potentially dangerous to do so as well. Being found out isn't exactly a good idea. Luckily even if I take a shot and miss my bullet with disappear so it isn't like we can be traced ballistically... the perks of magic bullets I suppose." the blue haired woman said. She fumbled through her brain for things to do and to formulate a plan. It was probably best to get to the roof to get an eye on this person and perhaps his servant if they really were an enemy for the Grail War. Vixen did sigh out of relief though... she knew it couldn't be that being she saw last night... or she at least was pretty certain. That thing's appearance was much to monstrous to be walking around in such a crowded area without inciting panic. "Kid, let's get to the roof. I'll be able to get a better eye on things and perhaps we can get a visual on this mage, and the one following him." She didn't really wait for a response and started to turn around and walk towards where she accessed the roof before. Ashnard ((Berserker)) The presence of hatred that followed Siegfried got... strangely excited all of a sudden. Almost as if he could feel it's hunger rise to the surface and could feel the saliva running down his neck. That's how close the Beast felt to him. It was sensing something... perhaps a very faint scent... but it wasn't sure what it was smelling. It couldn't really speak up either so it couldn't explain what it was feeling to it's master. Luckily it knew better than to just materialize. After all it was bright out still... a Werewolf wasn't going to go unnoticed in the daytime... it barely wasn't noticed under the cover of night let alone now. Siegfried could feel it's hunger and excitement though... to the point it would be difficult to keep the thing under control if it broke lose. Much like the night before when it ran off.
  14. Yea, strangely enough I did this in the original Graterras, I encouraged players to move forth and do some things of their own volition or spark things where they could go on for a bit with a bit of interaction from my part to help it float. The Dream Sequences from Grat Original are the best example, mostly Akuma's. I'll be honest though I do like a bit of a guided experience which is probably why I fall into it and crutch it a bit. I feel like I might be encroaching where I shouldn't etc sometimes... but yea I can definitely work on it myself. I can;t really make others work on it though lol.
  15. It's personal taste really. I jsut really don't care for the system and don't think it's needs to be there... it asks one to be much to beholden to it... or at least every time I run a game people try to act that way and it effects their desicions... it's why I remove it because it pigeon-holes them... or they don't really use it anyway, so I personally don't care for it lol. I'm jsut not going to use it as anything other than a simple guideline ((such as... We know this guy is generally Good. Weeee! That's really the extent it will be. But it's not going to really be a stated characteristic.)) Yea I wouldn't make them too specific, I think those certain characteristics of those undead would be more interesting if they were rolled in being signature abilities. They could be more powerful that way anyway ((you know stuff like Vampires having hypnotic eyes that do something magical etc...)) perhaps roll them into being specific Lesser Abilities for race. After all... players can make those... so having ones that are tailored to your race and available to it etc would be cool. ((I'd probably add a note for them then in the Masterlist since I will list all the created Lesser Skill in the OOC if I do end up making this that way there is an easy way to look them up.)) it also make it so some of that race can do something but others can't. I think that's interesting. I'd definitely have a reason plot-wise if I did that etc... I wouldn't just have it be entirely random. However it'd be super odd if they should reasonably know the area since they live there and yet you guys as players do not. SO I'd definitely think of something.
  16. Uh... personally I think Alignment is the stupidest fucking ((pardon my French here. I do thusly apologize.)). system ever created within DnD and I never use it ever... other than a vague guideline. People can't really be defined by Alignments and I do not believe characters adequately can either. We're more complex than that Imo and therefore I resent that the system exists... it's tantamount to nothing and it doesn't do anything. Using it is needless restrictive and feels super pointless and restricts players in a way tat make no logical sense. Therefore whatever ever I end up doing alignment doesn't matter because it's a dumb system that amounts to nothing. Whether or not the PLayer wants their character to be "good' or "evil" is up to them entirely. Sorry if I'm coming off harsh here that's not my intent... I just adamantly hate the alignment system from my years of playing DnD. It's one I cut out of every single campaign I've DM'ed and I'll keep it that way. It's a system that doesn't even really change the game if you don't acknowledge it at all, so I just don't personally. EDIT: think of it this way. Who on Earth goes around thinking "I'm Lawful Good, I gotta do Lawful Good things!!!" The answer is nobody... hell... alignment is a concept invented for ease of speak really a key of summary, not one that's an actual characteristic of a person. Heck a perosn that was "evil" wouldn't think in their own mind they are "evil" most would think that which they do is normal or the right thing to do... they would think they are good even. They'd think that the right thing to do since from their perspective... that;s what good is. This is why I don't really care for the alignment system. It's made from a point of view that's biased. Therefore it's not useful imo. It's really a hindrance if used as anything other than a guideline. It's seems like the best course of action as it gives a particular goal in mind and a way for me as the host to directly manipulate the characters... ((maybe even make them do things they might not want to do etc to spark moral dilemmas. Does one listen to their lord and do something they don't morally agree with? Or do they take a stand despite who he is and the consequences for doing so?)) Hmm, sounds like a plan. It definitely gives me an idea of what their extras are without going into detail and allowing them to expand upon their particular character in their own way. It would take some very detailed descriptions, however the group I'm targeting this RP at can probably handle that with relative ease. I'll probably split Undead into two categories "Bone Fiends" or ones that have no flesh, and "Walking Corpses" or ones with flesh. AS an example anything without flesh would fit under Bone Fiend, so typical Skeletons of humanoids or those of more... monstrous origin. The latter would house everything from Revenant's to zombies. Certain ones could fit under both as well. ((Liches for example, though very old and powerful liches would mostly be under Bone Fiend probably lol.)) Just brainstorming here lol. But yea seems like a good plan to allow a lot of freedom and still have a way to mechanically round them up in a concise way.
  17. Hmm,m this is a point to consider... however I want to be very damn certain of what each is capable of. I'd rather Players not just create them on a whim. It's important to know their weaknesses resistances, and Immunites, any special Race abilities, etc etc... I think have a list of things makes that better since I won't have any situation where I have to look directly at some one's app for confirmation and rather have it all known beforehand. Personally... that's why I'd rather not do it that way since it adds a lot more elements of me having to memorize specific cases of things for exact characters rather than preset stuff I already know for certain. Might be a tad selfish of me, but I'd rather do it that way then have to worry about the creations of a bunch of different players and need to memorize them on top of the other stuff that's very open for players to interpret. ((Lesser Spells and Martial Arts being an example, as well as stuff like items etc that I'm going to let a bit more open for players to create stuff with.)) I personally not add races to that because there's already a lot they will get to make. It's a dilemma though... since i don't know how far I wish to push the limits in regard to that. I'm definitely thinking on it though and think it's going to be one of the last questions I end up answering.
  18. It's a discussion after all lol. I expected this to be a thing. One cannot expect collaboration without such XD. Graterras and Graterras: Clash of Fates are both RPs written by me that are on this forum. I might drop a ew links in the OP if not enough people know my works ((since it can be useful to inform... and I forget that people aren't as familiar with it here anymore as when it was still running. Clash of Fates is currently being run and it's where the Singature System came from... I'll come more to that in time.)) Either way, they are both Dark Fantasy/High Fantasy based RPs in the more traditional sense. It's a world I created from scratch and have been working on a very very long time. ((think my Westeros or my Middle Earth... it's a big world meant to house tales etc... much like many other fantasy series have. As such it's got it's own rules for magic and how the universe works etc...)) I tackle these at the same time since they bleed into each other a little. Clash of Fates has my current iteration of the system where normal combat stuff isn't covered but Signatures are. 4ish was the limit on Player Characters since they usually got a class one ((or two in some places.)) and 3 original ones that were unique to them. A Lesser System, or a Spell/Skill system fro things not of this level will solve the class based one and allow me to give a more mix and match approach to that for certain. Signatures are meant to be a characters unique abilities and one only the know. Perhaps with growth and the long term being something in this RP, players only starting with one or two would be good. Yea, that's what I was thinking... not sure I'd want more than one faction though since that would drastically increase the number of players needed to make this run. Perhaps jsut a single group at the beginning... maybe flesh it out later. Of course, no powerplaying would be allowed and things would always be required to be made in advance in regards to items or NPCs before a situation like that arises. No mid-battle creating of stuff that no one knows about~ ANd no random Knights saving you at the last minute deflecting a sword blow. ((unless it's me the host... I'm totes allowed to do that~)) Definitely would be the case yes. Monsters have latent strengths like Undead being very resistant to certain types of weapons ((like Skeletons not being overly harmed by swords or piercing type weapons, but being defeated handily by blunt objects. Elementally Undead would be very weak to "holy"/light elements and Fire, while being generally resistant to Cold and probably being healed by "Unholy" elements.)). With a resistance or immunity comes an equal move in weakness towards that elements opposite. ((not to mention things will probably exist that can break those or do something to negate etc...)) I kinda want to force these situations a lot, and further... ones where the players might have to trust or even get along with people. This would be super hard for players whose characters despise humans and even harder still for those with monstrous appearances. I really want to play with coexistence being possible, or the Monsters having to cooperate with the more normal race at times. Monster tend to be more innately powerful then these races, so... I think it be interesting if they were sometimes forced to help them or get information from them without killing them. It also gives things with very human appearances more value in some situations. ((like a Doppleganger could be used to infiltrate human society for a time and learn of the world around them from these humans.)) Just a thought XD.
  19. Keep in mind... I would like people to answer those questions in the middle section XD. It's really important since I want to know what people think etc... and what ideas they think are good and which they think are poor etc... yadda yadda reasons why would be helpful too etc... Though I appreciate the things to look up there Rusty... they are a bit off topic and not helpful to the discussion at hand lol. I'd ask people to stay on track for this lol. ((I will give that a pass over though, sounds interesting.))
  20. And, I've done done a thing... a very incomplete thing lol. I definitely need some help working the raw clay of this idea into something beautiful... those in the RP forum... I'd love you to bring your ideas to the table and if you'd help me do that. It'd mean a lot to me.

  21. Forward: Heyo everybody Hukuna Sensei here. Probably asking yourselves... "The heck does this weirdo have for us now?" at this very moment. However... I have a feeling if you read the title of this little excursion you might have an inkling. Well, I'd like to get this show on the road and if you've been reading this far I hope you'll listen to my incessant ramblings and generally put up with my annoyingness while I explain this here idea.~ Introduction: Personally... I've always be a big fan of the darker things in fantasy, but not just that... the creatures and monsters that go bump in the night. The Undead, Werewolves, Lizardmen, Goblins, Orcs, and their ilk. They were always more fascinating to me then the Elves and the humans and the puny gnomes and Halflings ((or Hobbits considering on your taste, and disregard for copyright~ lol. Also Dwarves are awesome period. They are better than all those guys.)) They were always just boring compared to creatures. While Elves and what not had special powers were humans did not they still felt to safe and not different enough from humans themselves. Elves were just hippes running around in the woods hugging trees and being super androgynous and stuff. Gnomes were just Mad scientists that got their legs hacked off at the knees and had their foot stitched to the end. ((and also usually embodied everything annoying in humanity... for whatever reason they always got that unfortunate development.)) Hobbits just lazy layabouts that did nothing all day... also just known as me ((Ooooooh self-burn... might need a burn heal for that if I didn't knwo it was coming~)). And well... Humans are humans 'nuff said. However, I've always wondered to myself... What are the monsters like? What do they do when not just waiting to kill some stupid adventurer that happened to wander by? Do they have feelings, or something that resembles feelings? Are they all evil? Should they always be just nameless entities that are used for players to slaughter endlessly? Do Monsters have families like we do? Do they have friends like we do? And thus... this idea was sorta born. It was born out of these questions that I had and some of the media I've consumed that delves into this things. Like my current avvie Sir Daniel Fortesque in a game from my childhood. A game called Medievil... perhaps the thing that spurred my interest in these things in fantasy. A Knight given a second chance to be a true hero because the one he fought in his life accidently happened to resurrect the graveyard((you know... like Evil Sorcerers are want to do when they want to quickly get a sweeeeeet army of the dead.)) in which his body was held. I've also started watching and reading Overlord recently, a Light Novel ((with a pretty good anime adaptation.)) about a man who gets sucked into an DMMORPG ((they explain that if you read/Watch.... it's in all in tense and purpose an MMORPG though like you know.)), where he becomes the Ruler of his old Guild's base, the Tomb of Nazarick. All the characters are inhuman and really play with that idea of what non-human races would be like in a fantasy world... for me that's endlessly interesting. This, is why I'm writing this... and what I want a few opinions on lol. I'm trying to make this the greatest thing I can and really really would love to explore these ideas with the lot of you guys. I'll be honest... if this does get made.... this probably won't be an easy RP for new folks to get into but I will definitely try and help any who do want to participate to do so. Anyway, without further ado, the things I have need to ask. I please ask you throughly read these before commenting below with an answer, and please have a robust answer if you can. I really want opinions etc and reasonings behind these opinions. It's nice to hear the opinions, but they are sorta not very useful if I don't know why you think a certain way. Anyway, now actually without further ado... let's get this show on the road~ The RP, the Idea, and what things should I do?: This RP intends to explore the other side of Fantasy, the Dark Creatures the ones we as players of games, RPs and consumers of any media with a fantasy theme usually watch get ruthlessly slaughtered by the so-called "Heros" of the works. However, I want to explore what it's like to be on that other side of the wall, those that are Creatures... what are Monster "cities" like? etc etc... many other numerous questions. However I'm not sure how to best introduce this concept to players and definitely would like opinions. Some Ideas. Have the players be a part of a unit of fighting creatures, sorta like an adventuring party, just with... stuff like Undead, Werepeople, Dopplegangers, etc... instead of typical Fantasy filler races. I'm not sure what I should attach them too though... should it be a town of monsters? A kingdom of them? Or would something like the arrangements in Overlord be a good idea? ((a single Fortress with a well structured chain of command. Players would probably be near the bottom at first. Would it be good for the world around the Player's Characters to be totally unknown? This would cause a reason for them to be forced from the place they reside and explore the world. Or should it be known? Personally I'd like it to be an unknown probably finding someway to explain how the place they are located randomly ended up in a place they didn't find to be their normal surroundings. This gives a very express reason for exploration and going out of their way to possible gather information ((and make creatures with human appearances and the ability to take them have a very valuable reason for it. They could enter cities. How would I represent this though? Should it have a value that's kept track of or just common sense things?)) Would a more Player driven experience be better? With players allowed to be able to make some NPCs and encounters? Or would a linear approach be better? I intend to use parts of the Signature Ability system from Clash of Fates for this, but... would Classes being more abstract be an idea people would like? After all... Monstrous races would probably develop very different classes from typical fantasy races. Maybe use modified version of the archetypes in Clash's system but make them tags that can be applied. Each denotes base abilities that the character would know. ((Warriors would know how to fight...Mages would know basic magic... you get the idea.)) with players being able to apply those. The more applied the more spread out the abilities and less time focused on each. ((if one was both a Warrior and a Mage, a normal warrior would be better at being a warrior than he.)) However, I want to create a Lesser Ability System as well. These would be Spells and Martial Arts ((A Warrior spells basically.)) that could be used by any player after their creation because they can be learned by anyone powerful enough. They would be lesser things used rather than the Signature abilities that are akin to a players trump card abilities, the strongest they have. They would discover and come up with these as play continued and probably be limited to a certain number so that they couldn't have an ability to counter literally everything ((other than SIgnatures... Signatures ALWAYS trump Lesser no matter what. Their power level difference is that great.)) DOes this sound like a good idea? Characters would probably be considered OP in a normal situation, however this is not a normal situation, would people be okay with that? What Races should be available? I know Undead ((in most forms imaginable, other than non-corporeal ones since they'd be way too OP.)) will be available, probably things like Lizardmen, Demons, and other more humanoid creatures. ((or at least ones that have a humanoid form at the least.)) But... would less human things be a good idea? Clearly nothing like a dragon would be permitted ((Half Dragon with a mostly human form maybe but not a full one.)), but what should the limit be? Should it be what I have it as now... things that have a humanoid form in some capacity only? I would like to keep a lot of Graterras's under the hood things in this RP. Like how Magic works etc... Is this a good idea? Or Do you guys think I should make a fresh and new system for this world? ((My idea is that this would be in a separate plane of existence in Graterras's Universe. It would play by the same rules but not be that place.)) What do you think the name of the project should be? Heartless Souls is just my kinda working title, taken from the idea that people perceive monsters to probably not have souls... and if they do that they'd have no "heart" as people are fond of saying. It's idea is to invoke the fact that one is indeed playing a monster and the world at large... sees you that way. Will they give in and become that Monster they are seen as? Or... will they defy it? The question still stands though? is this a good name or would something else be more suffice? ((if people would like a Poll I'll add it then for now I'll just live it as is.)) Conclusion: I know there's not a lot of info on plot etc... and things of that nature, but that is because I don't want to put in that work if there's no interest at all. There's a lot of questions that need answers right now as I'd like to see what people think or expect from a thing like this. ((other than Characters being very powerful compared to a normal RP.)) This is why I'm asking these things and really looking for some good quality answers. I'd like to know what you folks think in this matter and get honest opinions lol. This RP is still a very raw image in my mind and I want some hands to help me sculpt this masterpiece. After all, you guys will be the ones playing it if I make it... so I'd love your thoughts, your opinions on what I'm doing here and what I need answered. Thank you for reading, if you have any specific questions please do not hesitate to PM me about them. Otherwise do comment below. Thank you for reading this far, it humbles me that people would read through some silly rant and hail of questions I write like this lol. Anyway, without further ado... Hukuna Sensei out~. Until next time... *points at the camera* PLAY MORE ROLES!!!
  22. Yea definitely what Commander said, make sure people have enough time to get their badges done and have a bit of leeway etc... but remember to not make it an excessive amount of time etc etc. Most of what Commander said covers the other concerns as it's always better to extend then it is to sever. One takes away time as opposed to adding it. I don't think I need to explin which is more appealing to see for those who wish to challenge lol.
  23. I'm personally probably not going to participate, I just really don't have the time to relearn battling ((since I've sorta given up on it for now.)). and that I dunno... Not sure the League-based format works for me personally... though I didn't really get a fair whack at the original Reborn League since my responsibilities sorta were eating my time and I never really got to participate like I wanted too. ((settling into running a forum is no easy task XD>)). I'd probably only have a chance to participate as staff etc.... and not in actual battling however you guys definitely have that handled so no need for this ol' loser to get in your way lol. Anyway, good luck with it you guys. I want to see this succeed and actually become something lol. If it falls flat that would be a shame. I really really hope that does not happen despite my misgivings it will. ((but once again... I'm a cynical bastard and skeptical of everything... sure people know that about me by now lol.))
  24. If I even knew what that was... I couldn't cause I don't do the hype thing. I don't get exicted for anything before seeing the actual project, or at least part of it is out. It's kinda a personal thing... I don't do it for games either, pre-ordering trilers etc... for games and similar things for other medias... just don;t get me excited about anyting. It's jsut the way I work, I dunno XD.
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