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Raindrop Valkyrie

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  1. Also, hopefully tomorrow or the day after I get back to this. Sorry guys I have been sick on and off a lot lately and it is super killing my momentum and just an overall pain in the ass.
  2. Key: Our vile villain!!! Our Plucky Hero!!! Mega Lopunny, a.k.a Legs 4 Dayz Check/Counter((must be healthy)): Skarmory. Too Brave, Too Savage. Move Set: Analysis: Calcs: Alomolma? How the heck do you spell it? Eh, who cares... ALOLOLOLOLOL!!! Counter: Virizion, Graceful Grass Grazing Deer of being super Chill. Move Set: Analysis: Calcs: Alomomola has no shot in hell of doing anything to Virizion, calcs really aren't needed to confirm on this. Like the amount of damage it does is pathetic, and it is all healed away with Giga Drain.
  3. When in doubt TRIPLE check your facts. That way you make sure you didn't miss something or over look anything. Am I also going to say People should start providing Calcs to make it easier to look at from a glance. That way they are also forced to look at a calc and make 100% certain what they are saying is actually correct.
  4. If I get time will do the checks/Counters. For now my noms OU, The Rogue Chesspiece, Bisharp NU, My Main Kung-fu Fighting Man, Sawk
  5. they clearly all drink power thirst together. ^ seriously... that is actually a real advertisement not even a joke.
  6. That is literally the only time. If you have nothing else to mega, eh... why not. But, otherwise his mega barely adds anything to him and is not worthwhile in the Mega-slot imo. I find Latios to be more of a glue-ish mon to begin with though, as I only really throw him on at the end of making teams,so I highly doubt that Situation will come up a lot. ((not even going to get into how I like Latias better anyway for the added bulk and ability to say... have multiple Chances to Defog/whatever if I am using it, mostly since that is what I use the Lati twins for 9 times out of 10.))
  7. p.s. Lostelle, on Reborn uploading 60 FPS videos wouldn't be worth the time imo. It can double the file sizes and make the uploading take longer etc... and it only currently works on Chrome, so just do it in 30 FPS like ya said. It isn't like 60 FPS will make a huge difference on a 2D game so It is jsut a better bet for time's sake to just stick with 30.
  8. My perfect exact 200 Rep points ruined by posting 1 RMT.

    1. Shamitako
    2. RubyHeart
    3. Raindrop Valkyrie

      Raindrop Valkyrie

      Inb4, "Well don't make sorta decent teams then."

  9. Well If my lady friend helped ya out it is cool. ((inb4, the Huklarice groupies show up....))
  10. Not sure if asking my lady friend is the best way to choose but... I guess it works? I am sure she was genuine that time.
  11. Only reason I don't suggest Trick Room, is cause it is a rather hard strategy to pull off jsut becuase it asks so bloody much of you to do so. There also is no hold item that extends the turn count of it so you have 4 turns to work with. It is probably muuuuuuuuch more doable in lower tiers, but it still asks you mountains fro a pay off that might not exactly be equal. It is worthwhile to mention that it is in fact a strat that can be used, but it is something that takes a bit of skill to pull off reliably. ((keep in mind... I don;t play NU much, it might be much more effective/usable down in this tier.))
  12. Really wish I would stop getting sick on and off... is making it a pain in the butt to update my RPs and is really messing with my momentum and flow.

  13. Forward, Unto a New Dawn!!! - A team by Hukuna Sensei. Introduction: Heyo, I am Hukuna Sensei and this is my first RMT. I wouldn't say I am new to comp battling, but I am a bit newer to Teambuilding. It is rather enjoyable for me to build some teams, though my teambuilding style is a bit ramshackle and I don;t think everything through all the time. Nonetheless, I shall share one of the teams I recently made with you all. At a Glance~ This is a team centering around a VoltTurn core that focuses on stacking up hazards and forcing a bunch of switches. It runs mons that are more resilient to Enemy hazards as to not have to run a Rapid Spinner on my own team. Early Game is all about setting up the hazards and keeping momentum up with the VoltTurn boys, Cobalion, Lando, and Mega Mane. All this sets up for the TG Manaphy Sweep in most situations, by removing most of the big threats and just mopping up afterwards. Clef is an alt Sweeper, or sorta like a mini Sweep in most cases with Ferro as a more support oriented role. Under the Magnifying Glass, a Closer Look!!! Anything after a /movewise and item wise is another possible option, however the thing that comes before the / is what I personally use on this team. @ Leftovers Ability: Justified EVs: 140 HP / 112 Atk / 252 Spe Jolly Nature - Close Combat - Volt Switch - Iron Head - Stealth Rock/Taunt Cobalion, the SR setter on this team. ((at least for me)). Coba is an effective Pivot, as it is quick and can deal a nasty blow to quite a bit if needed. Volt Switch is the most important move on the set as it allows Coba to keep up the momentum while dealing some damage. If Coba is running your Rocks it is imperative that you get them up asap when you get the chance to rack up damage from enemy switches. This spread allows Coba to OHKO Mega Gardevoir with Iron Head and 2HKO SpDef Heatrans and Ferrothorns after damage from Stealth rocks. Coba also crazy puts pressure on Bisharp, as it can do nothing to him without handing it free boosts. This a very good poke to come out on to lay down rocks on the switch. Taunt can be run over Rocks, however, I prefer to run the rocks on Coba in the runs of this team I have had as my Rocker then doesn't get stranded and have to switch. @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 24 Def / 232 Spe Jolly Nature - Earthquake - Knock Off - Stone Edge - U-turn Lando-T is an amazing compliment to Coba in a VoltTurn Core. It takes care of quite a few things that want to try and give Coba a hard time such as Exca ((and while coba can beat Exca, we really don't want to take a minimum of like 80% damage to do so.)) Early on we are looking to U-Turn to scout and see what we are running against. Later Lando-T brings a lot of Offensive pressure. EQ devistates anything that deosn't resist it or is immune and is the main STAB of the set. However, don't use it willy nilly if they still have things immune to it on their team left. Lando is super tasty bait if he is locked into EQ against something he can't hit, and it is easy to take advantage of it for your opponent. Knock Off is take over something such as Superpower as we already have Coba to deal with those threats. Therefore we pick up Knock-Off to get a nice hit on the Lati Twins, Gengar, and it is Lando's best option against opposing Landos. We take Stone-Edge to complete our QuakeEdge coverage, and to smack the likes of Talonflame, Mega Pinsir, and other Flying types from their lofty perch. @ Manectite Ability: Lightning Rod EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Overheat - Volt Switch - Hidden Power [ice] The third Member of our VoltTurn Core. With Mane we get a second user of Intimidate, compounding the Atk downs and putting pressure on Physical attackers on the opponent's side of the field. With STAB VS Mega Mane is our biggest hitter and should rack up some nice damage even without the hazards. Thunderbolt is main STAB easy to understand it's purpose. Overheat is our steel type nuke, as it deals quite handily with most of the common ones not named Heatran. We can afford the stat drop as we can easily get the hell out of dodge with Volt Switch. HP Ice is a last resort to hit Dragon Types and other things Mega Mane would be useless on otherwise. However, it doesn't hit very hard, and might not even reliably remove foes that take x4 damage from the hit with no other prior damage. Be wary of this early game when you have yet to whittle down the foe, or get up any of your hazards. @ Leftovers/Shed Shell Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Sassy Nature - Spikes/Stealth Rocks - Leech Seed - Gyro Ball - Protect/Power Whip Ferro is our alt Hazard Setter and is more important in a stall match-up or against Non-HO teams. ((at least in regards to hazards.)) I have opted for a more SpDef Spread to up the survival of smaller Fire hits and because with the amount of Physical Def I already have is pretty high. Spikes can be stacked anytime one gets the chance typically on a switch when you know they. Leech Seed is for the extra recovery, and also the switches it can force racking up extra damage if they stay in, or extra damage to another poke if they switch. Gyro Ball is for racking up damage on faster threats and is the most damaging attack Ferro has in most cases. Protect is for scouting and regaining health with Leech Seed and Lefties if you opt for them. Power Whip can be taken over it if you deem the extra coverage more useful as it is a decent secondary STAB. ((it would mostly only really be for Rotom-W on this team, but Ferro isn't the best to deal with the Kenmore appliance as the Burn hurts it's ability to do so properly and it would really miss having protect. Our next members deal with the bugger better anyway so while it is an option, it isn't very necessary.)) Shed Shell can be run as an item if you think Magnezone will be a super big problem. @ Leftovers/ Life Orb Ability: Magic Guard EVs: 252 HP / 160 Def / 96 SpD Calm Nature - Flamethrower - Soft-Boiled - Moonblast - Calm Mind Clef is our Mini-Sweeper, using CM to get some nice boosts. Flamethrower is for any Steel Types trying to ruin our day, having good damage with a boost or 2. Soft-Boiled keeps us nice and healthy. Moonblast is our bread and butter attack and will be the thing we mostly use. There isn't much to say here other than get out there when you get a chance and boost like crazy. Life Orb can be taken over Lefties for a bit more out of the gate oomph, but it makes it longevity go down quite a bit, so carefully weigh if that is worth it or not. @ Leftovers Ability: Hydration EVs: 96 HP / 252 SpA / 160 Spe Timid Nature - Surf/Scald - Tail Glow - Energy Ball - Psychic Our main Sweeper. Manaphy gets super powerful once it tucks a TG under it's belt. It can deal massive damage to quite a bit of things, and it is nothing to scoff at at. Surf is our water STAB of choice and it deals massive damage to most pokemon especially at +3 from Tail Glow. Energy Ball is run to smack the Kenmore Appliance into oblivion, as well as other Bulky Waters if necessary. Psychic is run because something is needed to hit Mega Venu on the team and Manaphy is the one with the room for it. Scald can be run over Surf for the burn chance, but you trade off the power to knock out a few things rat off the bat if you do. Conclusion and Importable. This team was kinda just something I came up with wanting to use Cobalion and Mega Mane. I figured I would make the VoltTurn combo a big piece of the team and built it with that idea in mind. It is still a rather new team and I still putting it through its paces to figure out kinks etc... If you have any feedback be sure to place it below I would love to read it. Please feel free to try out the team yourself and tell me about it! I hope you enjoyed the read, and good luck with your battles friends. Hukuna Sensei out~ Importable:
  14. How many are even still here? ((I realize I haven't updated in a bit, but I have been sick a lot lately so it has been hard to do so.)). I just need a head count so I know if continuing this is worth it or not. ((since you guys were very quiet during a part where you could react etc... this is why I am asking lol.))
  15. I will, I am just busy. Getting on to it when I can lol. Hopefully get it rolling by tomorrow. ((having a lot of trouble sleeping as well so my times are all messed up etc... busy and kinda sick, horrid combo.))
  16. TFW creating a pokemon because you typo'd a word and your friend thought it sounded like a Pokemon name lol.

  17. I actually don't think Fire/Ground is that bad of a typing if it wasn't for how common Water types and water moves in general were. ((then again, I am known as the guy that always says Fire is a pretty good defensive type, and I still hold firm on that, it is just rarely given the tools to be defensive, that is why it gets a bad rap... also the stealth rocks thing doesn't help.)). Overall, Mega Rupt is a pretty cool mon none the less, and it has a super amount of power and I have seen it do pretty well in OU. ((mostly do to Hilda who uses it bloody effectively.)). It is one of those mos that happens to be pretty slow, and that is it's greatest weakness, but if you can play around it it has so much power it isn't funny. It puts pretty large dents in things and Ground/Fire/Rock Coverage is nothing to scoff at, it is pretty nasty type combo and hits a lot of things for good damage. ((Ground/Fire isn't too shabby either.)) I kinda feel the Megas should be spread out a bit, but I can understand wishing to tackle them all at once and get them out of the way. I would love to see one on my man Sawk when you get to it. Also, where do people get the XY/ORAS sprites ((well... they are more like models...but eh..)) from? I may or may not do some RMT or some teambuilding stuff in the future would be nice to have them lol.
  18. *snores* Shoveling snow suuuuuucks. Especially when you have to do it by your lonesome and you have a collapsed disc in your lower back.

    1. Commander

      Commander

      I feel you. My hands freeze pretty easily. Whenever I finish, my hands are really numb. It doesn't help that both my sisters are facebooking in while I'm doing it.

  19. The genres you gave aren't so helpful to me... msotly because genres themselves are very very wide pools. I mean RPGs alone break down into aRPGs, jRPGs, cRPGs, and MMORPGS ((this is out of the question for 20 bucks... but for completeness sake.)).not to mention other sud-categories. I would find it helpful if you listed some of your favourite games, as that way I could get a better idea of what you like.
  20. "I shall travel with Dorian. I am not the type to meet Lords." Zix said with next to no emotion. "Going to send you back now Caprion." and without consulting the Satyr he tapped the Orb 3 times and Caprion vanished in a brilliant green light like the one he appeared in. "You don't know anything about spirits do you, Ailios? Or do you simply not understand the concept of free will?" He sighed heavily. "Or, I could assume like most humans, you are stupid. You clearly are not stupid so that isn't an option."
  21. I am going to drop in here and at least say hi after that long ordeal. But, welcome to Reborn, Miss Lina, I hope to see you around the CW forums more in the future. Otherwise, I am Hukuna Sensei, the RP Sensei around here at Reborn. Feel free to read along there as well. Hukuna Sensei out~
  22. Arky, hope you don;t mind me changing to a different AtokNiiro pic for my avi lol. I just really really liked this one lol. So, what y'all think? It doesn't look so good in the thumb, but it looks pretty nice in threads.

    1. Show previous comments  1 more
    2. Raindrop Valkyrie

      Raindrop Valkyrie

      Bro, have you seen my avatars? Almost alllllllll of mine are Female characters etc... Now that I think of it... probably why everyone thinks I am one on the internet, but whatevs.....

    3. Zephyrus the Priestess

      Zephyrus the Priestess

      D'aaaaawww, it's Amanda! :3

      And don't worry too much about it, Arkhi. Kuna-sensei tends to prefer having female avvies, and look at mine xD

    4. Raindrop Valkyrie

      Raindrop Valkyrie

      By the way, knowing the character that is in yours now Zeph, it makes me laugh even more XD.

  23. Thank you, and honestly that was the hardest part of writing up these characters to pull off, until I realized something. By using the 6 W's we can pretty much get the whole picture of a person's life more or less, and this includes characters. Who are they? What are they? When did key events happen in their lives? Where did they come from? Where are they now? ((in both the sense of location, and in the meta-physical sense, of how far have them come in life?)) Why do they do the things they do? hoW do they do them? As such, I realized that the 2 that most closely relate to one's personality, are Why and How. So, I answered the first 4. ((though I was a bit more vague on when as to give a bit more freedom and not be 100% exact on that matter.)), Without answering how and why they did the things they did, it left the players the room to decide that for themselves. As such they could build the personality they wanted and have some freedom to create their character. While I filled in some of the gaps, I filled in the super mundane stuff. How and Why are the life blood of character, the 2 things that make them characters and well, come to life. It is why people do things and how they do those things that make them interesting, and as such, those are the most important things in creating a character. That is is why I left these questions open. Because to me at least, you guys are still very much creating your own characters. You are creating the part of them that matters and really brings them into context and gives them meaning. I would NEVER wish to take that away from my players, because that is the part of Roleplaying that well, it is the part that makes this enjoyable from the player side of things. Having a character you can call your own. And what are the things we remember most about our characters? Not what class they were, not where they were born. We remember the things they did and how they accomplished those goals. Their personalities drove that by what motivated them etc. Anybody else hosting a Reroll, I advise you keep that in mind. I am sure your players will greatly appreciate the effort.
  24. as always and I will be the only one to vote this option most likely, the Full game. I just prefer to see the game it was meant to be. I totally get the advantage of releasing episodically. As it gives people a way to give feedback, lightens the workload a bit etc... Now question 2 is hard for me to properly answer. I will answer what I believe is the right choice, but I am not not making the game myself so I don;t feel I should really be the one answering this question. However, I will explain that stance a bit. I am a firm believer that a game should be done in the way that makes the most sense for it. I am a bigger fan of linear narrative, as well, I think it is superior to the choices route, not to mention how much more work needs to be put in if the choices actually end up mattering. Each route has a branch, and on top of that all of those branches must meet at a single end somehow and rarely is that process neat and it is kinda a bungle. But, some choice is nice and gives a reason to look around in the story again. I believe that a narrative should take into mind what style is most appropriate for the story it wishes to tell. Some narratives just don't work with choices dashed in, and should be told in a fashion where the player is along for the ride. I feel like if a main character is to be a true character that there shouldn't be choices in the game. With choices it is one of those cases where people would pick the choice they would choose, not that the character necessarily would them self. They become more or less a pair of Trousers the player puts on that gives them an in into the world. ((this is seen commonly in open world games. The main characters are usually rather flat, typically having very one dimensional personalities or ones that are hardly defined at all [like the Pokemon games, where your character doesn't say anything the entire time and is sorta just dragged along for the ride.]. This is so the player can more easily fill in the gaps and more easily feel like they are said character.)) Those are the extremes of both, so the middle lies somewhere in between there. I believe that the game should follow whatever path seems the most logical for it. Out of place choices, or lack of meaningful choices can be a detriment, as much as too linear a story. The game should take what approach is the correct one for it. and @devil, the point is adding extra choices and the like makes more work to do, and allotment of time to the story will have to be greater to get the same quality. The work load would more than double on it's own adding 2-way choices, especially if the choices actually matter, as details of the story changes and can make thing go in a direction entirely different than the other choices. If the choices only do minor things it is less work than that, but still more work. Either way, the narrative overall has to take a hit if you add much more too it.
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