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Raindrop Valkyrie

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  1. No problem, it is what I am here for. Also Jory Drug'thok Grunara has been accepted. Will be putting up the list of accepted PCs.
  2. The only restrictions as I said were that Gnomes and Dwarves can't be Sorcerers as they can't Naturally possess magic. Some races if you go Paladin as well you will have an RPing nightmare, because your order won't be the nicest people to you. This is all in the race section I believe, so if you need more info just read up on it lol.
  3. I am not allowing Dual Classes. I feel it just gives too many options in the way of RPing, and characters need something they can't do in order to have some weakness for me to play off of. Evokers can use all elemental energies and Force spells, the sacrifice an Evoker makes is his other types of spells from other schools are weaker. An Envoker can just as easily use Ice as he can use Fire, lightning Earth, or some other element. Force by the way is just generic energy. You can choose to focus on a SInglar element but that is a preference thing. Now Templars cannot use other Elements. They can only use the Element of their Patron Deity, and other elements if they acquire them by becoming very powerful (like how very powerful Earth Templars can eventually control and bend metal.) however starting players will only need to worry about their normal element as a Templar.
  4. Those are overall descriptions. The overall population isn't fond of magic, but it still exists there. It is actually the Templar's Guild of Aelia that they don't trust magic, something happened a long time ago that ended up in the guild destroying half of the continent, but I can't reveal all of the details of that yet lol. So yes in short a Wind Templar would only ever come from Aurora, but their own people hate them.....funny how it works huh?
  5. Nope, sorry I hadn't read all of entry before that. That part only pertains to the Somatic/Verbal question you had. (Iconic spells are Powerful spells that have certain effects. They have yet to be added to the rules since in chapter one it will not be possible for Players to obtain them.) I just edited in my 2 cents of the End of your backstory.
  6. Those are more for Iconic spells and will come into effect later, weaker magic is cast using a Focus, but Sorcerers Focus is themselves. Iconic spells info hasn't been added yet since people won't start with access to them, and will be added once they do become available. Only Sue-ish Part is the Necronomicon, an artifact of such power would never be just lying around a home (it actually exists in my world). Necromancy also isn't a Forbidden magic, just misunderstood. The Necronomicon deals more in the arts of Sacrificing people to summon the Demon Lords, or the Forgotten Ones then actual Necromancy.
  7. A Sorcerer can use a weapon, if you noticed I never said they couldn't. Since a Sorcerer can naturally use magic and doesn't need a focus I can allow it. (A wizard will not be allowed though.)
  8. Sign-ups Thread is up for my new RP, drop by and see if you are interested. http://www.pokemonreborn.com/forum/index.php?showtopic=7827

  9. Hello and Welcome to the World of Graterras, a once Mystical and Promising land fallen into darkness! I will be your host along this journey if you think ye are brave enough to face the dangers that lie ahead! Background The world of Graterras is world broken into 8 island continents. All these islands are believed to be the first birthplaces of the Major gods. This will be explained in further details later. Once a land of Grand Adventure and Great Fortunes, Graterras is a shadow of it's former self. While some of the kingdoms still manage to thrive, others fall into decay and ruin. The Scourge of the Undead in the Southern Islands, threatens to wipe them off the map, as ancient Lich Lords vie for territory razing the humans and everything else in their path. The Orcish threat to the Northern Isles threatens the same, as the less civilized of their kind rampage through villages, pillaging and leaving a swathe of bloodshed in their wake. Many fight tooth and nail to make an honest buck, others turn to less savory work. But some choose a different path, they choose the life of an adventurer. It has been a long time since Graterras has seen a proper hero, perhaps that is what it needs to save it. Extra Backstory, the Elemental Gods, and their lands. Rules for the Journey 1: Respect your fellow Players This should be a fun experience for everyone involved, don't bully or harass other players. There will be no tolerance for that here, otherwise you will be removed from the rp. 2: Respect Me, the Host Players should respect my decisions and trust my Judgement. In no way do I have it out for players or will I ever pick on a character I do not personally like. This will be a rough world, characters WILL die or be injured to the point where they must retire from their adventuring career. Also keep in mind, I will be devoting a lot of time to you guys, respect my time in creating this RP for you guys to enjoy and remember I have put a lot of work into this. 3: No excessive swearing Using a cuss every now and again is fine. But using one every other word is not, Please try and keep your posts as clean as possible, and use swearing for effect, not just because you can. 4: No over the top Violence, Sexual acts, etc. Please refrain for doing these things. I know that this is a Dark Fantasy, however Dark doesn't mean you need to torture or cause people to suffer in inhumane ways. You guys are playing the heros in the end. Graphic Sexual Acts should not be included, this isn't Porn or anything of the sort. Innuendo and the like may be made, but if they became too intrusive or degrading in anyway that will be vetoed as well. This rule also has a Zero tolerance policy, I do not suggest breaking it. 5: Only control your own character and nameless NPC's Do not bunny anyone else's character and do not control ANY NPC I have named. They can be see as per-say my own characters. The only exception to this rule will be Henchmen, which will be extra adventures that may go with you at some point. You will have partial Command of them, but remember I hold the right to make them act as I wish, since their motivations etc. will not always align with yours. 6: This will have some disturbing content, be forewarned. There maybe an occasional upsetting thing or 2 in this RP, I will not describe them in Graphic detail and I will not glorify them in anyway. but know there will be things like Slavery, and the killing of bystanders and innocents, I will not account the every gory detail of these when they happen, but they may happen. If you think any of this will not allow you to participate, I fully understand, but don't jump in and want to leave later because you can't handle it. Playable Races All Player Characters automatically know Common and their Native Languages, I will be opting to not let them obtain new languages as RPing this would take a great deal of time. If speaking in a Native Language put it in Brackets [ ] in front of your sentence otherwise give us an indication of it being used if you don't want to use the brackets. If speaking in common no extra steps are necessary. I urge you to read at least the Human entry since it will explain what a Race's Favoured Class is and what their least Favoured means, and it is a good template to get an Idea of what other races will entail (though it will be shorter since we are all human, so we know them pretty darn well.) Humans (Native Language: Common {means they don't get an extra}) Dwarves (Native Language: Dwarven and Gnomish) Gnomes (Native Languages: Dwarvish and Gnomish) Elves(Native Langauge: Elven) Halflings(Native Langauage: Plain's Speak) Half Elf (Native Language: Player Choice. Depends whether they were raised by an Elf or a human. Elven is gained when raised by at least one Elvish parent.) All Further Races have no possibility of being a Paladin, not because they couldn't, but because no society would let them (you can try playing a Paladin of these races, but be prepared for a super hard time and a great struggle.) Half Orc(Native Lanaguage: Orcish, unless raised by only a Human parent.) Half-Ogre(Native Language: Orcish. Natural Ogre as language will be rare, but possible.) Grey Orc (Native Language: Orcish) Kobold (Native Language: Lower Draconian, Orcish) Kenku (Native language: Kenken {Also called Bird's Tongue by the Kenku themselves.}) Classes Classes are what your character generally is, it is their profession. This Section will be split into 3 sections, one for each archetype Warrior, Rogue. and Magic Users. Classes of Warfare. Warriors of Graterras Fighter Paladin Berserker Templar Ranger (and Mountaineer for Dwarves and Gnomes). Classes of Deceit. The Rogues of Graterras. Thief Bard Classes of Magic. Spellcasters of Graterras Wizards Sorcerers Priests Magics and You! The Magics of Graterras. Schools of Magic Abjuration* (taken from the 3rd Edition Player's Handbook of D and D, I can't say it better myself) Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence. Conjuration/Summoning Conjurations are spells are magic that call things from other places or summon them into existence. Creatures can be summoned, along with damaging effects tied to objects, and even objects from other place such as weapons. Evocation/Invocation Evokers manipulate energies and unseen force from outside the caster's body. They create Force and Energies from seemingly nothing, and are the most powerful spells for dealing damages. Illusion*(same as Abjuration, I couldn't say it better myself so I used the resources I have.) Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Divination These spells can be used to find Information normally hidden from the world or happening far away. This School is not the most useful to Adventurers to specialize in due to it's low combat use, but is very useful for scouting and finding important info. Enchantment Can be used to fortify weapons, armour, and other items. It can also be used to charm others, and effect their minds. Alteration/Transmutation Similar to the school of enchantment, this school focusing on changing properties of items (these are basically Permanent unlike Enchantments, but they cannot affect the mind of others). Shapeshifting is a part of this school, but is a very dangerous endeavor, and should not be used haphazardly. Necromancy One of the most misunderstood Schools of magic. It deals with the raising of the dead, unlife, and the lifeforces of others as energy. By most it is considered evil especially non-spellcasters, and is one of the reasons magic is feared in some places in Graterras. Compentents of Casting a Spell Somatic: Is a specific Movement needed to cast a spell, from dancing to hand gestures, the spellcaster must be able to move to cast spells this way. Verbal: A Power Word or music is used to cast a spell, it releases the magic and energy built up for the spell, a spellcaster must be able to speak or to sing. Focuses: How Priests tend to cast their Spells. When magically energies are focused through an object to cast a spell. The spellcaster must have the object to cast a spell. Wizards typically use Staves or Wands. Priests use Holy Talismans. Sorcerers can cast these spells WITHOUT a Focus, this is what sets them apart from Wizards. Runes: Only Known to Dwarves this is a special way to cast Magics. It uses old Power words to cast spells and is almost as effective as other Wizard's Magic. Specialization: Wizards may specialize in a Single School of Magic, this will make them more powerful with these types of spells, and make them weaker at others. It will be up to the Player to RP this correctly. List your Specialization instead of your class in the Sign-Up, the names of the Specialists will be listed in Order Below Abjurer Conjurer/Summoner Evoker/Invoker Illusionist Diviner Enchanter Transmuter Necromancer Wizard Guilds There are 7 Guilds of Wizards. Guilds are basically Unions of sorts for Wizards. Each have their own agendas and goals. White Rose The White Rose guild is the one of the Good Guilds. They work to try and better the World without regards to law and Chaos. They refuse to research on subjects that haven't volunteered for magical experiment. They are however ancient and try to protect the "Old Ways" of magic. They must wear White clothes with a Design of a White Rose on their chest when within the guild hall, otherwsie they tend to wear whatever they wish. Other guilds are much the same, having a dress code in their halls, but nowhere else. Red Rose The Red Roses are a Neutral Guild. They are known as the oldest guild and have well documented history. Some of the Greatest wizard's came from here. They are proud and pretty strange people, not much is known of their inner workings. They have similar robes to those of the White Rose, Just Red in colour. Black Rose An Evil Guild. They Use magics to exploit People for Money and experiment on live subjects for their own gain. They are not above doing terrible things to get what they want, or test mad theories. It is noted that they are most likely responsible for many of the abomination creatures that now roam the wilds of the world. They wear Black Robes with a Black Rose in the center. Crystal Order Hail from the Crystal Archipelago. They simply only look for Knowledge to expand their knowledge and care nothing for the rest of the world. They are very similar to the Scholar Knights of Seeker, and actually worship the same God for the most part. They wear Robes of Sky Blue. Runic Order. A guild made of only Dwarves. Their only Goal is to protect the Secrets of Runes from the rest of the world. They will hunt down and kill any who learn their secrets, and destroy those in their order who leak those secrets. They Wear Robes of a Brilliant Purple. Order of the Silver Tree. These Wizards try and seek the goodness of all races. They use magic as a tool to protect the Wilderness and the world from the exploitation of Magic. Most of their number is elves, but any are welcome to join. They wear Silver Robes with a Tree on their chests even outside of their guild halls. They are a haughty order and flaunt their membership. Most perceive to be either stupid, or too cocky fro their own good. Others beleive they are up to something, and others yet take them at face value, that they really only mean to defend the forests and the wilderness of the world. White Saints. An Order that comes from Arbouretium. They are highly regulated by outside forces as to not become evil ((by the Paladin Order of Bartimis.)), they try and look for the greater good in magic, but the Red Tape of the Government keeps them from doing much of anything worthwhile. They typically wear white or grey robes, but don't have a very strict dress code in their halls like the other guilds. Priests. Priests must choice a God they worship, this will affect the magic they can use, I will give more knowledge based on the gods if asked. The Gods mostly grant spells related to their Domains, but most give the power of healing to their followers in some way. Pyron, God of Fire and Soul. Techtanitus, God of Earth and Body. Seeker, God of Water and Knowledge. Aelia, Goddess of Wind and Mind.. Bartimus, God of Life and Community. Lumabella, Goddess of Light and Individuality. Mortimo, God of Death and Time. Draven: God of Darkness and Narcissism. There are many other Gods in this world, some however are not available for players to use as Patron Deities. If you want to play as Priest of something that isn't here, ask about it, I might have something cooked up for it, and if not I can work with you to create it. These are just the most Major Gods, and are well known to all the people of the World, therefore they are the most powerful and have the most Followers. Formats for Sign-Ups. Wizards and Sorcerers Character Name: Race: Class: Guild: (if Sorcerer skip this Line) Way of Casting Spells:(Examples: Traditional [which is normal mage style.] Dancing, Musical etc anything you can justify in your backstory I will most likely accept if done reasonably.] Appearance and Age: Personality Overview: Backstory: Priests, Paladins, and Templars Character Name: Race: Class(Chosen God):write like this Priest(Pyron) Appearance and Age: Personality Overview: Backstory: * Paladins may only choose Bartimus. ** Templars can only choose Techanitus, Pyron, Aelia, and Seeker. Other Characters Character Name: Race: Class: Appearance and Age: Personality Overview: Backstory: Accepted Characters Name: Drug'thok Grunara Class: Sorcerer (Invoker)* Name: Nero Darkwinter Class: Sorcerer * Name: Sigurd Olafson Class(Chosen God): Templar(Aelia)* Name: Akuma Bladewing Class: Berserker* Name: Helzebeth Dragoth Class: Ranger Pet: Wolf (Hunter)* Name: Marcus Arthai Class(Chosen God): Templar(Pyron)* RIP in pepperonis. Name:Xavier Sylvarus Class(Chosen God): Templar(Pyron)* Name:Oarloff Class:Bard *original Party member. Current NPC Party Members Odin Thunderbrew Bjorn the Seabear Chauff Firewalker Abraham Silversong Jupiter and Nemesis The Crimson King Death Angels((Main Enemies of the PCs.)) The Crimson King, The Immortal that thrums with Dark Magic. Ishmael, The Armour that shelters a tortured Soul. Echo, The Graveborn, cursed to wallow in her sorrow forever. Hatter, The Mad Assassin with Style, and a lot of hats. Ashnard, The Wolf in Man's Clothing. Vazhul, the Seer in Yellow. Hollow, the Demon with a Thousand Faces. Magdeline, The Fey with a Vendetta. Hastur, the Impish Right Hand of the Gentleman. Death Angel Bios Ishmael Ashnard Hollow Vazhul Echo Hatter Current Chapters Chapter 1: The Darkness Descends Chapter 2: A Second Chance Chapter 3: Darkness Revealed Musical Themes
  10. Olrien plucked the blade from the sand. The sand quickly filled the hole left by the sword. He lay the flat of the blade across his lap. It had a slight shimmer in the Moonlight, a Beautiful blueish tinge, that matched Olrien's Tunic. "I am sure you know your history, but Millennium ago this tale takes place, I don't know if it is recorded in the human annuals of history, since they were a young race at the time as well as most of the other races too." Olrien began. "But Let me tell you a story of Winter's Gale." he paused for a second. "Long ago there was a Great War between the Humans and the Elves, known as the First Winter War amoungst the Elves. It was the first time we had ever be attacked in our homes during the time when the trees had lost their leaves. This was a great disadvantage since our natural camouflage was gone, and it made it much harder to lure our enemies too their doom. But the Elves weren't great people during this time. We had treated the Humans poorly up to this time enslaving them, ransacking small towns that they "dared" to build near out forest homes. One Elf decided he had enough and Fled to the human side. He became a great leader, and even headed their army against his very brethren. His Elven name was lost to history, as he refused to use it, he went by his new Human name Martin Gale'ssong. He had this blade I hold in my very hands commissioned by the Blacksmiths of the Humans. Winter's Gale was forged in such a way that the Blade would look as if it was crying every time it bit into the flesh of an enemy, that way Martin would never forget he was fighting his former kin. Halfway through the war, a bigger threat had arisen, it was a race that is now lost to time as they were all wiped out during this war. The humans and elves were forced into an uneasy alliance. Martin then realized as he cut into the flesh of his new foe that his blade still cried tears of blood. No matter what foe his blade cried, and he realized an important lesson. All loss of life is sad, no matter what. After the war he was recognized as a Hero by the Elves once again, and he came back for a time. He set down his roots there for a short time as he worked with a few other friends of his. They created the orders of the Elemental Knights. Martin was the first wind knight and our code has roughly remained the same all this time. The Blade and it's arts around it are that of destruction and only destruction. They should never be freely used to end lives, and only used when necessary. Wind Knights are bound by a code of honor to protect all peoples, even those of another race. Even if they are being oppressed by their own race of Elves, a Wind Knight must protect that innocent. A Wind Knight has no solid and permanent allegiances like the Wind his magic is based on, as it would tie him and down and keep him from his task." "That is the story of the this blade and the wind knights." Olrien said solemnly "Ever since this blade has been passed down to members of my Family that are Wind Knights, so that the Wind Knights never forget their duty to the World of Aervana. That is why I am reluctant to ever say my Sword Art are a good thing. All the Sword can do is end lives, if it weren't for my family tradition, I would choose to live my life normally, I never asked for this duty. It is why I play the Flute and brew, it gives me something that helps me Create, and not just take things out of this world." As he finished he cut his hand once more before he placed it back into it's sheathe. The Blood poured down the Blade as if the old man's face in the hilt were crying tears of blood. As Olrien bandaged his hand he said one last thing. "Never draw a sword that will not taste blood. Drawing your blade must mean something, but don't draw it out of spite or anger either. It must be used to defend or protect, nothing more."
  11. Glad I decided to wait on jumping into here, you guys seemed confused still, I am not really going to offer up too many suggestions as this isn't an rp I am involved in so I wish you guys luck in figuring it out. I really think you should try and figure this stuff out though, it is kinda important that the rpers and the host now the what's what of the world. Like you guys really should know how the Legendaries work and that kind of stuff imo. (Also I think some object Pokemon are fine. Like Rotom isn't really an Object but a creature that inhabits them. I think Magneton and Magnemite would work, since they could be Machines developed as weapons or something. Other ones I am not sure about, like with the example before Geodude wouldn't make sense, yet Golem could because he would still be a Turtle, but how the heck would his other forms make any sense?)
  12. Lupus "Lobo, attack the same target as Shredder, Use Beat Up!" The Houndoom Charged and leapt gracefully through the air, he sped towards the Celebi and tried to time his hit to land with the Zagoose's attack. Gardenia The Zangoose connected with Celebi at the same time as the Houndoom. The Facade did massive damage as Lobo clawed and clawed at the Celebi. It manage to get away barely but not after being horribly injured. It began to conjure up another Earth Power Between itself and the other Pokemon. The Tropius used Growth again, flashing with light for a second, then growing slightly bigger.
  13. Theo pulled out a Leather strap from the Handkerchief. He slid a small hole in the end onto a small pip on the end of the Horn hidden in the form of the Arcanine. He then flung it over his shoulder with the horn on his back. "If that is what you wish Lady Nivia. Let's get to the beach, then we can start towards the mountain." Theo said a slight shake in his voice. He was worried about Nivia, he wanted her to be safe while he was away, he needed to be able to reach her again if he found out anything about getting her home.
  14. Don't forget you can preserve natures by using an everstone while breeding, whichever Mon is holding the Everstone will pass down it's nature.
  15. "Since we have awhile might a I tell you the tale of the very Blade that sits in front of me. It may contain a bit of insight on my philosophies, and those of the wind Knights." Olrien said as he placed his hand on the pommel of his blade.
  16. Gardenia The Zangoose easily felled the Vensaur as it was still tired form the Frenzy Plant. Gardenia knew her loss was coming and quick, she lost hope and shrunk back into herself, her Last 2 pokemon were confused. They didn't know what too do. The Tropius Landed on the ground, and whipped up a tornado Of Leaves and sent it flying towards the Zangoose, while the Celebi began to prime an Earth Power underneath the Drapion. Lupus "Lobo, Now Flamethrower that Tropuis's Tornado!" The Scarlet Flames jetted towards the Tornado, and ate the leaves, leaving only a Black Smoke hanging in the air.
  17. Olrien sat down in the fine sands, he sat cross-legged, his sword in it's sheathe lay upon his lap. He took out the blade stared at it at for a moment, he remembered how even at the deaths of the horrible beasts they fought, the Scraeths, the sword still wept. He thought of the meaning behind this storied blade, that had been passed down centuries in his family. He plunged it into the sand by it's blade. "Gillem, I have been meaning to ask you something." Olrien said as loudly as he could without waking the others. "Why is it that you fight?" he paused for a second. "Why do you take the burden of all of this unto yourself?"
  18. "Lady Nivia, Me and Blaze will go on ahead and see if we cannot find something, that is if you don't want to go on land."Theo said adjusting the little monocle on his eye. " If you won't be accompanying us, I want you to have this." His little paws fumbled in with the Handkerchief a bit as he went to open, out of it he drew a small Horn looking like it was made out of Taurus or some kind of horn. There was elaborately carved Brass on the end of it, in the shape of the head of an Arcanine opening it's massive Jowl. "It will make a huge sound if you get into any trouble, and hopefully I will be able to get to you in time to aid you if need be."
  19. Na I like Line-Work stuff. Something doesn't need to need a lot of detail to be really good. They have an interesting look to them, to me anyway lol. and I am never trying to be a jerk when I give advice, I just want everyone to have the best time as possible when RPing, so glad you figured that out. Good luck with your character, I am really interested to see how she will fit in this world.
  20. Might as well use this a progress thread for now. I am currently 2/3 hours into the OOC thread and it is coming along nicely. I have finish a lot of the Standard stuff at the top, and gotten 5 out of the 12 playable races complete, need to take a break from it for a little while since it literally tired me out a bit mentally. A lot of Graterras is swimming around within my head so makes this an interesting process to say the least. Classes will be easy to knock out once I get to them other than Sorcerer, Mage/Wizard, and Priests. My world may seem really bloody in depth to guys, and that is because it actually is. I like too get the small details in order. I hope you guys can stay with me on this, I am sure it will be worth it once the OOC gets up, and we get the rp rolling. But for now need to rest my head, and do some less thinking intensive stuff to re-coup a little bit. I will be keeping you guys posted feel free to ask any question either by pm or here in this thread.
  21. Oh and forgot to mention ,Zephyr I only really went a little picky on that point since I have seen many people play it poorly, and be a detriment to the the RP. If you think you got the chops to pull it off, go ahead by all means. Also forget to mention I really loved the picture you included with your bio, thought it was really awesome ( keep looking for it in your avatar picture for some reason as well, so I keep scrolling over you sometimes lol.)
  22. Olrien stifled a chuckle. Koz was an interesting one to say the least Olrien found himself fond of the Vanda Shaman. He waited Gillem answer to his request, placing the Flat of his hand on the pommel of his blade.
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