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Everything posted by primrose
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in all honesty, if he mouths off well, he probably is intelligent. it's hard to be a good wise-a* if you're not smart. this seems like a thread intended for others attracted to girls though, so i'll be leaving.
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Any legendaries, at all? Anything even come close to legendary, as in rare?
primrose replied to TheIronButtcheek's question in On the Hunt
just letting you know, but both Magmortar and Electivire are not available, not "legally" at any rate. you can, however, obtain their baby forms very late in the game, so i wouldn't focus on them. basically, you're not going to be able to depend on the old reliables in this game until late game, and sometimes not even then since so much is still unavailable. one of the game's very purposes is to stop that mindset. this game wants you to be innovative and open-minded, wants you to think more about strategy than brute force. taking away all of the powerful pokemon is one of the methods used to prevent the brute force "strategy". it just ain't happening. some tips though, since it sounds like you need it: early-game fury cutter de-lee-lee-whoops butt. intimidate arbok with glare is useful. toxic spikes trubbish is too. -
movepools have been updated to ORAS, so yeah, vulpix learns flame burst at lvl 28 now. check out the serebii page for it; it has the full list of moves it can learn. (make sure you're looking at the ORAS list, too.) other than that, i would recommend that your vulpix's ability be drought. hopefully it already is.
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i'm not a competitive battler by any means, but i can guess a couple of things that people are going to recommend from your box. -- gengar. it can get a nice moveset by breeding. -- durant. apparently hustle + hone claws = gg. -- archeops for obvious reasons. you can breed e-quake onto it too, i think. -- gourgeist. it's a great physical wall, i believe?
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haha, no, guys, by "trainer" Lost meant that Ame'd set up the usual so you couldn't catch it, like the steelix and pangoro "trainers". the mewtwo fight shows up... well, i don't need to tell you, it's pretty obvious once you get there.
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skarmory isn't available yet in-game. as for unfezant... i'm not a competitive battler by any means, but i'm fairly sure that a noivern with the proper training/moveset is better than an unfezant.
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i was talking about retrieving that ability capsule i mentioned, sorry; it's unobtainable if Julia's blown up the factory. you'll just have to find another ability capsule, like the ones Breeze has stated.
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judging by the fact that you have a meowstic and not espurr, it's probably already too late, but there's also a hidden ability capsule on a rock right beside the entrance to the southern peridot factory. however, if Julia's already blown it up, then it's unobtainable. Breeze there has a couple of locations for you though.
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true, true. not that Ame's really cared all that much about our feelings of convenience so far. (although with the bottom of tanzan mountain one, there's the one door in the exact same mountain and not at the bottom. the windy day door might be a tad inconvenient to use though.)
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gee, thanks, Eagle. now i'm going to be spending days chasing after a bunch of your unrelated protips. /._./ why didn't i know about tunnels behind Corey's pillars and a room full of hidden items before now? but more seriously, this is really cool. i actually think that other person's theory of it being an "underground railnet sub for fly" is plausible, since these doors all theoretically lead to a city beneath Reborn, if some of the in-game characters are right.
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the axew egg is actually visible in one of the caves on route 3 because Ame loves to tease. it's not accessible without rock climb, unfortunately, but if you look around the sprites some more, there's one for a haxorus double battle, which should tell you all you need to know right then. haha i can't read and as for Bennett, probably his new appearance for when he next shows up. (it's all but confirmed that he's elite four now, since Laura was fired.)
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the gym leader help thread is the way to go, of course, but please grind up that drapion a few more levels. it's a bit low compared to what you should be at. also, setting up two layers of those toxic spikes couldn't hurt.
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really? huh. i thought it didn't matter.
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just to correct this since you seem to really want a ditto, but this person is also wrong. sorry, Qaaz. you get a... happiny from this sidequest? feel free to correct me. but it's definitely not a ditto. you can get ditto during the blacksteam factory raid with Amaria, if you manipulate the cage puzzle a certain way. (but do it after the lickitung, please. you get a nice surprise that way.) that's my hint to you, since you should have no idea what i'm talking about. :]
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[WIP] How to beat every Gym leader in Pokemon Reborn
primrose replied to LittleDevilex's topic in Reborn City
on the big top field, acrobatics will always receive the double damage. -
just some of the custom shinies, i think. if you've skimmed through some of the shiny-spriting threads (like me), the whole line of machop was zombified in one of them. (dat sig tho)
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[WIP] How to beat every Gym leader in Pokemon Reborn
primrose replied to LittleDevilex's topic in Reborn City
just saying, but once you beat the last pangoro, you can quick-save in between speech boxes, which is how i did it. -
nah, it's perfectly fine. i just wanted to point that out before someone else not me could. :]
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@Knight-Teutonic: thanks, but a lot of that was already suggested and the rest dismissed. uvu as for changing noivern's nature, i'll take it into consideration. it's true that noivern's very fast already by itself. @Etesian: those are good points. i'll think about it. i actually had double battles in mind when i mentioned volt switch being a help, as double battles don't provide that option. i suppose they're not seen too often, however. (and pst. it's a bit irrelevant, but my gender's actually female. i believe it says so in my profile info. :] )
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i'll keep that in mind, haha. future megastones have been far from my line of thought, so this is a good point, thanks.
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yeah, i'm aware that charizard's moveset is not so great. sadly, it's hp is fire, according to the hp person. if it was different, believe me, i would've changed to it a long time ago. as for physical charizard, you do make a convincing argument. i'll try it out. aye, i think i have several normal gems by now just from picking them up off the ground as hidden items. and i actually did have tailwind at one point, but if i got any benefits out of using it, i never noticed them, which is why it's gone. so i may be using flamethrower instead. i was talking about the stat drops when i said "recoil" there as well. i dislike using drawback moves like them on principle. but while i'm willing to get past that for a physical charizard, i don't see any reason to go to such a fuss for it with flygon. i've never missed having a good fighting move on it, since any pokemon that i would use one on usually can't take an eq very well either, and i'm skeptical that it could take something down that my scrafty couldn't. rock smash only is there because the utility is convenient, and i taught it to flygon back when it was a sheer force trapinch and mostly forgot about the move since. i'll check my heliolisk's hp again. and honestly, i kind of have to disagree with your opinion about volt switch here, at least in my circumstance. the heliolisk i have is fast enough that volt switch usually hits before everything else, making it identical to the ordinary switch-out but with the extra damage. it's been useful for me. i'll take your suggestions into consideration though, since i haven't had much occasion to use volt switch, and it might be more beneficial to replace it anyway. i guess i have a lot of breeding work ahead of me. ddance is an interesting opportunity, so i'll try it out too. i've seen your breeding guide; i'm using it for my kingdra, after all. uvu like i've stated earlier though, i am having issues with going back to previous episodes, so i don't think i'll be able to breed tbolt onto a dragalge anytime soon. i might be taking you up on the t-spikes and surf though.
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1. i did think about that, but recoil moves are something i really try to avoid at all costs. it's probably an irrational habit, but i stick with it. 2. in all honesty, i've been keeping super fang around for those high-level bosses ever since it helped me take down Solaris's garchomp. we are getting closer to the level-100 limit every update now, though, so i may just take you up on that. 3. aye, superpower's much stronger than rock smash, but i rarely need to use it in battle anyway; that's what my scrafty is for, and eq is more useful most of time, dclaw covering when it isn't. i just haven't had any need to remove it, since it's convenient utility. (also, there's my mentioned abhorrence for recoil moves.) 4. that status would probably be helpful. but breeding/retraining is often a hassle for me, and i'd have to spend a lot of time to get a proper heliolisk with either of those moves. it feels like a lot of fuss for what seems like little reward, since i haven't really been missing the status except for when i'm trying to catch a pokemon. 5. ddance is available to scrafty, yes. but i'm reluctant to replace any of scrafty's moves for it; brick break is the most likely candidate, but high jump kick isn't exactly the stab fighting move that i want to be using all of the time (thanks to that severe recoil and 10% chance of missing). i do want to keep that power around though. 6. that sounds like a good suggestion. i might end up missing hydro pump's extra power, though, so i'm not completely sure.
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wanting helpful suggestions and such, but i'm not particularly looking for any major overhauls in my team. i've defeated Terra, so i can access everything before Agate. however, i've been having enough trouble with previous episodes to make switching back virtually impossible, so unfortunately i can't breed any tm moves at the moment. (and also, a major thing to remember is that this team is a dragon type/egg group mono, so i'm limited to those groups.) pokemon: charizard ability: blaze nature: modest held item: flame plate moves: -- air slash -- flamethrower -- heat wave -- dragon rage pokemon: noivern ability: infiltrator nature: timid held item: sky plate/silk scarf moves: -- super fang -- air slash -- dragon pulse -- boomburst pokemon: flygon ability: levitate nature: adamant held item: earth plate moves: -- rock slide -- rock smash -- earthquake -- dragon claw pokemon: heliolisk ability: solar power nature: timid held item: zap plate moves: -- surf/grass knot -- thunderbolt -- volt switch -- dark pulse pokemon: scrafty ability: intimidate nature: jolly held item: black belt moves: -- crunch -- ice punch -- brick break -- high jump kick pokemon: dragalge ability: adaptability nature: modest held item: toxic plate -- sludge bomb -- toxic -- hydro pump -- dragon pulse (and i'm working on a kingdra at the moment, but as stated previously, my earlier-episodes issue is preventing me from getting tm moves on it.)
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Ame. you did not change Eclipse's name after i posted that.
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hum. there was this gravestone i read only a little bit ago, but for the life of me, i can't remember exactly what it said. it was in Terra's glitch world, and the first name was something along the lines of Caitlyn? i can't recall the last name. but i'm 99% sure that next to it was "Eclipse" in quotations, and one thing i'm definitely sure of is that the name on the gravestone was different from the one here. strange. (let me guess. either the gravestone was lying or someone else exists that i'm just not remembering with the nickname Eclipse.)