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Everything posted by Chevaleresse
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i don't have a problem with either of the previous ones except for them being op, really (and elf being salty about his tank role being taken)
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Well, it also prevents you from losing equipment. Say you've got to get through security somewhere, they're not gonna let you just waltz in with guns and such.
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read as: "basically never" like it might happen as a bonus reward or something but you won't be able to upgrade it in normal circumstances (which would be using stuff you find during plots in your down time to upgrade stuff)
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you'll generally recover to full between battles unless there's something specifically preventing that
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I did work directly with him to make the sheet, so...
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i'll fix things, just gimme a sec re:holly berry i'm not even processing secondary characters yet; i'll do so at the end of this plotline when there's something to do that doesn't require me prodding things along
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[IC] Lightgivers - Volume 1: A Feeling
Chevaleresse replied to anethia's topic in Unofficial Official RP Club's General
Haruki hopped up onto Baixue's back cheerfully, landing a bit more heavily than she probably would have liked despite his slight frame. "Getting hurt to learn? Yeah that makes sense, that was what those boring scientist dudes said, or something like that, I don't remember. They don't matter any more, they were super lame anyway. I guess if you really wanted to know what homework was like I could write out one of my old assignments, but like I said it's super boring - I have a really good memory, you know? I don't really forget a lot of stuff, what about you? I bet you do, most people do, I'm kind of jealous sometimes because I remember so many stupid things along with the fun stuff. What do you do for fun, anyway, do you just practice your Lumen or what? I used to do that a lot, I still kind of do." -
Katsuo smashes at Shadow Beast B for [11] damage. He will move after Aurora next round. Bridgett shoots a friendship ray at Shadow Beast B causing it to convulsue horribly before dying, collapsing onto the ground limply. Theodore's resonance hurts all living shadow beasts for [3] damage this round. [1] round remaining. He also shoots a sonic blast at B as it falls, knocking it sideways. Shadow Beast A lunges at the midair mage, seeking vengeance. [5] She simply floats out of reach. Shadow Beast C tries to succeed where its brothers failed. It slams into her for [4] damage [12 vs 16] but she manages to maintain flight. Hikari casts soothing magic on Katsuo, healing him for [6] health. Edmond welds Shadow Beast A for [0] damage. It will take [8] extra damage on the next attack. Sachi recovers from her stun, and cannot be stunned again next round. Pluck taunts Shadow Beast D into charging at him. We'll see how this pans out... Kagari once again does her best "Star Platinum if it used its ass" impression, shoving Shadow Beast D toward the angrily sparking barrier. The combined assault inflicts [18] damage. It drops to the bottom of the initiative order. Solomon shares some of his knowledge with Snow. She will deal 2 additional damage and take 3 less damage for 3 turns. Jade fans the hammer of his gun, firing [4] shots for [5] damage each at Shadow Beast D. It collapses at the fourth shot, unmoving. Hikari doesn't bother striking at the dead foe. Aurora shoots her own variety of laser at Heo, returning him to full health. Shadow Beast E lunges at Kagari. It [22 vs 19] knocks her off her feet, stunning her and dealing [5] damage. Heo [78] angrily punches Shadow Beast A for [17] damage. He follows up with [73] a spinning sword strike for [10] more damage. Hiroki fires a powerful laser at Shadow Beast F for [19] damage. Magna reanimates Shadow Beast B. It will act on her turn and has 5 health. Snow slashes at Shadow Beast A for [6] damage, infusing it with an icy chill for [0] damage. Shadow Beast F lunges at Hiroki, [23 vs 4] knocking the armored figure over and stunning it. She takes [3] damage. Katsuo loses 1 INT. The beasts look around for a moment, then release an earsplitting screech, stunning Bridgett, Hikari, Jade, and Katsuo. Shadow Beasts A and D stand up. Initiative: Party Status: Enemy Status:
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nonononononononononnonononononononno literally everything on that sheet is hideously, horrifically overpowered please take a second and third look at a few other sheets to get a better idea of what your actions and formulae should look like let me go through this one by one: -the highest damage on a weapon currently is 2d6+stat with 5 weight; your rocket hammer clearly violates this standard. -similarly the highest RES is 4+level with 8 weight and an unremovable penalty. that armor is very nearly part of her (it's actually conjured up from what amounts to her mental landscape). armor being part of you doesn't auto-remove weight; look at Snow too. -under almost no circumstances will you be allowed to multiply stats together to determine damage -similarly you cannot run damage off of your constitution because offenses running off defenses is inherently overpowered -you also can't scale your armor directly off of your other stats, ESPECIALLY not CON since that's getting double value out of each point -no recharging shield generators with RES-scaling health, what? this is an identical problem to the previous one -auto-taunt in a perk is way too good for a tank -you can't level up basic attacks -you're not allowed to take an ability that can instantly remove an enemy from combat -again, no multiplicative damage -your heal scaling is broken and this basically exists to negate one of your supposed penalties
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Bridgett fires off several magical arrows, piercing with [4] damage to Shadow Beast D and [5] to Shadow Beast E. Theodore sets up a damaging harmonic, dealing [1] damage to every Shadow Beast. They will continue to take damage for [2] more turns. Shadow Beast A lunges at Heo. It [24 vs 12] bowls him over, stunning him and dealing [4] damage. Shadow Beast B takes this opportunity to rake him with its shadowy fingers, dealing [7] damage. Shadow Beast C leaps at Katsuo. It [15 vs 21] impacts against him for [10] damage, but he retains his footing. Hikari casts several spells. Hikari and Sachi's RES increase by 5. Hiroki's SYN increases by 5. Theodore's INT increases by 5. [2] turns remaining. Edmond welds Shadow Beast B for [0] damage. The next attack will be boosted by [6] damage. Sachi heroically challenges Shadow Beast D! It will focus its attacks on her this round. Pluck wanders around. Very productive. He notes that the beasts are strong and resilient but not very intelligent. Kagari slams her ass repeatedly into Shadow Beast B for [6] damage. It seems both afraid and confused. Solomon drops a book on Shadow Beast B's head for [6] damage. It didn't hit very hard, but it did land right on an electrical burn. Jade shoots icy bullets at Shadow Beast F, reducing its speed. It will now move [-1] last. It takes [9] damage as well. Katsuo teleports forward. He will move first and strike for 3 additional damage next turn. Aurora burns Shadow Beast B for [5] damage, and inflicts 4 recoil damage on herself. Shadow Beast D whirls to face Katsuo. . . and is challenged by Sachi. It takes a swipe at her, dealing [0] damage. Shadow Beast E sees its companion having issues with a sturdy foe. It flies at Sachi, and [17 vs 11] topples her for [0] damage, preventing her from acting next round. Shadow Beast F angrily swings an arm at Jade. He [4] deftly avoids the strike. Heo spends his turn regaining his footing. He cannot be stunned next round! The Hellfire Knight bombards the area for [12] damage to every Shadow Beast. Magna slashes at Shadow Beast B for [4] damage. Frost forms over Shadow Beasts A, C, and F. [13 vs 22] Shadow Beast A doesn't seem bothered. Shadow Beast B [13 vs 10] is slowed heftily by the attack. It will now [-3] move after Hikari. Shadow Beast F [13 vs 16] toughs it out. Each beast takes [2] damage. Katsuo gains 1 SYN. Aurora regains 3 health. Enemy Status Party Status Initiative
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You kill the boss and your theme plays instead of the boss's or similar.
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Its not required, but theme overrides will be a thing.
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You're all acting more or less simultaneously. I'm not redirecting stuff mostly for the sake of maintaining my own sanity (and getting y'all to coordinate a bit.) edit: also fill out the master sheet or im stealing your firstborn child
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INT is going to be used more later; it's just that most people haven't put many INT effects on their gear. DEX is good because you can run your entire character on it. Let me show you an example (from the old game) of my own making. -High INIT -Good durability with little investment in defenses due to dodge -Incredibly high damage output If I'd wanted to, I could have run status effects off of it as well. EDIT: And please fill out the Master SHeet in the OP to make my life that much easier.
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you can tank whatever you want, it's all a question of what you want to give up edit: also it may be somewhat premature but do i really need to give the whole "this isn't my job" speech now? y'all are a bit impatient already. look at the huge amount of sheets i have to go through and make judgements on while also trying to manage real life shit, so just calm down a bit.
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just to warn everyone, my ability to run turns may be limited during the week depending on my workload
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If I missed you or anything, let me know here or on Discord. Now, who are we still missing for this turn?
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You don't have to post actions in init order, btw, that's just how they'll be processed
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