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Everything posted by Chevaleresse
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Fate/Shattered Dawn (OOC/Sigh ups)
Chevaleresse replied to rustytengo's topic in Unofficial Official RP Club's General
You threw people who have no idea what is going on into tense situations straight away with no real directions. -
Dragon RP: Interest Check/Signup
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Thunder or lightning? Adamantine dragons have thunder (=sound) breath, bronzes have lightning. edit: Flux, read the other thread. -
You're pretty fun to have around; I hope life settles a bit and you can come back sometime.
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[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Most humans fear dragons, because many dragons will eat humans. Members of the dragon rider clan do not have the same fear, but still have a healthy respect for them. You can be a part of whichever faction you want. The dragon slayers would have a higher proportion of humans and dwarves, races that aren't associated with magic. The dragon riders would have more elves and dragonborn, but there are no restrictions on either. Hell, if you want to, you can play a goblin. I should say right now that you should ask before eating a player character. Frost breath is associated with silver, cobalt, and white dragons. You would be a hybrid of black and white dragon, and judging by your appearance, you would have some red dragons in your ancestry. (Wide wingspans and powerful builds.) Ancestry is basically an explanation of why you look like you do, helps hint at your personality, and determines what breath weapon you have. Since you're a frost breather and metallics don't breed with chromatics often, I made you a white dragon (even though you are black.) -
You don't need to point that out.
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Under The Hill [OOC/Sign-Ups]
Chevaleresse replied to Notus's topic in Unofficial Official RP Club's General
Where is everyone in relation to me? (Let's assume I'm at the base of the stairs.)- 1735 replies
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- (Lets see who gets that.)
- Ye who enter here.
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[OOC/Signup] As Gods Sleep. . .
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Alright, expect it in the next couple days; I'm kind of busy atm.- 603 replies
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- As Gods Sleep
- tags?
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Baton pass and Swagger? ~Voting Ends June 25th~
Chevaleresse replied to Kamina's topic in Pokémon Fan Club
eastern standard time time? -
[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Don't worry about a lack of knowledge. I wrote up that character to give an example of what it should look like (though I am also going to play that character). -
Dragon RP: Interest Check/Signup
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
This is where my character's going to be. Name: Strunsaviik Species: Adamantine Age: An old adult, bordering on elder, around two thousand years old. Ancestry: His father was a steel dragon, and he has blue and silver farther back in his bloodline. Appearance: Stocky build overall. He has a large, heavy head, particularly his jaws, which show evidence of prior melees. He lacks horns, like all adamantine dragons, but Strunsaviik has prominent mane-scales that give him the appearance of having horns. These move about much like a cat's ears, indicating his mood. Otherwise, his overlapping scales are large and slide over one another like well-oiled metal. This creates a distinctive metal-on-metal sound as he moves; not a grating, screeching sound, but the sound a sword makes when returned to a metal scabbard. His silver ancestry shows in his wings; he isn't a strong flier, but he uses them much as a humanoid warrior would use shields, bashing and buffeting foes while deflecting attacks. The wings have overlapping scales over the bones; this is very bad for flight, but grants them a great deal of power. Strunsaviik's tail is long in comparison with his solid build. Spines run down the length of his spine and the tail; they lay flat when he is calm, but he can raise them at will. His claws are not long, but are strong and sharp. He has two rows of lighter, almost mirrorlike scales parallel with his spine that contrast with the metallic gray-black that covers most of his body. His steel parent passed down shapechanging abilities, and his two favorite forms (other than his own) are a gruff dwarf named Strun and an elfmaid called Savi. Both have jet black hair. Backstory: Strunsaviik hatched in the care of a clan of dragon riders living in the southern mountains; an arid, rocky area with tough game and tougher peoples. His mother was rather reclusive, and stumbled across the clan by accident while she was searching for a safer lair. His father had lived among the clan for a time, finding them fascinating. The pair entrusted a single clutch of eggs to the mountain clan, as Strunsaviik's father knew them well. Knowledgeable as the clan was, it ensured the wyrmlings would accrue plenty of knowledge and power from both the mortal races and the few dragons that still lived among them. He was paired with a child at birth, and the two were raised together. Isolation kept them away from most people that might harm them, and the dragon grew to his young adulthood without facing any real threats. This peace was soon to end. Strunsaviik and his rider, the latter of which whose name has been lost to time, became questing knights, seeking out trouble and treasure. They became quite famous as a duo, and Strunsaviik was happy for the most part, though serving a mortal chafed at his pride on more than one occasion. They attracted the attention of another somewhat mysterious group of people; a guild that ostensibly formed errant knights into organized units, allowing them to pursue more dangerous foes. Invited to meet and possibly join them. When they arrived at the guildhall - an imposing fortress in the largest city on the continent - the guild asked Strun, the dragon's dwarven alias, to reveal his true nature. He gladly did so, not suspecting what was to happen next. The warrior in front of him drew a weapon made of dragon bone and told the archers hidden about the hall to open fire. Although both of them fought bravely, his rider was slain, and his wings were nearly shredded in his escape. The warrior - who he later discovered was the guildmaster - also bit deep into Strunsaviik's face, leaving deep scars that are still hinted at on his muzzle. He fled the city in his true form, and the guild's story was that the dragon had infiltrated them and was planning to raze the city. As most people mistake adamantine dragons for blacks, they weren't questioned. As many adamantine dragons do, Strunsaviik sought out a lair underground, eventually settling in a cave underneath the mountains that protected the dragon riders, though he did not try to find another rider. Indeed, he was too grief-stricken and mistrustful of humanoids to return at all. He created a large dominion for himself in the area, driving out a local drow population. Here, he acts as a sort of gatekeeper; many caves lie beyond his territory, but he frequently accosts any travelers brave enough to cross his lands. Many tell tales of the fearsome dragon guardian that gave them safe passage; others are not heard from again. -
[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
I'll run this and rely on you to help me do so. Sound alright? (Idk. Most dragons have more abilities than breath, so I figured if people wanted them, they would ask.) -
No silver dragon swooping down to rescue his lesser kin and tearing the death knight to pieces in the process?
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- Dark Fantasy
- High Fantasy
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It's a working title. Shush. If you're interested in learning more about the mechanics and such that I'm getting inspiration from, here's a link to my collected books: https://drive.google.com/#folders/0B-Rzape0BDI0Sk5fOXBDUkxuU0k If not, do not be concerned. You do not need to know Dungeons and Dragons mechanics to participate in this roleplay. This'll be the signup thread once we get an idea hammered out. Do me a favor and only post once; this will make it a LOT easier to track profiles, since the template is going to get relatively large. The OOC thread is here. Remember, if you want to participate, but you don't want to be a dragon, feel free to create a human or humanoid PC. If you're doing so, there's a bit more leeway than normal. Creating a character that's an established hero or even a monarch of some variety would be perfectly okay. Interest confirmed: -King Murdoc -Hukuna -Flux -Snap Crackle Pop -Bluewolf -K_H -typhlosionrulez -ZephyrEnyalios - Character list: -Strunsaviik (Elder Adamantine Dragon), controlled by King Murdoc -Phobos (Elder Emerald Dragon), controlled by Hukuna -Ka'el (Adult White Wyvern), controlled by Flux -Tydormu (Young Bronze Dragon), controlled by Aquibex -Kyu'li (Crystal Wyrmling), controlled by K_H -Elesh Norn (Adult Brown Dragon), controlled by typhlosionrulez Murdoc's Mini Draconomicon Playable races: To explain why some things aren't playable: At long last: the character template. I'm going to do something that some dungeon masters like to do here: I'm getting backstories before I realize the world. This ensures that everyone gets a say through their backstory. In this case, it makes even more sense, because even the shortest-lived dragons are around for over a thousand years. A human generation passes in around thirty. So, here goes Name: Should be suitably draconic, though a younger dragon might not have a name as they have no need for them. Eventually, deeds or companions will cause them to take one. Species: This is important. If you're a hybrid, list your primary variety, mostly determined by your breath. (Fire breath and chromatic? You're a red dragon. Frost and metallic? Silver or possibly cobalt.) Keep in mind that hybrids (such as Ka'el) may appear to be one variety, but are another in truth. (Ka'el has black scales, but breathes frost, so he is a white dragon.) Age: This is the primary factor in one's raw power. Ancient dragons will be closely examined, being obscenely strong, but feel free to play a twilight dragon. DnD ages are Wyrmling, Young, Adult, Elder, Ancient, then some enter twilight years before dying of age. Ancestry: Dragons pass down imprints of knowledge to their offspring, and your lineage would affect your appearance and possibly breath weapons. This doesn't need detail, just describe anything notable about your character's lineage. Appearance: This is pretty flexible. Species tend toward specific body types, but there is a lot of variation among individuals. Please spend a good amount of time here, describing features like horns, spines, wings, etc. If you want a wyvernlike body (front limbs are both legs and wings, like in Skyrim), specify that here. Wyverns make better fliers but might not do as well on the ground. Backstory: In a word, exhaustive. This will be a lot shorter if you begin as a younger dragon, and it may not exist at all as a wyrmling. Please feel free to invent locations and cultures. There are only two constants: there is a clan of people that ride dragons, and factions dedicated to dragonslaying. People wanting to be part of the dragon rider clan should coordinate with myself and others who want to do so. If you want to play a humanoid, appearance doesn't need to be exhaustive, and forget about ancestry; that goes in your backstory instead, which doesn't need to be huge. Pantheon The Creator, The Original One, The First Wyrm, The Being of Potential In the beginning, the First Wyrm arose from nothingness. The Original One, in its infinite wisdom and knowledge, first created the planes. The vessel of the Material Plane, created to hold his further works. The Aether to fill it with light and energy, and the Umber to temper and control it, stopping the Material Plane from burning. The Creator gazed upon its vessel, and thought it incomplete. The energy and dark held infinite potential, but light and shadow are not tangible or lasting. With a mighty roar, the Original One send waves across the vessel, solidifying light and shadow into matter. Aethereal light coalesced into the stars, and Umbral shadow created caverns and other, darker things best left to the imagination. The two combined to create what we can see and feel today; the earth, the sea, and everything that living beings can touch. Ripples from the echoing of the First Wyrm’s Roar created hills and mountains, plains and rivers, seas and islands. The Creator was not yet finished, though. Its vessel was vibrant and filled to the brim, but it remained potential. Knowing that this potential could not be realized by one single being, the Creator placed shards of its power into its next creations. First came the twins Earth and Sky, to watch over what would fill the world. Next came Nature and Life, to fill the earth with animals and men. Order and Knowledge came after, to create structure in the world. Then came Power and Retribution, to give men the ability to realize the world’s potential and the capacity for action toward one another. Finally, Good and Evil took the last pieces of the Original One’s soul, to guide men in their lives. With this, the Being of Potential was that no more; the empty shell collapsed into near nothingness, and then was scattered across the new universe. The shreds of his being gained their own consciousness, and became the dragons. Good and Evil Very little is known about these gods. They have no draconic form and rarely grant boons to their followers because they are largely incapable of affecting the world directly. However, some still seek guidance from them. Retribution Retribution is the god of justice and revenge. Those seeking to right perceived wrongs through punishment seek his guidance, whether they be righteous paladins or less savory characters. He often appears as a silver dragon with the characteristic spikes of a gray. Power Power’s name should tell you all you need to know. He assists anyone who desires to accrue a large amount of power and usually appears as a red-golden dragon. Life Life controls all aspects of her name, including death and the unnatural prolonging of life, whether it be through Aethereal or Umbral energy. Many mages worship her, as well as those seeking a long life through any means. Life takes on the most forms out of all of the gods, and has been seen as a mercury, orium, steel, and even whites and undead dragons. Order Order is the ruler of civilization, from the most just republic to the cruelest tyranny. Due to his nature, he is essentially incapable of lying or oath-breaking; he is often drawn into conflict because of this. Rulers and judges revere him and ask for his wisdom. Order manifests as a cobalt or green dragon. Nature Nature is wild and uncontrollable, reigning over the immensely powerful natural forces that throw up mountains and grind them to dust. She despises restrictions and values freedom above all else. Nature only really joins conflicts if she is threatened in a significant way; destruction is part of the natural order. She is a favorite of hunters, druids, and others that spend much of their time in the natural world. Nature tends to appear as a brown dragon, though she has been spotted in the form of an iron. Knowledge Knowledge is a complex god with simple motivations. His name is the entirety of his goals. Knowledge prefers isolation from conflict, but like his brother Power, will enter it for personal gain. Knowledge is worshipped by those seeking, well, knowledge, and doles it out to faithful servants. His usual form is a mithral dragon, though he occasionally manifests as a black. Earth Earth, the oldest of the gods, is likely the most patient. Earth takes little interest in the affairs of the other gods; she spends her time shaping the land and those who live upon it, raising mountains and grinding them to dust as she sees fit. When roused, however, her fury is relentless and long, only cooling when the offender has been annihilated or she is utterly incapable of doing so. She is worshipped by those that desire things they do to last, whether they be strong families or wicked curses. Earth has no particular goals other than protecting her domain from destruction. Earth often manifests as a purple dragon with the thick hide of an adamantine dragon. Sky Earth’s twin is in many ways her polar opposite. She is impatient where Earth is placid, impulsive where Earth is thoughtful, and absentminded where Earth is focused. She directs the wind to her pleasing, speeding voyages or sending them to their destruction. Due to her flighty nature, she is unreliable but will often get involved in conflicts of all varieties. Sky rarely holds grudges and does not truly comprehend why people hold them. However, she is unchanging in her eternal shifting. She aligns with Nature, and holds little love for Order. She will participate in the war between Good and Evil, but more for her own entertainment than any personal gain. She is worshipped by those who desire excitement and variety in their lives, and those wishing to avoid permanent attachments. Sky usually appears as a blue or copper dragon. (sorry about the formatting, it pasted oddly from google drive) Regions The Dragon's Maw A vast region of badlands that eventually fade into a desert, this rain-starved area is named for the jagged mountain range separating it from the southern coast. The area acts as a barrier to trade; the only ways to the fertile southern regions are a trek around the feet of the mountains and through the desert, a few isolated and hazardous mountain passes, or sailing through the storm-wracked western waters. The dragon riders aren't the only clan that lives here; warrior tribes at constant war over the sparse water in the region are renowned for their prowess with the spear. (To be continued.)
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Dragons and dragons and dracoliches and more dragons and . . .
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[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Hollow dragons are the good equivalent of dracoliches. Mithril dragons are immortal and native to the Astral Sea. I'm going to make a list of playable dragons, sorted by alignment tendency. For now, I would allow dracoliches, hollow dragons, and mithrils, but on a case-by-case basis. The DnD rules are guidelines; we have a lot of flexibility. Do we want to RP a dragon's entire life up until where our world is at, or just ask for lengthy backstories? (Length would be affected by age, obviously.) Also, Hukuna, care to write up a summary on gem dragons? -
[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Lemme finish my list first. I'm gonna put down a blanket ban on all undead dragons barring dracoliches. They don't work as characters at all. I'm also gonna say that over half of the planar dragons wouldn't work, and catastrophic dragons are too animalistic to play. This probably excludes linnorms too. Coatls, hollow dragons, and mithril dragons are a gray area to me. FYI, my favorite dragons, in loose order, are: 1. Purple 2. Blue 3. Silver 4. Adamantine 5. Steel I'd most likely play a blue or adamantine dragon. -
[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Use the mechanics as a guideline, not a rule. Hybrids, according to the DnD rules, have the same powers as one parent, but may have the appearance of another. A black firebreather might be the offspring of a red dragon and a black dragon, for example. -
[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Beware, boring read below. To clarify for noobs: Murdoc's Mini Draconomicon will finish later -
The same reason that Regigigas has the same BST. The ability makes it unusable. Think before posting, please.
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Come up with some clever yet extremely offensive insults, then laugh when they fly over their heads.
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[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
I'm not sure about Chinese dragons tbh; they'd have to be a lot physically weaker than a wyvern or European dragon, just because their flight would have to be entirely magical. (All varieties of true dragons rely partially on magic for flight; pseudo-dragons, like drakkensteeds, fly under their own power, but are always of animal intelligence.) It's up to the participants in the end, though. Let me dig out my 4e draconomicon. In fact, have a link to it. Crimson King is inspired in part by this song and the series it is based on, btw. -
[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
Hatchling = Hatchling; Very Young, Young 16-25 = Whelp; Juvenile 26-50 Young Adult 51-100 = Young; Adult 101-200, Mature Adult 201-400, Old 401-600, Very Old 601-800 = Adult, Venerable 801-1000, Wyrm 1001-1200, Great Wyrm = Ancient. Twilight is when a dragon is starting to suffer the symptoms of old age, much like a mortal race. In 4e, only Mithril Dragons are truly immortal, but the average dragon can expect a 2000+ year lifespan barring death by combat (which is fairly common.) We could also borrow a bit of Skyrim and go something like Hatchling -> Whelp -> Young -> Adult -> Elder -> Ancient -> Revered -> Legendary. EDIT: Speaking of Skyrim, I really like the idea of the dragons using a language of power. Thoughts? (also someone other than Hukuna post lol) -
[OOC] Dragon RP
Chevaleresse replied to Chevaleresse's topic in Unofficial Official RP Club's General
I say we throw a few people into positions of power after creating the world, provide a kick to get the story rolling, and let it do its thing. Age is the main problem for dragon riders. What if it was sort of like Eragon; dragon riders get extended lifespans to match their mounts. (No killing dragons if their rider dies though, that's not really fair, and doesn't make sense besides.)