*Sigh* gotta both address the causes and do the work of laying out the steps and possible ways to pave the road to fixing it myself
@ Players
-Try to think more openly about things. If you get into a situation where you don't see something that's immediately obvious for you to do, just take a second to step back and think. Re-evaluate what's going on, look for details that you can use to build your response off of. Don't just immediately give up and don't just immediately assume that you're completely blocked by a wall and there's no way through it- cause that's honestly what life is like; Sometimes we are faced with obstacles and situations where we think we have no power and absolutely nothing we can do in them, but if we take a mere second to think outside the box, analyze things, then often times a great number of ways pop up that we can get past the wall. Perhaps not by going through some neat and nice door that's been pre-crafted for us, but maybe under it instead, or possibly above it, or hell, even around it, the metaphor can go on and on. Point is, in the initial frustration of thinking that there's no way to progress, people often times fail to see things they would've if they had just calmed down and taken a closer look.
If you get in a free style situation and you don't know what to do and don't feel like you know your own direction, then again, think abstractly, outside the box. Hell, even if you still can't come up with something, maybe wait for a few other people to post to give you an idea or see how things develop a bit. Or you could put yourself directly in your character's shoes- consider what to do according to how they would act and their own interests at the moment. I mean, Christ, there's so much shit that's possible whenever a host gives a free period in the storyline- you could use the time to elaborate abit more on your pcs backstory, spend it interacting with and forming relations to other Players and their characters, haggle a few NPCs unfortunate enough to be present just for the hell of it. The only thing that holds you back are the rules of the world as set out by the host, and your own mind's capabilities of thinking up ways to play within those rules creatively.
Now... to my bigger target.
@Hosts
- Try to be more communicative in the future about what are the limits of what Players can do and try in the RP. Don't just settle for handwaving your policies as the standard "No metaing, no powerplaying, etc" Be specific. Those are friggin' cookie cutter rules that apply virtually anywhere around here and are nothing more but the standard.
So, for example, let's say you say players aren't allowed to Metagame...pretty standard thing right? It all ends there on the matter right? No, wrong, at least as far as I see it.
Wrong because of one issue; what the hell exactly counts as metagaming within your setting and your specific policy for that specific RP? What situations are acceptable for players to glean a bit of extra information from the details given by being clever and in the right place at the right time, and what situations count as actual breaks in the rules. Can people listen in on conversations that are held out in the open with no thought of privacy given by the occupants? are they free to see something discreet and shady happening out of the nearby window if they're in a reasonable area. You need to decide when to draw the line between actual metagaming, and non-issues. Now, some of you may go
"Well it's based on common sense so there's no real need." Yeah, well, guess what... that leads to my next point.
-Try to stop assuming things when you make your rules on limitations. Don't be lazy, and don't hand wave things and leave them as the simple cookie cutter rulesets everyone is accustomed to. Take the time to sit down and think in-depth on what players will be allowed to do and how far they can go, because rules like powerplaying and metaing get a bit harder to enforce when there's no clear cut examples of what exactly you mean, and needless headaches, I can assure you, will eventually abound as a result of the confusion. And in general, try to give a bit of explanation of the parameters of each rule. If you want an example, here- Ripped from the old OOC of Surge Story:
The Rules on this RP:
Now, given that the thing is what... over a year old and is no longer functioning and is the first thing I ever made on here- it kinda lacks just a little bit in the detail I'm trying to get at, as most of them outline the punishments of commiting the offenses rather than what the offense would constitute; but it still does a decent enough job of illustrating my overall point. I didn't leave the rules as simple bullet points with-
Don't Meta
Don't Powerplay
No Sues
4 moves only
No. I went indepth on that shit. I didn't want any type of misunderstanding that could've been easily avoided, and I didn't want trouble to start right out of the damn gate. So I took the time and wrote it all out.
Finally, as I alreayd stated- if people complain that their stuck, don't just bend. Make them think, make them work out the possibilities they haven't consider yet- don't just baby em and edit that scene so they have something that's obvious and prescribed to do, because you're only hurting them in the end by doing that. As commander said, give them advice, list examples of various paths that would be acceptable, but don't tell them exactly which one of said paths to take. let them evaluate and decide themselves.
Now then- in closing, I'm not singling anyone out here or any RP out here- I am merely stating the raw and general facts of the argument. If you're a host whose already done all this and put the thought into being more specfic with things, then great for you, patt yourself on the back. But if you have a feeling you might need to do more... maybe your subconscious is telling you something then. Because again, I'm not doing this to shame people or call someone individually out. I'm listing what I feel needs to be said in order to help this community better itself.
And that's all I got.