Oh, sorry, didn't notice this had some more talk in it...
I was too busy realizing how much I genuinely liked Azauqyar ;-;
anyways, seems Commander has already swooped in like Batman and touched on a lot of the major stuff...
now, to business:
1. I'm gonna have to agree with Darvan here- the active population of the forum seems to have died off a bit since this was first up and running. It would be a wiser decision to stick with either just three playable kingdoms, seeing as how if the basic positions are going to be structured like before, we probably still won't have enough people to fill every slot anyway.
Though honestly, what should decide it is whether or not you intend to hold an interest check. Like Commander said, things have gotten VERY slow around here, but who knows how many new people might be interested?
2. I'm honestly on the fence about this one. On the other hand, yeah, it could get someone out early... but who says it has to? In real conflict, while capitals falling is always a major blow, it isn't in itself nessacarilly the death blow. important people can escape, forces can be left in other areas and still have the will to fight. Even if a capital is taken, there's no saying that it wouldn't be possible for a resistance to form somewhere. Freedom Fighters can be born. I honestly think it would make things a bit more interesting if we kept it like before in that regard and didn't give any capital protection.
But again, I'm abit on the fence with this one. There's just far too many variables. I'd honestly be in more favor of leaving it alone since we had no real protection clause in the original anyway.
3. My advice is to make as much history as you need to give a sufficient painting of the world and the premise, not so much that we drown in detail, but enough that it's short and sweet and we get the basic idea, but there's still plenty of room for the world and the lore to be expanded by players. and like Commander touched on, those who are chosen are king should have at least a bit of say in things regarding the kingdom.
4. Gah... this is the one thing I really struggled back and forth with my oppinion on back then. On the one hand, it was kinda nice having the freedom to be able to write that many characters and experiment with the connections... but that's just me- someone who has had ample amounts of time to bunker down and get some experience and learn from his mistakes. More seasoned players may or may not appreciate a large possibility for characters, however it can cause quite an issue for newer players who are still getting the hang of everything and aren't quite sure how to maintain everything...
Ergo, for that reason, I will have to agree to what the others have expressed in limiting this to 1-2 characters max per person. It'll be less chance for new people to get in over their heads and bite off more than they chew at once.
Well... there's the answers... and Commander has hit a lot of points...
but
-one thing you may also want to consider is the battle system. I'm probably a bit biased cause I was never really a fan of fights being written out of the public veiw and then just put up, rather than the two parties involved duking it out post by post... I don't know, for some reason it doesn't feel right. Regardless of my personal feelings though, it's something to consider. While yes, PMs and summaries might be quicker, having the fights actually occur in real time in the thread tends to be far more engaging. People are free to think and strategize and get a bit creative in how they fight- even develop a signature style for themselves, something which the previous system wasn't too entirely accommodating off. I guess what it really boils down to is honestly more of a question of Individuality versus speed and efficiency, but still, it's something to possibly consider at least revisiting.
-Also, I'd like to propose that Legends be removed as a choice for player characters. as much fun as I had playing azauqyar, it honestly boils down to alot of the same concept as why I support the idea of a max of 2 pcs- seasoned players will have better instincts and enough restriction to play the characters well without getting carried away and godmodding or being sueish, however new people most definitely will not. If you really wanted to though, it would probably be possible to just offer the legends to more experienced players only, but even still... if one kingdom starts out off the bat with a legend on their side, and go up against one that doesn't- well that's like giving someone a tank loaded with a full fuel tank and shells, and the giving their opposing party nothing but a pistol. There's just a huge balance risk which is too easy to occur when people have legends. It would probably be less stressful in the long run to forgo them.
-Like commander said, it may be an idea to consider scraping the original plotline and plans and simply starting fresh. If this is going to be a conquest game, then it only makes sense to let it play out like one and give players the most influence on how it turns out, rather than trying to steer the plot towards a direction that kinda goes against the original premise. simply controlling major events such as natural disasters and legends rising, etc, to throw wrenches in people's plans and mess with them to keep folks on their toes every now and then can be well enough.
And that's about all I have seeing as how it's late.