Hey there, Everyone.
Before we begin, I'd like to take the time to stop and actually properly give gratitude to someone who deserves it:
Thank you, Hukuna. for everything. Without your experience and Council, I would have never been able to develop this thing to the point where it's actually fit to launch today.
Now. Let's move on to business here.
Here's the Basic Conditions of this RP
Instead of being corely a Dark Fantasy, This RP will be, at it's core, an Epic Fantasy which will have certain periods where the story takes a turn for the depressing
This RP was made with no knowledge of D&D by it's creator (Me); Ergo, that means that no D&D Knowledge will be required to receive the best experience while participating
There is no leveling system in this RP. this results in more flexibility with class and the overall story
The key concept of this story is ends and means; the main conflict will develop depending on the Players personal values
Now then, onto the story....
"These are dark times approaching this world... They blame me for it... For striking down their false god... For pulling the Veil from their sight... But we have been through far darker times before...
It was long ago, so long that no man remembers, the only word we have accounting it is that of the Great Index of Records and the Church....
The era when Men scawbled and fought petty wars between countless kingdoms that rose and fell left and right... The era when Magick was feeble... The era when Wyrms flew across the sky, torching everything in sight... The era when power ruled supreme, and all else was pushed aside... The era when the first empire failed to keep order...
The Era of Aphotianus... But yet the darkest point of the Era was at it's brutal end... When the Men of Nix invaded this plain, destroying everything that crossed their path...
It was then that for the first time, all the men of the world thought to put aside their differences and fight side by side... But their unity could not save them now. The Men of Nix were untouchable. Every spear, every blade, every arrow... Nothing to them... Not even fire... was able to deal death... There was a bloody and horrifying war... it lasted for years...Man was slaughtered... But there were yet survivors... Survivors willing to make a final stand for this world... unknowingly Backed by the Spheres of Creation embedded in this world, they made their stand...
And they still failed... The sky often weeped in great storms; shedding tears for those lost. All hope was lost for man... Then... He Descended from the Skies, the Lord of the Sky, Azauqyar. He gave men the knowledge and technology they needed to save themselves. he gave them the knowledge of Magicks far greater than anything man had yet to think of. he gave them the knowledge to built ships made of Stone and light, that could fly through the sky as well as under the sea. He gave us the knowledge to understand the Wyrms and finally settle our differences... He gave us everything. And with this knowledge, man wielded magick as he never had before, not only forcing back the Men of Nix, but ensealing their plane to prevent their return... And then men hailed Azauqyar as a god....the only god...they did away with all others... the idols, when they realized that they would not save them. And they worshiped Azuaqyar for near four-thousand years... They created the theocracy... they allowed the Church to rule them, and by extension, they allowed Azuaqyar to rule them...And I was once one of those in the very long line of his high champions.... I was fooled since birth, as was everyone else...then oneday my eyes were unveiled... the true lord God opened them to what was going on in the world... then I ran a spear through him, and tossed him to the earth and killed him...
And I did it to spare the millions of lives that would've been lost if the fiend's plan had succeded
But those words he spoke before he fell... I can not forget them... I must not forget them... For if I do, then he will succeed in his plotting... And this world will again be in peril...
Those words... that prophecy... "After the sun has risen and set more times than any man alive can count, I shall return..."
It has been four hundred years since that day... I am the eldest man alive...
And I can not count how many times I've seen the sun risen and set since then...
And I can here the church bells ringing in the distance... it is truly the time for me to act once again... today is that prophesied day... the opposition to me will be likely to be heavy...
But I have faced higher opposition...
it is time to save this world once again... even if they hate me for it...even if they all damn my name for eternity...
at least they'll still be alive to damn it."
-Stratos, The Sky Slayer and Global Criminal, wanted by the Cithaloc church for the crimes of Hollowed Treason and Murder
This RP takes place in a world known as Rojamaris, it's name being derived from the largest continent on the planet, where the majority of the Plot will take place.
in this world, this is no war. there is no famine. there is no over population.... there has not been any for over four thousand years.
in times beyond remembrance, The Nix War was fought, Man was nearly driven to extinction in this world... then Azuaqyar, the man with four wings, the Sky Lord, and Procalimed God of mankind, descended from a cloud of light... and he gave man the knowledge to save himself from destruction... he gave them the knowledge to draw on the power of The Spheres of Creation, the mysterious structures in the world that none know the true purpose of, only that they've existed since the planets creation. In return, Man began to worship him as their savior. The Theocracy was established. and it was good.
Four hundred years prior to the RP's opening, This Great theocracy ruled over the land, with Catholicism as the Global Religion... Until the High Champion of the Theocracy, the man known as God's Left Hand; Stratos Valgiri, broke his hollowed oath... and struck down the Lord Azuaqyar on the day when All worlds were supposed to be united. The damage was immense... the highest branches of the churches authorities were destroyed... but yet the faith still managed to recover.
With no God to personally direct the laws and doctrines, The Church is left with no choice but to dissolve the theocracy and allow it's formerly held lands to govern themselves....
that was four hundred years ago... but now the day of resurrection has finally arrived. but unbeknownst to all, a nameless being of Power un-measurable watches in the background... waiting...
but his wait is soon to be over... the time to act will be upon him... the time to stop tinkering and giving minor interferrence.
The time to stop being Subtle.
The time to be Blatant.
the time to declare open war on the usurper of his world, his creations...
And thus Our story begins.
Now then, there will be only one playable race in this RP; Humans. however, to make up for a lack of race choice, there will be cultural choices which one may chose from where one's Character hails on the Continent.
This RP has two sets of job classes; Culturally exclusive Classes, in which if you chose one of these. you will lose the choice of which culture you hail from, however CRECs are arguably more versatile and powerful than the second type of Job classes: Generics. CRECs have "Proficiencies" which they have been trained in, these can come in handy in numerous obvious ways during the story both in and out of combat. Generic Job Classes have "Skills", certain learned abilitis that will primarily be usefull in combat, but will require some thinking in order to be useful outside of it.
Here are the Cultural Region Exclusive Classes (CRECs):
Cultural Region Roster:
ZraZara
-the ZraZara Grass sea
-the ZraZara Tundra
Cithal Range
-The Cithalos Mountains
-The Hgigasa highlands
The Cradle
-The Brizzano River lands
-Kradus Wetlands
-Kradus Fens
The Sword (Of Rojamaris)
-the Golden Shore
-Glimering hills
-Gray Hearth
-Iron Lands
-The Shining coast
-The Muinnat Coast
the Sun Lands
-Drake Vale
-Diran Desert
-Zraros Hills
CREJC: (Cultural regions exclusive job class) these classes will have proficiencys instead of "Skills" in combat as Generic classes will. choosing a CREJC will take away the option of choosing where one hails from, as it will already be preset with their choice of job class
Hunters:
Region: The ZraZara (ZraZara Grass sea and Tundra)
-Courageous young men and women who risk life and limb constantly in order to combat the growing monster issue in the ZraZara, they brave the cold, ice and snow in order to track down their prey, and will never let a target escape destruction unless an excellent reason is in place. they are Revered in the region as warriors who donate their lives to fighting for the populaces protection, and are renowned all throughout the world for their skills in tracking both beast and man, resulting in some turning to the career path of bounty hunting. Of all the warrior varieties in the world, they are the sole ones who have mastered Horseback combat.
Average Physical Attributes overall
Can Wield:
- 1 handed swords
- Short bows
- Short Lances/ Spears (4-5ft in length)
- Axes
Armor Class: Mid- Weight
Proficiency: Horse back combat
Pighdars:
Region: The Cradle
-Warriors who have spent their entire lives training in the bogs and marshes and fens of the Cradle Region. they have been taught in unconventional means of combat and are highly adept at fighting in wet conditions. these young men and women often serve as protection against the Serpentine beast that occasionally get to close to civilization, as well as from Raiding Atheist bandit parties. In combat, they wield nothing more than a weighted rope, a whip, to entangle their foes and drag them in close, and a short sword to finish the job.
Good Stamina/ Dexterity
Can Wield:
-Whips
-Weighted Ropes
-Short Sword
Armor Class: Light
Proficiency: Combat in water or wet conditions
Mountaineers:
Region: The Cithal Range
- Warriors who have trained in the Wilderness of the highest altitudes in the world. They are perhaps the physically strongest, their bodies have been toughened and toned by years of traversing Harsh, oft times unforgiving terrain. in combat, they rely on martial skill and hand to hand combat to defeat opponents.
High Stamina and Vitality
Can Wield:
-Staves
-Long Hammers
-Metal Knuckles
Knuckle dusters (Metal knuckles with blades attached)
Armor Class: No Armor
Proficiency: Close quarters combat
Turks:
Region: the Diran Dessert and Zralos Hills
-Young men and Women who have trained under the scorching sun and shifting sands of the Diran Dessert and Zralos hills. Turks value speed above all else in combat, their main tactic being to get in close and strike opponents multiple times before retreating a safe distance away. they are skilled in the use of bladed projectile weapons such as throwing stars. they're known for their typical dress of light weight clothing, cream colored tunics, head wrappings, and face clothes. as well as their proficiency in wielding two weapons at once.
High Speed and Dexterity
Can Wield:
-Knives
-Short swords
-Throwing weapons
-Hidden blades
-1 handed swords
Armor Class: No Armor
Proficiency: Dual Wielding
Ekarders:
Region: The Drake Vale
- a warrior class derived from the now extinct Dragoon warriors, the Ekarders are young me nand women trained in the mastery of pole arms and physically conditioned to make soaring leaps and even control their bodies in mid air. in hopes of being able to someday revive the Dragoons, should Wryms ever return to the world, they have also been taught in the Speaking of Wrym Tongue.
High agility and Good Strength
Can Wield:
-lances, spears
-javelins
-Drake Lances
Armor Class: up to mid-weight
Proficiency: Wrym Speak and Aerial Combat
Knights:
Region: The Sword
-an ancient Warrior class dating back to before the Nix War, they are nowadays the elite warriors of the Renalim kingdom and the Sword region of the continent. they are equip with heavy sets of armor and an extensive arsenal with which they can both take and dish out immense amounts of punishment on the battle field. they are skilled users of Sheilds.
High Defense, Good Strength, and low speed
Can wield:
-1&2 handed swords/ Bastard Swords
- Axes
- Flails
Armor Class: Heavy
Proficiency: Sword and Shield combat
Here are the Generic Job Classes:
GENERIC JOB CLASSES
- choosing a Generic job class has no real restriction... you'll be able to choose which cultural region you hail from. though, as the name suggest, these are pretty much your run of the mill job classes... if you wanna feel special, it's probably best to choose a CREC instead... Generic Job classes do not have "Proficiencies" per say, as a CREC does, instead, they have a "Skill" that can prove useful in combat, but may or may not be so useful in other situations like a Proficiency would...
Generic Class Roster
- Archer
- Sniper
- Hoplite
- Alchemist
- Apothecary
- Magus
- Adept
- Thief
- Highway man
- Fusileer
ARCHERS:
-warriors gifted with excellent eyesight, their weapons of choice are the bow and crossbow. they've the ability to hit far-off targets easily and can even fire multiple arrows at once, in rapid succession. (Only possible while wielding a bow)
can wield:
-Bows
-Light Cross-Bows
Armor Class: Light
Skills: Multi-shot, Rapid Shooting
SNIPERS:
-A well armored and more heavily Armed archer. they wear heavy armor into battle and are strong enough to weild heavy bows( Bows built out of metal) and Ballistas (Heavy Crossbow). however, this also adds much more weight, and in turn greatly cuts the Snipers speed in battle compared to an ordinary archer. Unlike Archers, the Snipers weighty equipment also limits them to being able to fire a single shot at a time, and they take longer to reload; however, a bright side to this is that a Sniper's bolt oft times packs more impact force than an Archers arrow...
Can Wield:
-Heavy Bows
-Ballistas
Armor Class: Heavy
Skills: Heavy-Shot, Patience
HOPLITES:
-an armored foot soldier; they wield shields and a variety of weapons in combat, and can be quicker on their feet than they seem...
Can Wield:
-short swords
-1 handed swords
-spears, lances
-Hammers
-Axes
-Whips
-Javelins
Armor Class: Medium
Skills: Shield expertise/ Blocking, Feinting
ALCHEMISTS:
- Scholars and Individuals who study the Various Minerals and materials that make up the world, they've an extensive knowledge of how certain substances react to each other. If it comes to combat, they are able to use various chemical concoctions in order to defend themselves, along with a sufficient knowledge of the Offensive use of Magicks.
Can Wield: (Though not common to see one armed at all...)
-Chemistry Vials
-One-Handed Fusils
-Light Crossbow
Armor Class: None {Clothing}
Skills: Alchemy, sufficient in offensive magic (Lenach method)
APOTHECARY:
- Individuals who busy themselves with the study of various plants and their effects; they've an extensive knowledge of botanism, as such, they are highly knowledgeable in healing remedies, though if things come down to combat, they can easily resort to the other side of the moral spectrum and use various venoms and poisons, along with their harvesting tools; Sickles and scythes, which they are surprisingly formidable with...
Can Wield:
-Scythes
-Sickles
-Herbal Vials (Healing, Venom, ETC.)
Armor Class: None {Clothing}
Skills: Botanism, Medicinal knowledge, Field Knowledge
MAGUS:
- While everybody and everybody's mother can wield simple Magicks, and even tune into the "Music of the Spheres", the Magus is an individual who has honed their mind to a razor sharp edge, able to cast far more powerful magick than the common person. Due to the anomalies in the Energy of the spheres resulting in the Lenach method becoming erratic at best, most Magi have begun to draw upon their own energy to fuel their workings.
Can Wield:
-Cudgels
-Staves
Armor Class: None {Robes}
Skills: Magicks expertise, High experience in Sagreiah method, Knowledgeable on Magick Relics
ADEPT:
- The Name now used to denote Magi whom have chosen to continue relying on the Lenach method instead of drawing from their own energy. They are able to Easily tune into the music of the spheres and can follow their melodies to highly complex levels, allowing for powerfull magicks. though their workings can be unstable and fail at times...
Can Wield:
-Cudgels
-Staves
Armor Class: None {Robes}
Skills: Magicks Expertise, Highly experienced in Lenach, Knowledgeable on Magick Relics
THIEF:
- Less than Forthright Individuals, they are experts in Pick Pocketing and picking locks. they value Stealth and prefer to avoid detection when going about their crimes, though if forced to fight, they're quite handy with a knife.
Can Wield:
-Knives
Armor Class: None {Cloaks/ Clothing}
Skills: Stealth Movement, Steal, Lock-picking
HIGHWAY MEN:
-Cut Throats. Unlike common Thieves, they care absolutely nothing about stealth, and simply focus on taking what they want. they will often attempt to rob people in broad daylight. it is not uncommon to see them wearing stolen armor, and they wield a heavier arsenal than the common thieves, often times killing their victims before looting the bodies for anything of value.
Can Wield:
-1 handed swords
-knives
-Axes
-short bows
Armor Class: Medium
Skills: Mug, Lock-Picking, Intimidation
Fusileers:
- Former Marksmen who have decided to try their hands at wielding Fusils; ranged weapons that utilize the powder known as Wrym-Fire in order to propel Projectiles, the technology is queer and still in the very early stages. as former marksman, many still have a knack for archery
Can Wield:
-1&2 handed Fusils
-Bows
-Crossbows
Armor Class: None {Clothing}
Skills: Aim, Fusileering
This RP features a completely original system of Magick which is actually partially based off several Occult concepts such as "The music of the Spheres" the system is quite different from most Fantasies. instead of having to memorize various grimoires and spells and invocations in order to use magick, one need simply draw the energy required and direct it to cause change
there are two methods of magick in this RP
and I should also Add, I have Dragons. and Wyverns... and even Drakes in this RP, though my definition for some of them may be a bit different then what others have, so here's a guide for this world:
And there we are... so...
Who's interested?