1. Oh no, have no misunderstandings, as soon as I realized the thing was slow as fuck, I went and filed my resignation and shifted attention to Surge Story and other RPs full time. I think I only joined it to begin with because of the shock and awe of this new and magical thing I had never tried before, but the moment I got a taste of what it was like when, you know...the host was actually around on a semi-normal basis and the story didn't stay sitting stagnant for months on end, I realized there were bigger fish in the Sea and promptly spread my wings to try and catch them.
long story short- I liked the premise and potential, I guess, but the management is what made me cut ties and go separate ways. As for highlights, I had one battle before I left, and in that fight, I called the host out on some BS with a Larvesta somehow knowing Drill Run- which just so happened to be super effective against something like the Seviper and Growlithe my PC was running... but I ended up dropping the complaint and instead did something I'm not too proud of today, but still laugh my ass off about when I think about it- I simply said, screw it, we can both play this game and proceeded to make my own ass pull by having Ethic pull a fire stone from his jacket and evolve his Growlithe right there in the middle of battle as he sent her in following Seviper getting KOd by Drill Run. Needless to say, he won that fight by the other side simply backing down when he ordered his newly evo'd beast to use Close Combat... the logs of the fight are all there in the IC somewhere if you wanna go dig em up or something.
aside from that though, shortly after that very fight, I really got bored and like I said, decided to cut ties and move on to other RPs
2. Nope. Not a single one. They all bit the dust before their time, one way or another.
3. Well it really depends... how much I liked the story, liked my OC, liked the other players, etc... if it was something I was truly fond of or thought was a really engrossing premise, like Pokemon Academy or Gaelach's Basm, then yeah, I would be a bit disappointed that the good times had to end or that it died before we got to the meat of the story and development of the original concept. If it was something like Battlegrounds that was broken as fuck, but fun as hell partially because of being broken as fuck, then it would be a bitter-sweet type of thing. I'd be glad it was over because... well, it had serious flaws that should've been addressed from the beginning, but at the same time, we had a shit ton of fun despite it being broken as hell.
So yeah, there really isn't a set answer, at least for back then. Nowadays though, I find more and more that instead of dissapointment... I just respond with well, acceptance. It's kinda gotten to the point where after so many have died on me, I've grown desensitized/ come to realize that nothing lasts forever. Sometimes it's even like watching a loved one who spent a good while on life support finally move on- in the beginning, you were going through all types of emotional crap struggling to come to terms with the fact that you were gonna lose them, but after a while, after the initial greif and everything, you come to stop thinking of your own pain on what it must like to be them. Start to think that they probably would want to just move on already instead of being tied down to this body they can't even use anymore that has become their virtual prison- after a certain point, you don't feel sad that they're gone persay, you just feel glad that they'll be able to finally be free and, hopefully, a lot happier wherever they may be.
In an RP context, this means that, after a certain point, I started to see why people killed the story... they had life things, or the plot had taken a turn they felt wasn't true to the vision they originally had, or people simply stopped being as interested or active as they once were, making it hard to continue... one way or another, I began to see that, yes, RPs can become very big burdens on a host, rather than something they do out of enjoyment... and honestly, in cases like those, I would much rather the Host just stop and say "Alright guys, it's been good, but... can't do it anymore" than force themselves to continue and ultimately suffer from it ontop of everything else they might be juggling, I mean, Hell, Chimchain is a perfect example; when Ymora 2 died out, I didn't feel disappointed or sad, I was just glad that a person who I honestly think of as a great roleplayer and dear buddy had made the decision that was right for him and ultimately all other parties involved then try to stick it out and end up running both themselves and everything they built into the ground- because I've seen that happen before too, infact, That has happened to me before.
So yeah, I might feel a bit of regret, bit of disappointment... but nowadays, I just accept it and let it be. How do you think I felt having to Kill SoA? I didn't want to... but at that time, it was the best option left for that RP honestly- give it a quick and merciful death instead of watch it limp along on life support for god knows how much longer.