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2tousent

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About 2tousent

  • Birthday 05/21/1997

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  • Alias
    2tousent
  • Gender
    Male
  • Location
    Portugal
  • Interests
    not intersted in much

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  1. 1: Any Aevian forms that the devs feel overperformed or underperformed? Wether it be in terms of balance, or just overall popularity (i'm pretty sure some of them are more popular than others) 2: Any chance the WLL characters get official art? it would be neat to see the young versions of these people (there's only so much their sprites can portray)
  2. New UI is looking sick. Seeing the legacy sprites brings me memories of every character in rejuv being a Cyclops for some reason. v13.5 is looking to be way bigger than i expected it to be. And good luck with the development and recruitment
  3. Pretty happy with most of the changes said here, altho weirdly enough, with the changes to crawli's fight and it not having rain anymore, i wouldn't be surprised if that fight got harder, considering castform using sunny day and lobbing out weatherballs in the rainbow field isn't avaiable anymore, More mystery eggs is allways cool. Now i'm just waiting on more info about the Rift Battles and stuff because that's still the change that makes me scared for what's to come
  4. Personally i like that it keeps the vanilla sets (it doesn't, even, since you get access to shadow moves) The consistency of being able to know what a pokemon can learn from experience, and also being able to just look at bulbapedia is a huge plus for me, rather than being surprised by some random-ass move coming out of nowhere Shadow Moves and Crests are telegraphed enough to add more variety and not feel weird, especially when a lot of crests add gimmicky stuff that makes a pokemon more fun to use (Shoutouts to Swalot)
  5. I don't particularly care for the dificulty of the fights or whatnot, i wouldn't mind them getting easier or harder, all i can say is that i really enjoyed the feeling of going 6 (or 12 with a tag partner) against a single super strong enemy, it spiced up the gameplay, it was different from the gym battles, or rival battles... or villain battles.... So i won't cry if they change, but i personally wish they remain as the cool "your whole team versus 1 big guy" rather than merging them into a regular fight that the game already is 99% of the time
  6. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

  7. Happy Birthday 😄, i hope that you will have a great day 🙂🍰

  8. happy birthday tous :D

  9. i don't feel like cut should be required to go trough the game, maybe it could lead to alternate paths or hidden items/pokemon, but requiring an hm to reach a gym seems backwards, i can understand surf for example, as its vital in pretty much every pokemon game, and it isnt a bad move on its own, but forcing the player to waste a move/pokemon slot for cut and rocksmash doesnt feel right
  10. Zozo? Never heard of it.

  11. the only reason i check the forums is too see if you've posted something new, keep up the good job, i'm exited for this game and hope everything turns out well
  12. tried to use paint.net to do sprite stuff for the first time and came up with this http://puu.sh/qJbiG/9a789ea2aa.png it sucks but at least i can say i did something

    1. Hect

      Hect

      Doesn't look half bad, to be honest..

  13. i really like how they branch out and have multiple exits now but it feels kinda weird how some exits from the route are located in a small rock like in the 2nd to last picture
  14. do you plan on having legendary-like spawns for pokemon with hidden abilities like in black and white 2 or are you intending on adding them as regular ones?
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