I will try.
Name: Goes by the alias Arcene, depending on the situation the names Abraham or Abigail may also be used.
Race: Alterations [Doppelganger]
Alterations are a race imbued with the need for change, constantly searching for that beyond their horizons and resisting the stagnation born from stability. Every member of this race seeks to disrupt the world around them, sowing discord to ensure the dynamic of the world continues to evolve. Some say it is for a higher purpose, plunging the world into chaos until it reaches a utopian state that is truly, indisputably perfect. Some merely feel gleeful as they use their abilities to bring strife to a region. Most utilise subterfuge and their natural shapeshifting abilities to meet their ends, so they may continue to work smoothly but some have been known to be figureheads of rebellions and wars, spearheading conquests that have had resounding impacts on the world. Still, not all Alterations are masters of the world, many are resigned to a small region, playing with the locals and maybe the rulers of the area or two if one felt adventurous. Sometimes they may even be the first person to cry out in an anxious crowd, acting as the spark that starts a raging fire in the people.
Inhumanity score:*
Age: 394
Appearance: Within Castle Dour Arcene looks like a very strange humanoid, he took pleasure in having his own identity and place during the 110 years he was trapped there. He has light blue skin and short hair shaded pink. What would be the whites of his eyes are instead a deep forest green surrounding a solid cobalt blue centre, the irises indistinguishable from the pupils. His proportions are like that of a small, somewhat skinny orc but with less brutish facial features taken from the more intact members of the Living Flesh race.
Personality: True to the nature of his race, Arcene is inquisitive and observant, quick to garner information he can use to give the situation the push it might need. Failing the unveiling of any interesting tidbits of information, he is quite mischievous, using his natural talents and the skills he's honed to incite rage, to inspire courage, to drive someone to desperation so they will act in his interests. Of course, dealing in treachery makes one quite wary themselves. Arcene is almost completely foreign to the idea of a genuine relationship of any kind, he sees it all as superfluous and fragile after all the years he spent making and breaking such relationships. He's fine with that though, it makes it easier to stab people in the back.
Class: Shapeshifter [Mage, Thief]
Lesser abilities:
Tier 1
Tier 2
Signature Abilities:
Background: Before Castle Dour, Arcene was an Alteration of no repute. Literally. in 280 years, he had only had a minor hand in influencing the ways of the world. This was partially because he travelled too much to make a difference, his need for change that defines his people gifting him with a certain kind of wanderlust that shifted him before he set down roots. This was also partially because Arcene had an unfortunate tendency towards caution, fearing being found out and ousted against his will.
So, in fear of an ignoble death of no worth, Arcene set his sights on Castle dour. Perhaps in the realm of monsters he may find success where he had failed in the realm of humanity and it's like.
For 4 years he struggled to rise to any place of prominence in the Castle amidst its denizens, garnering gossip and information where he could, starting conflicts, etcetera, etcetera. He was about to pick up and move on once more, growing impatient with his lack of success when the Castle inhabitants were trapped, his premature exit denied.
With the monstrous community forced together, bound into a more static way of life as they were denied external contact, Arcene found himself in a conflicting position. Being cooped up so went against his nature in a way, he was unable to go where he pleased, see new sights, find new places to sate his wanderlust. On the other hand, the situation was ripe for change as tensions rose and fell. Over time, forced to make do as is, Arcene became familiar with the workings of the community at large. Being forced to stay afforded him the opportunity to become a fixture of the community, ever present, always observing. Patience rewarded him with the chance to make a difference he couldn't make before. Arcene began to genuinely learn how to influence people as well as himself.
Now Arcene is eager to leave once more and see what havoc he can set in action with what he learned in Castle Dour
Ok, this is easily the most time I've spent on an app. If there's anything wrong, please tell me so I can fix it.