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Azeria

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Azeria last won the day on February 27 2021

Azeria had the most liked content!

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About Azeria

  • Birthday 11/17/2001

Profile Information

  • Alias
    Azery
  • Gender
    Male
  • Location
    Drifting away somewhere.

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    azeryjamesjanvier
  • Discord
    Azery#5135

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  1. Do you still have the hotfix for super umd move not responding to stat changes? 

     

     

     

  2. updated the OP with some general fixes + consolidating everything into 1 central script file.
  3. field must've been changed to cave and on there, stealth rocks damage is 2x.
  4. passwords exist to be used; there's no shame in using them if you believe it'll make the experience more enjoyable. for a more casual player; i would suggest stocking up on items if need be and making sure that you have the field readouts for the following on hand to look to if you're needing to strategize; as they are the most likely natural variations of fields that will pop up during your Elite Four challenge. Beyond that; make sure to have any tutor moves you think you'll need on your pokemon as you enter, as you will not be able to go back to reteach them once you enter the Pokemon League. Same goes for relearnable moves; Fake Out on Persian or Meowstic for example can be invaluable to have. Hope that helps some!
  5. can we have a savefile to check this out on?
  6. most people i'd nom have already been nommed so i'm just nominally nomming @Felix~ for 4. Carmen Sandiego lest they appear while I slumber and take me out for good.
  7. Happy birthday Azery!! I hope you'll have a wonderful day 😄🎂

  8. I've stated (on discord) that even beyond it being a matter of time investment, I just don't have the interest to do so. I've liked working on intense so much because it's how I've basically always experienced the game personally, as someone who's been playing since Version 1. That will no longer be the case and thus I don't have any such attachement to any mod I create myself, let alone one I'd want to release. I'm sure Moto or some other talented people will do something for those wanting that itch scratched.
  9. Most cases of illegal moves tend to be unintentional; Dreamy hit the nail on the head with their assessment of what happened here.
  10. known bug, already fixed in a hotfix a couple of days ago. grab the _move file attached for it to function properly PokeBattle_Move.rb
  11. Go to the relearner and have it select a Pokemon. Then check that Pokemon in the party menu, and it should have a 'Remind' function in there.
  12. Ever wanted to try something new out on a Poke but the constant Heart Scale cost peeving you? Ever wanted to switch around tutor moves but just don't have enough shards? Well then I have -just- the thing for you my friend. This QOL mod changes functionality for the Move Relearner and Move Tutors. Move Relearner now takes one Heart Scale per Pokemon, and allows that Pokemon to be able to relearn any of its previous moves at any time from the Party Menu. Move Tutors will now take one set of Shard per move, and let you learn that move at any time, usable via an app in your Cybernav. Replace the two map files in your Data folder with the ones in the zip and place Remind and Tutor.rb specifically in the Mods folder(Data/Mods). This mod may cause issues if used in tandem with the Debug mod, so if access to Party Debug is desired, please use Remind and Tutor(Party Debug) instead. Remind and Tutor files.rar
  13. I would like to point out that the no items/set mode thing is specifically a choice at the start of a new run or booting up an old intense mode run up in v13. I do believe that if they just mashed through that, they may have made a choice they would come to regret. His Spiritomb is level 87 with Adamant Nature 31 Ivs 252 speed evs. for Jolly Spiritomb to be slower it would need 22 speed IVs or less, and maxing out IVs is now easily doable with the IV doctor in GDC's Pokemon Hospital. I implore you to use it as you need, especially in the upcoming patch where the prices have gotten massively slashed. Developer here, Spiritomb crest works off the raw attack and simply adds (20% x Number of fainted Pokemon on its side).
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