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Etesian

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  1. 1. You can actually go there during the attack and it's a Hyper Potion(iirc).
  2. Etesian

    Starter

    All I'll say is "try the search feature", this topic has been discussed dozens of times already.
  3. I dunno about running Avalanche on Mamo since speedy is usually the way to run it, but whatever works. Actually, what would really work on this is Curse, since you're taking hits for Avalanche anyways and Ice+Ground is coverage only resisted by Surskit, the top tier threat Other options include Body Slam for paras and Rock moves TMs. By the way, Avalanche has negative priority, so no reason to run Brave. ...not even addressing my points about Toxicroak and Swellow (and you even end up using something that sets up 3 times longer than Honchkrow), but whatever floats your boat, it's your team. And about Double-Edge being pointless? It's your freaking STAB! I'd also like to say that Fly isn't something you can find yourself randomly needing in the middle of a cave or whatever, you really don't need it on something that's a constant member of your team (especially since HMs are TMs since E15, so that makes finding a good "HM slave" even easier). But if you're really really really set on not running Return/Double-Edge on Staraptor, at least give it Thief or Endeavor. And what's with the super-specific EVs on Hawlucha? You're never gonna be using Dark Pulse on Heliolisk, so I'd say use the tutor for Electroweb since your team might have Speed troubles if Durant and Hawlucha go down. Or give breed for Glare, you can change between that and Dark Pulse on the fly since E15 made it so you can Heart Scale moves you hatched stuff with. Another option is Charge Beam to give it a shot at a +1 or Parabolic Charge to heal off the Solar Power damage, and it'd still hit pretty hard in Sunlight. Run Timid on Ninetales. The lower a base stat, the less points you gain from a +Nature. That, and 100 Base Speed isn't good enough not to run Timid (which is also why I'd recommend Jolly on Staraptor). And you have Nasty Plot anyways. Durant's best set by far is STABs, Hone Claws(E12), Rock Slide(E12). I'd run Jolly since this thing definitely doesn't have power issues.
  4. I understand wanting to make a "toolbox", I've never ran more than 6 Pokemon, never had more than a single Ghost/Dark move, never had any issues whatsoever. I'll mention that guide again, Avalugg does have a weaker attak stat, but it has the much stronger move, so, if Weavile and Avalugg have the same investment, Avalugg does more. And by the way, this isn't comp. You really don't need any roles, any designated walls and whatnot. For as long as I've been playing Reborn, I've only ever used one wall (if you wanna call it that), everything else I've been using has been attack spammers like Archeops or set-up-ers like Lilligant. You really don't need to worry about having one too many walls if it's there cause it hits hard, which Avalugg definitely does. Toxicroak has a typing that lets it set up Bulk Ups pretty easily so power is no issue, it gets Drain Punch to both attack and heal at the same time, isn't completely useless against faster thing because it has Sucker Punch which hits like a truck and Bulk Up with Defense investment lets it take almost any physical hit and heal up almost all damage with DP, has an ability that gives it a high 30% chance to poison on contact (44% for Poison Jab). Keep STAB in mind. A neutral STAB EQ is 150 BP. An SE Ice Fang is 130, so running that for Ground types is pointless, and Rock moves are the better option against Flying types for higher power. I also see no point in Stockpile on this set. The Toxic one would be about taking any hit while letting Toxic whittle your foe's health down. With this, you have no reason not to just attack with Hippo and switch out to when you have a bad match-up. Y'know, Stunfisk gets Earth Power. You messed up that calc and didn't actually activate it's Guts (by selecting something other than "healthy" or "asleep" in the "Status" tab). Against the Abomasnow set that's given by default, Brave Bird from Swellow does 193.1 - 227.2%, while Staraptor's does 193.8 - 229.1%, so Staraptor has the slight edge, but Facade from Swellow does 112.3 - 132.1% while Staraptor's Double-Edge does 96.9 - 114.5%. And lets be real here, neither of them can take any hits, though Swellow outspeeds more, so more things get outsped and killed. Dunno what you've got against needing time to set up with Honch. It's "set up" is literally just 1 turn for Tailwind, and what that does is making sure you outspeed everything for 4 turns, then making sure you kill anything in one hit. Your call. Both have around the same Base offensive stat, both have an extra 50% power boost (Hustle and Solar Power), but Durant can set up even more after that (Heliolisk can also do that with Charge Beam, but it's not guaranteed to work and it can't take a hit(especially because of SP draining it's health each turn)). Honestly, I'd make room for both, because they're both incredibly good. For your issues, like I said, Durant swept the Fire gym for me, +1 Hustle Rock Slide is stupidly powerful. For Rock, as you say, you outspeed and can kill anything, especially considering the trash Sp.Def those have (so Stunfisk is even a more solid Rock check than Hippo). Doesn't matter how many physical or special attackers you have since they all hit incredibly hard and have great total coverage so you can hit super-effectively with something and if all else fails, walls really can't do all that much to you if you set up on them, so that's free set-up for Durant or Toxicroak. And you need no Sp.Def wall, like I said, offense spam has gotten me through the entire game multiple times without any trouble.
  5. Hey, could be worse. While breeding for a Ninetales with Energy Ball and Hidden Power Rock, I got lucky and got a shiny one with HP WATER. That powerful 30 BP in Drought.
  6. Ninetalea and Chandelure can have Energy Ball bred onto them. Emboar, Pansage, Delphox and Darmanitan (#itssomething) can have Grass Knot bred onto them or taught via TM if you wanna wait all the way till Route 3/4. Which is exactly why I agree 100% on Simon's set. Use Charge Beam, fire off a +1 Overheat, use Charge Beam to get back to neutral, repeat.
  7. Well, all form changes so far have been move-based, use-item based like the djinns, held-item based like Giratina, Megas (which definitely isn't the case here) and HP based like Darmanitan. The perfect form's description was something along the lines of Zygarde taking that form when 50% can't beat a foe, so that'd indicate it'd be HP-based, which would be really dumb. Or since it's talking about not beating a foe (so losing), they could... idk, make it a chance of regular Zygarde being fully healed and turning into perfect form when it would usually faint.
  8. Kind of doubt it tbh. Even if all they did was make it so you can give your Pokemon a hat, that's 720 things you need to give a hat to. For all we know, this'll just be some dumb thing for the show/movie only.
  9. To sum up my college feels right now
  10. The difference between a Sp.Def+ nature and a neutral one is only 19 points at level 100, not worthwhile. So I'd say Impish or Adamant, that's 40 Defense or 27 Attack at level 100, respectively. Or Relaxed/Brave instead, if you're running Gyro Ball.
  11. I'll disagree with you saying "The Dark type is necessary", Psychic- and Ghost-types have been no issue whatsoever since Radomus. And for other Ice-types, Avalugg, Vanilluxe and Lapras are all pretty good. -Avalugg gets a really strong Avalanche, Sturdy+Mirror Coat for all the "boss fights", access to Rock Slide/Stone Edge and Gyro Ball via E12-or-earlier breeding (check the pinned guide in this section for details, PM me if you need anything further clarified). -Vanilluxe can increase both it's Defense and Speed by 50% in one turn with the combo of Weak Armor and Acid Armor, making it both fast and really hard to take down after 2-ish turns. It has perfect neutral coverage with Ice Beam+Water Pulse+Freeze-Dry and it also has Mirror Coat. -Lapras isn't the strongest thing in the world right off the bat, but it has access to Dragon Dance, Curse and also has pretty alright coverage as a special attacker. You can run DD, Ice Shard, Waterfall, Body Slam/Facade/Bulldoze//Drill Run/Secret Power. You can run Curse, Avalanche, Waterfall, Ice Shard. You can run special with Surf/Hydro Pump, Ice Beam, Thunderbolt/Psychic/Hidden Power/Ancient Power/Dragon Pulse/Freeze-Dry/Future Sight/Icy Wind/Perish Song. All of these^^ hit at least equally as hard as Sneasel while actually being able to take a hit. Think about benching Sneasel till we can actually evolve it. Next, about Sneasel itself, should you want to keep it. There's no real point in running Keen Eye on it, not like you'll have any Sand Attacks thrown at you at level 80 Pickpocket can both help get items from Wild Pokemon (like Heart Scales and Wide Lens) as well as borrow items from Gym Leaders (might grab some useful stuff like a Life Orb or something(just remember you can't keep items you steal from trainers)). For your Dark STAB, Bite can flinch your foe, which is neat when it happens, Sneasel isn't the type of thing that can take hits, it's really not a good idea to stay in and hope you can get a flinch against something that can kill you if you don't flinch it. Punishment has the same initial power as Bite, but it gains another 20 BP power for every stat-up the foe has. In other words, it has 60BP initially, but if the foe sets up a Swords Dance or something, Punishment has 100 BP (200 BP is the max BTW). Next up, get rid of Poison Jab. It really only hits Fairy types, which is a really physically frail type and you have a bunch of physical powerhouses. Alternatives would be X-Scissor to hit Dark types, Fake Out for some nice free damage or Ice Shard as a last ditch effort. Aaaaaaand if you're looking just for Ice coverage instead of Ice STAB, there's Sheer Force Dragon Dance Feraligatr, that also gets Ice Punch. That's really not an ideal Heracross set. Whatever you're trying to hit with Aerial Ace is hit harder or at least equally by your STAB moves (resisted CC is still 90 BP). Instead of Aerial Ace and Night Slash (which I doubt I need to say anything about), run either Earthquake and Rock Slide/Stone Edge (chain listed in the guide) or, since we're getting closer and closer to the end of the game and already have Heracronite, run Rock Blast and Bullet Seed (and Pin Missile instead of X-Scissor). And let's be real here, Heracross is definitely not the fastest thing in the world, run HP EVs instead of Speed. Nor is it the best. I think you went wrong with Toxicroak. It's set of Bulk Up, Drain Punch, Poison Jab and Sucker Punch is really good. But if you really don't wanna try it again, people ask a lot about Fighting types, so I'll just copy-paste: Now, for a Fighting type, there's 5 really good ones in Reborn, Hitmonlee, Toxicroak, Mienshao, Hawlucha and Scarfty. The only ones of those you can get right now are Toxicroak, Machamp and Scrafty, though you'd have to wait a few gyms more and you can get all of them, but you'd need to wait almost as long to get their best moves, like Dragon Dance on Scrafty. For movesets, best would be: -Unburden, Blaze Kick, High Jump Kick, Bullet/Mach Punch, Thief (TM later) for Hitmonlee. Another option would be Reversal and Endure instead of High Jump Kick and Blaze Kick or the priority, that option lets you get the Unburden boost easier, though Gems are a thing, so it's no big deal anyways. -Poison Touch, Poison Jab, Drain Punch, Sucker Punch, Bulk Up (E12) for Toxicroak. The chain for both Drain Punch and Bulk Up is in the guide. -Reckless, High Jump Kick, Knock Off, Acrobatics(E12 or TM waaaaay later)/Poison Jab(E12)/Rock Slide (E12) for Mienshao (Farfetch'd for Knock Off, Acrobatics and/or Poison Jab, Camerupt>Donphan>Mienfoo for Knock Off and Rock Slide(Acrobatics is a TM you get way later)). -Unburden, High Jump Kick, Acrobatics, Swords Dance/Poison Jab(E12)/Rock Slide(E12) for Hawlucha (just continue the chain for Mienshao to get these moves onto Hawlucha) (Feather Dance is also an option to make setting up stupidly easy, which is why I'd say it's the best Fighting type in the game right now) -Moxie, Dragon Dance, Ice Punch, High Jump Kick, Crunch for Scrafty. Since this one doesn't have Unburden, you can give it a Wide Lens to make High Jump Kick 99% accurate. -But if it's a Bug-type you want instead, Durant is by far the best you can get. This thing even swept Charlotte for me (as you'd expect from something with essentially 190 Base Attack due to Hustle). The ideal set is Hustle with Hone Claws(E12), Rock Slide(E12, chain for both in guide), X-Scissor, Iron Head. For Hippowdon, Slack Off is a complete waste of a moveslot since we have actual healing items, Curse is bad since it has terrible Sp.Def and not even a priority move. Crunch also has pitiful coverage. Instead, there's the Elemental Fangs, Rock Slide/Stone Edge (E12), Yawn and Body Slam for some paras. You could also try a weird stall-y set of Stockpile, Toxic, Earthquake, Swagger. Also, with your EVs, run HP instead of Defense. Faff about here, you can see that the difference between max HP and max Defense is really small, while HP helps you with taking special hits when you're forced to. -You could also look into Stunfisk, since it's ideal Ability (Static) doesn't harm the rest of your team and has a high chance to para. It's also surprisingly bulky on both sides and gets status spam in with Sludge Bomb, Scald, Discharge and Yawn. Grab a Buneary, evolve it, get it Return and breed Lopunny>Woobat/Farfetch'd>Starly to get Return onto Staraptor. It has exactly the same power as Reckless Take Down, but without any recoil. Or, if you get really really unlucky and your Mystery Egg happens to be Toge, get Double-Edge. And while Quick Attack can come in handy I guess, I'd run Thief (TM in E14). Just run those EVs, that's perfectly fine. -And I think that's a bit too fast to dismiss Honchkrow. Most people don't like it cause of it's Speed, but it's simple. Just run Moxie with Tailwind, Drill Peck, Night Slash (and a Scope Lens to crit 50% of the time) and Sucker Punch. Set up Tailwind, spam away with Drill Peck and NS, get a few boosts like that, spam Sucker Punch once Tailwind is done. Though I'd still say Archeops is the best Flying type in the game, with Rock Slide, Acrobatics/Fly/Bounce, Earthquake (E12), Dragon Claw(give it a Wide Lens if you're not running RS). There's also Nasty Plot Crobat (with NP, Venoshock, Air Slash, Hidden Power Fighting/Ground (use this to know what IVs you want and the guide to see how to do it)), Guts Swellow (that has almost exactly as much power as Staraptor, but a lot more Speed, but no CC), Sigilyph (Cosmic Power, Stored Power, Charge Beam, Tailwind/Mirror Move/Trick Room) and the aforementioned Hawlucha. Again, HP over Sp.Def. Also, Rotom really isn't the best thing to run in Reborn, especially cause it doesn't get the same toys that make ti so popular in comp, those being Will-o-Wisp and Pain Split. And it doesn't even hit that hard! I'd say use some other Fire or Electric type. For Fire types, there's Ninetales (ideally with Drought with Nasty Plot, Flamethrower, Energy Ball(E12), Hidden Power Rock) which works especially well with something I'll recommend a little bit later; there's Growlithe (CC, Outrage, Flare Blitz, Agility), Darmanitan (Flare Blitz, Dig(E12), Rock Slide(E12, chain for both in guide), Superpower), Delphox (Psychic/shock, Flamethrower, Grass Knot, Shadow Ball) and Chandelure (Flamethrower, Shadow Ball, Energy Ball(E12), Trick Room/Hidden Power/Minimize). For Electric types, there's still Stunfisk, Galvantula (Discharge, Sticky Web, Bug Buzz, Energy Ball/Hidden Power), Eelektross (Coil, Spark/Iron Tail/Bounce/Crunch/Brick Break) and the best Electric type available, Heliolisk (Heliolisk works especially well if you have a Ninetales around, it gives it a 50% Sp.Atk boost with Solar Power. it also has coverage all Electric types (except for Eelektross) can only be jealous of, the set I run is Thunderbolt, Grass Knot, Dark Pulse, Hidden Power Ice (it gets Surf, but Sun weakens Water moves yet doesn't affect Ice). I'd say ditch it. You say it's your Fairy counter, but like I said, you've can hit them hard on the physical side, on which they're veeeeery weak (and you might already have a counter to those anyways if you decided on Durant over Heracross (which, again, I'd really advise. you lose Fighting moves, but have plenty of other ways to hit the things Fighting hits anyways). And while it does have plentiful resistances, it's really slow and not even that bulky, so it'd do down soon enough. So I'd say run a combo of Ninetales instead of Rotom and Heliolisk instead of Magnezone. If that doesn't appeal to you, Steel-type replacements would be Bisharp (SD, Rock Polish, Iron Head, Sucker Punch), Empoleon (Agility, Grass Knot, Scald/Surf, Ice Beam) or Excadrill if you keep Hippowdon (although it's best Steel STAB is Metal Claw, so think about it).
  12. SD Tentacruel. I've always been a fan of Tentacruel and got hyped as hell when I first saw the toxic waters in Reborn....it took me 5 episodes of waiting for Tentacool to be obtainable (in a really annoying way), during which I learned about TM-breeding and found out Tentacool gets Swords Dance. I honestly just tried it for the hell of it, but it's really been putting in work. Grimer is another surprise, this thing is so freaking good early-game and it's evolution can run a great Curse set. If only it had it's Gen 1 sprites.
  13. Pretty much. It's "best" set IMO is a Dragon Dancing one, but the choice between DD Charizard and DD Haxorus is an obvious one.
  14. Blizzard is only 20 BP stronger than Ice Beam and you need a turn to set up Hail to make it actually hit something. Hail also hurts every other member of your team. Water+Ice coverage is only resisted by Water types, so yeah. And for a 4th move, I'd still say run Iron Defense, it increases both physical defense and Speed by 50% in one turn if you combine it with Weak Armor. Mist is also an option for messing with field effects, though I'd prefer having Mirror Coat, MC and a Sash are great for...this might be your first playthrough, so lemme not spoil anything.
  15. That's a good one. I ran a (sorta-gimmicky) set with Weak Armor and Iron Defense (and Ice Beam, Water Pulse(tutor later), Freeze-Dry/Hidden Power) and it worked really well.
  16. Completely agree with Sheep, Lilligant is amazing. Hell, give it Hidden Power Rock (TM later(check out the pinned guide in this section for anything you'd need about breeding for IVs(you can see what IVs you need here))) and it can sweep any team that isn't composed entirely by things Grass is weak to. Beartic does have a great movepool, but it really can't take too many hits. And it will be taking hits, it's really slow.
  17. Eeveelutions have terrible coverage, Eevee is rather bad until it actually evolves and takes a while to evolve (since it needs either Friendship or Stones). Though if you get a female one (against all odds), you can build an entire team off of it and the Day-Care. Gallade is...bad, Gardevoir is nothing that great either. And Ralts/Kirlia are really weak until they evolve. Though it does have the best coverage of these 3. Axew doesn't evolve till level 38 and also doesn't have great coverage. But it has really good stats (considering it's the first of a 3-part-evolutionary-line), gets Swords Dance, Dragon Dance, a really spammable STAB and can learn a bunch of TMs (for when we actually get 'em).
  18. Really not a fan of Greninja getting even more attention, but it's nice to see Zygarde getting some love (weird love that splits it into forms, but love). Wonder if you can actually use the core/cell form in combat
  19. All valid. But I really doubt we'll be getting a Superpower tutor any time soon (we do have Iron Tail, but let's be real here, it's Iron Tail). And Flareon does have boatloads of power, but it's HP, Defense and Speed are just terrible, so it'll never get to show it's power (unless this is a MonoFire and TrickRoom team). Granted, neither of these two can take a hit, but with it's Speed and pretty good Attack, it has hopes of killing an enemy or two before it gets taken down. And dat movepool. On top of it's level-up moves, it can get Drill Run form a tutor to have a somewhat solid answer to Rock types and it can have Wild Charge bred onto it for Water types.
  20. People can still use the current Trading topic. For battles, people can just make a status or ask on the Showdown server
  21. Oh. Well, if you're happy with your team, no need for me to mess with it.
  22. Regarding the TMs, I'll just drop this here and mention that Dragon Tail sucks anyways.
  23. Actually, Meowstic only has 83 base Sp.Atk, which is really not that good. It can't even compare to other Psychic types like Reuniclus (only in speed, but Reuniclus gets Trick Room, which lets it outspeed anything it wants). What I'm asking is "are you willing to try get a shiny of a specific Pokemon or not?". If not, but oyu do want advice, list the other shinies you have.
  24. So since you're doing a shiny-only run and all, so do you want any team advice or not? Either way, I'd say ditch Meowstic.
  25. Etesian

    Fire mono

    So you'd like to have someone give you a Larvesta when you're about to face Corey/Zel+Taka? PM me your save once you're there. The mystery egg thing is all luck anyways and you're doing a monotype, should be okay.
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