...you have no idea how badly I want to start making bread puns here. NO IDEA.
Anyways:
-No need for Greninja to be mixed, especially since it's Sp.Atk is stronger and Surf is stronger than Waterfall (there's also Hydro Pump if you like never hitting). Same goes for Night Slash, use Dark Pulse. And to replace Waterfall, go back to pre-E13 and get it Ice Beam.
And make it Protean
-Dragon Dance Tyrantrum is way better than that, replace Crunch. Also, I'd say use Head Smash and Rock Head instead of Rock Slide and Strong Jaw. Give it a Wide Lens, makes Head Smash 88% accurate.
-All of it's abilities are sucky, but make Noivern Frisk. Also ditch one of the Flying STABs, no need to have 2. I'd say keep Air Slash, it actually hits and the high flinch chance works well with it's high Speed. Instead of Hurricane, use either Boomburst or Super Fang.
-No need for T-Wave, give it Agility instead. Signal Beam is also eh, Power Gem can come in handy. Though Ampharos isn't that great, I'd say replace/ditch it.
-Dusknoir is bad. If you need a Trick Room setter, it's not bad, but that's about all it can do. Hex, despite being a strong move, comes from really bad Sp.Atk, give it Shadow Punch.
-Mienshao is so frail, Drain Punch recovery is useless. Also, no need for Bounce. Check my guide in this section and give it Knock Off, Acrobatics and Poison Jab.
And don't bother with U-Turn, it's great in comp, real bad in-game.
-You're really missing out if you're not using Dragon Dance Scrafty. Ditch Drain Punch and Head Smash, give it DD and Ice Punch.
-Works, not like Magnezone gets anything really good anyways.
-Screens aren't necessary in-game, and Delphox' time is better spent attacking than burning stuff. Give it Shadow Ball and Grass Knot.
-Deeeeefinitely make Crawdaunt Adaptability. And if you're using SD over DD, gotta have Aqua Jet somewhere. Brick Break does next to nothing for your coverage, you have almost perfect neutral coverage anyways.
-No need for dual Ghost attacks. IMO, no need for any Ghost attacks when it's not even STAB. Ditch Hex, give it Charge Beam.
-Give Gardevoir Energy Ball or Thunderbolt instead of Magical Leaf.
-Ditch Leaf Blade, give it Shadow Sneak and, if you have one, a Spooky Plate. But honestly, Gallade is rather bad, might wanna ditch/replace it.
-A fav set on Honchkrow for me is Drill Peck, Tailwind, Sucker Punch, Night Slash. Speed is the main thing preventing Honchkrow sweeps, Tailwind boosts that to the point that no unboosted foe outspeeds you, use that time to rack up kills/Moxie-boosts, then spam Sucker Punch. You can use Brave Bird instead of Drill Peck, but chances are good that you'd go down to recoil and the hit you'd take before Tailwind ends, so I'd definitely say Drill Peck. Also give it a Scope Lens, lets Night Slash crit 50% of the time.
-Works. Maybe give it Brick Break instead of Night Slash since Sucker Punch is stronger anyways.
-Special Crobat's better, give it Nasty Plot, Venoshock, Air Slash, HP Fighting/Ground.
-If you're unsure on how to get any of the moves I listed, check the guide in this section and, if that doesn't work, feel free to PM me