Jump to content

Etesian

Veterans
  • Posts

    2191
  • Joined

  • Last visited

  • Days Won

    3

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Etesian

  1. The 3 programming classes I've had so far in college (1st year). They were/are exactly what I thought they'd be: using pure logic to find a problem's solution within the restraints of a programming language.
  2. The event cannot be completed yet. No one knows exactly what you get from it, though the majority of people think it'll be Magikarp.
  3. I'mma just leave this here: http://www.pokemonreborn.com/forum/index.php?showtopic=13682
  4. Espeon, while freaking awesome, doesn't see much use because it gets next to nothing for coverage in-game. It's ability is also not very useful at all since next to no important foe's team has non-attacking moves which would actually be bounced back. While Sylveon doesn't get it's Hyper Voice, it gets a 390 BP nuke: Trump Card. Unlike in competitive play, TC can easily be set up, so you can start a gym battle with 2-3 uses left for the max power.
  5. Actually not possible, both are TM moves, so both have to be bred in pre-E13, which means only the father will pass on moves, so your third stage works. Also, due to an oversight, Phantump doesn't learn Energy Ball via TM in pre-E13, so it cannot be used for breeding E-Ball onto something.
  6. Check out my guide in the Team Showcase section, it tells you how to get Energy Ball and Psychic onto Chandelure. To quote, it's "Energy Ball via Swirlix>Castform>Litwick, Energy Ball and Psychic via Swirlix>Castform>Solosis>Litwick in pre-E13". If you want Calm Mind, you can use either listed chain (depending on whether you want Psychic and CM, but you don't have room for it because of room for STABs) and add ">Munna>Litwick" at the end. Feel free to PM me for help if you need anything from the guide clarified.
  7. Drill Peck. The extra power is unnecessary considering the recoil because of Moxie. I've used a Drill peck, Night Slash, Tailwind and Sucker Punch set and it's been working out veeery well. As for what gets you Brave Bird if you go with that, Swanna is your earliest option. You can just use Bulbapedia to see what gets what onto what (when it comes to egg moves).
  8. Nooooo, my nonexistent knowledge of Kirby games and my sarcasm have failed me :'( On a serious note, I'm so glad they did go with this track instead of the demo-version (Locked and Loaded)
  9. Honestly, the protagonists (I've seen) in recent years stood out so much to me that they have all blurred into the same person for me. Each protag recently can be described as "oh, so exactly like ___-guy but with an extra quirk". The only ones that actually stood out to me in some way are: 1) Martin Walker from Spec Ops: The Line just because he actually is a character, he's human; hell, I hate shooters, but I got through the whole game in almost one sitting just because of the story, so I'll stop myself here before I spoil anything. 2) Wonder Red from Wonderful 101. The character itself isn't that special, he's just a "superhero" and almost nothing else, but he did manage to not be absorbed into the giant character-blur of recent years, so that's worth a mention. ....I have no idea whatsoever. There's only 2 or 3 tracks from their soundtrack I don't have on my phone. I have no favorite, but I listen to Red Sun the most, so there's that? I generally don't rage against bosses, I'm the kind of nut-job that gets thrilled when a challenge presents itself, even if it's gonna be hell to beat, so long as it is possible to pull of with SKILL. Again, 2 mentions. Bed of Chaos from Dark Souls. I like souls games they let me do my thing; do suicide runs until you've learned a boss' pattern, then go and beat them without getting touched (mostly). Because of that, I never make tanky characters, often not even using a shield; because of that, BoC is hell since even tanky shield-addicted characters get almost one-shot. It's incredibly luck based. Unless you use the cheese Speed-runners employ. But even worse is Hawkwind from Wizardry 4. He's completely invincible unless you go aaaaaaall the way back to the first level of the dungeon and summon a Dink, the weakest companion monster in the game, which for some reason has the ability to one-shot Hawkwind. The "clue" to this is that the maps of four of the game's levels contain the letters "D", "I", "N", "K" spelled out in the grid. Bear in mind this was before the days of on-screen mapping; you had to draw the maps with a pencil and graph paper. Bullshit. Shoutout to every boss you have to lose against. Always a pleasure talking to you. 1) I think that I only signed up to have my save file fixed or something like that? After that, I made an intro which in hindsight was nothing but me rambling on and on and on, much like this topic 2) Shooters and Horror games are pretty much the only games I don't play, I'm good with everything else. Shooters because they're pretty much all the same and horror because, while I like horror, I don't play too many because most are jump-scare-heaven and nothing else. Other than that, you mention a game, I'll give it a go. I especially love games that where you have to use your brain, play smart; like God Hand, MGRR, the Souls games, etc. 3) Kirby's Epic Yarn, for sure. 4) WHAT'RE YOU TRYING TO SAY, YOU RACIST?! 5) Yes, but it's a one-sided love You could say I have no beef with them. I should shut up. Some really bad dish, so people don't eat me. Or an I-don't-know-how-to-translate variety of pilaf in our region, so I can be digested with honor.
  10. You know the drill from the plethora of other topics like this: let me kill time pester me ask whatever! Spoiler alert: answers may be as "interesting" as my "avatar". You have been warned.
  11. Wasn't it said that gym leaders get no Legendaries/Megas since the game is sorta-based on the old inline league, in which the gym leaders got no Legendaries/Megas? If that rule also applies here (and I'd say it should, but that may just be me), then the champ would be the only official league member that has a Legendary/Mega, and even then it'd only be one.
  12. Imma skip the ones I can write pages about and the common stuff, which leaves me with clocks. I'm pefectly fine with the soundless ones, but, to me, there is no sound more infuriating than that of a clock's ticking breaking otherwise total silence. Whatever the most annoying noise you may know is, I'll fall asleep with that 50 times easier than in a room with a clock; one of us has to leave the room.
  13. Here's one I've been thinking about for a while: Porygon-Z @ Choice Scarf Ability: Adaptability/Download EVs: 4 Def / 252 SpA / 252 Spe Modest Nature - Tri Attack - Dark Pulse - Discharge - Ice Beam Banette @ Banettite Ability: Insomnia EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Shadow Sneak - Thunder Wave/Will-o-Wisp - Shadow Claw/Knock Off - Destiny Bond Feel free to change anything you see fit, I'm happy as long as PZ stays Scarf and Banette keeps DB and at least one status. Like always, the more offensive the team is, the happier I'll be.
  14. Honestly, I meant to use Trick Room for it and it alone since it's got enough firepower to keep itself from getting hit (too much) with that 145 Base Sp.Attack. Mamo can take a hit, so it doesn't need it. Gallade wouldn't benefit from Trick Room too much since it kinda has to set up, so you'd get very few Trick Room turns with it. And everything else is harmed by Trick Room. Still, maybe making Mamo Adamant would be better, no need to go Brave (Attack + Speed -) though. Yeah, it's the most offensive one out of the three anyways, so that works. By the way, I forgot to mention it, but if you don't care much about Fighting types, instead of Psychic, you can run Hidden Power Grass/Electric (doesn't matter which one) since only other Water types resist both Water and Ice coverage. On one hand, Fighting types can be problematic and either of those Hidden Powers would give you perfect neutral coverage. On the other, Fighting types are really rare and only 4 things with notable defenses resist Water, Ice AND Psychic and Psychic is 50% stronger when neutral. This is a sweeper and you're not that weak to Fighting types anyways (not to mention that no Fighting type has the kind of special bulky that wants to take a +2 STAB anyways), so I'd go for Hidden Power since coverage is one of the most important things on a sweeper. The breeding mechanics are currently Gen 6; both parents pass on Egg Moves, neither passes on TM moves; it's been like that since E13. The E12-and-prior breeding mechanics are Gen 5 mechanics; only the father passes on moves, TM and Egg moves are passed. So since Hone Claws is a TM move, yeah, you need an older episode (link in my guide). I'd actually recommend you get it Rock Slide and Hone Claws since RS+STABs provides the best coverage out of all possible moves; the chain is Skorupi/Drapion>Dwebble/Crustle>Durant. The guide I mentioned also lists quite a few rather beneficial chains listed, like the one for RS and HC for Durant, for example. And by the way, not only does Superpower reduce attack, which is no bueno on a sweeper, it's also a tutor move and those can't be passed on (which reminds me, I never actually mentioned tutor moves in my guide. Thanks!). To see what is a TM, Egg or Tutor move, Bulbapedia makes it easy to tell the difference, just go to a certain Pokemon's page. By the way, you've got a PM.
  15. I guess I'm lucky to almost never meet Toges on the ladder, I just hate 'em cause of the show. Honestly, if you wanna go with one or the other, I'd say Durant. Not only because it's faster and hits waaaaay harder, Sticky Web also hurts Chandy's Trick Room shenanigans, just realized, haha. And for Showdown, I'd say no to that lol. Battling AIs and actual people is worlds apart. While the game allows mindless offense-spam (and thank god for that), competitive play is just way more different. I mean, hazards are almost pointless to run in-game while they are pretty much a must to have, switching moves (Volt Switch and U-Turn) are definitely a waste of space in-game while they're 2 of the best moves in the game for comp, etc, etc. I plowed through the game with my team, but I'm sure I'd have people wipe the floor with me if I used that stuff in comp, it's almost a different game. Once more, you're welcome, glad I could help out EDIT:By the way, you missed my second edit. I've already got Kingdra replacement stuff there!
  16. No problem I do kinda run this section, so I'm just doing my job, I just liked covering this team more than usual cause it's got some stuff I love in it. The guide I mentioned has a link to E12 in it. As for the save file (which is called Game.rxdata), if you're on Windows, your save file is in C>Users>*your username*>Saved Games>Pokemon Reborn; just download E12 and launch the game from the E12 folder, the save doesn't have to be moved anywhere. If you're on Mac, it'll be in your E14 folder, so you have to move it to the E12 folder after downloading said folder. To make back-ups of your save, just find it and make a copy it. If you wanna try that CE stuff, which I recommend because it reduces tediousness by a LOT, just google Cheat Engine, it's the first link that shows up. For any further instructions on that, both my guide and a PM to me can solve that. Honestly? Not at all. Like I said, your team hits so hard, the extra damage from T-Spikes will do next to nothing. If walls are a problem, they generally don't have too much to stop set-up, so it's generally better to just set up on 'em than to ToxicSpike them. IMO. Yeah, I'd run Impish. You'd have both Attack and Speed covered with SD/Agility, might as well. Regarding EVs, I'd go with HP and Attack/Defenses. No need to run speed since Agility without investment lets you outspeed even max speed Electrodes (base 140), so yeah. You can go with Attack EVs for some more extra power or Defenses to make setting up a bit easier. Or if you run Galvantula, Sticky Web makes it so that max EV neutral nature Drapion outspeeds max Speed Electrode, so you could skip Agility, but I see no reason to run Galvantula only for that, Drapion doesn't mind 2 set-up moves with it's bulk, especially since alternatives are other attacks, which, even super-effective, are barely stronger than a resisted crit STAB. Um, by the way, what do you mean by running stuff through Showdown? Alright then. I don't know when a Choice Scarf would even become available, but that set works even without one, so yeah. "Considering most things weak to Ghost have fairly weak physical defense more often than not", Exhibit A being right here But yeah, it might even be worth it to stack up on some Ghost Gems just to boost Shadow Sneak, by the way. Yeah, just make sure to make it Quiet and switch EVs from Speed to HP. With Energy Ball, I also meant TM-breeding. If you haven't seen it already, the topic includes all sorts of breeding chains and this one is listed there too. Weaknesses, or lack thereof, don't really matter if you kill stuff before it can kill you, which is why my freaking Durant did work against Charlotte. Unfortunately, nope, Kingdra doesn't get many options at all, your current set is it's best bet :/ I dunno about running a Dragalge since it's another Ground weakness for ya. Also, Dragon isn't that important a typing to have and it'd be more of a detriment once the Dragon gym's time comes since that's also a weakness to Dragon in almost all cases (especially with Dragalge's not-so-great physical defenst), the exception being rarities like Archeops. EDIT: dammit, forgot to list actual subs. Gimme a sec. EDIT2: So! Like I said, Dragon isn't really necessary since next to no Dragon out there is neutral to Ice and pre-E13 gets many Water types Ice Beam, so I'll be recommending Water types...especially since the Dragons we have so far aren't all that great. Keeping that in mind, what would fit best onto your team would be Gorebyss, Huntail or Swampert. -Gorebyss would likely be the best, because it removes your concerns about lack of special attackers (which I talk about below, this is the last part I wrote) as well as giving you a more solid response to Fighting types with Psychic. Shell Smash, Surf, Ice Beam (pre-E13) and Psychic is what I'd go for, the ability doesn't matter. -Huntail is basically a physical Gorebyss, but it's main attacking stat is weaker, as are it's moves. Sucker Punch is nice for when you can't set up, but priority on the enemies' side is very rare in-game, so the speed boosts make it unnecessary. I'd say Gorebyss>Huntail -Swampert works since it gets Water/Ice coverage and you have your resistances to Grass, so it's good. You have 2 ways to run this thing, an attacker or a Curse set. With an attacker, run EQ, Waterfall, Avalanche and Rock Slide. With Curse, run STABs, Avalanche and Curse. If you run an Attacker, go with HP and Attack EVs. If you run Curse, go with Defense and Attack EVs. Welp, I've already covered T-Spikes up there^^ somewhere, so I'd say just go for Web only. I've had some teams that were 100% physical attackers and I haven't had any problem. You'd also have 2 things that could set up, so what I said about walls somewhere up there^^ still stands. With just 2 Hone Claws, Durant can 2HKO Eviolite Max Defense Porygon2, one of the most disgustingly-good walls. Just a heads up, Hustle Rock Slide after one Hone Claws can still miss (97.5-ish chance to hit), so if you really wanna get perfect accuracy, grab a Wide Lens from wild Yanma (check the On The Hunt section's EV Training Guide to see exactly when/where they show up). I wouldn't say it's worth the time, but if you're a perfectionist, go for it. A TL;DR for a brick that makes walls of text...and terrible puns, nice lol. Anyways, to cover the last thing I haven't, Durant is actually really bulky physically, but don't expect to live too many special attacks with 58/48 health/special bulk...not like you'd be getting hit anyways, but hey. Except for my personal belief that the Toge line can burn in hell, there's my un-biased opinion that it's not quite necessary. I mean, the only type it's STABs would help with would be Fighting, you've got everything else covered. And even then, as was seen with Kiki and Samson, all Fighting types run a move to hit either Flying or Fairy types super-effectively, so it wouldn't even do that much anyways. And you wouldn't need the T-Wave support since you'd have both Sticky Web and Discharge form Galvantula and Body Slam from Mamoswine. I'd skip this thing. And Mamoswine is neutral to Ground btw.
  17. First of, I'm mentioning getting moves from "pre-E13" a lot down there vvvv. Basically, it's going back to a previous episode and breeding TM moves using Gen5 mechanics. I have a guide in this very section explaining all sorts of stuff about breeding (and some stuff to finish an entire team in 15-ish minutes with Cheat Engine (no actual cheating)). You can send me a PM for any questions you may have about any of that/this. Generally, having a team of hard hitters means that hazard-moves are unnecessary, especially Toxic Spikes since they take so long to reach their full effect. While hazards are really nice to have on stall-ier, slow teams, yours can plow through foes with actual attacks, no need for that extra chip damage when everything is a 2HKO either way. Soooooooo, no T-Spikes on Drapion IMO. Also, If you give it a Scope Lens and Night Slash instead of Knock Off , you'd have 2 moves that would crit 50% of the time and an ability that boosts crits to go with them (Knock Off against a foe with an item is weaker than a crit Night Slash, so you wouldn't be losing power there and it's not like foes in game have been carrying items you have to get rid of anyways). Also also, if go back to pre-E13 and grab yourself a Nincada, you can get both Swords Dance and Dig onto Drapion, maybe even Agility if you'd prefer that. I'd actually go for SD and Agility since Dark and Poison already have almost perfect neutral coverage and the Speed boost would make sweeps that much easier; Drapion also has enough bulk to set up twice (on any physical attackers, at least), so I see no real problem there. If you go back to pre-E13, you can help it's coverage out a lot by giving it Rock Slide/Stone Edge (although coverage isn't all that necessary on non-set-up-ers). But what I'd recommend even more is getting Body Slam and Icicle Crash instead of Ice Fang, and keeping Shard and EQ. Not only is IC stronger than Ice Fang, it's high flinch chance works very well with Body Slam's high para chance (if you choose to run this, Adamant>Jolly). You can also go a more defensive route and run a Curse set. There's also the fact that Avalanche would be better than any other Ice-type STAB most of the time; not like Mamoswine's speed is that good anyways, let's be real here. I'm honestly a little iffy about running SD on Gallade. While it's Special Defense is stupidly good, it doesn't have, it has neither the Speed nor the physical bulk to pull this off properly IMO, especially considering that CC is it's only Fighting-type STAB. At the very least, I'd say you should run Shadow Sneak on it to help out with that (and Fighting-Psychic-Ghost coverage is actually really good). But I'd maybe consider making it just an attacker not a set-up-er. Hell, I've had Trick Room+Destiny Bond work on it pretty well, but SD with priority can also work. Your call By the way, this thing also benefits from having a Scope Lens on, even if only for one move; not like we have anything else to run on it (unless you dig up a Spooky Plate, that would work nicely). Pre-E13 gets Chandy both Energy Ball and Psychic, and even Calm Mind if you'd like that. Chandelure doesn't have the best bulk ever, so I wouldn't be using Will-o and Curse on it. Hidden Power is also rather nice on Chandelure, Fighting especially. How I wish we had some way of getting Flame Charge onto it, but for now, Trick Room is pretty good on it. Brine is a nice idea, but with a crit from Modest Max Sp.Attack, you're less likely to knock the foe to below 50% than just killing it, not to mention it's poor 10 PP. I'd say go for Surf instead (not Hydro Pump, since it's barely stronger while having way fewer uses and terrible accuracy). But to be perfectly honest, Crit-Dra is underwhelming in-game, because it doesn't get the main thing it's competitive variant is all about: Draco Meteor spam (because crits ignore the user's debuffs and all that jazz). You kinda have that in Drapion already and Drapion does it better, so maybe you should also be looking for a 5th? Just say so and I'll think of some things that could replace it. Sooooooooo, for a 6th! Looking at your team, you have offensive Electric, Flying, Bug, Rock, Steel and Fairy moves (not counting Normal), as well as Grass if you don't give Chandy Energy Ball. So for good 6th members, I'd recommend: -Durant. Not only does it have essentially 190 base Attack due to Hustle, pre-E13 gets it Hone Claws and Rock Slide, boosting that stupidly high attack stat even more and removing accuracy issues. This thing had sweep going even against Charlotte. -Archeops. Not much to say about this one other than that it gets EQ from pre-E13. It also gets Dragon Claw for Dragon coverage, should you decide to swap out Kingdra. -Crustle. Shell Smash Weak Armor (though Sturdy works too, just make it max Speed then) is better than you'd think in-game and it's got coverage you need as well. It gets EQ from pre-E13. -Heliolisk is an option, with STAB Electric moves, Grass Knot and whatever Hidden Power you may desire, but you've got a bit of a Ground weakness going there already, which is also why Magnezone is definitely a no-go (unless you buy every Balloon in the world I guess). -Galvantula is also an option, both for it's coverage (too bad we don't have Thunder :/ ) and it can also provide you with Sticky Web cause your team isn't the fastest ever. It gets Energy Ball from pre-E13. Those would IMO be the most ideal members for your current team. I'm still thinking that the Kingdra could go, but I'll leave that decision up to you and you can leave the replacement-choosing to me if you want to, this is kinda my job around here.
  18. Check my pinned guide in this section, it can answer pretty much every question about breeding you may have. E12 and everything prior let you pass on both egg moves and TM moves and only the father passed them on. E13 and everything later lets you pass on only egg moves and both parents pass them on.
  19. There's a pinned guide in the Team Showcase section with a link to E12 (where you can breed TMs), as well as general breeding stuff. By the way, please refrain from necroposting from now on.
  20. You can't. Since Gastly doesn't learn either move by level-up, both have to be bred onto it, which is impossible since Gastly is the only member of it's Egg Group that learns both moves.
  21. There is no point in setting up Sunny Day with Typhlosion since it would just lose health (and a lot of it cause Typhlosion isn't very bulky at all), most likely weakening Eruption by more than Sunlight would be boosting it for (and SolarBeam on Togekiss is unnecessary). For moves to run on it, I'd recommend Eruption, Extrasensory, Hidden Power (or Nature Power, depending on the field) and Lave Plume (LP>Flamethrower, it's barely weaker while the high burn chance is always nice). As for Ability and items, Blaze and Charcoal (from 7th Street) are definitely the way to go. Unless you somehow hack your way to a TM of either Psychic or Sludge Bomb, it is currently impossible to have both on a Gengar. There's also no point in running Dark Pulse whatsoever since it has the same super-effective coverage as Shadow Ball, but is weaker due to not getting a STAB boost. I'd recommend Shadow Ball, Destiny Bond (or a Hidden Power, but DB is the better option by far IMO) and the last 2 depend on what you want; you can go for either Sludge Bomb and Thunderbolt or Psychic and Energy Ball; no mixing between the two pairs is possible now. Skipping this one cause the Toge line can burn in hell. Dark/Ghost is rather useless coverage post-Radomus and shouldn't be used unless it's a STAB IMO. Your team also gains nothing from Trick Room (running Speed on a Trick Roomer is generally not the thing to do btw). Get any 2 out of Energy Ball, Thunderbolt, Charge Beam, Calm Mind, Icy Wind or Hidden Power. Hammer Arm does next to nothing for your coverage. Instead, run either Rock Slide or Avalanche. Also, if you're using Curse, Defense EVs are muuuuuch better than Health ones.
  22. Can't have the background be more interesting than the foreground though, which leaves THIS avi with very few options lol Still 7 points higher than expected, honestly 9/10 Ashes, just the transition is a bit eh, but thats how almost all gifs are.
  23. 8/10 not a fan of desolate voids for a background, but that's a Lilligant avi
×
×
  • Create New...