Jump to content

Etesian

Veterans
  • Posts

    2191
  • Joined

  • Last visited

  • Days Won

    3

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Etesian

  1. I'll try to make it, but can't promise anything, sorry
  2. I'd recommend grabbing E12 and getting that Skrelp Scald and Thunderbolt. You can check this section's pinned guide for the breeding chain required as well as an E12 download link. For the 3rd and 4th move, Sludge Bomb and Dragon Pulse are the way to go. You'd also be benefiting much more from Adaptability as your ability and Modest or Calm are the best abilities for it IMO, Lonely does nothing for you as it is. I think you may have messed up it's moves there. Anyways, it's best moves are Moonblast, Psychic, Calm Mind and Energy Ball/Charge Beam (E-Ball via Swirlix). A Modest/Quiet or at least Calm/Sassy nature would also benefit it much more than Bold. Though Aromatisse really isn't the best thing ever. For example, Granbull, while being physical, does everything Aromatisse does, but it does it better and Granbull isn't even all that good. If it's a Fairy Type you need... -Slurpuff (with Belly Drum via Poliwag>Marill>Swirlix or BD and Return (pre-E13) via Lopunny>Psyduck/Seel/Spheal/Sooper/Bidoof/Buizel>Poliwag>Marill>Swirlix) -Sylveon (don't evolve it from Eevee until it learns Trump Card at level 45, TC's last use has 400 BP with Pixilate) -Granbull -Azumarill (Belly Drum via Poliwag) -Gardevoir (with the same set as the Aromatisse set I mentioned up there^^) -Whimsicott ...are all better better than Aromatisse. Instead of Discharge, you can use Electro Ball. Combined with Nuzzle, it'll be hitting max power most of the time since paralysis cuts the foes speed by 75%. Then you should also make it Mild/Rash, though Hasty/Naive works too. But I think it's outlived it's usefulness at this point. If it's an Electric type you want, Eelektross, Magnezone, any Rotom forms, Heliolisk, Galvantula and Stunfisk(no, really(Scald via Panpour>Psyduck/Seel/Spheal/Sooper/Bidoof/Buizel>Stunfisk)) are all better than it. No point in having two Fire-typed attacks, so just ditch one. I'd recommend getting rid of Fire Blast due to it's terrible accuracy, but that's up to you. You can even get it Heat Wave if you want it to be more useful in doubles. Grass Knot can take that freed up space then. Also, Timid is it's best nature, though Modest works well too. IMO the best Nasty Plot Toxicroak set is Nasty Plot, Vacuum Wave, Sludge Bomb (S-Wave only in doubles) and Dark Pulse. IMO physical Toxicroak bests the physical set by far. Bulk Up, Sucker Punch, Drain Punch and Poison Jab is all you'd ever need, I've tried it and it's an impressive set. The best nature for it would be Impish or Adamant, maybe Jolly, while a Special set benefits most from Timid. Also, Anticipation really doesn't do much for ya. Dry Skin on the special set is best, while Poison Touch is the best ability you can get for the physical one, with Poison Jab inflicting poison 44% of the time then (if the foes lives it anyways). Eh, Lunatone really isn't that good. If you wanna keep it, make it Modest and give it Moonblast, Hidden Power Rock, Psychic and Icy Wind (tutor), but you can do way better. You've already got some Psychic coverage (which isn't even that important), so a Rock Type or something with a strong Rock move would be best to replace this sucker. There's... -Archeops (EQ via Wooper>Corsola>Archen pre-E13) -Durant (Rock Slide via Dwebble/Crustle pre-E13, idealy get Hone Claws and Rock Slide via Skorupi/Drapion>Dwebble/Crustle>Durant pre-E13). -Gigalith (Heavy Slam, Curse and EQ via Onix>Golem>Roggenrola pre-E13) -Aerodactyl -Cradily (keep it special or use a Curse set (Wooper>Corsola>Tirtouga>Lileep to get EQ, Curse and Rock Slide pre-E13)) -any Shell Smasher (EQ mostly through Wooper>Corsola>Shell Smasher(for Crustle, it's Geodude>Dwebble)) -Tyrantrum -Swampert (Avalanche and/or Curse via Avalugg) -Excadrill -Conkeldurr -Relicanth (no, really) -Darmanitan (Dig and Rock Slide via Drilbur pre-E13) -Heracross (EQ and Rock Slide via Geodude>Dwebble>Heracross pre-E13) -Krookodile (Rock Slide via Drilbur) -Mienshao (Rock Slide, Poison Jab, Acrobatics and/or Knock Off via Smeargle (the guide explains Smeargle)) Aaaand that's that. Hope this helps you out somewhat.
  3. Having both Air Slash and Hurricane on Noivern is redundant. Stick with one, I'd recommend Air Slash because it actually hits opponents and the high flinch chance works well with it's high speed. For the freed-up slot, go for Tailwind, Flamethrower or Boomburst. Same as above, no need to have 2 Fire moves. Mach Punch is also unnecessary, hardly anything it would do good damage to would outspeed it anyways, might as well stick with CC then. Instead of a Fire move (I'd recommend ditching Flamethrower) and MP, go with Acrobatics and either Punishment or Thunder Punch (via Ampharos, check this section's pinned guide if you don't know how breeding for moves works). You could also go with a Specially offensive variant, with Nasty Plot, Flamethrower/Heat Wave, Grass Knot, Hidden Power/Uproar, though setting it up is a pain. You know the drill, ditch 2 Rock moves. I'd keep Rock Slide for it's better accuracy, but it's up to you, just definitely get rid of Power Gem and one other. Explosion is fine (might wanna stack up on some Normal Gems though). For the 2 free slots, give it Curse (via Onix line or Yamask line) and Heavy Slam (Golem). If you go back to pre-E13, you can also get EQ, the chain for EQ, Curse and Heavy Slam would be Onix/Steelix>Golem>Roggenrola. Ditch Earth Power. Also swap Dragon Rush for Dragon Claw, not a lot weaker, but waaaay more accurate. Gget a new Trapinch and don't evolve it until level 40 so you can get Superpower. Ditch Hydro Pump. There's also no real point in using Carracosta without Shell Smash on it. Might also wanna ditch Aqua Tail then, it's barely stronger than Waterfall, while Waterfall has perfect accuracy and can flinch foes, something you can do since you'll actually be faster than them after Shell Smash. Also ditch Crunch, you can get EQ via Wooper pre-E13. You might also want to go Yanma hunting, wild one can carry Wide Lens, which boost all moves accuracies by 10%. ...well, forget all of those moves, they all....suck. Sorry. Get Giga Drain by not evolving Roselia until level 25. Also go for Extrasensory (you can only get it if you hatch a Budew, which only happens if the Roselia/Roserade you use in the Daycare is holding a Rose Incense). Aaaand get Hidden Power, with Technician, it'll be a 90 BP move. If you go back to pre-E13, you can get Sludge Bomb along with Extrasensory, the chain is listed in the aforementioned guide. Your Natures are also all over the place. Give Noivern Modest, make Infernape Adamant/Jolly if you'll keep it physical or Modest/Timid if you'll go for the special variant, give Gigalith Impish or Adamant, Flygon Adamant or Jolly, Carracosta Jolly/Adamant and Roserade Timid. You also didn't list your abilities. In the order you listed your team, Frisk, Iron Fist if you'll use T-Punch (otherwise just use Blaze), Sturdy, Levitate, Sturdy and Technician are the optimal abilities. For any breeding-related stuff you have questions about, check out the guide in this section (which also has a link to E12). If there's anything unclear to you after reading it, feel free to send my a PM.
  4. Hey there, haven't seen you around here in a while! Great team, not much to say at all. Arcanine is better off with Agility instead of E-Speed and Close Combat instead of Crunch, since Dark coverage is useless at this point. I've also recently found Hone Claws Durant to be much better than the regular variant. In that case, Rock Slide>Dig. For Gogoat, maybe Defense investment would be better than HP, since that would make Bulk Up even more effective. And Empoleon would be better with Grass Knot and Torrent instead of Drill Peck and Defiant, especially since only Water types resist both Water and Ice. And on all the Agility users, Speed EVs are fine, but they'll be outspeeding everything anyways, so you might as well run HP to make setting up easier.
  5. To add to all of that, Simple Swoobat is godly early game. Even against Shade, one Calm Mind = No Ghost weakness. I used mine all the way up to Serra and only benched it because I didn't have room for it anymore. Also, it's a pain to raise, but Guts/Quick Feet Ursaring can sweep the third gym on it's own, and it's pretty decent for a while after that (but not too long). And as has been stated, this is very early to ask for team advice. Just go through the game, maybe consult this section's Gym Leader Help if you get stuck somewhere and see you in 60-ish levels!
  6. With it's bulk, you can set up an Agility and fix that easily. And compared to other Electric types (barring Eelektross and Heliolisk), it's movepool is also godly. Agility, Power Gem, DIscharge and HP Something/Dragon Pulse are all you need. Also, Luxray is bad. Really bad. You could give it Facade from the Game Corner, Guts as it's Ability and a Toxic Orb to make it a bit better, but it's still way too slow and frail IMO. As soon as more TMs are available, Eelektross would be amazing as has a great attack stats (both of them) and learns great attacking moves from 15 different types. And having no weaknesses is always awesome. But for now, Heliolisk is the best Electric type by far (maybe Magnezone is as good, but I generally dislike slow stuff). A glass cannon physically, though it actually can take a special hit or two. Though it more than makes up for sucky physical bulk with great Speed, Special Attack and coverage.
  7. Nope. As a genderless Pokemon, Ditto is it's only option. But in regards to IVs, not only is Speed definitely not one of Magnezone's defining stats, you could also just go catch a new one, they're pretty easy to find in Shade's gym, 31% chance to encounter, so you can just as well catch a new one with good IVs and maybe visit the Psychologist. Oh, and skip Tri Attack, the STAB moves do less damage only on very few Pokemon. Hidden Power would be way better. Ice, Grass, Ground and Fighting all work well on it. This can come in handy with that. The last move should then either be Mirror Coat if you're using Sturdy or Charge Beam/Metal Sound/Screech if you're using Analytic.
  8. Yeah, that works out then. Most other Steel types would be giving you a 3rd Ground weakness and you have plenty of ways to combat Fire it seems, so the part-Bug typing works out. Good luck with that!
  9. Absolutely. The thing has decent stats, but it's movepool is just atrocious. Grab a Durant, those things can plow through everything, I had one of them sweep even Charlotte. It's especially awesome if you go back to pre-E13 to give it Hone Claws and Rock Slide via breeding (Drapion>Dwebble>Durant), but even without breeding it's still really good.
  10. Well, if you wanna go with a dual type, definitely don't make it Ground and Rock, they share some weaknesses and both have really bad special defense. Go with something that covers your main type's weaknesses somewhat, like Fire or Grass, or something conpletely unrelated type-wise like Ground and Normal or Psychic for example.
  11. http://www.pokemonreborn.com/forum/index.php?showtopic=7866 Night is actually the only time Cherubi doesn't show up during.
  12. IVs are rather unimportant, the difference between the max 31 and 0 at level 100 is just 31 point. I'd recommend picking the Adamant one, after the Unburden boost, it's unlikely you'll br getting outsped so much that you'd need Jolly.
  13. That almost couldn't be any more vague. I mean, asking what your team should look like when you only have 1 member is just...you can use absolutely anything. Greninja is generally a Glue-mon, meaning it doesn't need any direct support from team mates, it always performs equally well, no matter what team you put it on. You don't even have to worry about typing because of Protean. I guess you can give that Greninja Surf/Hydro Pump, Ice Beam (bred via Remoraid pre-E13. Check the guide in this section for instructions), and any 2 out of Grass Knot, Extrasensory or Dark Pulse, maybe some Hidden Power.
  14. To add to the answer to the first question, the Reborn League had more than one Season, and some leaders were changed for one reason or another (here's another line-up's link). About the badge names, don't quote me on this, but I think that whoever was the leader at the time named the badge. And the MT_R_ thing is on what days you can challenge said leader (R being ThuRsday). For the second question, that was because the in-game league already has set leaders and back-up leaders, the latter of which only step up if something happens. Samson already was the back-up leader, so he took over. Victoria is likely to take over the Apophyll Academy and might become the new back-up leader, though there was no mention of the second part iirc. And yes, Cal comes back. In the currently-last Episode, yes, but he does come back, let's leave it at that. About the Tanzan Cove thing, Dr.Connal could've Thunder Wave'd everyone the way he did with Laura. And we know that the Meteor's higher ranking members don't shy away from surprise attacks or "playing dirty", and considering their teams, a direct battle with them wouldn't be a cinch either. Simon has already said he's done, he's cut his ties. I think it's highly likely that this ends our involvement with Simon. By the way, at the Graveyard, Simon said he's going back to his home in West Peridot and you can talk to him there some more. And there's a little something in Calcenon about that too, but I won't spoil anything. Plot>Convenience, in that case. We weren't supposed to go there yet, so that's why we weren't allowed. It's like all the HM moves, what prevents you from just climbing over a Strength rock? Why do you have to teach something HOW to break a rock? It's a game, logic has to be cast aside for convenience at times. You could argue that a guard could've been placed there then, but then just anything with Sleep Powder theoretically could be used.
  15. Nice team! The only thing I'd have to add is that what exact number you have doesn't change what Hidden Power type you get, only whether it's odd or even matters,so you could run 30 Speed IVs on that Ditto.
  16. Since he seemingly missed it, I'll go ahead and answer in his stead: The same way it includes a Talonflame, Garchomp and Klefki, it's a sig which was used for the old now-retired competitive Reborn League, which was hosted on PO.
  17. Ew, go away I meant of going blind, not blind people :]
  18. I definitely wouldn't call them phobias, but they're the only real fears I have. Claustrophobia - Fear of Confined Spaces Scotomaphobia - Fear of Blindness Thanatophobia - Fear of Death As well as 2 apparently unnamed fear of deafness and disappointing others you really care about.
  19. You can catch it already. Just let it rain and have some Pokesnax on hand. The Pokesnax were added a few episodes after E7, so I assume you missed those? There's a guy selling them all the way in the North-West corner of Peridot when it isn't raining.
  20. Well, you can go back to E12 or earlier and breed for any TM moves (except for EQ, though Dig can do until we get EQ (if ever)). You can check the pinbed guide in this section for details on how it works as well as a download link. Anyways, yeah, Adamant hits harder, but it's really frail. I prefer making it faster to avoid having it take unnecessary hits, but whatever floats your boat. Also, maybe T-Punch would've been better than the Fiery one, since the things weak to Fire are weak to a lot of other things as well, while Water types can and will be quite a pain. As for other team members, you've got a ton of options. The attacking types you're currently missing are Electric, Steel, Flying, Poison, Dark/Ghost, Fairy, Dragon and Bug, so just go with something that has moves of those types. I'll go ahead and throw my standard recommendation of Durant out there. Hone Claws Durant is god, but even the buff-less variant hurts like hell, since Hustle essentially gives it a 190 base Attack stat. Archeops is also capable of fitting onto pretty much any team. Special Crobat with Nasty Plot is also great, especially if you set even a single layer of T-Spikes with something else due to Venoshock. And Liligant (HP Rock is a must-have) and Heliolisk are also definitely worth a mention.
  21. I'd have to know what moves you've got on them before going into detail. Also, I really think Darmy appreciates Jolly more than Adamant.
×
×
  • Create New...