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Everything posted by Etesian
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Special Crobat with Nasty Plot (Honchkrow) is pretty sweet (provided it has HP Fire/Fighting/Ground). There's also Braviary, Honchkrow (Tailwind+Moxie+Scope-Lensed Night Slash=gg), Archeops, Unburden Drifblim with Calm Mind (bred) ain't bad at all, Cosmic Power Stored Power Sigilyph (if you manage to get a CP buff without taking too much damage/dying) and Hawlucha.
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There's also an Onyx as soon as you beat Julia, talk to the hiker next to the station to start an event.
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Whoa, whoa, hang on, there's 2 Eggs in Obsidia Park now? Where's that? I went through the place and found nothing. Though I did walk past the path to Ducklett's Egg 3 times before finding it
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Do note that it is possible to get it through breeding pre-E13 (just back up your save). The specific chain is mentioned here: http://www.pokemonreborn.com/forum/index.php?showtopic=10935
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Please don't double-post, it's against the rules (found all the way to the left, around your member info). Anyways, as a final party, Magnezone, Durant, Empoleon, Excadrill, Lucario, Bronzong/Metagross would be my recommendation. That Bronzong is especially needed since it can set up Trick Room, much needed for the not-so-fast Steel type.
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You'd have to rely solely on Burmy and Piplup to beat Julia, them and Onix for Florinia. It would be incredibly difficult, if not impossible. So what I'd recommend doing is either starting the monotype after the first 2 gyms or doing a half mono, Steel types + any starter, (like a Cain-game, but with some random startet)
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Just tried it and Guts Ursaring wrecks house. The field activates it's ability at the end of the turn, granting it huge power. Quick Feet's Speed boost may seem tempting, but the only one's who can outspeed it in that gym are Croagunk's Sucker Punch and Crobat.
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Where, if at all, can I find the following items?
Etesian replied to dondon151's question in On the Hunt
I think that there's a Black Belt in the Pancham Playground. I also recall there being a guy who sells Charcoal in 7th Street. -
Might I also recommend grabbing a Durant in Tanzan. Hustle essentially gives the thing 190 Base Attack. Also, here's some links to previous episodes for that Dwebble.
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Um, plenty of topics for this already exist, and for trouble with the fight itself (yes, I know you have yet to reach that, but there could still be useful info there), there's this as well. But anyways, Noctowl does a great job here. As does Arbok, it has no trouble living a hit and Glare-ing at Crobat.
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Guess you could use the method to accelerate that which is described here?
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I'd definitely go for Dynamic Punch and Knock Off. For the 3rd and 4th move, there's Bullet Punch, the Elemental Punches or Rock Slide. Both the Elemental Punches and Stone Edge at the same time seem impossible, since Machop doesn't learn Stone Edge. What I'd recommend would be Dynamic Punch, Knock Off, Ice Punch and Bullet Punch.
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Go for Energy Ball, something with that little bulk would benefit more from the extra power than the healing since it'll be losing a ton of health whenever it gets hit anyways, so it's better to go for more power and try to avoid getting hit in the first place. Screech is also a good parting-shot move to support your team if you know Sceptile is about to go down, shouldn't have any trouble using it with Sceptile's high Speed. Also keep in mind that Protect-like moves are completely pointless unless you're toxic-stalling or something. Hidden Power is a thing. Keep Intimidate on Arcanine, it'll come in handy much more often than Flash Fire. Also, 2 Fire moves are rather pointless. I'd recommend you take either Close Combat or Agility. HIdden Power for an Arcanine is also kinda eh. Besides Dragon Dance, Scrafty also learns the Elemental Punches via Hitmonchan>Buneary>Scraggy/Scrafty. Due to it's high Speed, only Fake-Out users can make Crobat flinch, and how frequent are those? You're better of with Infiltrator. And a Special Set. You can get it Nasty Plot via Honchkrow, Venoshock and Air Slash via level-up and Hidden Power (something like Fighting or Fire would be sweet) or Shadow Ball/Dark Pulse. Both Agility and Bullet Punch on the same set are pointless. After one Agility, you'll be outspeeding all of your foes anyways, and priority isn't all that necessary in Reborn to begin with. Just go for Brick Break (not Hammer Arm, messes up Agility boosts) or Iron Defense.
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Er...both nature and ability can be changed incredibly easily, so it doesn't really matter. Also, please don't double-post.
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Count me in (if timezones permit it).
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Oooh, Leavanny Ew, Togekiss Looking at all of that, you really don't have a lot of fast Pokemon there. So I'd certainly recommend either Gallade with Trick Room or Honchkrow with Tailwind. Heck, let's do both! Gallade @ Scope Lens Whatever Ability, Adamant/Calm Nature Leaf Blade Psycho Cut Close Combat Trick Room Gallade should have no problem setting up TR against Special Attackers, though a Focus Band and resets may be needed against physical attackers. You generally want something bulky on both sides setting up TR because it has -7 priority, but it'll work out I guess. With a Scope Lens, Leaf Blade and Psycho Cut will crit 50% of the time. Honchkrow @ Scope Lens (or whatever) Moxie, Adamant Tailwind Night Slash Drill Peck Sucker Punch/Feather Dance Most people run Sucker Punch as Honchkrow's main attack, but with Tailwind, you'll be outspeeding all foes anyways, so there's no need to bother with priority. Still, having the move around helps for the turn after Tailwind wears of if you think you won't have the bulk needed to set it up again. Feather Dance also helps, but can be used as Tailwind is about to wear off, as a parting shot of sorts. Scope Lens has the same purpose as above with Night Slash. Though it only helps with one move, it's still gonna be your main attack, so you could go for another item, but yeah. Not much to say about the other things I'd include, just stuff that works really well but is held back by it's Speed, thus benefits from getting a boost (or a "boost") to it. Ampharos Static, Modest/Timid Discharge Power Gem Dragon Pulse Agility As low as it's base speed may be, being at +2 speed, either through Tailwind or Agility, still means it'll be tough to outspeed this thing, so spam attacks, and set up Agility on the last turn of TR/TW. Timid can help with Speed on rare occasions, but I think Modest may be better (especially because I'm expecting Titania to have a Scizor or something, and this guy learns Fire Punch). As gimmicky and worthless-against-special-attackers it may be, Cotton Guard is also a move Ampharos has access to. Clawitzer Mega Launcher, Modest Water Pulse Aura Sphere Dark Pulse Dragon Pulse It's already got really high Special Attack, and it's ability makes it sky-rocker. There's also Ice Beam if you want to go back to pre-E13 for breeding, check my guide for details. Arcanine Intimidate, Brave/Adamant Agility Close Combat Outrage Flare Blitz/Heat Wave As fast as it may seem, it's not. Plenty of foes have more than 95 Speed, foes Arcanine would like to outspeed. The timing for using Agility is the same as for Ampharos. Whether you go for Flare Blitz or Heat Wave is entirely up to you. FB has more power as a move, comes off of a higher attack stat and has a boosting nature, but Heat Wave is recoil-free, still rather strong and it hits both foes in double battles. Brave won't hinder Heat Wave should you decide to use it, it helps with "outslowing" foes in Trick Room and it won't affect Agility/Tailwind at all. Fire attacks will be rather rare, as will Dark attacks (though I'm expecting Titania to have a Sucker-Punching Bisharp), while physical attackers should be as plentiful as sand on the beach, so Intimidate is the Ability to go for in my opinion. It's kinda hard not to pick something for a 6th which isn't weak to either Fairy/Ground/Rock from what you've got, so here's some stuff I'd recommend which generally works well and/or checks said three types. Durant's great Pokemon with essentially 190 Base Attack, great Speed and surprisingly good Physical bulk. Gengar is also good, but only with pre-E13-bred moves. Sniper Drapion is godly (if it gets some Speed). Pre-E13-bred Heracross also does a fantastic job under TR/TW. Aaaaaand my patented Super-sized-super-bulky GourgeistTM (must be pre-E13-bred), the walliest wall that has ever walled. When it actually can be hit. Durant Hustle, Jolly/Adamant Iron Head X-Scissor Dig Thunder Fang/Crunch or if you go back to pre-E13 Hone Claws/Rock Slide Gengar Levitate, Timid/Modest Sludge Bomb Shadow Ball Thunderbolt Destiny Bond Drapion @ Scope Lens Sniper, Adamant/Jolly Cross Poison Night Slash Swords Dance Toxic Spikes or a Fang move Heracross Moxie, Adamant Close Combat Megahorn Rock Slide/Stone Edge Earthquake Gourgeist @ Leftovers Frisk, Impish/Relaxed/Careful/Sassy Will-o-Wisp Leech Seed Phantom Force Protect (A comment on this set, Leech Seed and Will-o-Wisp drain 25% of your foes health per turn, Leech Seed and Leftovers get you about 3/16th of your health back per turn, and Protect + Phantom Force make you immune for 2 turns out of 3, draining 75%+P.Force-damage by the time the foe gets a single hit on you after you've set up LS and WoW) There's my 2 cents on it, though it can be modified, if it doesn't suit your fancy. Does it?
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Since you said you won't breed, there's not too much to say. Give Kingdra Agility instead of Brine (and a Scope Lens if you haven't already). Having two Fighting moves is pointless. Go for either Thunder Punch or a priority move to get that last bit of damage when you know you're about to go down. Double Team is bad, especially for something with Yanmega's lack of bulk. Uproar, Screech when you know you're about to go down or Ancient Power are about the best options Yanmega has there, with it's limited movepool. Magic Room is utterly worthless. Trick Room on the other hand can really help your slower teammates. Also, there's Grass Knot. Ampharos really benefits from either having Trick Room up or using Agility. We've also beaten all gyms weak to Bug, so Dragon Pulse would most likely be better, especially since we have yet to face Saphira (though HP Ice would be even better than that). Keep in mind that it also has a decent physical attack stat, learns Fire Punch and I'd bet Titania has some Steel/Bug type.
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Pretty much, and if you go back to pre-E13, Petilil/Lotad>Cacnea>Abra nets you Energy Ball. And there's 2 really good ways to utilize Unburden with Hawlucha. The inferior way is using Sky Attack with a Power Herb to negate charge-up, its got a great 30% flinch rate and a heightened crit ratio. The better option is stacking up on Flying/Fighting Gems and ding whatever, really. Acrobatics also would get the item-less power-boost since the gem is consumed before the game checks for an item, so Acrobatics would have 143 Base Power first use, then 110 every next use. To get Acrobatics, Mienfoo is your friend. It learns all the same useful TMs Hawlucha does, like R.Slide, S.Edge, Poison Jab, etc, and it's in the Field Egg Group, so Smeargle gets you whatever you need.
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Still here, but I think I'm calling it quits for today. Have fun murdering Corner, Zeph.
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It does, but this question was asked last year.
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My guide in this section has explanations on how to do both, OP. And since it wouldn't alter the game's difficulty, I recall seeing topics which show how to give yourself a bunch of rare candies and the like, just search around.