Jump to content

Etesian

Veterans
  • Posts

    2191
  • Joined

  • Last visited

  • Days Won

    3

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Etesian

  1. Me neither. I don't even think my country has one. Maybe one exists in the capital, but us commoners don't get that privilege. And now you've made me hungry, Rose.
  2. Sure thing, this is for the community after all. I'll just edit the main post to have what I'd consider "first class", sets/options I really like or think would be very effective, but I don't have experience with every single Pokemon, so I may be missing/overseeing something. Yeah, I saw and addressed this in your PM, we'll sort the details there.
  3. Time to put together "my masterpiece" Team Showcase.

  4. WARNING! Both Cheat Engine and reverting to previous episodes MAY corrupt your save-file. Making back-ups before doing any of this is strongly advised! (though you don't really need CE for this, just see bellow) Several people have requested this and it'd certainly make my job a tad easier to have this around, so here goes! As the title says, this'll be a Breeding guide for Reborn for both Gen 5 and 6 (a.k.a. pre- and post-E13) breeding mechanics and I'll throw in good sets as I have in here. I use both when recommending sets for people in the very section you are in now (which I do a lot if it's not a topic of a team "halfway through" the game, to put it like that, since a lot of the good stuff is only reached later on), so both will be explained and used here. TLDR-ers, note that the guide will be so long because I really tried to make it as detailed and well-explained as possible, every point has at least one explanation. Breeding guide This all seems rather complex, but really, it's not that tough once you figure it out, it's more tedious than anything. I recommend getting Cheat Engine to speed things up, in 2 ways. -To speed up the game in general: The second way to use CE is to both create and hatch eggs in just a few steps. Oh, and cheating is generally frowned upon, this only being an exception because speeding things up is all it does. If you're curious about more uses of CE, you're not gonna find them on this site. Aaaaand the recommended sets. -By sets, I don't mean entire sets, just individual moves you usually wouldn't have, but can get through breeding and which would make a Pokemon a lot more useful. Thus, things that do not benefit from breeding will not be listed here, even if it is good. -By recommended, I mean what I consider to be "first class" stuff or what harshly raises a Pokemon's usefulness, but I haven't tried every single Pokemon in Reborn, so I may be missing/overseeing something - feel free to leave a comment if so. Note: Moves you can only get in E12 are written in green. E14 additions E15 additions For locations of any "breeding components", refer to these two. -Note that I'll try to update this whenever a new Episode comes out. -Also note that, since this is a post about breeding, I haven't recommended anything "naturally" good, which doesn't need what this topic is about. Also, here's an actual link to E12. To go back, don't load from any area that was changed or didn't exist back then (so nothing past Route 2/Celestinine Cascade), have the last time you saved be in a place that is the same as it was back then. The majority of outdoors and many indoors locations were changed (even the daycare itself doesn't work for me), so it may take you a little while to find a spot you can load from, but the Sweet Kiss Candy Store oughta work and it's very nearby. Also, since people seem to keep having trouble with this, for E12 breeding, leave whatever you want on the daycare, go to the Candy Store, save, then go to E12. Oh, and the graphics may go nuts, but it's just visual, everything works properly.
  5. I summon Sparky to summon PWB to summon Xatu.
  6. Spot-on. Just breed Beedrill/Spinarak>Venipede in E12 or earlier for Poison Jab, then have the new Venipede get to level 15 and it'll have Poison Jab and Protect. Now if only it could get Swords Dance somehow...
  7. Yeah, as has been stated, an Episode goes from the last defeated gym to the newest one. So, for example, E1 was start to Julia, E3 was Florinia to Corey, while E13 was everything past Samson until and including Charlotte.
  8. Worries over an upcoming Algebra test, first one since I got into college. How about you, PWB?
  9. Gulpin You people are way too fast.
  10. Profile's About section made! Now if only I didn't suck at writing that kinda stuff.

  11. Brb, gotta plot revengeance against...however many of you there are. Let's see, first, convince Game Freak to forever delete Zoroark... -Oh, don't mind me, Vali.
  12. Y'know, you could just grab yourself an HM Slave. Bidoof/Bibarel learns all, but Flash and Fly.
  13. If you're on Linux/Mac, you gotta use Wine. If you're on Windows, the game runs on it's own. Not possible to have it run on an emulator, since this is not a ROM-hack, it was made in RPG Maker.
  14. Sunny Day on that Delphox of yours won't really do much. It boosts Delphox's STAB, but harms Swampert's. Also, 2 Psychic attacks may not be that good, I say you keep just Psychic. Personally, I also hate Fire Blast's accuracy, so Flamethrower could be better, it's barely weaker, or perhaps Heat Wave (Torkoal/Growlithe). HW has more power than F.thrower and also hits both foes in double-battles. For new moves, Flame Charge for Speed, Trick Room for "Speed", Will-o-Wisp to cripple and defend and Light Screen to defend are all worth considering. Bite and Shadow Ball have the same S.Effective coverage, while Noivern is a Special Attacker, so ditch Bite. And maybe get Air Slash instead of Hurricane, for the same reasons as above and also because a 30% flinch chance is very useful. Instead, Tailwind for overall Speed, Boomburst for power, Super Fang for wall-breaking or as a good "parting shot" of sorts, or Flamethrower (although Steel is the only type gym weak to Fire which we have yet to beat, it could still be quite useful). I don't know what Ability you've got on this guy, but there's a Toxic Orb in the game since E13. Give this guy Guts and he'll hit way harder. Also, ditch Strength for either Fake Out or Bullet Punch. Defense boosts are also wasted on Hariyama, since it suffers from, as I dub it, "Wailord syndrome" : ridiculously high base HP, no defense stats. Brave or Adamant would be much better for this guy. Bite and Shadow Ball again, keep only S.Ball again. I'll assume Rain Dance was entirely for Charlotte. You should definitely go for Grass Knot, as all gyms Grass is super-effective against are still coming up. If you're against a foe against you know you won't do much damage, but can (most likely) outspeed, then Yawn is a great move for Espeon. And then there's also Hidden Power, Fighting would be great/best/ideal. I'll agree with the above, Moonblast over Fairy Wind. Wish'll do as the third move, and for the fourth move (having Lucky Chant is pointless), Hidden Power or, if you don't want to be locked into Petal Dance, Grass Knot. Ditch Surf and Rock Smash. There's plenty of way better moves for Swampert, such as Avalanche, Hammer Arm/Brick Break, Endeavor, Curse and Double-Edge,, maybe Yawn. For natures, I'd recommend Modest or Timid for Delphox, Noivern and Espeon, Adamant or Brave for Hariyama, Adamant/Impish/Careful/Brave/Relaxed for Swampert, Modest or Calm for Flogres (it's got no physical defense, might as well put it all into it's Special Defense then, eh?) For abilites, since you didn't state them, I'd say go for, in order, Magician, Frisk, Guts, Magic Bounce, Whatever and Torrent (or Damp, doesn't even matter that much).
×
×
  • Create New...