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Everything posted by Etesian
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1. It depends on whether you sided with El or Radomus. El=you can lose. Radomus=you have to win. 2. Mirror Coat Sturdy Magnezone.
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Though he doesn't know he's being guessed. Jacze
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I'd say Iron Fist. The boosts to Attack of both Guts and a single Bulk Up is 50%. Bulk Up also boosts Defense to make Conky even more physically bulky than it usually is, you can stack it and it doesn't decrease your health (other than when you get hit while setting up, but you can still take physical hits better than with Guts Conky and we have healing items to go with it's natural bulkiness, so setting up on not-special not-flying attacks is no problem). Coverage isn't a problem either, only 8 Fully-evolved Pokemon resist both Rock and Fighting, Normal would make it 2.
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You're one post too early, Jericho.
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You could switch, actually.
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Eggyo? I'd love a translation, Zeph
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And Bob it is. Rose.
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Radomus is easy. Either Drapion or Escavalier can destroy him on their own. My Drapion alone beat 4 of his Pokemon, seems like his AI prefers to use Psychic attacks over everything else, so mine didn't even get hit at all (barring friendly fire). If you go back to E12 or earlier, you can get it Swords Dance through breeding with a Ninjask, much better than Hone Claws. I'd also say you take full advantage of Sniper: give Drapion a Scope Lens and Night Slash rather than Crunch (and later on Cross Poison). 50% of the time, Night Slash will do x2.25 the average damage. I'd recommend you actually get a new one, not only for Swords Dance, but also for it's best Bug level-up move, Bug Bite. That way, it'll be incredibly useful against the next gym as well. For Escavalier: Bug STAB. That's all that need to be said. Although I'd say 2 Bug moves are redundant and Reversal isn't too great. If you want to keep it around for the long run, stick with Megahorn and Iron Head, but get it Knock Off from Drapion and sorta-soon, you'll reach a Drill Run tutor. For this gym, you could get it Swords Dance (level 52). As for your general team: It may not help too much in this gym, but Tailwind is something you should use instead of Roost on your Honchkrow. We have healing items. Cofagrigus gets Nasty Plot and Memento from Spiritomb. You may or may not want Memento because you have the superior Destiny Bond, but I'd really recommend Nasty Plot. Ghost and Dark have the same Super-effective coverage, so having 3 moves of those types is rather pointless. Not that many foes have higher attack stats than Houndoom's special attack stat, so you would be better off with just Dark Pulse. And Nasty Plot and Hidden Power would be great moves for it.
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I think he means zEl, or Eve.
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RIP combo. Hi PWB
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Number one reason not to lurk on forums on your phone: it takes 5 years to reply to anything. Ashes (and his fancy new avi)
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Vero and Alice
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Radomus gets reKt by Drapion. Just set up 2 Hone Claws or 1 Swords Dance (bred from Ninjask in E12 or earlier) and go to town on him. Or just give it a Scope Lens, Night Slash and Sniper as it's ability. Or both. If Drapion keeps Bug Bite, it can do similarly well against Luna too. Cofagrigus is also an excellent counter to both Kiki and Noel. PS: OP, you forgot to list Kiki.
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Early on? Nothing, really. Fake Out and Disarming Voice are there, but that's it. Later on, there's still not too much. Your best bet in the long run would be a set of Volt Tackle, Brick Break, Grass Knot (breed a female Pikachu/Raichu with a male Pansage that knows Grass Knot in E12 or earlier) and some Hidden Power.
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Mega Launcher boosts the power of the 4 moves I listed by another 50%. Looking at it's base stats, it's far better off with special attacks, even without considering it's ability. Trick Room would largely benefit 5/6 of your team, maybe even 6/6 if you don't EV train. As you may have noticed against Charlotte, gym leaders apparently have EVs now as well, so it'll be even tougher than before to outspeed foes, but you can "outspeed" them without problems within Trick Room. I'd say with swap Head Smash with Ice Punch. We've just beaten all the Gym types Rock is Super Effective against except for Flying (which is weak to Ice) and we've faced only one Gym Ice is Super Effective against. Uh, yeah, that's also what I typed above. You do that for Superpower and take Tailwind instead of Slash like I typed. Keep the EQ. Ground is a very good offensive typing, so you should definitely keep it. Not to mention that a Ground move and a Rock move together have almost perfect neutral coverage, perfect neutral coverage together with Dragon (which is also the mandatory STAB move). You'd also be way better of with Rock Head for your ability because of Head Smash. After 1-2 Dragon Dances, you would be able to sweep quite easily, especially if you get Rock Head to prevent recoil from Head Smash. It needs DD to hide it's terrible defenses while taking advantage of that great type coverage and very high attack stat. Without buffs, it's not too great. Well, as for Grass types, in no particular order, you've got: Liligant (Own Temp and Sleep Powder, Petal Dance, Quiver Dance and HP Rock) Gogoat (Sap Sipper and Bulk Up, Leaf Blade, Earthquake and Aerial Ace (AA seems like a weird move on it, but of all the moves it gets, only the combo of those 3 gives it perfect coverage) Exeggutor (Harvest with a Sitrus Berry (found in the Aventurine Forrest) or something and Psyshock/Extrasensory, Trick Room, Hidden Power and Energy Ball (if you go back to E12 and breed it with a Petilil/Lotad), Roserade (Technician with Hidden Power, Extrasensory, Sludge Bomb and Leaf Storm/Giga Drain (Grimer (for Sludge Bomb)>Stunfisk>Wooper>Snubbull>Roselia(not Budew)>Exeggcute(for Extrasensory and if you want Leaf Storm (just evolve it at the same level 47 it learns Extrasensory))>Roselia Leavanny (Whatever Ability and Leaf Blade, X-Scissor, Slash and Sticky Web (Swadloon and Leavanny don't learn SW, but Sewaddle does at level 31, so wait with evolving it for a bit)) Give it a Scope Lens and Leaf Blade and Slash would have a 50% crit chance each Trevenant (Harvest with a Sitrus Berry and Trick Room, Horn Leech, Destiny Bond/Will-o-Wisp/Curse and Shadow Claw (Phantom Force is stronger, but you don't have all the time in the world under Trick Room)) Defensive Gourgeist (Frisk/Insomnia and Leech Seed, Phantom Force, Will-o-Wisp and Protect (the last 2 are both gotten from Yamask in E12) This set easily keeps you alive while wearing the foes down with constant Leech Seed/WoW damage. ...it doesn't really have a Grass STAB, but it is a Grass type. If you want a counter to Grass types, Electric types would do better due to the fact that the vast majority of Water types carries Ice Beam. I'd recommend Heliolisk. One of it's ability, Dry Skin makes Water attacks heal it instead of damaging it, while another Solar Power, boosts it's Special Attack stat to ridiculous levels and sunlight also halves the power of all Water Attacks. Water/Ground types like Swampert aren't an issue either because it gets Grass Knot from Pansage (breed in E12). But still, Durant is awesome.
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About to enter Agate Circus, team feedback and tips
Etesian replied to Kiryuu's topic in Team Showcase
Well, kinda. The majority of those 700+ posts I've made are in this section, and they're mostly like that one up there, sooo yeah. Grass Knot used to be the TM you got from Florinia way back, so you might have it already but forgot about it. But since E13, it's been Nature Power instead, so Pansage is the only option if you started your game in E13. Yeah, some parts of the walls down there are a lot darker than other parts. That was put there in E12 (I believe). They're hard to miss. There's also a Corrupted Pokeball (needed for the Ralts event), TM 87 Infestation, Flash and an Iron Ball down there. -
About to enter Agate Circus, team feedback and tips
Etesian replied to Kiryuu's topic in Team Showcase
....damn. I'll be left without a job if everyone makes teams like this on their own. My respect. Tell you what, you'll be juuuust fine. Except for that Heliolisk. You should give it that Dark Pulse TM we got from Luna and you should also get a Pansage to get Grass Knot onto Heliolisk, in case you beat Florinia in E13. Shortly after beating the next gym, you beat the next gym you'll get Surf which you can also give to Heliolisk (as well as Greninja if you prefer accuracy), but keep in mind Surf is actually stronger if it's used out of sunlight. I'd say you use an actual attack rather than Thunder Wave, because it's not terribly bulk and even though it's not an attack, you still lose health from Solar Power. Hidden Power would be great, depending on what you get, something like Ice to counter Ground types would be great. But if you still want to paralyze foes, but don't want Grass Knot, get Glare instead, because unlike Thunder Wave, it affects Ground types (and yes, Glare works on Ghosts). Everything else is perfectly fine. Those are the exact same Archeops and Metagross sets I use and pretty much the same sets I recommend for Heracross/Ninetales/Greninja. EDIT: Oh, and Flash is down in the Railnet, at the puzzle I believe. You have to Rock Smash the (easy-to-be-seen) darker spots on the walls down there. -
Sheep maybe?
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Your team would largely benefit from giving your Delphox that Trick Room TM we got from Radomus, especially because Sunny Day only benefits one move on your team. Alternatively, Light Screen is also a good move to have. A Hidden Power could also be neat. I'd actually recommend swapping Flamethrower with Heat Wave, slightly stronger, same burn rate and both foes in doubles. The accuracy drop isn't that bad, but you could go Yanma hunting. Wild ones have a 5% chance (or 20% if your lead has Compound Eyes) of holding Wide Lens which boost accuracy by 10%, giving Heat Wave 99% accuracy. You didn't list abilities, but I'd say (if you don't use that Wide Lens) to go with Magician and carry no item. Whatever Magician steals won't be kept after the battle against a trainer/gym leader, but you can use it to remove foes' annoying items. You can also keep items stolen in battles against wild Pokemon. Like above, your weather move only benefits one move on your entire team. Also Clawitzer isn't a physical attacker at all. You should be taking full advantage of it's ability by giving it Aura Sphere, Dragon Pulse, Dark Pulse and Water Pulse/Surf. With Mega Launcher, Water Pulse and Surf have the same power, but WP has a 20% confusion chance while Surf hits both foes in doubles, so see what Water move you like better and stick with that. Having 2 offensive Flying moves on it is rather redundant. Instead of Sky Drop and Slash, I'd say you get yourself Superpower and Tailwind. What Ability you'll use is up to you. Although Defiant would be more useful against a foe with Intimidate or something, Crush Claw is boosted by Sheer Force. Dragon Dance would be a great move for it. The combo of Dragon Dance and Moxie is what made everyone love Gyarados. Head Smash is also rather unreliable on it, not to mention, despite it's high defenses, Scrafty has low HP, so the recoil from Head Smash would really hurt it. Instead, you can breed Hitmonchan>Buneary>Scraggy to get any of the 3 Elemental Punches on it. There's also Zen Headbutt. This is another Pokemon which would benefit from Yanma Hunting. I'm looking at you, High Jump Kick. Although if you don't use Dragon Dance, you can just buy a Zoom Lens from the O.Dept Store. That thing boosts accuracy by 20% if you're slower than your foe, so HJK would have 108% accuracy. I don't think you need another Dark attack, so swap Crunch for Dragon Dance. If you want to give Luxray another chance, you could go on an adventure to get it a Toxic Orb and Facade from the Game Corner. Just change it's Ability to Guts. I'd recommend trying that. You also shouldn't run 2 Electric moves on it, Ice Fang would be better than Thunder Fang. I'd really recommend giving the above Toxic Orb + Guts thing a try, but if you really want to change it, I'd recommend Durant, just steer clear of unresisted special attacks and any Fire attack. And make sure it's ability is Hustle, which effectively gives it a 190 Base Attack. If you go back to E12 or prior, you can get it Rock Slide as well via Dwebble. You could get Rock Slide and Hone Claws as well (Skorupi>Dwebble>Durant), but a Wide Lens would mitigate any accuracy issues, although the attack boost is still neat.
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Depends on the situation/foe's typing. Magnezone is bulkier, but if you set set up sunlight, Heliolisk is quite a bit more powerful, not to mention it's varied movepool. You've already got 3 bulky Pokemon in Swampert, Scrafty and Reuniclus, so I'd say extra power is more needed. But out of sunlight, it's attacks are weaker than Magnezone's, but the variety of attack types is still there, so the typing matters. Heliolisk with Surf would be more useful than Magnezone in a Ground Gym.