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Etesian

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  1. Of all official games I only ever played Leaf Green, but regarding faves: Gen 1: They all suck Squirtle, I guess Gen 2: Chikorita Gen 3: Mudkipz Gen 4: Piplup Gen 5: Oshawott (or Snivy if Contrary is a thing) Gen 6: Fennekin Whatever I do, I must have a Grass type somewhere. if I don't have anything green, my team just looks "ugly" or something, I can't quite describe it. The highlight of my Pokemon "career" was defeating Watson's level 100 team with a level 30-ish team in Snakewood. I never "cripple" my main team with HMs/Field Moves. It's one of the things I really liked about Zeta, HM items. I always focus much, much more on attack stats and attack type variety than anything else. It's like Pokemon like Archeops and Durant are made for me. The only non-attacking moves I'd ever consider using instead of any actual attacks are Swords Dance, Nasty Plot and Agility, whatever get's a sweep going basically. Even though I always go for as many attack types as possible, I'm almost guaranteed to end up without any Fire Attacks. It just...happens. I never cared much for "optional" stuff beside TM acquisition and (since Reborn) breeding. Completing the Pokedex, berries, contests- nope. I just finish the game, unless there's some event which is either really awesome/fun or I get a good reward, like a good Pokemon or a really good TM or something. I don't even care about shinies. I'll explore every corner in every area, but only for hidden items. I have gotten through a lot of fan-made Pokemon games, but whenever a Legendary is available, I'd either avoid it altogether, kill it or if I have to catch it, do so and never use it. Pokemon Zeta was a bloodbath. I always play with some sort of location guide to not accidentally miss that one really good Pokemon. If TMs are one-time things, I'll most likely hold onto them until the last couple of trainers in the entire game. I always try to adhere to 2 rules: 1.No team changes for only one foe, be it team members or their moves, no "crutches". No Drought Vulpix for Serra, no Escavalier for Noel, no Rain Dance for Charlotte, etc. Only ever broke this rule on my Poison Mono against Noel, when I took back my level 40 Arbok only to use Sludge Wave on the field. 2.If something takes more than 5 serious tries (perfectionism resets don't count), restart the game. Once I'm past 5, but have a chance to still win, I'll do so and then restart. I only ever had to do this with Serra and Shade in Reborn (maybe Sigmund on the first run, don't remember) and Roxie in Blaze Black 2. Again, only Noel made me break this rule, on that same Mono. How much I like a Pokemon depends entirely on performance in combat, don't care what it looks like. The only exceptions are Meganium (I just love those worthless bastards <3), Blaziken in combat because it's broken (some Baton Pass set like S.Dance, Bulk Up, Protect and Baton Pass or something is fine) and Togekiss. To hell with Togekiss. If I nickname my team, which rarely happens, it's due to the Pokemon's (or it's "weapon's") resemblance to bosses in MGRR. I just adore that game. (My name here is something like that too). If I don't get an "honorable" win due to skills, I redo the fight, unless it's something like Solaris Garchomp, where you're supposed to lose. Favourite Legendary is Genesect.
  2. Watching and placing bets on it! I'm gonna get rich, PWB!
  3. Ignore it. Works on almost anything. Only Vinny is unaffected by getting no attention.
  4. Yeah, sure, who cares about the Leavanny jk
  5. INTP with 34% Introverted, 65% Intuitive (jeez), 20% Thinking, 20% Prospecting and 34% Assertive. The only sentence I disagree on is the "their friends won't find a bedrock of emotional support in them" (although everything else is mostly spot-on), but then again, there's only 16 types for everyone, it can't make a perfect description with just that.
  6. Whoops, my bad. Yeah, I already knew about the baby-must-be-compatible thing, but I made some careless mistakes, I wasn't really taking my time when writing all that. Just checked/corrected and everything else should be fine. I think.
  7. First of all, Malamar learns Trick Room, a move all but maybe Roserade and Flygon benefits from. I'd recommend a Special Blastoise set with Flash Cannon (Heart Scale), Ice Beam, Scald and Dragon Pulse. The chain for the last three would be Panpour/Simipour (for Scald)>Psyduck/Buizel/Seel/Spheal>Remoraid (for Ice Beam>Horsea (for Dragon Pulse)>Squirtle. Although I'd recommend you go with Clawitzer instead. Neither have great Speed (although Clawitzer's speed is "better" in Trick Room), Clawitzer has much better Special Attack (plus Mega Launcher) while Blastoise has weaker defenses but not by so much weaker that the Sp.Attack doesn't make up for it. Flygon has already been covered. Although, if you don't go for Trick Room on Malamar, Bulldoze's Speed drop would benefit your team. I'd tell you to use Archeops instead of Flygon. It also learns Dragon Claw without STAB but without being weak to Dragon, much better stats, and great moves like Acrobatics, Rock Slide, Earthquake (Wooper>Corsola>Archen), Dragon Claw, Crunch and U-Turn. For Roserade, I'd use Toxic Spikes, Giga Drain, Sludge Bomb and Hidden Power. Sleep has been nerfed to last only 1-3 turns from gen 6. Technician Hidden Power has 90 Base Power, more than half of Weather Ball's power under Sunlight but without need for a set-up turn. I'd choose Giga Drain over Leaf Storm because, after it's been used once and the debuff has been applied, Leaf Storm is weaker than Giga Drain and it doesn't even heal you. The chain would be Muk>Stunfisk>Wooper>Snubbull>Roselia(not Budew) or Smeargle>Snubbull>Roselia(not Budew). You could use Trevenant instead if you want another Trick Room setter (Can get Psychic via Ralts). Emboar is pretty easy, just pick four: Head Smash, Flare Blitz, Sucker Punch, Superpower and Curse. Since Gen 6, you can get all of the last 3 moves on the same Emboar, just breed Curse and Superpower via Bibarel, then breed that new Tepig with a Rattata/Diglett/Sentrett/Poochyena/Mawile/Spinda/Kecleon/Absol/Glameow/Purrloin/Furfrou. Again, without Flame Charge can be used to boost speed if you don't use Trick Room. Discharge and Flash Cannon are a must, other good moves are Hidden Power, Thunder Wave, Screech, Metal Sound and Mirror Coat. Yeah, Contrary Superpower Malamar is best Malamar. Again, the team you listed would seriously benefit from Trick Room and Radomus just so happens to give us that TM. Light Screen is neat, but I'd recommend a set of Trick Room, Superpower, Night Slash and Psycho Cut. With a Scope Lens, the latter 2 moves have a 50% crit chance each.
  8. "Since Generation V, if a Pokémon with the Ability leads the party, even if it has fainted, the chance of finding a Pokémon in the wild holding an item increases from 50%/5%/1% to 60%/20%/5%. This makes rare items easier to find." - Bulbapedia
  9. Pfft, that's one creative way to handle Noel Your current team doesn't have attacks of the following types: electric, grass, ice, fighting, poison, flying, dragon and steel. If by "Volt Charge" you mean "Charge Beam", sure. Kinda makes Calm Mind obsolete (IMO), so you might actually swap CM with Charge Beam, rather than Shadow Ball, but that's your call. Fast *insert name of a ton of different Pokemon* = dead opponents. I'd say go for it. If you want your Speed booster to be more bulky, there's Scolipde, which can fight on it's own too. But it doesn't get Swords Dance like Ninjask does. On the other hand, you certainly won't have an easy time finding opportunities to use Swords Dance on something that frail. Your call. Quagsire compared to Swampert has barely less health and phys defense, a fair bit less Special Defense, a fair bit less physical attack power. Swampy learns Curse the same way Quagsire does and generally has moves of equal or lower value. It gets Recover, sure, but that's pointless since we have potions. If you go for Golurk, I'd actually recommend No Guard to be it's ability. That way you could effectively use Dynamic Punch (100% Confusion Chance). I'd say go for Dynamic Punch, Earthquake and Rock Slide/Heavy Slam/Phantom Force (2 of those 3). No T.Punch in Reborn, sadly. Eeveelotions really aren't too good in Reborn except for Sylveon (dat 390 BP Trump Card). Get something else. Galvantula would be a better Electric type if that's what you're after. Chandelure's best set would (imo) be Energy Ball, Flamethrower, Shadow Ball and HP Fighting. Nothing resists all 4 moves, while 533 foes are hit super-effectively by at least one move on that set. (I forgot we have TM Flamethrower, so breeding Energy Ball is just Swirlix>Castform>Litwick) If you pass a Speed Boost onto this guy, you win the game. I'd say you don't need any tanks, or specific roles in general. I'm going all-out on offense and no gym took me more than 3 tries. Even beat Charlotte without Rain Dance on the 3rd try. There's also the fact that many great attackers also have superb defense, like Scrafty, Drapion, Metagross, etc.
  10. As soon as you cross the bridge from Opal Ward to North Obsidia Ward, south of the stairs leading left to Lapis are 3 houses (one of which has the Move Deleter). He should be in one of them iirc.
  11. I have a Scrafty down there, does that count? Should I ask Sheep that?
  12. Wow, beating Charlotte with that team, even with Rain Dance is quite a feat. I'm not saying it's bad, it's just not all that great. Now, that's a really odd Swampy set. I'd recommend Earthquake to stay, but everything else could go. Go back to the circus and get yourself the Dive HM (required for the next episode anyways). Muddy Water has terrible accuracy and Surf is coming off of the weaker Sp.Attack stat as well as Muddy Water, so Dive would be better than those two. Then there's Hammer Arm, a good move on Swampert considering it won't outspeed too many foes anyways. Endeavor can be situationally useful as well. Another thing worth getting from the Circus would be the Tirtouga from one of the slidey image puzzles (solutions can be found in the game's folder>Graphics>Pictures>Tile Puzzles). That Tirtouga can be used to get breed Rock Slide onto Swampert. Honestly, there's far better stuff out there than Golem. Sure, it's attack and phys defense are nice, but that's it. Low Speed, no special defense whatsoever, many and common weaknesses and not exactly the most attractive moveset. If you want to keep it, you should maybe get rid of Rock Blast, it only has a 16.7% chance of hitting 5 times, in all other cases it's equal to or weaker than Stone Edge. Due to STAB, Earthquake and Stone Edge have 150 Base Power, while Explosion has 250, I'd recommend something like Heavy Slam over Explosion. Dark Pulse and Shadowball have the same Super-effective coverage, but Dark Pulse gets STAB, so instead of Shadow Ball, you could breed Sludge Bomb (via Smeargle is the fastest/easiest way) or maybe use that Hidden Power TM (HP Grass would be sweet). Final Gambit oughta be broken still (i think). Anyways, Sleep was nerfed to last only 1-3 turns, so rather than Yawn, you could use Giga Drain. Acid Spray is also an amazing move (for support at least). Body Slam and it's 30% paralysis chance are also neat. U-Turn is really more of a competitive move, not all tha useful in-game. Although Accelgor really isn't that good. Excellent speed, good Special Attack but not enough to one-shot foes thus preventing getting one-shotted yourself, no defenses. I'd recommend switching it. Well, yeah, Moonblast>Teleport, but not much else to say. You could get Thunderbolt via Stunfisk. There's better. Especially if you use a set like that. Since you said you want suggestions and you have rotation team members, I'll just copy-paste a complete list of stuff I consider to be very useful in Reborn (i do a lot of these team showcase threads): Nidoking (Ice Beam and Thunderbolt via Smeargle, Flamethrower via TM) Arcanine (Close Combat via Primeape/Zangoose) Gengar (Sludge Bomb and Thunderbolt via Stunfisk>Grimer>Gengar) Kingdra (Dragon Scales are randomly found on Horsea) (Ice Beam via Remoraid) Crobat (Physical with Zen Headbutt via Hoothoot or U-Turn via Archeops; or Special with Nasty Plot via Honchkrow) Ampharos (Agility via Growlithe/Buneary/Buizel/ a lot more) Azumarill (Belly Drum via Poliwag and Aqua Jet via Golduck/Seel/Tirtouga/Buizel) Heracross (Earhtquake and Rock Slide via Geodude>Crustle>Heracross) Sharpedo with Speed Boost (Waterfall and Destiny Bond via Goldeen>Qwilfish>Carvanha)(Protect, Waterfall and Destiny Bond via Tirtouga>Remoraid>Goldeen>Qwilfish>Carvanha) Walrein (Signal Beam via Mareep/Remoraid/Seel) Empoleon (Ice Beam, Scald and Agility via Smeargle) Staraptor (U-Turn via Archeops) Roserade (with Technician for a 90 BP Hidden Power) (Sludge Bomb via Muk>Stunfisk>Wooper>Snubbull>Roselia (not Budew)) Mismagius (Thunderbolt and Psychic via Stunfisk>Ralts>Misdreavus) Bronzong Drapion (Swords Dance and X-Scissor via Ninjask) Magnezone Yanmega (Psychic via Venomoth) Mamoswine (Rock Tomb via Smeargle, Rock Slide via Camerupt/Drilbur/Smeargle) Gallade Froslass Excadrill (Poison Jab and X-Scissor via Smeargle) Leavanny (Sticky Web is learned at level 31 by Sewaddle and not by Swadloon/Leavanny) Darmanitan (Rock Slide via Camerupt/Drilbur/Smeargle, Dig via Diglett/Smeargle) Krookodile (Stone Edge via Rhyhorn/Smeargle, Rock Tomb via Smeargle, Rock Slide via Camerupt/Drilbur/Smeargle) Scolipede (Poison Jab and Protect via Pineco/Dustox/Burmy/Swadloon>Beedrill/Ariados>Venipede) Scrafty (Elemental Punches via Hitmonchan>Buneary>Scraggy, Dragon Dance via Altaria/Horsea) Acrheops (Earthquake via Wooper>Corsola>Archen) Cofagrigus (Psychic via Ralts, Nasty Plot and Memento via Spiritomb) Escavalier (Knock Off via Skorupi) Solosis Gothitelle (Energy Ball and Dark Pulse via Petilil/Lotad>Cacturne>Gothita) Galvantula (Energy Ball via Petilil/Lotad>Paras>Joltik) Chandelure (Energy Ball and Flamethrower via Growlithe/Vulpix>Snubbull>Swirlix>Castform>Litwick) Stunfisk (Earth Power via Corsola, Sludge Bomb via Grimer or Scald via Panpour>Psyduck/Wooper/Piplup/Buizel>Stunfisk) Bouffalant (Earhtquake, Rock moves, Poison Jab, Wild Charge via Smeargle) Bisharp (Sucker Punch via Cacturne/Spinda/Toxicroak, Psycho Cut via Alakazam) Durant (Rock Slide via Dwebble) Braviary Bulky Chesnaught (Leech Seed, Spiky Shield, Synthesis (Gogoat/Seedot), Body Slam) Gogoat Heliolisk Sylveon (Wish via Slurpuff>Pikachu/Skitty>Eevee) Trevenant Phantump EDIT: Oh, by the way passing on TMs no longer works since E12, so you'd have to go back to that. Should you need any breeding help, feel free to PM me.
  13. Fun Fact: After Charlotte, on my main save file I now have 32 TMs/HMs. I've only ever used one of them in combat. Pure-Physical teams get no love (or good TMs) :(

    1. Show previous comments  2 more
    2. wallacethepig

      wallacethepig

      But...Shadow Ball..

    3. KnightZhroud
    4. Etesian

      Etesian

      Wallace...But... all-out physical team with Leavanny, Archeops, Swampert, Metagross, Crobat and Scrafty.

      No room/need for S.Ball.

  14. So I heard wild Bronzong is rare http://oi59.tinypic.com/ji01a0.jpg

    1. Show previous comments  3 more
    2. Vinny

      Vinny

      Vinny wth the other part of the news: Level 72 Bronzong has a 1% chance of appearing.

      *News over*

    3. KnightZhroud

      KnightZhroud

      Nice, we both run Archeops :P

    4. Etesian

      Etesian

      Wouldn't have beat Charlotte under Drought without that guy :P

  15. Actually, in E13, Charlotte changed the level cap. As of E13.1, Samson's badge does it instead.
  16. Say, are there any Wide Lens in Reborn? Item guide says they're on the O.D.Store's 3rd floor, but I'm not seeing them

    1. Show previous comments  2 more
    2. Vinny

      Vinny

      Zoom Lens are in the 8F of the dept. store.

      Wide Lens are not reachable yet. But a look into essentials and bam: Yanmas in reborn can hold Wide Lens.

    3. Etesian

      Etesian

      Alright, thanks.

    4. Lost Lore

      Lost Lore

      ...Brb getting out the item squad and hunting Yanma.

  17. Etesian

    Snorunt

    You also might consider using this from now on, rather than making many separate short topics.
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