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Etesian

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Everything posted by Etesian

  1. Should've just commented on the location topic so it can be added there, no need to make a new topic. IMO.
  2. Unless someone ninjas me. I see you down there Sheep. Don't you dare.
  3. I'd recommend you either go for a physical Charizard (Dragon Dance (Altaria/Horsea family), Flare Blitz, Dragon Claw or Outrage(Druddigon), Shadow Claw. You can get both DDance and Outrage by breeding Druddigon>Horsea>Charizard) or go for a different starter because Charizard really only has two good Special Moves without TMs(Delphox is pretty sweet imo). Keep in mind that you can use a Heart Scale for the Move Relearner to give Trapinch Superpower. Chesnaught can pull of a pretty good physical stalling set with Spiky Shield, Leech Seed, Synthesis and an attacking move. Or you could run an offensive set and add Bulldoze really early via Diglett and support your team with the Speed drop/debuff. I'd say Scald is better than Surf because of the Burn chance, and Drill Peck is not only stronger than Metal Claw (even with STAB), it also gives you much better type coverage. Get Trump Card for Sylveon. With Pixilate, it can have up to 390 Base Power. Also, no idea how you plan on getting Calm Mind onto it. Radomus hands out the Trick Room TM iirc(which could actually benefit your team). Wish is a good move for it. Gigalith really can't take too many special attacks. It's weaknesses are also incredibly common, so I'd recommend switching it with something else. To cover some types you don't have, I'd recommend you go with something like: Durant with Hustle (Rock Slide via Crustle or Hone Claws from Drapion), Crustle (Earhtquake via Geodude), Drapion (Swords Dance via Ninjask), Galvantula (Energy Ball via Petilil>Paras>Joltik), Gengar (Sludge Bomb and Thunderbolt via Muk>Stunfisk>Gastly), Nidoking (Ice Beam and Thunderbolt via Smeargle), Bronzong with Trick Room (TR would really help your team), Scrafty (Elemental Punches are available via Hitmonchan or Dragon Dance via Altaria), Heracross (Earthquake and Rock Slide via Geodude>Crustle>Heracross), Yanmega (Psychic via Venomoth), Reuniclus with Trick Room (Calm Mind via Ralts), Escavalier (Knock Off via Drapion), Bouffalant (Reckless STAB Head Charge is freaking ridiculous)(Wild Charge, Poison Jab, Earthquake, Rock Slide, Stone Edge via Smeargle), Helioptile (Surf, *some Electric move*, Dark Pulse and Grass Knot(Pansage>Scraggy>Helioptile) is a great set). Just keep in mind, to breed any TMs, you'll have to go back to E12. I also agree on getting temporary team members until you get your team where you want it to. Most gyms can be trivialized with some of the stuff available which you would otherwise never consider using, (Also Notus, Hyper Voice is a tutor move for Sylveon and Flash Cannon cannot be bred onto Empoleon).
  4. Pretty much that. And the Screech it learns at level 17 to help the rest of your team.
  5. Etesian

    [Resolved] Starly

    And if encounter rates are also something you need : http://www.pokemonreborn.com/forum/?showtopic=7866
  6. "A depression in geology is a landform sunken or depressed below the surrounding area."-Wikipedia
  7. And you won't be anytime soon. Unless Dobby shows up now to prove me wrong...
  8. Getting frozen by the first Ice Beam in 3 matches in a row, missing Draco Meteor 3 times in a row, having to switch Focus Blast for HP Fight because accuracy...it's not a good day.

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    1. Raindrop Valkyrie

      Raindrop Valkyrie

      Happens every now and again.....sometimes you just get unlucky.

  9. Good level-up moves for Durant are Iron Head, X-Scissor, Crunch and Dig. You can breed Rock Slide (Crustle), Feint Attack (Crustle) and Rock Tomb (Sudowoodo/Onix>Crustle>Durant). You can also breed Hone Claws (Skorupi/Drapion) and Thunder Fang (Drapion). There's also Baton Pass to keep the chain going (Scolipede, Surskit, Ninjask, Lediba/Ledian). Now, you could go all out on offense with Iron Head, X-Scissor, Dig and Rock Slide/Rock Tomb (hits 512 foes super-effectively). You already have 2 Ground moves, but Dig as the fourth move is the only available move that gives Durant perfect neutral coverage (beside Dark, but you've got enough Ghost moves, and Dark instead of Rock gives perfect yet inferior coverage), which is greatly beneficial for sweeping, especially if you Baton Pass an SD from Blaziken (which you don't have to rely on) See which Rock move you want, Slide is a bit stronger and has a 30% flinch chance, but that flinch chance doesn't matter at all if the foe is faster. Tomb has slightly better accuracy and less power, but the Speed drop can help against faster foes to support your team as well as make foes slow enough to utilize Iron Head's high 30% flinch chance (if you didn't Baton Pass). You could go for a Dark move instead of a Rock move (still perfect coverage, but 100-ish foes more aren't struck super-effectively). Feint Attack has less power than Crunch, but it never misses, so it can be useful if your next attack has to hit. There's also Hone Claws, which boosts your accuracy to 93%, which is above 100% with that accuracy boosting item from the O.Dept Store, although I think Durant is better off Attacking right of the bat rather than boosting itself, especially if you BP from Blaziken. Even without the Acc. boost of HC, you still have 88% accuracy with that item. Almost the same accuracy as Blaziken's HJK and how often does that miss? I'd say the first option is better. You also have inferior coverage since you're only relying on 3 attacking moves, of which Thunder Fang (if you go for it) super-effectively does barely more damage than any of Durant's STABs neutrally. Or you could run Iron Head, XS, Baton Pass and Dig/Crunch and you wouldn't have to worry about coverage at all since Durant wouldn't have to sweep, you could just pass the buffs from Blaziken over to someone else via Baton Pass if things aren't looking too good for Durant. I'd go for this or the first option. Rather than farming Heart Scales for Rotom, you could just breed it with a Ditto, pretty sure it would have Confuse Ray and Thunder Wave at level one. My guess is that it'll be a long long time until we get a Scizor. Escavalier is very good too, but it depends on what you want. Escavalier is bulkier than Durant, not by much on the physical side, by a lot on the special side, but it's weaker (Hustle), has less attack types and it's speed is really, really bad, 20 base. At +4 speed, it's barely enough to outspeed something like Arcanine (95 base) Even buffless Durant has enough speed and power (as well as the moves) to kill oposing Fire types (with some luck) while Escavalier stands no chance. Megahorn is Escavalier's only move with more than 80 BP and even that does barely more than Durant's X-Scissor, let's not mention the other moves.
  10. You can go to your game's folder>Graphics>Battlers and see what the eggs for each Pokemon look like. That's an Axew.
  11. Considering there's no other possible Radomus image and how many different costumes the guy has, that should be Radomus.
  12. That Roserade looks good, but keep in mind Sleep only lasts 1-3 turns, but if you use an Ability Capsule to change to Technician, you can have a 90 BP Hidden Power. Also, once Leaf Storms debuff has been applied, Giga Drain is stronger (and there's the healing too). LS is good, but I'm not a fan of it. Swampert's good defenses are actually a reason against using Counter and MC, since they do 2x the damage you take, which won't be that much because it has all that bulk, so you're better of just directly attacking. Something like Endeavor would be better than those 2, if you want a similar move. Hammer Arm is still a thing, Rock slide can be gotten (Archeops>Corsola>Mudkip), Curse is also a great move for Swampert (Bibarel at 53, Tirtouga at 35 (which you can get at the Circus)). Lost is right on EQ, which I would recommend instead of U-turn. UT is a competitive move, not too useful here. Not much else to say, except pointing out to keep DC. Metagross is good, but think about getting a Durant. More power (hustle), far more variety with moves, Bug STAB>Psychic STAB IMO, way more speed, fewer weaknesses. It's not as good defensively, but you'll be getting hit less often, so it works out (just try to stay away from special attackers). An accuracy boosting item would benefit both Met across and Durant. I'd recommend Shade's Rotom set, Thunder Wave, Confuse Ray, Hex, Electro Ball. Paralysis and Confusion give the for a 25% chance to move, confusion lasts 1-4 active turns, so it's 1-4 + the number of turns the for doesn't move due to paralysis. After Paralysis, only foes originally faster than Room are hit by 60 BP Electro Ball, all others are hit by 80, 120 or even 150 BP. And you already know about Hex, so there's that. If you want, instead of Discharge/E.Ball, you could also use that Charge Beam TM from way back. Double Team is a really bad move, especially on Rotom, because it doesn't have that much bulk to set it up or survive if it does get hit. It's also unreliable. EDIT: I also think you can go back to 7th Street and teach Rotom Electroweb of you don't like Confusion, further boosting E.Ball's power, but the para-con combo seems like the better choice (to me).
  13. Wow, it's already been 4 pages since I've been here and- wait, what's this? Why-What... ...YeahgoodluckRosebye!
  14. All these status updates and posts about E13, and I'm just sitting here with deleted save files and a missing Down Arrow key.

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    1. Show previous comments  1 more
    2. KnightZhroud

      KnightZhroud

      I can share my savefile if you want mate. I on the 7th though

    3. Khayoz

      Khayoz

      im still on ep 10 lmao..havent touched the game since ep 11 came out..

    4. Etesian

      Etesian

      If you would be so kind, I'd really appreciate it!

  15. Still, you need a badge, even if it has the move.
  16. Or (if you're on Windows, that is) Open the start menu, search for "Snipping tool" and use that.
  17. So we can post here? Sweet Well then, EDIT: Oh, and Big Pearls can be found on that Gulpin on the bridge.
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