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Aurorix

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  1. The swordsmen begin their duel and they trade blows. However, Tekeshi''s sword glimmers as somehow reduces the damage he's taken from his encounter. As the chains break the man stretches his arms out, "Thanks, I couldn't stand having my arms together like that. It's annoyingly uncomfortable." The prisoner speaks with appreciation towards Mercadier. Cheat Sheet:
  2. "Y-yea! We can totally get of of here!" Prisoner B says doing a fist pump in the air. "I mean I'm still cuffed over here but whatever. I won't deny a free ticket out of this dump." The still cuffed mans speaks shrugging. Zentilin simply chuckled at Vivi's performance before sending sending a wave of dark magic at the mage. Zentilin moves to O14 and attacks the Pupil A with Flux The pupil was too busy getting angry at the fact he can't hit the small mage girl to notice the elder magic coming at him. The darkness swallowed him up before dissipating, leaving only his cold lifeless body on the floor. [Enemy Phase] Recruit A moves to A12 and attacks Viola Viola continues to dodge the enemies attacks while also slapping their faces with some wind magic. Initiate A moves to N10 Journeyman A moves to N7 [Ally Phase] Zentilin attacks Recruit A with Bolo Knife -1 While the guard was recovering from the the wind blast Zentilin too the opportunity to follow up with an attack of his own. Throwing two knives at the man which was enough to finish him off. Prisoners Hold [Player Phase] Cheat Sheet:
  3. It didn't take long for the Spy to make his way back to the group. He was even to weave through his comrades to get through the door. However, instead of just going around Myrdwyn and Ecquis he thought of something more fun. With his bow in hand he slid underneath the hovering drake. After he completely slid across he pulled back two arrows and fired them at the Soldier "I call this the Slipstream Shot!" Move to D-10 and Iron Bow the Soldier with style!
  4. Now that Mercer's up close he notices just how towering this lass is. He was already considered decently tall but she still towered over him. It reminded him of when he was a child and when he was surrounded by towering men. It reminded of how helpless he felt then. But he's older now and he can defend. No longer will he cower in the shadows like a child, he can fight his own battles. So he gave a fierce glare into the woman's eyes. He was definitely scared, scared out of his mind, but he wouldn't let it control him, he's done that for far too long. "Yes, I'd like to join." The man spoke with only a hint of fear now.
  5. "Would you have preferred if I was a white knight riding in on a gallant steed spouting his ideals of heroism? You think a man like that could've helped you all escape? No, he'd sooner find himself in chains before he reached the front gate." The rogue said impassioned and seemingly offended, "Also, is it wrong to tell you all I dug into your past? One man can't save everyone, so I had to choose which meant digging to find the lucky few. From doing that, I now know some of you have things in your past you don't want others to know. I thought I'd at least lay those cards flat sooner rather than later." He paused more a moment noticing his heated attitude. "E-excuse me, I let my emotions get the better of me. I apologize. Let's just focus on getting out of here." The two prisoners stayed silent and nodded their head to the lancer. They'll just follow behind and stay out of trouble.
  6. The prisoners took their eyes away from the walls they were building to see the remnants of the battle. It put them in a state of shock as it would anyone to look at a myriad of dead bodies. The second one was so shocked that he didn't notice Mercadier's lance snap the chain of his cuffs. "Ack!" he yelped as he was startled by the sudden noise of the snapping metal. His grew red shortly afterward. "Hey, who are you calling two-bit!? Need I remind you that I was the one who got you all out in the first place." Zentilin chimed in angrily. "S-so, we just need to follow behind you guys?" The second one asked she a bit shaken up from his spook earlier.
  7. Mercer's hesitation to walk up to the red-haired soldier was immense. Ever since a couple of years ago he's feared no bandit, thug or soldier... but that lady... she scares him. He let out a small sigh before mustering up all the courage he has to move his feet forward. Once at talking distance he stayed silent for a moment before clearing his throat. "Ahem... y-you're Meredith, yes? I was talking to Mayanna earlier about officially joining your group and fight for your cause. However, I was told to come to you since you're the one in charge of stuff like that. So, would allow me to join your party? I'm certain my axe will be a great asset in your future endeavors." His voice was shaky at first but he quickly composed himself. He just hoped that first sign of fear wouldn't cost him.
  8. The inept mage's fireball misses once more and is met with another blast of wind to the face. Cheat Sheet:
  9. Jade let out a sigh, before cracking his neck. It felt good to not be so close to death's door anymore. However, it seems now some of his allies are facing that same gate. So he aimed his gun towards the sky at the flying enemies. Height advantage means nest to nothing to a marksman. Aim to Kill (Basic Attack) on Bel Lahmu B (If B is dead target Bel Lahmu C) for 3d6+13 damage, 18% Crit Chance, 16% Dodge Chance Jade's Stats
  10. "Not to sound like I don't appreciate what you've done, but how exactly are we suppose to escape with cuffs on our hands? As soon as we begin to attempt we'd just get our teeth kicked in by a guard." One of the prisoners spoke depressingly. "Y-yea, not everyone is fighting fit. If we try to run away we'd only get killed." The other one added meekly. [Enemy Phase] Pupil A moves to N13 and attacks Viola The mage's fire ball misses it's target and he take a big blast of wind to the face. [Ally Phase] Zentilin moves to O15 and uses a Vulnerary and equip Flux [Player Phase] Cheat Sheet:
  11. Tekeshi runs up to the wall (for whatever reason) and smacks it with his blade with great force turning a section of it into nothing but rubble. Zentilin is just baffled at what he just witness and for a brief moment he forgot all about his current pain. Why the hell did he just start breaking the wall? What reason drove him to do so? He gripped the bridge of his nose and let out a great sigh. Just trying to think of a reason why is going to take more energy than it's worth. Did he really make the right choice on who to free from this hell hole? Cheat Sheet:
  12. Doran easily finishes off the recruit as he finally falls Cheat Sheet:
  13. [Enemy Phase] Recruit B moves to K17 and attacks Tekeshi The spearman rushes towards Tekeshi and is able to get a good jab into his arm. Tekeshi responds with two slashes of his own sending the man to his knees and he barely has the energy to keep himself up. Journeyman B moves to L16 and attacks Doran The two fighters trade blows by throwing their axes at each other. Pupil A moves to N12 Recruit A moves to M10 Initate A moves to L8 Journeyman A moves to K6 [Ally Phase] Zentilin moves to K16 and attacks Journeyman B with the Bolo Knife Zentilin finished off the journey but takes a hefty blow to the gut from his axe as well. He attempts to stand straight to keep pushing forward, however, he's noticeably wobbly. [Player Phase] Cheat Sheet:
  14. Doran boomerangs his axe once more dealing even more damage to the soldier. Cheat Sheet:
  15. Doran chucks his axe at the lance man, striking him from afar. Cheat Sheet:
  16. [Enemy Phase] Initiate B moves to H16 and attacks Vivi The swordsman rushes forward and proceeds to slash at Vivi, striking the defenseless performer. Recruit B moves to L16 Journeyman B moves to N14 [Ally Phase] Zentilin moves to I17 and attacks the Initiate with Flux Zentilin runs behind the swordsman charging up a sphere of dark magic in his right hand. He then launches it at the man as he was preoccupied with the performer. [Player Phase] Viola regains 1 HP Cheat Sheet:
  17. While the angered mage was distracted by Doran and Mercadier, Viola was easily able to blast him in the back with her wind magic finally ending the pupil's struggle. Cheat Sheet:
  18. Mercer immediately started regretting his decisions to come as they walked up the the mansion gates. He felt like a black sheep as he wore his tattered and dusty rags compared to most of the guest's fancy, well-maintained dresses and clothing. Needless to say he felt a bit more than awkward, like he wasn't meant to be there. It also didn't help he didn't have his axe nearby, it made him feel vulnerable. Once he got inside he kept his head down and grabbed some lamb chops (Assuming they they lamb meat at the party) and cup filled with water. After which he headed to one of the back corners of the party and kept to himself, occasionally taking a bite of his food and a drink of water.
  19. As Belros was walking out with his bag filled with Madante's gear he saw something strange out of the corner of his eye. Like something that sparkled for a split second. It was probably just his imagination or it could just be some shiny spec of dust. Either way, his curiosity got the best of him and he turned to investigate it. "I'll be right back guys, I've got a sneaking suspicion about something." He said as he headed over to search for whatever may or may not be there. Move to B27 and search for hidden l00t.
  20. Even with aid from his allies the enemies' relentless attacks render them mute. It seems it's highly likely he'll come out of this battle with some scars if he hasn't gotten some already. Even still he must push forward, so he takes aim at one of the beasts and fires a bullet straight for their forehead. Aim to Kill (Basic Attack) on DT Beast A (If A is dead target DT Beasts B) for 3d6+13 damage, 18% Crit Chance, 16% Dodge Chance Jade's Stats:
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