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"My name huh." He chuckled, "Yea, I suppose you would need that. It's Zentilin, Zentilin I-, no, Zentilin is fine for now." He spoke smugly, crossing his arms.
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Time for the First level ups! Doran: HP, Skl, Res Mercadier: HP, Str, Skl, Def, Spd Tekeshi: Str, Skl, Res, Spd Viola: HP, Str, Mag, Def
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Doran continues to throw his axe with success. (...) "There's our opening, head for the door!" The rogue commands as the group follows. He locks the door behind him to delay the guards as they make their escape. MAP COMPLETE! Cheat Sheet: ----- Chapter 1: To Free the Winged Steed The group speeds down the hallways of building, which are ominously empty. The rogue stops abruptly with the rest of you following suit. He opens a store to a decently sized storage room. It's filled with wooden crates, barrels and linen bags all stacked on each other in the back of the room. In the middle of the room there is one long crate with multiple barrels on it's side, it seems they're meant to act as tables and chairs. "This is our check point and rest stop." The man speaks leading everyone in. He takes out a key and locks the door. "This should be the only key to this room. Also, do try to keep your voices down. Guards will likely come through the all eventually but not any time soon." He grabs a small bag and places it on the table. "Here is some medicine, wasn't able to hide that much but it should be enough to patch our wounds." Next he points to a hefty looking barrel in the corner. "Also Viola, you may find something... interesting... in there. Go and take a peek." If the mage trusted the man she'd find her suit of armor crammed all in there. "I'll explain specifics shortly, but I suggest getting to know each other first. I would join, but I already know a lot about each of you so it's rather pointless."
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Doran lobs his axe at the lancer and wounds him Mercadier tried to break a rib or two. While he didn't manage to do that, he manage to wound him. Viola spews fire all over the swordsmen and burns him to a crisp. [Enemy Phase] Recruit C dies taking 5 points of poison damage Initiate D moves to J5 Recruit D moves to J6 Journeyman D moves to J7 Superior Recruit moves to C6 and attacks Doran The recruit begins to retaliate against Doran and they trade blows [Ally Phase] ??? moves to B7 and attacks Superior Recruit with Flux The rogue charges and fires a dark energy blast at the lancer. However, the man yet stands. [Player Phase] Viola regains 2 HP Cheat Sheet:
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Fire Emblem on the Forums: Sea of Crossroads [IC]
Aurorix replied to krim's topic in Unofficial Official RP Club's General
Wasting no time, Bel heads for another chest. The sooner everyone has their gear back, the better. "Alright, lets see what goodies you have in store hmmm?" He mumbles softly to himself picking open the lock. Move S13 and unlock the chest -
Mercadier pierces the man's chest sending the man on a date with the reaper [Enemy Phase] Journeyman C moves to D7 and attack ??? The gaurd runs over and throws his axe the rogue hitting him in the chest which stuns him for a moment. Initiate C moves to E5 Reinforcements arrive [Ally Phase] "Damn, they're here sooner than expected. Watch out, men approaching from behind!" The rogue speaks before attacking the axeman in-front of him. ??? attacks Journeyman C with Bolo Knife -1 The rogue easily lobs two knives into the man's chest stunning and poisoning him in return, he yet stands however. [Player Phase] Cheat Sheet:
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Mercadier finishes off the miniboss Journeyman as he finally falls to the floor. [Enemy Phase] Journeyman B moves to F5 and attacks Doran The two axemen trade blows both wounding each other. Initiate B moves to H7 and attacks ??? The swordsman attack the rogue landing a hit but is quickly met with a knife to the shoulder. [Ally Phase] ??? moves to F7 and attacks Initiate B with Bolo Knife -1 The rogue goes behind the swordsman and throws a knife the pierces the back of his head killing him. Faint footsteps and jingling are apparent and are getting louder [Player Phase] Viola regains 2 HP Cheat Sheet:
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Viola launches fire towards the axeman, he takes the brunt force of it and is still able to throw his axe at the girl wounding her leg. Cheat Sheet:
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Tekeshi runs up to the Axe man getting in a clean strike, however the Journeyman's eye seemingly glow red for a moment and he swings his hatchet into Tekeshi's chest with all his might sending him flying up in the air before landing face first onto the ground. Cheat Sheet:
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Both men throw their axes and miss. A cricket chirp can be heard in the background Cheat Sheet:
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[Enemy Phase] Initiate A moves to I7 and Attacks Mercadier (...) Recruit B moves to I5 and attacks Tekeshi The guard runs up to Tekeshi stabbing him with his lance, however Tekeshi retaliates with two slashes of his own. Journeyman A moves to I6 and attacks Mercadier The now awoken guard runs over to the Mercadier and throws his axe at him, it gashes her shoulder and returns back to him. Journeyman B moves to D5 Initiate B moves to D7 [Ally Phase] "Expect reinforcements from the south. Others are bound to hear our skirmish." The hooded rogue spoke ignoring the boy's little show. He was surprised to see him be able produce energy like that, but without proper training... eh no point in worrying about it right now. He moves forward and attacks the guard with the lance. ??? moves to I7 and attacks Recruit B with Bolo Knife -1 The rogue throws two knives at the soldier, one in his thigh and the other in his gut killing the weakened grunt. [Player Phase] Map Theme Since I forgot to add it to the first post Cheat Sheet:
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A smirk grew on the rogue's face after hearing their responses. He assumed one of them would get terrified enough of the dark arts to refuse. Thankfully he was wrong. He unlocked the door and tossed in a brown sack. Weapons and medicine flew out. A vulnerary for everyone, a hatchet, a slim sword, a fire spell book and finally a... wait. It seems he forgot to bring a lance for the Mercadier, but then he noticed the lance the guard had. He picked it up and tossed it in. "You're gonna need these. Now quickly get out! Up the hallway there should be a door you can't miss it, head in there! We'll talk about the rest of the plan once we're in a safer location." Win Condition: All Escape to Point X (A6) or Route the enemy Lose Condition: All party members die Cheat Sheet:
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As you finish eating up what food they provided you, two loud sources of snoring started becoming more and more noticeable. The guard in front sighs in annoyance and you see him glancing over to left side. "I know they're watching empty cells but come on. Sleeping on the job is just asking to be thrown into slave work." He shakes his head in disappointment. "I should try and wake them before that happens." The guard speaks to himself. As you see him slowly walking across the iron bars of the cell, you notice black energy tendrils creeping up behind him. Before any of you could even think to warn him, one tendril goes over his mouth and the rest wrap around him. He drops his lance as he struggles to break free but a source of black energy catches it, setting it gently on the ground and even patting it a couple of times like a mother putting her child to sleep. The only thing you hear from him is faint panicked muffling as he's dragged back. Once he's out of view the sounds of struggle persist but for a few moments. Then... silence... except for the sounds of the two men snoring. You all knew what that was, the horror stories told to you as kids described it quite well. It was Dark Magic. Soon a hooded man came into view from the side the dark magic came from. He put a single finger to his lips signaling them all to be quite before speaking. "Keep your mouths shut and pay attention. I've gone through hell to setup this meeting and I'm only going to say this once." The man talked softly, presumably not to attract or wake up any nearby guards. "I've come to offer you a chance to escape, and be free from this life. No more hard hours of labor or living off tasteless garbage. However, your freedom comes at a price and not the monetary kind. No, what I'm looking for is service. People who fight and die to get a chance to teach that Emperor, Garrot Nox, a lesson and stop this madness." He pauses for a moment. "You have two options: One, you accept and follow me out of out hellhole or Two, you forget you ever saw me and continue your life of servitude." "Though if you do decide to stay, have fun with explaining what happened to the sad sack over there." He gestures his thumb over to the right side most likely to the man you all saw get dragged away. "The choice is yours my friends, though I'd suggest hurrying up. I doubt it'll take the guards long to sense something is up."
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Prologue: Rescued by Darkness Year 1468, 27th of Nitren The sun rises once again and you are dragged out of your cells. Another day of grueling work lies ahead of you. The sun beats down on your back as you work tirelessly on the Temple. Occasionally people drop collapse onto the floor but are quickly whipped into shape. Some are dragged off, too weak to work and unfit to waste resources on, but the tower is nearing completion. Some who have been there from the beginning say that it took almost a year and a half to get it this far. Rumors fly by as you work, the inner most parts of the temple have been blocked off. Only high up commanders and mages seem to ever go in and out if that area. People can't help but wonder what will happen to them. Will the be set free once the structure is complete? Will they be sent to a new site to continue their labor? Will they all be killed as to not tarnish the kingdom's name? Either way the has set and everyone is sent back to their cells. Dinner arrives and its the same as always: a bowl of potato and bean soup, a small loaf of bread, and a cup of fresh water. However, before dinner was handed to you the guards drag you out of your prison. "You've been transferred to a new cell, you'll be having dinner with your new cellmates there." So they drag you off, your food still in their hands. Your stomach rumbles as the smell of nourishment wafts into your nose. The stars twinkle ever brighter as the new moon rises. Soon you are put into your cell with three others. It's a bit cramped as this cell is obviously smaller than the one you were in previously. If you'd bothered to look around on your way over you'd notice that all the other cells are strangely empty and the amount of guards in the area less than what they usually are. You each sit in your own corner dinner in your laps. Will you strike up conversation or just sit in silence while eating? (Feel free to chat with the guard or with eachother while the map gets its finishing touches ready.)
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Fire Emblem on the Forums: Sea of Crossroads [IC]
Aurorix replied to krim's topic in Unofficial Official RP Club's General
Ah, good chests. Now which to open first? Eh, it really doesn't matter, they're all about to be plundered anyways. Does order really matter? With that he goes to the right most chest and starts fiddling with the lock. Unlocking it was like slicing through warm butter. Now opening it he Belros wonders who's gear he'll find in there, or maybe it's not gear at all and just a strawberry cupcake. Only one way to find out! Move to S16 and open the chest -
After a while of contemplating, Characters have been selected. Thanks to all who applied, everyone's enthusiasm is reassuring. Without wasting more time here they are: Prologue: Doran Kearn - (Journeyman) Swordstar Tekeshi - (Initiate) GodofGaming Mercadier - (Rider) Stratos Viola Sonnen - (Pupil) Murdoc Chapter 1: Vivi - (Performer) Pyon Chance - (Acolyte) Hukuna Chapter ???: Stella - (Scout) Zettark Chapter ?????: Elora Ilion - (Acolyte) Krim The IC will be up soon tm. I have business I must attend to. It'll begin with character interactions while I finish up polishing the first map. Also there is a possibility of more character slots in the future so stay tuned~
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Fire Emblem on the Forums: Sea of Crossroads [IC]
Aurorix replied to krim's topic in Unofficial Official RP Club's General
While the rest of the group is distracting the guards, Belros takes this opprotunity to sneak by them and open the door. Hopefully he'll find some of the groups belongings and weapons inside. Move to P14 and open the door with the lockpick -
Public Announcement: More info has been added to the Lore and Religion tabs. For those who have already submitted and wish to change things about their back story however minor or major, please PM about it. Also Cloaked Rouge sheet has been added and is now viewable Side note: All Rider Trainees will be unmounted until the beginning of Chapter 2. Mainly for story purposes.
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"Welcome! Welcome! We have a wide variety of wares for sale today!" Party Funds: 1400g Secret Shop: Zentilin... "acquires" funds regularly on the battle field. The party can use these funds however they see fit, however, this currency has more uses than just buying items from normal shops. Once after most maps the party has a choice to send the lad to the secret shop for a chance to acquire high level gear or even some unique ones. The more money the group sends with him at one time, the better said items will tend to be. You can also specify what kind of item you wish for him to get. Now, will you try your luck or play it safe? -No Focus -Weapon Focus -Consumable Focus "Shall I see if there's interesting?" Zentilin's "Acquired" Funds: 500g Convoy: Example Sheet: Sign-Up Sheet: A Background should come with the submission. There is no length requirement but if ya wanna make a novel, it's your choice. Accepted Sheets: Chance - (Maid) https://pastebin.com/Kf8mP8G2 Doran Kearn - (Fighter) https://pastebin.com/LbrtSzvn Tekeshi - (Myrmidon) https://pastebin.com/Egq7g6br Viola Sonnen - (Mage) https://pastebin.com/NXPNbuFx Vivianne - (Trickster) https://pastebin.com/HvDhcvXT NPC Sheets: Zentilin - (Scavenger Lord) https://pastebin.com/47cwY8Wh RIP Sheets: Mercadier - (Rider) https://pastebin.com/LeHbJqk Accepted but not in the Party: Stella - (Nomad) https://pastebin.com/NQs0BPYE Elora Ilion - (Bow Toubadour) https://pastebin.com/ZFtGfzVf
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Long ago when the universe, when the universe was a black sea, the Goddess, Undia, came down and started creating the universe. She began with creating a plant full of life, the planet we reside. First she created a bountiful nature and then small creatures to reside within. Next she filled the land with light, bringing forth the sun, the moon and the stars. However, as she took care of the little planet she noticed that some of the small creatures had evolved into intelligent life. She found this very amusing and intriguing, she took to calling these new creatures “Humans”. However, not all was peaceful in this universe. Looming in the background, the Goddess’ brother, Ethar, grew jealous of mankind. They took claim of all his sister’s attention. In a fit of rage he created his own type of life, monsters. He unleashed these beasts onto man and they stood no chance, but the Goddess would not stand idly by and watch this happen. She foraged the Fire Emblem to help the humans fend off the invading army as she went to go deal with her brother. The two siblings fought over the fate of the world, Undia battled with the aid of the Light spirits while Ethar with the aid of the Elder. Ultimately Undia would be victorious, however, she took mercy on her brother. Rather than kill him, she banished him from the universe forcing him back to the realm of the gods. Though she was not without wounds of her own. She did not have the power to keep a physical form, however, she linked herself up with a Human to speak through him. This man was Broxbert and he set up the Church of the sun as well as became its first pope. The Humans were successfully able to scour the planet of all monsters thanks the the Fire Emblem. This powerful relic would the the savior of mankind, but also it’s downfall. Due to its fabled power, many men sought it. Whether for their righteous good or greedful evil. Wars spanning the entire globe were fought for it. Eventually, the humans killed more of themselves than monsters ever could. So a group of master mages who called themselves the Archesages, came together to stop this madness. With the help of the pope of their time they secured the Fire Emblem and sealed it away. Now with the lust for power quelled, humans banded together to form societies. These would become the kingdoms, cities and towns the world knows today. Now a new problem faces the world. On the continent of Vona humans are disappearing and the populace is becoming restless. They fear that they or their friends and family maybe next. However, those who disappear know the truth. Everyone who has “disappeared” in actuality have been kidnapped by the kingdom of Aeyosal and forced into slave labor to create a large temple like structure. It’s name, The Temple of Respite, and it’s purpose unknown. You are one of these laborers. Whether you have worked for a day or for a year, you’ve been subjected to this line of work. You had not choice in the matter, but not for much longer. Fate has other plans for you and when it comes knocking at your cell door you best not shy away. --- Welcome one and all to Chaos 2.0 or Deceitful Turnabout. This will be will my attempt to bring my RP back from the dead. Don’t worry about if you didn’t play in the last RP and a lot has been changed/updated. So old and new folks alike will be able to enjoy this tale. I myself am excited to be hosting this and I hope everyone will be excited to play. Without further delay, let's begin get on with it! Rules: Changes: General: Skills: Class Buffs/Nerfs New/Added Classes World Map Lore/Geography Church of the Goddess/Other Religions Months Player Appearance/Chapter Recruitment: Prologue: New prison inmates are confronted by a cloaked rouge who offers to help them escape in exchange for their service. They accept and proceed to make break their way out from the Temple. (3-4 Players) Chapter 1: The escapees make their way to a safe area. However, they are greeted by guardsmen on patrol. Luckily for them, said guards want nothing more to do with protecting the Temple and want to escape as well. (2-3 Players) After this who knows? Well I do, but that’s for a later time. Sign-ups will be open for about a week. BEFORE POSTING YOUR SHEET, PLEASE PM IT ME. ONCE APPROVED YOU MAY THEN POST IT Players will make their characters as Level 1 Trainee Classes. At Trainee Class Level 5 players will automatically promote to first class on the next level up. The Cloaked Rouge however will start almost promoted and will gain a level for every two of the party until they catch up.
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Fire Emblem on the Forums: Sea of Crossroads [IC]
Aurorix replied to krim's topic in Unofficial Official RP Club's General
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Fire Emblem on the Forums: Sea of Crossroads [IC]
Aurorix replied to krim's topic in Unofficial Official RP Club's General
"Heh, well that was easier than expected." He went over and took the lockpicks out of the pile. "I assume none of you want this so I'll just help myself." He was about to move forward before looking back and taking the tattered brown sack. "I think it'll be good idea to grab this too." Move to N-5, Grab Lockpick and Bootleg Storage Co. Bag