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Reborn Development Blog
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Starlight Divide Devblog
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Everything posted by Jan
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...? You do realize the one on the left is the new one, right? If anything he got darker lol.
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Hi! It's been quite some time since I've written a proper dev blog post here, huh? I can't even remember the last thing I said publicly, so I'll just regurgitate some information I've thrown around recently. Sorry if that's old news! Well, this version is a special version where nearly everything I show is a spoiler, so showing stuff has been really hard-- But I want people to know that development is going quite well! Here are the avg percentages for Paragon (Renegade has not been worked on yet.) Part 1: 90% Completed Part 2: 45% Completed Part 3: 90% Completed. So as you can see, a lot has happened in nearly a year since .5's release (Jesus christ, it's been that long?) I feel like I could've been farther along, but unfortunately I've hit some irl snags, as we all do. My childhood cat Jupiter, who was 16, passed away. That was rouugh. Then other personal things I won't get into really bogged me down... Fortunately, I can feel my productivity coming back bit by bit. Besides that sappy stuff, I do have SOME stuff to show you. Just a collection of screenshots I had on my twitter, and some things I had on patreon. But before that, here's a big one. Reldin Island got a glow up! There's a whole other section to this place, but I'm gonna keep that a secret for now :3. Various other stuff that don't matter lol: But yeah, that's pretty much it for now. Please know that even though updates will still be a bit scarce, I am doing my best to get this done ASAP. Conversely, I am also taking my itty bitty time with things because I want this version to be good lol. From what I've made, I think it will be. Very packed with content. Also did I say Gen 9 was being implemented for v14? if not then surprise ! I'll be back... in a month or two or something. idk. Anyways yaaaaaaa
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Not that difficult, personally. I can distinguish events from each pretty easily, especially cause they differ a ton. My answer tends to change a lot, but right now it's Aelita, Venam, and Ren! I love making overworld sprites and animating them. Sometimes new aspects of that character's personality comes out because I found a new pose for them. 1.) In headcanons, yes! In reality, probably not. 2.) That Furret in Kakori is doing alright I would think. 3.) I know Gastrodon was done by Crim and Ceri. Milotic was designed by Zumi, I think. So, okay, I was gonna talk about this in a bigger post (and I still will, I just need to iron out some details), but post-game is gonna be an epilogue akin to Delta Episode. Basically a final chapter that wraps up a few... loose ends and inc-- **shot** v15-16, which is Act 3, is going to play a lot differently, but it's gonna be a ton of fun and I have a lot of ideas I can't wait to show. More details after v14 drops, though. Currently, no, but when it comes to that type of stuff, it's usually made on a whim. So one night we can literally just be talking and bam a custom item exists. When i clear my backlog. Which is not soon. But most likely this year. 1.) I see people think this was from the A-Gang or Risa, but it's actually Clear. The nightmare world is a creation made by the ligosomnia machine, which is being used to house Clear and Kieran's data. (Which they used to play out scenarios. This is why they were always 1 step ahead of the player at all times.) When going through the nightmare school, you were basically toying around in their brains like a virus. 2.) That's Gothitelle just being an asshole. Gothitelle attacks the player because [MASSIVE V13 SPOILERS] 3.) I was gonna make a huge post about this, but then I realized it's not a big deal at all so I should just say it. Gen 9 will be present in v14. We all knew it was coming, but I originally said v15. It'll be here a version earlier. 4.) For some reason, the Narcissa quest with Dufaux... is just really not my favorite. I enjoyed it more in concept than in execution. Maybe I'll revisit it and make it Good. But not now. Beat the entire game with each release. Karrina 100%. What I had in mind for her, and what happened... two different things. I think her design kinda took over her personality. I wish I could change some things in regards to her, but I... don't feel like it at this point. She is who she is, and even though she's not my favorite, I still love her. I'm super excited for v15 personally! I would personally love to do this, it's just REALLY not feasible. there's 1000 pokemon. I'd need to have conditions for every single one. That part is probably the easiest, honestly. It's the 1000 overworld sprites that I would need. I just. aaaaaa. the scope of that is just too much. I know I'm crazy but even I have my limits. Maybe in the next project i have in mind... If I ever get to it. .2.) It's like any kind of fan work. I'm surprised they exist LOL. No, but seriously. I love all types of rejuv fanart/fic. Keep em coming. Deuces up. I knew I'd get a question like this. When I made these, it was just a cute little thing for the chapter, but now everyone wants it permanently... I mean, I guess I expected it. Just creating new outfits is a whole ass process... Each character needs like 10 sheets to be updated and aaaghhh. Maybe in the future I'll allow it to be a thing. He's wearing dark grey blazers/pants with black shoes, and I think he had red gloves on as well. Looking tidy to assassinate someone. Yeah, that's what that outfit is called. Gambling is often associated with black/red (because of cards), so his design colors adapt those. 1.) Long story short, I saw Shofu play Reborn. Really loved Reborn. Became part of the community and one day decided to make my own project! At first I was a solo dev. Then Zumi played the little bit I had and she loved it. She did a few small tasks for me here and there, but slowly because co-head dev. Zumi and I were friends prior to the development of rejuvenation. We actually met on a minecraft server where we were both mods/staff LOL. 2.) Answered above! 3.) (Major Spoiler) yes. They don't! They're just simply Act 1 and 2, and then finally 3. Definitely not. That's something you kind of have to decide at the beginning. I'd have to edit every single line of dialogue in the game to show character faces and that's... a task for no one. I originally tried to keep up with the tradition with naming characters after types, but then I sorta fell off of that because... That never made sense to me. Like, they work thematically, but you're telling me this npc named their daughter water and she just ended up being the water gym leader? It's a small nitpick but I think even Pokemon noticed this was weird because they started giving characters actual names. A lot of the characters names come from their looks. Like Cassandra. I sprited her and I was like... Yeah that's a Cassandra. That's the case for like 90% of them lol. 1.) Gonna have to go with Melia. 2.) I'm glad you asked ! I always assumed souls "taste" differently based on what that soul was able to achieve, or like, their person's personality. I would imagine there are some souls Nim likes the taste of and is ashamed to admit that. I mean, who wouldn't? To be honest? Besides the music, it's pretty much already gone in that direction besides the major cities. 1.) Yes! Albeit, we're only getting a very small batch of them this version. 2.) nope! I'm satisfied with how it is :). 3.) Distant Future 100%. 1.) Maybe so...! 2.) Have this single floor tile 3.) I had plans for a lot more, but honestly, at this point I think it's best for me to just stick to main game and finish rejuv. Maybe after Rejuv is done I'll revisit the rejuv world with small games like WLL. 1.) Honestly, thematics is a major factor. I don't really know the ratio, but it's a majority of them. Their aces are picked by me, and the rest of the team is built around the character's look/main type. 2.) Currently it's ##### #######. 3.) No, they are bitter enemies. They actually weren't speared! Just ensnared. They showed up later at Blacksteeple. I toned down on those scenes because back then I got a lot of criticism for it. It just sort of fell away with rewrites. The very first idea I had with the game? It's a little similar, not 1:1, but a lot of major events are still present. In fact, one event that's happening in v14 has been planned from the very beginning and has never changed :). Dylan - King Boo Particia - Toad because "She loves that little bastard" Ana - Peach or Daisy. Maybe Toadette to spice things up. Madame Peony - Wiggler. V - Pink Gold Peach / Kamek and ok here's a small headcanon... wait. i made this game. so does that make a headcanon canon? Well, anyway. Particia used to work at Gooci and earned some big bucks working there, but she hated the environment there. She frequented Peony's above ground shop because she likes the smell of incense (), and in passing, complained to Peony about her shit job and Peony tipped her in on the underground. Eventually she got a job at the diner, and then the Center. Dylan and Particia met when Party Girl was smoking and found Dylan shit faced drunk after a gambling party. They've been best friends ever since, basically. Slow Start Stopping there for now. I'll continue this again sooooon. If I didn't answer your question, do not fret, I shall sweep through these again tomorrow :).
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Miracles don't just happen, they're made. Instructions on what to do before and after loading can be found HERE. THE FOLDER WHERE YOUR SAVES ARE HELD HAVE CHANGED! Windows -> SavedGames/Rejuv (NO LONGER PokemonRejuvenation) MAC -> "Pokemon Rejuvenation" Download the game here. General Release Notes:
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There probably would still be someeee problems. particularly in carotos mountain. Like, it's PROBABLY fine, but... yeah. if you can somehow make it to the end of the game and defeat saki, the converter will run on that old file still.
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This is just a preliminary post I'm producing to make sure you guys have a smooth time transitioning from v13 to 13.5 As stated before, there were several revamps game-wise, AND script wise. So there have been shakiness in terms of conversion. However, as a player, all you have to worry about is one thing. Before that, let's talk about how the download will work. HOW TO UPDATE YOUR GAME GOING FORWARD: For your save file to convert properly, you MUST save ANYWHERE inside the League Administration area. Any room will do. You MUST have also defeated Saki. These are your conditions. Loading up anywhere else will result in major problems, I'm not kidding. There may be some instances where you're safe to load and fly to Sashila, but I seriously advise against taking that chance. Once you load up in the right area, you will see this message pop up: After this is done, you're ready to go! Really, that's all! I even threw in 3 Data Drives to start you off if you're interested in using the password mechanic! (Yes, there are passwords this ver. However, not all of Reborn's passwords are implemented.) You can start .Karma Files content by speaking to Erin in this room. You will be directed further on from that point. If you're still lost, use our new Quest Log system! That aside, there's a LOOOOOT to do in 13.5. A lot of people during alpha/beta have mentioned that calling this a half version is sort of a disservice. Welp, oops. But here's a couple of important things you should do right away! -------------------------------- 1.) Visit Luck's Tent! There is one tent on each major island. Floria Island: (Gearen Park) Terajuma Island: (Mynori Sea) Terrial Island: (Route 7) Badlands: (Zorrialyn Coast) 2.) Activate Fast Travel Posts!: Like Luck's Tent, each island has its own form of fast travel now! They're all like Truck Daddy's Guy's services. Terajuma Posts: Terrial Island/Badlands: 3.) Visit Kecleon's Bazaar! -------------------------------- Boss Mechanic Changes! The way bosses work have changed! They are a lot less restricting. You have a lot of freedom in what you can do against your enemies~. So, how does this work? -------------------------------- But that's all! V13.5 Drops tomorrow, Oct 29th. No set time. It'll drop when it's ready to~. I hope you all enjoy. And welcome back!
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yaaaaaaaaay Testing has begun (a week ago)! You know what that means! It's time for me to be drowned in bugs woohoo. Please play this song while this post is being read: I started testing phase with 3 quests unfinished because im confident that i can finish them before this stage of testing phase can be completed (he's not that confident.) I'm sure there are some new folks. Let's talk about how the testing phase goes. There are three Stages. Stage 1: Internal : Developers get together to test and laugh, and laugh, and laugh. I don't laugh. I fix bugs. I cry. Stage 2: Alpha : Small selected individuals are brought together to test and laugh, and laugh, and laugh. I fix bugs. I cry. Stage 3 Beta : Patreon folk are brought together to test and laugh, and laugh, and laugh. I fix bugs. I cry more. We are currently in Stage 1. There is no set period of how long each stage takes. It is simply just how severe the amt of bugs are + the speed of the playthroughs. Each time testing takes a little longer bc game big. I fix bugs. What's next ? Well, sometime before release I'll be releasing a post on how to make sure your save files aren't completely busted when u load up v13.5! Here, I'll give you a preview. If your game is at any point on or after terajuma, but before the end of v13 main story-- just finish your playthroughs. please. if you load up the game mid arc. its gonna blow up. ur gonna die, man. you're just gonna die. Let me make it more clear: If your files are anywhere in these sections:::::::: Chapter 1 - ur gonna die Chapter 2 - omg ur living, just dont load on route 2. Chapter 3 - omg ur living Chapter 4 - omg ur living Chapter 5 - omg ur living Chapter 6 - ur gonna die Chapter 7 - ur gonna die Chapter 8 - ur gonna die Chapter 9 - ur gonna die Chapter 10 - ur gonna die Chapter 11 - ur gonna die Chapter 12 - ur gonna die Chapter 13 - ur gonna die Chapter 14 - ur gonna die Chapter 15 - Defeat Saki first or else... say it with me, ur gonna die the reason for this is that story variables have changed. If you just walk into terajuma on old files without your save files being configured, ur gonna die. \ look at this funny bug that happened during a run a few months ago (spoilers: H-Braviary shiny) some screenshots. i cant remember what i posted before. sorry 4 repeats, if any, okie bye bye.
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There are decisions that can lead to different endings yes, but it is a point-based system. So messing up/missing a certain decision will not lock you out of a certain ending. The path of which your route is decided is calculated near the end of v13 main story content. 13.5 begins the routes to those endings based on that. Every important decision is pretty blatant with its importance. The game will always communicate (visually and sometimes through text) which decisions are impactful and which aren't.
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I don't really have an estimate! It's hard to say right now. I'd just wait at this point.
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I assume you mean her backsprite? Yeah, that will be updated! It just hasn't been done yet. On release everything will be updated properly :).
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We understand? Ok good. Hi, it's May now. I've been pretty busy with irl stuff as per usual, but I've gotten a lot done if the two screenshots above aren't any indication. As of right now (besides 2 small things), both the Paragon and Renegade Routes are completed. That is the main content of the game and omfg I am so ready to be 100% done. I'm very close to being there. So what does this mean? Well, there's still some polishing/updates I'm doing in other places that will need some time to get done. As well as completely implementing new Aevian forms, fixing positioning, etc. etc.. etc. That being said, I'd like to get some sort of testing started in the next month or so. Been another long journey folks, but it's smooth sailing past this unlucky number. Some screenshots, of course: Ok, now it is Zumi's turn to speak: ========================== "Hiya!! Zumi hijacking the post for a brief moment to talk about the track you're about to listen to. This one may be a bit of a surprise to some people as this isn't exactly a new track, but instead a new version of a track I previously composed that some may be familiar with already. Normally I'd try to be a bit more vague about the purpose of the track-- and despite having said over and over that the project it's from is dead, I've always wanted to give it one last farewell, one which Jan was kind enough to help out with. So I'm bringing the project back one last time through Rejuv... In a stripped down form, with some music overhauls to go along with it! I've already teased it slightly before, but make sure to explore GDC during 13.5's story if you're on the Paragon route-- you may just across what's been my little passion project for this dev cycle, and it'd mean a lot to me if people checked it out!" But that's it for this dev post. A small one, but a lot of what is new is TOP SECRET!!!!!! So you'll just have to wait just a littttleee bit longer. I promise. This will probably be the last dev post for this cycle. Next post will let everyone know when testing has begun or whatever. Thanks for your patience and I hope you all have a good week.
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Hey, hi, hello! It's a post from me this time! Yes, yes, the fanfare is wonderful. Just beautiful. Love it. Anyway, let's get on with the post! So, first thing's first. What's up with V13.5? I've said it's been almost done for a while, and yes that's always been true. However, recently I've made a ton of progress, particularly on the Renegade Route. It's shaping up to be my favorite part of the game so far. It's fast-paced, fun, and has a lot of good moments, I feel. The dev team has been testing it in rounds as well and it's been REALLY well received and I'm so happy about that. Recency bias and all, though, yeah? In terms of what is done, let's take a looksie. Paragon Route: 80% Renegade Route 70% Terajuma Arc - 95% GDC Arc - 80% Early Game Changes - 99% I'm hoping to begin testing in another month or two. That's not all, but we have something cool to show! The character select screen got an overhaul, and two characters have gotten a wardrobe update! Official artwork updates: Most of my work has been with the Renegade Route, and while I'd love to show things from that, literally every frame of it is a spoiler in some capacity. So... Yeah. I don't have really anything to show in that regard. We're way past the schedule I wanted, but tl:dr, a close family member of mine was diagnosed with cancer and it's been really hard to do things like normal. I know things are taking long, but please be patient! I don't intend this post to be sad or anything, but it is the reality of my situation. It will be out this year :).
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Hello! I definitely did not absolutely forget that I scheduled a post for today! Well, uh, this is awkward. I guess the best way to explain this is with one single image. I'm gonna be honest. The first time I opened up Rejuv's project folder this month was **checks notes**... Last night. December is traditionally an extremely busy month for me and that's just all it was. I was busy. I have obligations I must attend to irl and I'm making moves towards securing my future financially. I truly wish I could work on Rejuv more often, but that just isn't in the cards for me. Maybe one day! Patreon has been a huge help, but it's not something that can sustain me long term, neither do I want it to. That's the thing about working on Rejuv sometimes. People assume that that's what I'm working on all day every single day, and when I reveal to them that I'm not-- I'm just being slow or I'm wasting time as if I'm obligated to dedicate my entire life on a fan project. Then I get the annoying anon in my inbox asking why each version is taking way longer than the previous ones as if I'm supposed to break down crying saying that I lost interest or the expectation that I'm supposed to thank them for putting me back on the right track in life and dedicating every single moment of my life to something they'll finish in a few hours and then ask me when the next one's coming out. And then when I'm saying I'm taking a small break that's when the passive aggression starts or whatever. And if it's not that, it's the gen 9 or item/mon location questions I'm constantly getting despite the fact that I said I'm not adding it next version, but somehow I'm still expected to know each and everything I plan to do with it. Am I gonna keep this nerf, am I happy about this buff. Who is going to give what, when am I going to get this, this mon is broken so put it there, this mon is garbage, it needs a crest. Are we getting new crests. When is the new crest. Release mega evolution earlier. Omg when is Venam apologizing for stealing Tesla's Charizard omg omg. Make an entire branched story path where I do what I would do in this situation. When is this happening. Who is Madame X Who is gonna die next version tell me tell me tell me here's my crest idea u didnt ask for. why is this crest a prototype. this mon lost this move are u removing it 2 This thing got a new evolution that's ZACIAN NERFSS broken is it being axed is it being moved is it being axed GLACEON JUMPSCARE is it being nerfed is it PROTEAN being axed is it being nerfed is it?????????????????????????????????????????????????????????????????????????????? -- Anyway. idk yet. I haven't lost interest. I still love working on this game. I'm just busy. That's all I got for you. So, there, that's out of the way. quick q/a 1.) new crests? yea 2.) gen 9 v15. Although knowing me im gonna be impatient and add it in halfway through v14 3.) anything actually new to show? yea, actually this part is pretty exciting! Zumi is creating art stills for certain moments in game. This one is pretty iconic so I'm sure you'll recognize it! Here's a preview: 4.) omg are u single yes i make pkmn fangames wtf u think . 5.) will venam actually speak to tesla about the charizard? yes, goddamn. 6.) favorite gen 9 mon? Tinkaton, or Chi-yu, or Wo-chien. Tbh? the whole quartet is amazing. 7.) Least favorite gen 9 mon? Scovillain, or Gholdengo. Maybe Orthworm. anyway, when i opened this page I didn't expect to start screaming into the void, but I feel a lot better in doing so and I don't really feel bad about it. Also I'm not saying you can't be curious about something in game, or whatever. That part is fine and expected! I mean, hey, I would be in the same boat! Just, give me some time to process an entire new gen first lol. IRT in game events, how about idk... just waiting for the game to be done. Then if it's shit you have all rights to yell at me lol. Actually you don't, but still. cya
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yeah but if you have debug... at that point you could just spawn in anything you want anyway.
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There still seems to be some confusion surrounding what exactly v13.5 is. It's a lot of things. I mentioned a few posts ago that a lot of the back end has been uprooted and redone. I knew this was coming and looked at what I had planned story wise. There were a bunch of quests that gave more context to v14. I knew the back end changes would take some time so I decided to take these quests, string them together, and create a story line. Thus, v13.5 .Karma files was born. A version that was never planned to exist. Yet, here we are. I've devised this section of the story to be required on your first playthrough, but skippable in subsequent ones (through passwords), as it is more of a preview of what's to come in v14. But not just v14, but for the rest of the game. As many of you are aware (v13 spoilers for those who haven't finished it yet.) There are two main endings in the game. The Bad Ending and The Good Ending as it was dubbed. I was asked a long time ago on Tumblr about how far I was willing to go with "The Bad Ending". Well, let's get into that! I've been planning this part for a long time now. I knew that I wanted there to be two main routes, and I knew just how far I wanted to go with each of them. Well, basically, The Bad Ending, is called the Renegade Route. It will be the largest divergence in this story (yes I'm crazy.). After v14, the two paths will not cross each other and will provide unique story experiences for both. Essentially, from v13.5 and onward, there will be two versions in one. (Though due to the nature of the beast, v14 will be more linear) Why am I doing this? Because I want to. And because I am crazy. I know it's a lot of work you don't need to remind me! Each version will have equal amount of effort and time put into them*, and each route is canon. They also, like, totally play off each other so you should do both eventually! (*This does not mean they will be the same length in content. I won't bloat one side to catch up to the other in terms of content. The story will be told how it was meant to and if one is slightly shorter or longer, it is what it is.) When v13.5 drops and the Renegade Route begins, expect a huge turn in the story. I hope you're ready! Oh, but uh... If you're going down the route of oblivion... That means you're attempting to destroy our game, and our world. Just know that... I won't make it easy for you. :) Oh and because people aren't aware/confused... The Renegade Route has no post game. I just want to make that clear. When the game ends, it ends. Q/A: 1.) Because the Renegade Route has no post game, what about the legendaries that are planned for post game? So, because of the lack of post game, I am planning on releasing all legendaries before the ending of that route, which means some legendaries (and items) will become available much earlier than in The Good Ending route. But as a caveat, there will be a sudden power spike in this route at some point. This route will be tougher/more unforgiving in general, but never impossible. 2.) Does "The Good Ending" have an official name yet? The Paragon Route. 3.) Is there another way to start the Renegade Route after the initial threshold? No, you have to meet the requirements before starting the player/aelita branch. If you're on the good ending route now you're there for "good"! And also vice versa. 4.) Will you update the status bars soon? No, screw the status bar dude. I hate it. It's never accurate because things get added/removed from development all the time and it's a pain to maintain. So I'm abandoning it for now. If you want an exact standing of where I am at this very moment, here: Next post is on the 15th of December. (I'm giving myself dates so that I don't procrastinate!)
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Hi again, it's been a while. How are the kids? They don't exist? Ok that's fair. Today I want to talk to you about Boss Battles. In a previous post I mentioned we were getting rid of them because they didn't work out. But apparently a lot of you loved them??? So we're not throwing them out, omg. We've done a lot of work with them and I think they're spicy as well. So, let's talk about the changes. Shields: No longer act like shields from Sword and Shield. Instead, they act more like extra HP bars. If you're privy to the KH series, it's almost identical to that. Similar to the monsters in FE: TH as well. When the HP bar is reduced to 0, it will refill itself and a remaining "shield" will break. But we're not stopping there! We're reworking how bosses work in general! @Azeria went above and beyond with this and added special "effects" when a certain thing happens. Yeah, that "certain" thing is when shields break. Now, when a shield breaks, different things will happen. Here's an extremely (funny) and exaggerated visual example of what I mean. When a shield breaks, Bosses can: Change the field. Change the weather. Gain special move/abilities [Safeguard,Magic Bounce] Have moveset changes. Gain stat boosts/decreases. Call for help in certain instances. Much more ! In addition to that, 1 hit KO moves are back, but with some caveats. They will only take down 1 bar of HP Cannot be used more than once. (If you use Fissure once and its successful, all other moves will also be locked.) Oh and of course, stats of Boss Pokemon will be adjusted with the new mechanics/effects in mind! What I've described is pretty much just the tip of the iceberg, though. We have a lot of cool ideas for bosses and we hope to make each one unique in its own way. The best way to describe boss mons is that they're more like a puzzle now instead of a brute force wall of frustration. You'll be able to deal damage and not take as much, but you'll need to know how to maneuver around the active changes happening during the fight. Naturally, if things are out of line, we'll adjust as we go. Speaking of Entei, though... I can't remember if I mentioned this on Reborn or not, but I am not planning on doing a huge post game like Reborn's. Rejuvenation is already huge, and I just don't have the energy to make a lengthy quest for each and every legend possible. There are just too many, and with Gen 9 on the horizon, there are just going to be MORE and MORE. So here's the deal. I previewed this on Twitter: Notice the Regirock on the overworld. That Regirock is catchable. The Entei in the picture is catchable. Now lemme stop you there. I know what you're gonna say. Jan. You said legendaries wouldn't be gotten before Post Game. You're right, I did say that. But also I changed my mind. We'll be introducing lower tier legendaries post v13 story (As in, they won't appear to you in game until a certain point after v13.) Some of them will have quests! Some of them won't. Some you'll find just in hidden areas. More info on this one later. IIIIn other news, @Zumi has been back at it at the music game and created a new track for Team Xen areas! (Primarily their various bases around the region) Please take a listen! Additionally, we have a new track from Glitch! This song was actually not requested, but was a gift! And tbh that makes me feel emotional so im sharing it here. No I will not elaborate the title. Just enjoy the tunes~ BUUUUUUUUUUUUUUUUUUUUUUUUUT that's not all! I have one more surprise for you! A new Aevian form, and one of my personal favorites from this batch. Please note that this will be the final aevian form we'll be publicly showcasing as we want some of them to be a surprise when you actually play the game. Mirror Mirror on the wall, which heart shows the darkest destiny of them all? That's all for now though! Something new im doing here, but the next post will be on November 9th! Yes I'm declaring a post date. I just think this post will be a little special. no it's not the release of v13.5 Have a nice rest of your week :).
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Hi! It sure is August, huh. About to be my birthday again soon too. Why is time moving so fast??? Anyway....................... Last month I opened up applications for new dev team members! There were a LOT of applications. More than I expected. Thank you for that! Of course, realistically I couldn't accept each and every one because... yeah, but I want to thank you again just because seeing the amount of people who wanted to put their all into this project was honestly very touching tbh. I've also kept some applications that looked promising for future stuff if I ever end up needing help again. That being said, August was a slow month for me. It usually is. It's when I take off time to go outside and touch grass as that one tumblr ask told me to do lol. and touch grass I did. Am I feeling refreshed? Ehh... But an attempt was made! But you know what wasn't slow? My amazing new team members who swooped in and carried me this past month. I'd like to introduce them to you all! And that's all! They have been welcome additions to the team and productivity has spiked like crazy. Really exciting. Did you know that Soulja completed literally all the sprites for our planned Aevium mons (and more), already? Seriously, they did. Allow me to share one with you! Dragon Mono players, rejoice, a new early dragon mon has dropped! (Concept Art) IIRC, this was not a planned mon. This was something of Soulja's own creation. I think it looks great. Not because I'm biased and love the Sewaddle line or anything. nope. As for me, I've been focusing on GDC again and quite recently fixing up the desert. Lemme show y'all what I got: Not much in terms of actual new content to show, but I hope these screenshots look promising nonetheless! Well, that's really about it. This post was mostly here to introduce the new team members and let everyone know what's up. If I had to give an estimate of where I'm at development wise, I'd say over halfway, but still nowhere near completion. Maybe 60-70% done? Game is still slated for this year hopefully... Really pushing for it but time is runnin' out and I'm a busy lad irl!!!!! Always trying my best though. Please bear with me <3. cya. game is still broken lol. But bc of New Team Members, it's a lot less broken. ty new team members. u are da real 1's
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Hey guys! Just wanted to let everyone know that the apps are now closed and we now have new team members! (I'll let them introduce themselves at a later time). I want to thank everyone for applying and showing their eagerness to help me out on this overly ambitious project. We received a ton of applications and although we obviously couldn't accept everyone, I still want to restate my gratitude. Also like... Y'all are so talented?? There were so many great apps and because of that this was a very difficult process . I know where to look if I'm ever in the need for help in the future! - Jan
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ye. A lot of it was gonna be put in a side game because a lot of people loved WLL, but I figured it may be too important to put in a separate project so I'm squishing it into main game. It can be skipped on subsequent playthroughs with a password!
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sans
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Okay, let's start with the Big Thing. Rejuv is going through a major script overhaul. In short, Rejuv/Desu/Reborn are being formatted to use the same scripts so that when a new change is implemented, it can easily be done across all three games. tl:dr, optimization yada yada. Recently this process started for Rejuv and well... How can I say this eloquently... Shit's fucked, shit's broken, and we need a helping hand to make things not fucked. The basic requirement for this is, ah, uh, lemme look at the cue cards... uh... "Know how to code, and get along with Cass." Right, that aside, I'm also extending this for people who want to help and are experienced with spriting-- Particularly in editing/dealing with Pokemon sprites. With Gen 9 looming and all of our ambitious takes with Aevian mons... Well, quite frankly, we need help in that department too. (If you think you can do well editing tilesets, or animating moves, that'd be a big help too!) Discord is required. Zumi's edit 17/7/2022: Also, please make sure you actually have time to contribute! We're looking for people who are able to consistently help out during development. While we try to be as understanding as possible about any circumstances that pop up and IRL responsibilities are also super important, times like right before and on version release we need all hands on deck, so please make sure you're not signing up while already having too much on your hands. Scripting application: Sprite Artist Application: #------------------------------------# Before I start with the updates, I want to reiterate that v13.5 is a full version. With its own new storyline, and sidequests... I have to put that there because I got some nasty tumblr asks a while back dogging me about "taking too long for a half version". it's not a half version. Even if it was, making a game takes time. I also have my own personal life. Please be patient. If you're not patient, die mad about it. I'll take as long as I need. Okay? Ok. Continuing! #------------------------------------# Obligatory collage of in game images GO! #------------------------------------# GDC Updates Grand Dream City has been under the radar during this update. My goal with this area was to make every singe map look distinguishable, and to have a clear layout so that getting lost wouldn't be an issue. Of course, some people can't help but get lost. That's a given, but I wanted to make it so that when you get lost, it's easy to get back on track. So... What's new with GDC? Besides the new maps, of course. All districts will be open the moment you arrive. That includes the festival area with all the mini-games. (Route 9 will not be available.) Maps have been compacted. New bus line. This will get you places the train cannot! New Train/Bus pass item. If obtained, transportation becomes free. Revamped encounters. New trainers. New Help Requests. Help Requests: I've mentioned that there's a new quest log system, right? Pretty sure I have. TL:DR on that is, you get a quest, it's logged in a new menu, and it will be there to tell you what to do and what rewards are available. However, in addition to that, Help Requests can now be started anywhere. If you come across Sasha lamenting over her mother's absence, you can start the quest just by speaking with her. Girl with the lost Starly? Speak with her! The quest will begin. Additionally, if you like just grabbing all the quests in one place, you can still use the Help Centers to do so. New Battle UI: So uhh... We're getting new UI! The UI we've been using initially was Reborn's, then we moved onto use Xenogene's (recolored blue), and now we're moving onto our own unique interface! It's not finished, so keep that in mind! Some things to take note of: Status changes the entirety of the health bar. There's also a faint marking over the health bar as well. New shiny symbol. Crests and Mega evolution symbols are in the same spot. Legends Arceus Mons: - We're probably going to push these with Gen 9 because we still don't have a lot of info on them, and with Gen 9 seemingly bringing them into the game as well, they're probably going to have a lot of changes as well. Plus, we have a lot on our plate already. But that's all-- Huh? What? ... Oh, yeah, okay. So a little something for veteran Rejuv players (I'm talkin' like, V1 players) I have a small lil treat for you! k bye.
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Gym Leaders are not changing.
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A fair criticism. I should reiterate that all these plans are long term goals and may or not be acted upon depending on feedback from the community. So if a majority of the community feels as though boss battles should stay-- Then that outcome is considered. Currently they are pretty restrictive, and if a player chooses to want to cheese a fight that is too hard for them then they should have the right to do so. I feel as though the freedom to cater to your own playstyle is just as important. A slippery slope, though. Regardless, we're as previously stated we are -constantly- looking at feedback so if there are things people are not happy with, this is the time to speak up, as you have.
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Yes, that is referring to the shield break mechanic. The shadow dens on Route 4 will keep this mechanic.
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Hi! It's time for that monthly update! Last month there was no update due to Reborn's release so I'm doing it now instead. Balance Survey Last month we released a balance survey. If you haven't taken it, I highly encourage you to do so here. (Normal Players Only). At the time of this post we have over 200 responses. Thank you for that! It's no secret that I've felt very conflicted on the game's difficulty at various points. The purpose of this survey is to point out the outliers and address them accordingly. We also have balance changes that intend to streamline gameplay experience a lot more. But first, obligatory gallery: --- Below is an excerpt from a past Patreon post --- FAQ Will Rejuvenation have passwords like Reborn in 13.5? Very possible, but I am making no promises on this yet. At the latest, v14 will have passwords available to use. Is Gen 9 being added in v13.5? v14? Nope, and nope. Is 13.5 still releasing in the summer? We need more time, so not likely. Will romance be in Rejuv (Yes I still get asked this. Daily.) no. Scarlet or Violet? Violet for non "h" reasons. have a nice day ! tl:dr streamline gameplay. more hidden items, mon availability changes, diminished trainer teams early on, boss bars gone, rifts getting reworked slightly, casual mode overhauled, Field Effect changes, and lastly professor turo is hot.
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