Pokemon Desolation Episode 3
Okay, okay, I get it. The long list of announcements to wait out this Episodes release is finally over. Episode 3 is out and no, this isn't a Rick Roll. I'm sure many of you will just jump the gun and go to the download, but for those of you who are still reading, you the real mvp.
This Episode took a while due to many things, schoolwork, life, the usual excuses for a dev not to do any work. But because this is my final year, I won't have much time to work on Desolation for a while. I love my story, of course I do, what kind of dev would hate their own story? Because of this, I always tried to put 100% into the game and when my time became scarce, I neglected many important things, putting this story first. I realized my mistake and eagerly tried to push this Episode out of the gate, resulting in a very buggy beta experience. I deeply regret releasing the beta so early, but with the testers brilliant help, I believe I've managed to bring this Episode to perfection. Bold claim, Caz. Settle down a bit, huh?
I've been working on Desolation for over a year now and of course, it's been a bumpy ride. When I first begun this project, it was far from great, especially considering I was just learning the ropes, but with the community's help, I've really managed to improve my work. So of course, here's some people I feel I need to thank.
Etesian: The biggest helper when I released the first version of Episode 1. He helped me lock down bugs, gave advice on story and pushed me to my limit. He was the first person who was really constructive with their criticism and without that original criticism, I would have been unable to improve.
Simon and Ice Cream Sandwitch: I put you together because you helped in the same way. Firstly, both of you of course tested Desolation, with Simon testing both Episode 2 and 3. But more importantly you've been quite supportive in the thread. Problem living here is that when the site is most active, I'm busy counting sheep in my sleep. Simon and ICSW have helped with that, answering common questions in the thread when I'm unable to do so. Thanks for the support.
Alilatias and Tempo17 and Protonymic: Three extensive helpers in the beta testing of Episode 3. Tempo put a lot of time in effort into locking down on bugs, and offering me feedback. Alilatias also helped come up with some interesting side quest plots, bringing some new elements into the story. Protonymic was extremely helpful. He put huge amounts of time into reviewing the entire experience from start to finish, helping me understand what worked and what didn't from a completely unbiased perspective. Without them, Episode 3 would be a lot more buggy than it (hopefully) is now.
ExElliOdys, Pearl and Akuma-Tsubasa: These three have been exceptionally helpful in the creation of Desolation. Pearl produced many sprites that you will see in Episode 3 and Akuma and Ex have produced sprites that you will see in the games future. Pearl has left the forum and cannot help in the future, however. With their high quality sprites, the games overall quality has increased quite significantly.
Ame and Jan: How could I forget Ame and Jan. I always looked up to Ame's work, and always saw her as a foreign figure. I mean this in the way that I would never be able to create a fangame, that it would be too complex. Her work was of that a high quality that I felt I couldn't make something as good. I respected it that much. When Rejuvenation came out and it mentioned Reborn in the intro, I felt like it was more down to earth. Someone, who always respected Ame's work, had made a great fangame, so why couldn't I? Without their inspiration, I wouldn't have created Desolation.
So there you have it ladies and gents. This marks three Episodes for Pokemon Desolation and I hope we can share at least three more.
Version 3.0
29/4/2016
Episode 3.0.1 - Dreams
Mega