Sup nurds. This is Pyrr here with some god damn heat that ends up being perfect for all my needs. Check 'em
The Baselord Himself (Rhyperior) @ Weakness Policy Ability: Solid Rock EVs: 16 HP / 252 Atk / 240 Spe Jolly Nature - Rock Polish - Stone Edge - Earthquake - Ice Punch
This monster right here is easily the best wincon this meta has ever seen. lol jk wtf am I saying, this thing gets knocked out by scarf Keld Easy, but if your opponent doesn't have anything like scarf Keld and you're already at +2 Speed, they might as well be dead. This thing eats hits from Talonflame as well so it has that going for it and if weakness policy gets triggered, you better believe something is dying. Make sure to watch out for Hazards as you need all health possible for when you eat a super effective hit. If you're desperate, switch into this thing after something else dies, eat a weak super effective move or a physical Steel/Ground/Fighting move and set up rock polish then proceed to sweep. If none of the above works, just keep him in the back as a lure, revenge killer or tank. The speed and nature give it just enough speed to outspeed a 375 speed Tornadus-T. Not to mention this thing cannot be paralyzed B]
God Almighty (Azumarill) @ Assault Vest Ability: Sap Sipper EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Play Rough - Waterfall - Aqua Jet - Knock Off
This thing is clearly the best Mon to ever bless the meta. Might as well turn it to cancer like so. In all seriousness however, this is actually the best Serperior counter in existance. It Gets a boost from leaf storm while taking no damage, Doesn't take any damage from DPulse and Eats HP Fire. Now you might be thinking that Azu can't do much without Huge Power but that just isn't true. At +1 it isn't doing too far off from normal Huge Power Damage, not to mention Knock Off and Azu's covergae is still great. Worried about Electric types? Well... Rhyperior can eat it all... But if you really need something for when Rhyp is gone.
The Last Supper (Venusaur-Mega) @ Venusaurite Ability: Thick Fat EVs: 248 HP / 252 SpA / 8 SpD Modest Nature - Sludge Bomb - Giga Drain - Sleep Powder - Synthesis
This man is actually jesus, eating up those Manectrics and fire/ice moves like it is absolute shit. This was originally a mega manectric itself, but after seeing how hard of a time Manectric had coming in and staying in, I decided Mega Venu would be the best decision as it bombards Clefable, heals easily and can actually fight Azumarill. Of course it has one flaw and that is its ability to fight something fast like Zam or other Psychic/Bird mons. If you're more worried about those, run Mega Manectric. It all comes down to preference, but I prefer Venu for bulk and as you'll see up ahead, we have rocks. This thing coupled with other members can safely oppose Mega Altaria.
Hell on Earth (Heatran) @ Leftovers Ability: Flash Fire EVs: 196 HP / 72 SpA / 240 Spe Timid Nature - Lava Plume - Flash Cannon - Earth Power/Taunt - Stealth Rock
This mon is built to eat the heat and just set up rocks... It's also here because something is needed here that can beat mega scizor and ferrothron. Don't look down on this EV spread like it's super odd and worthless. It gives just enough speed to outspeed max speed MegaZor and kill with Lava Plume and also has enough special attack to kill Utility Ferrothorn. Earth Power allows it to Kills Electric types and opposing fire types if Venu/Rhyp/Azu are gone and Flash Cannon helps it beat Clef... Of course, if you're worried about Celf setting up on you, fear not, you can run taunt over Earth Power to stop it dead in its tracks.
Great Barrier Reef (Gastrodon) @ Leftovers Ability: Storm Drain EVs: 252 HP / 84 Def / 172 SpD Impish Nature - Recover - Scald - Earthquake - Curse
Not the hero Gotham needed. But the hero it deserved. This Gastrodon eats hits for breakfast, serves as a physical tank/Wincon and can dish out burns while healing. Not to mention it gets that powerful boost from water moves. This is a no scald zone boys. This thing stops specs/scarf Keldeo from spamming scald to win if Venu is dead. EQ is chosen over Earth Power for the fact that you actually get to set up with Curse. Just watch out for Dragon Tails/Whirlwinders.
The Meta's Counter (Skarmory) @ Leftovers Ability: Sturdy EVs: 252 HP / 232 Def / 24 Spe Impish Nature - Whirlwind - Roost - Defog - Iron Head
This thing is definitely a counter to the meta. It eats Metagross hits for days so long as it isn't TPunch Metagross. Iron Head must be here so that you can actually hit Metagross and Whirlwind is needed for if the enemy has a sweeper setting up physical boosts or just so happens to be named clefable/Metagross that got a lucky Meteor Mash boost. Defog has to be used to prevent hazard stacking and roost is needed for longevity. The only real threat to this thing is special attackers which Heatran or Azu or Venu can deal with. This thing is also one of the only things that ignores EQ and owns Scarf Lando. It can't be beat by any lame physical attacker.
Overall this team may look pretty dumb and may be pretty dumb, but my god is it fun to use. ayy lmao.
Threats:
Importable:
Mega Manectric:
Have fun with this crappy team.