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I... Didn;t know Samus Returns had a fan devide similar to the great Awakening Casual Mode War. And, yet again, it's about an optional thing in the game, the Scan Pulse. I personally love the option because it helps navigations and fills out the map while not pointing Samus her Arm Cannon at your head to use it. It's a quality of Life convienience at best. But, like Casual Mode in Awakening (even though Awakening is being the Takumi for New Mystery of the Emblem) there are people who claim it removes all challenge the game would have, just by allowing you to fill up a map and ocasionally knowing where certain fake walls are...
Personally, I'm not really a Metroid Fan yet, as I've only finished one game, though that one game I loved and got me to want to expirience all the others I can (so, no Other M and Prime Trilogy yet for me). But, yet again, the first game in the series for a long time gets downplayed just because it has an OPTIONAL feature some people dislike. What's next? Gen 8 is gonna have an optional function where you can flick your wrist to toss a Pokéball like Pokémon Let's go which you can completely ignore and that's gonna get torn to threads?
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There's an argument to be made that items that trivialize certain challenges are bad for games. I don't actually know about the item in question, and haven't played metroid specifically, but there is something to be said for the fact that trial and error exploration is central to the genre
There's also a difference between optional difficulty settings and optional skills/items/whatever (this sounds like the latter). When you put something inside the game, it's no longer an optional setting, it's a tool the game has provided you. You don't have to use it, but then you're arbitrarily limiting yourself compared to other players using the same difficulty settings
If you're going to provide a game mechanic that trivializes a large portion of the game, it ought to be gated behind other (sufficiently difficult) content, so it feels rewarding to unlock, or an easier difficulty setting.
If it's not either of those things, then the game has simply been made easier across the board, and people who enjoyed the game for what it was have every right to be frustrated.