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So, I've been watching an LP of Binding Blade lately, and I can notice a few things: it could make for a good remake. Here are a few things I would add to said remake if it were to happen:
Casual Mode: Let's get the big one out of the way first. ever since Heroes of Light and Shadow (yeah, not Awakening) it's been quite a staple to the series and it would most likely help ease players into the game more.
Adding Blazing Sword to it in the same game: We're pulling a Holy Wars for this one. The game, if handled by me, would start with the story of Blazing Sword, then after that hit up Roy's Story. There are certain things I'll get to in a bit that have to do with this, too.
Skills: Skills are awsome.
A buffed Lyn.
Pair Up Over Rescue.
S-Rank supports: Here's another one some people will probably want to mount my head on a pike for, but hear me out. This S-ranking will impact the game in a similar way Geanioligy had it. The Growths and Stats of anyone from FE 6 Won;t be changed, but they will just get a skill from their Mother/Father that they couldn't get otherwise. That's all it would do. So, for Example Lyn can Astra, but Roy can't. Have Lyn Marry Eliwood, Roy can now learn Astra.
Map altering: just to make them more friendly to non mounted units.
Having Lyn (or her descendant) be in the story of FE 6.
And finaly, Roy's Promotion. Just, make it sooner.
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I agree with everything stated except two things. Skills and pair up.
If there's gonna be skills they should feel unique and not as widespread as awakening and fates. Maybe something like sacred stones, path of radience or radiant dawn (although I haven't fully played through the latter two their skill system looks pretty solid). My gripe with the new skill system is how you have skills every 10 or so levels so they end up being kinda bland skills like luck + 5. The other problem I have with it is how you can make a super unit like a swordmaster with lethality, aegis, lancebreaker or whatever's good on them. Skills, in my opinion should be balanced around classes and shouldn't be transferable.
Pair up is something I dislike about the new fire emblems because it encourages you to ship units together and use them in squads of two. With pair up half of the units are just glorified stat boosters. Rescue is a system I like much more because it lets you make more aggressive plays like attacking a boss with a unit that can be killed in two rounds and picking them up after a round.
Fire emblem 6 + 7 with nice, new graphics, branching promotions, more supports and fire emblem 6 axes having a 10% hit rate buff like they did in 7 would be nice.
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Honestly I can see where you're coming from (I'm surprised you didn't hunt me down for a certain other one tbh) and kept it civil.
Skills can be implemented in any way, but you can't exactly have the first skill you get be something like Swordfair, there have be be weaker ones to balance the game.
As for Pair up, while I see your point I have to disagree. Yes, sometimes others can feel as just a stat boost, that's only if that player handles them like that. I, for one, usually switch with them depending on what they're facing. Plus, well, Pair-up is kinda the upgraded version of Rescue, and I don't see them walking away from that after fates fixed the System