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Everything posted by Wolfox
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Decided to start Borderlands 2 again (and pointed my friends at the now 6 euros ha handsome collection on steam, thank me later) and am going with Maya this time. Can definitely see how her ability is considered broken
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I got KH 1, and played a bit of it. Will finish it, but this is how I feel currently:
It's charming to say the least, haven;t gotten to traverse town yet but I can say that it has caught my attention with the charm. the combat feels quite good, though I don;t fully understand it yet.
Now... why the hell is circle jump... I had the same issue with Luna Nights, only this time I can't change this... I greatly dislike this and it has caused me more trouble than I'm willing to admit. another issue for me is the camara controls... Why is it not the right stick with R2 and L2 cycling the menu? or the D-pad?
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My 2 cents on the national dex debacle:
I don't really care. GF isn't lazy for this, they can't delay the game due to the rest of the franchise also needing to halt when that does.
As for the people saying they wanna keep their partners and say how gamefreak is ripping apart that bond. This is gonna be rich coming from me, but I heavily suggest talking to people more. Those bonds are a lot more satisfying.
Long story short: it's a small deal that blew up like usual. Give it a month and it'll mostly have passed.
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I think you are missing the point with the second point you're making. It's like telling a person whose landlord suddenly decided that they can't keep their cats in the apartment anymore that they should get out there to make friends instead for the same reason - "Bonding with people is more satisfying than bonding with cats." You're not only not addressing the issue, but also attacking their interest.
As for your first point, I do agree with that but I look at it in another way - they just can't keep this up forever. With new Pokemon in each generation, the development time on implementing all Pokemon will grow exponentially. It'll be painful for awhile, but we'll eventually come to terms with it.
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At first I would've disagreed with you, their motto is "Gotta Catch Them All" so you'd think they'd have all the Pokemon in one game but before you jump on the bandwagon ask yourself this, how many Pokemon could they possibly support in one game? They can't just use sprites anymore because they've committed to their 3d models with animations. Iirc each Pokemon has 3 different attack animations, they have idle animations, entrance and exit animations, animations for getting damaged, and now each Pokemon will have animations for dynamaxing. So how many Pokemon could they possibly fit in one game? 1000? 1500? Because they are quickly approaching 1000, hell, they might even reach it this generation. Probably not, they have 809 currently so I doubt they are making 181 new Pokemon.
I think the best workaround would be making the Pokemon they leave out brought back as dlc. If they can't do that then try to alternate the ones left out so that no Pokemon if left out for more than 1 game in a row. Not even considering bonds or anything like that I couldn't imagine not being able to use Greninja (insanely popular, not likely to be cut but still, it would suck). It might get to the point where when a new Pokemon game releases people will just wait and see which Pokemon are supported.
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I understand the devs point but my main problem with this is that you are paying to use the Pokemon home function (where they say you can bring in ALL your old Pokemon into the newer games) so you can funnel them into the new game and transferring the to cloud is a one way trip and now theres no guarantee they can move forward beyond that for a while. What I can see happening is Sword & Shield wont feature national dex but whatever the extended versions would be called will, and they could use that as a selling point after you've experienced the game with the new pokemon.
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I think Nintendo won e3 again
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Little psa: actors, be they voice actors or movie actors, are not the characters they play. They never have been and never will be. So if a VA gets replaced, stay respectful. If an new actor plays a character you love, same story.
Do not harass people over stuff like that, better yet, don't harass people period.
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... wut
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Idk why but I like heterochomic eyes
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Surprise surprise, I failed my year of being positive.
I feel like shit, I feel like I'm shit and I honestly feel like I should have stayed in bed
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So... I crashed with my bike. I'm still in one piece, the bike needs heavy repairs.
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okay, Marisa keeps kicking my ass... I'm getting better, and I have a gameplan (just always keep a Slow time charge ready), but I came to the cluclusion that I need to buy some healing items, but I can probably not reach the shop without using a healing item that I don;t have...
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update on my Luna Nights shenanigens:
FIXED THE KEYBINDS! now A is Jump, Y is attack and B as Za Warudo. I'm happy.
Reached the second boss: Marisa. this is a toughy of a boss. which is where my complaint abotu the grindheavyness of the game comes into play... I don;t have enough to buy healing stuff thus I'll nee to grind... Sigh... if anything that's my only major "complaint" and even then the game is great
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If I was better at playing faster games on my laptop, I might have gotten it. I'm still not used to any kind of control scheme, since I've been used to either controllers or a game boy configuration for most games that required quick actions. Maybe I could eventually get used to it after a lot more practice/ muscle memory building
I know there are ways to hook up certain controllers to a computer/laptop, but I can't justify the costs of the game and that (especially since only some things have controller support.
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A bite more detail on what I do and don't like about Luna Nights this far.
Like:
It's a Metroidvania.
You play as Sakuya.
It has a bit of an Order of Ecclisia feel with the combat.
The Time Stop is cool.
Game play just works.
Only beat 1 boss, but the boss fight was amazing.
Dislike:
The keybinds for my controller are simply wrong.
It has an order of Ecclisia feel. (it can be both good and bad).
It's a bit grindheavy for currency, which you kinda need to progress due to some pretty high damage areas.
Damage scaling seems quite odd as of now.
All in all, do I recommend the game? Haven't finished it yet, but 100% if you like Touhou and/or metroidvania's. Plus it's pretty cheap in steam rn.
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Alright, played some Luna Nights. Really like it, but the control scheme is just wrong... B as jump (on Xbox controller) does not work