-
Posts
3235 -
Joined
-
Last visited
-
Days Won
66
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Starlight Divide Devblog
Desolation Dev Blog
Everything posted by Wolfox
-
Gonna take a lot to drag me away from you
There's nothing that a hundred men or more could ever do
I bless the rains down in Africa
Gonna take some time to do the thing we never had~
-
I... Didn;t know Samus Returns had a fan devide similar to the great Awakening Casual Mode War. And, yet again, it's about an optional thing in the game, the Scan Pulse. I personally love the option because it helps navigations and fills out the map while not pointing Samus her Arm Cannon at your head to use it. It's a quality of Life convienience at best. But, like Casual Mode in Awakening (even though Awakening is being the Takumi for New Mystery of the Emblem) there are people who claim it removes all challenge the game would have, just by allowing you to fill up a map and ocasionally knowing where certain fake walls are...
Personally, I'm not really a Metroid Fan yet, as I've only finished one game, though that one game I loved and got me to want to expirience all the others I can (so, no Other M and Prime Trilogy yet for me). But, yet again, the first game in the series for a long time gets downplayed just because it has an OPTIONAL feature some people dislike. What's next? Gen 8 is gonna have an optional function where you can flick your wrist to toss a Pokéball like Pokémon Let's go which you can completely ignore and that's gonna get torn to threads?
- Show previous comments 2 more
-
There's an argument to be made that items that trivialize certain challenges are bad for games. I don't actually know about the item in question, and haven't played metroid specifically, but there is something to be said for the fact that trial and error exploration is central to the genre
There's also a difference between optional difficulty settings and optional skills/items/whatever (this sounds like the latter). When you put something inside the game, it's no longer an optional setting, it's a tool the game has provided you. You don't have to use it, but then you're arbitrarily limiting yourself compared to other players using the same difficulty settings
If you're going to provide a game mechanic that trivializes a large portion of the game, it ought to be gated behind other (sufficiently difficult) content, so it feels rewarding to unlock, or an easier difficulty setting.
If it's not either of those things, then the game has simply been made easier across the board, and people who enjoyed the game for what it was have every right to be frustrated.
-
so far, I don;t dislike Super Metroid. However, I do prever the gameplay style of Zerio Mission and Fusion. Maybe that's just me tho
-
reached the first real boss in metroid Zero Mission: Kraid. and all I can say is that this game does not play around, at all
-
-
I don't really need to make a new status update for this probably, since you posted this RWBY topic yesterday. I posted the other two, so I might as well post Blake and Yang's, since their DLC has been out for a bit. Also, @Alistair.....maybe @SilverHelio too.
SpoilerSpoilerNow that the full team is here, more Team RWBY interactions, including a full team one. Really like some of the alternate costumes.
SpoilerSpoiler
-
ang now we know where Bakugo get's his Personality