I've been using a near Monotype team for a while now, I feel comfortable usually works very well. Originally this team was meant to be a Gym Leader team for another server, but sadly due to lack of appearance I never got the role. Oh well! Now the team is just for fun and it's often great fun to use!
Weavile (F) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Shadow Claw
- Ice Shard
- Night Slash
- Low Kick
The Sweeper. Usually first to strike, often leading a good offensive with a strong attack and astounding speed (383 Speed)! Despite it's frailness it can last a hit or two, if you're lucky, and potentially leave it's mark if it doesn't make the opposing pokemon faint.
Umbreon (M) @ Leftovers
Shiny: Yes
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Heal Bell
- Curse
- Wish
- Payback
The Wall. Set up Curse and more often then not you'll be sitting pretty. It's Naturally good special defence, given a good EV boost, can handle a good onslaught of special attacks, but set up a +6 Curse and you'll have a defence stat of over 1000, with a nice attack stat to ensure some payback with too. Some Wishing and Heal Bell playing will keep it going for a while to come, making it a nice little wall to use.
Houndoom (F) @ Houndoominite
Shiny: Yes
Trait: Early Bird
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Sucker Punch
- Sludge Bomb
- Shadow Ball
- Flamethrower
A bit of a mix. With Houndoomite giving it a speed and special attack boost when Houndoom turns Mega it's special attacks are often a OHKO or THKO. The Sucker Punch is often used to leave a final mark if being outsped and knowingly going to faint, has a weaker defence stat, or you just want to troll for a bit.
Spiritomb (M) @ Leftovers
Shiny: Yes
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Foul Play
- Pain Split
- Sucker Punch
The Prankster. Foul Play is the saviour here, as I've been able to OHKO pokemon such as Talonflame with it. A burn or Pain split is often useful to obtain more HP or halve an opponents attack, helping you to survive a little longer. Mind you, a Sucker Punch here and there doesn't go amiss and is often the move that saves Spiritomb from fainting for just a little bit longer.
Bisharp (F) @ Black Belt
Shiny: Yes
Trait: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Brick Break
- Sucker Punch
- Swords Dance
The Offensive. Given the chance Bisharp can wreck. Given it's weakness it does have a tendency to die fairly quickly, but with people using things like Sticky Web more frequently or having abilities like Intimidate, Defiant comes in useful and can easily make a Pokemon faint with a Sucker Punch or two. With Iron Head to fight against Fairies and Brick Break for other Steel, Dark, Normal, Ice or Rock types, give it the chance and Bisharp will leave a sharp sting in the mouth.
Yanmega (F) @ Focus Sash
Shiny: Yes
Trait: Speed Boost
EVs: 252 SAtk, 4 SDef, 252 Spd
Modest Nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Protect
- Hidden Power [Ground]
The Wildcard. Yanmega is a boss. Despite now being moved down to RU in the typical tiers, it can still hold its own in OU. A protect here, Air Slash there, it's high chance to flinch and constant speed boosts leave Yanmega a force to be reckoned with at times. Of Course, it has many weaknesses but with a Sash in hand, and with a Wish from Umbreon it has the potential to even live after landing into some Stealth Rocks and then keep on fighting.
Leave your opinion, what do you think?