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AuthorReborn

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  1. Perhaps try such games as the KOTOR (Knights of the Old Republic).
  2. I thought I edited my Diggersby se- oh wait that was on my computer as well. I'll edit that later. I'll test out Starraptor today as well.
  3. I will join! I don't entirely understand, but that will comes with time and failure! Let's do this! *cracks knuckles* Ow, gosh, remind me not to do that again,..
  4. Granted. Your cavity is gone but so are your teeth. I wish I had a few more minutes to get to school in the morning.
  5. They're not EV trained or perfect natured (although I do have perfected movesets on some), but I have about two boxes of Pokemon I rotate through just to experiment and try out different Pokemon I've never used before. Example: Hawlucha and Archeops. I never used them until Samson and then they really came through with Acrobatics spam on everything (and HJK on Lucario). I tend to just use pokemon of all different varieties just ot mix it up often.
  6. Basis: I was thinking about my team building skills the other day and pondering how terrible I was at it when I decided I'd try to improve my team building skills by making a Monotype team and thus restricting me to a sliver of possible mons and becoming aware of many mons' possible movesets. Pretty important stuff for any fletchling competitive player. Not only did I decide to do this, I decided to go with a type that's often overlooked: Normal. Gen VI has actually been amazing to the Normal Monotype family, with the introduction of strong members of Mega Loppuny and Kang, as well as the ever notable Diggersby. This expanded variety assisted, but given how most Normal types tend to be the sort you dispose of once you can actually get some decent mons, I figured it'd be a fun little challenge to put myself to. Also, I'd like to note here that I'm making this inital post on mobile, which is a pain to add sprites and fonts to, so I will edit this post later when I am on a proper computer. Team Members: Mega Loppuny, Diggersby, Porygon2, Chansey, Smeargle, and Meloetta Teambuilding Process: At the heart of many teams lies a strong Mega Evolution capable of destroying the hopes and dreams of many. And given the fact that there are only three Normal-type Megas I can think of off the top of my head, Kang, Loppuny, and Audino (one of which is banned and the other is just bad), I decided to use the best Mega I had access to, So with Loppuny providing strong Scrappy Returns and HJKs, I had quite a few common resistances (steel, rock, Sabeleye) already taken care of, I decided to provide a powerful priority user. And who else but the bunny king himself, Diggersby, who could SD on a switch in and throw a strong move right back at their when they expected an easy predidction. But a balanced team doesn't just have two rabbits trying to kill everything. No, it needs some stability. Some walls. That's where the next two come in. Porygon to deal with Special attackers and Chansey to deal with the Physical ones. Great. So now you need someone who can set up hazards and the like to put pressure on opposing teams. Here's where the artist comes in. He sets up rocks and Sticky webs, then he puts something to sleep and I switch into either Lopunny or a wall. But the most obvious thing about Normal types is that they have a weakness to an extrememly common type: Fighting. There are plenty of Normal/Flying types that could potentially counter these threats... or you can use something interesting, new, and unexpected. My team was a bit lacking in special attacking coverage, so I decided to throw in the most neglected of Gen V event legendaries: Meloetta. This thing is a living, breathing counter to fighting types, as well as taking chuncks out of plenty of other mons in the process. But more on that below. Actual Analysis: 1. Mega Lopunny Lopunny-Mega @ Lopunnite Ability: Scrappy EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - High Jump Kick - Fake Out - Return - Ice Punch What can I say? Return and HJK kills almost anything. Ice Punch just to catch certain bulky flying types off guard. Used as an offensive pivot to force switches or just or ruin the lives of your enemies depending on the situation. Is the obligatory fast sweeper. And by "fast," I mean faster than a fully invested Mega Manectric. 2. Diggersby Diggersby @ Life Orb Ability: Huge Power EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Gunk Shot - Return - Swords Dance Set up an SD on the mandatory switch and you will at least be able to do some impressive damage to whatever switches in. Provides obligatory Ground coverage, as well as Anti-Fairy power. When used in conjunction with Lopunny, provides a solid priority core for clean up. 3. Chansey Chansey (F) @ Eviolite Ability: Natural Cure EVs: 248 HP / 252 Def / 8 SpD Bold Nature - Soft-Boiled - Toxic - Heal Bell - Seismic Toss Try hitting it with a physical attack. I dare you. And watch as it does nothing, I get healed, and your health slowly whittles away. Used to catch attacks and status aimed at Lopunny, Porygon, and Meloetta. 4. Porygon2 Porygon2 @ Eviolite Ability: Trace EVs: 248 HP / 8 SpA / 252 SpD Calm Nature - Recover - Tri Attack - Ice Beam - Thunder Wave Recover for immortality, Tri-Attack is for STAB and something to do as you stall someone out of pp. T-wave to cripple most sweepers. Ice Beam for Dragons. Chansey/Porygon core works quite well to wall most everything. Main weakenss: Knock Off, which should be absorbed by Loppuny, Smeargle, or Diggersby. 5. Smeargle Smeargle @ Focus Sash Ability: Own Tempo EVs: 248 HP / 8 SpD / 252 Spe Timid Nature - Spore/Dark Void - Stealth Rock - Sticky Web - Topsy-Turvy Basic hazard set up set. Go in, put something to sleep, set up rocks, ect. But this set has an extra trick up its sleeve. With Topsy-Turvy, you are the ultimate troll set-up bait. Opponent sees your Smeargle, they bring it down to its sash and then they begin to set up (assuming they already have a mon who's asleep). They become over confident and try to abuse the opportunity by setting up six Quicer Dances. Then you simply Topsy-Turvy and watch as they can't outspeed Chansey and die quite easily. 6. Meloetta Meloetta @ Life Orb Ability: Serene Grace EVs: 248 HP / 252 SpA / 8 SpD Modest Nature - Psychic - Hyper Voice - Hidden Power [Fire] - Dazzling Gleam Have you ever been on the receiving end of a Meloetta's Life Orb Hyper Voice? Let me tell you, it's not pretty. It deals lovely chunks to most mons and Psychic/Dazzling Gleam will destroy pesky threats such as Malmar, most any fighting type, and Scrafty. HP Fire is there to deal with the ever present and extremely common Bug and Steel monotypes, which otherwise resist everything Meloetta has to offer. Covers the obvious fighting weakness. Conclusion: Okay, so this team obviously needs some work. I made it just the other day to have some fun with a different meta-game and try something new. Comments/ criticism greatly appreciated. Main problems: Knock Off Set Up sweepers after Smeargle goes down No Defog/Rapid Spin
  7. Sure why not? Let's get all the feelings out and create feeling soup. Just like Grandma used to make.
  8. Basically, without giving too much of a tip in the direction of spoilers, this lady is a tyrant who rules with a regime of fear and throws her money around to gain power.You will want her to suffer.
  9. So testing out my new UU team and I'm pretty low on the ladder so I just encountered a guy using a Frenzy Plant Chesnaught. -_-

    1. Show previous comments  2 more
    2. Damiano

      Damiano

      Ah~ Good luck

    3. AuthorReborn

      AuthorReborn

      Thanks. So far I have Ubers-UU seemingly working well and I'll try to create my RU and NU teams tomorrow.

    4. NickCrash

      NickCrash

      You'll find out that inexperienced players will use the weirdest sets. Do not confuse them with people who use uncommon sets to confuse you (eg Durant with entrainment, switch to arena trap Dugtrio ->gg)

  10. UGH so apparently Diancite is banned in UU despite the Showdown Teambuilder not reflecting that... well time to build a different team.

  11. That's a good theory- if Ame hadn't already thought of this, of course. You see, our favorite dev thought of the fact that people would look at the trainer card, so she has the cruel pleasure of scrambling the order of the badges for upcoming episodes just to add confusion and keep people from actually knowing which badge is next. For example, in Episode 13, the Trainer card said that Adrienn would be next to be faced. But when we received Episode 14, Terra was the real leader. Short post short: Don't trust the trainer card. Don't even look at it, really. All that will happen in a recreation of Vizzini vs. Wesley from The Princess Bride, where all the guesses were wrong and Ame had another card hidden in her sleeve the entire time.
  12. Forlorn trudged through the snow towards his destination and the meager protection he worn did little to protect his massive form from the white jaws of Mother Nature. In fact, they did so little to keep him warm as to live up to his name quite suitably as he muttered under his breath a wide spectrum of colorful phrases which contrasted the stark enviroment quite nicely. Or at least, that's what Forlorn thought. He wasn't the most intelligent of fellows, more like a brute who, while absurdly strong, hadn't really received the most encompassing of educations. Forlorn stared at his toes as he walked, which peeked out of his fur boots from wear. When this job was over, he decided, he was going to buy himself some proper clothes. Namely shoes and perhaps a traveling cloak for when he was on the road. While he appeared completely absorbed in his lower digits, he was actually listening with the hearing of a trained killer, ready to retaliate to any ambush at any given moment. It was in the middle of a gods' forsaken blizzard, but you can never be to careful. If Forlorn were to ambush someone, he would certainly do it in a time such as this just to catch his prey unawares. Few beings were able to fight back past their initial burst of adrenaline in such weather. And adrenaline, Forlorn knew, quickly faded when they were faced with an enraged Half-Orc with a spear. However, such a dedicated state of hearing and staring at one's toes tends to tune out the other senses. Forlorn didn't even realize there were small footsteps in the snow, nor the buildings he was walking by, until it was far too late. He continually, listening for an ambush when all of a sudden he found himself walking into a wooden wall. He took a half-step backwards and realized he had reached his destination. Cursing himself for being so foolish, he brushed himself off and found that while his clothes had been ruffed up a bit more, he was more of less unharmed. Then the snow fell off the roof onto his head because of the force of his impact. This did little to improve his already poor mood. Fuming now, Forlorn forced himself to save his rage for latter and for whoever he was supposed to take out. Calming down, he put forth his green/grey hand and pushed through the door. Inside, there were a few of his soon-to-be fellows gathered, along with an older man. The grumbling of the door and his rumbling footsteps drew the attention of them all. Forlorn, not wishing to waste his breath when his companions were obviously too occupied examining his figure, merely grunted, "Name's Forlorn." He walked into the ring of chairs and took a seat, which trembled and creaked under his weight. It obviously wasn't designed for a Half-Orc.
  13. I'll try out this team at some point today and give you feedback based on what I discover.
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