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AuthorReborn

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  1. Banned for rejecting opportunities to make bad puns and make everyone groan and want to slap you. That is the clear objective of existence.
  2. I'm just waiting for Mega Rayquaza at this point.
  3. All pokemon base stats are the same as if you were playing X, Y, OR, or AS. Also, you will have to train up some trashy Pokemon in the early game since a lot of the better pokemon aren't obtainable until past a couple of gym badges. Gastly and Ralts require four badges. Abra requires six. And Riolu requires all but one of the currently obtainable badges, which brings you up to about level 70. So you will need to train up pokemon you wouldn't normally use to survive long enough to obtain some of these better Pokemon. Edit: about pickup... you need to engage in battles for pickup to work. Just check your picker-uper after a fight and see if they grabbed anything,
  4. Granted, but now you forgot how to make any other sound. I wish I had a golden ticket.
  5. I predict it shall be Sonic, since he revived the thread, so he'll be monitoring it.
  6. Banned for bringing up faries multiple times, which offends all Dragon type pokemon and causes them to feel insecure due to recent changes to type match ups.
  7. Banned for displeasing the fairies.
  8. Gale Wings Archeops. That's right, I went there.
  9. You want to talk plot holes? Okay, let's start with something near and dear to all of our hearts: main series Pokemon games. The Villian teams and legendaries. Need I say anymore than the fact that you, a ten year old, can defeat the worst baddies of all time and capture beings of legend only speculated by those who cling to older beliefs? No, I really don't. Also, while I'm at it, KOTOR 2. LucasArts rushed the development so it would be out for Christmas and then we got an incomplete version riddled with more plotholes than a guy who crosses the mob in an old movie is riddled with bullets.
  10. 8/10,looks very intimidating (in a nerd sort of way, which is why it isn't 10/10, since nerd intimidation > regular intimidation).
  11. Granted, however your are stuck in a virtual reality of hell as the only option. I wish I had exqctly seven socks.
  12. Banned for not validating bans.
  13. I originally had Eviolite Dusclops because that thing is practically immortal if use correctly but it's not in FU despite the list. I'll test out Bronzor as well next time I'm on, as well as Eviolite Duosion.
  14. I'm going to be honest, I completely forgot Carbink even existed, but hey, I suppose that's the entire point of this tier. I will definitely be swapping out Machoke for Carbink since Machoke has the smallest niche to fill out of everyone already there. Also, I forgot that burn doesn't take a chunk out of your attack when you have guts so I'll be changing that as well. This is exactly why I made this, though, since I knew that I'd forget key facts like this. I'll edit my team and post today. Thank you for your assistance I'll probably try out that Scraggy set with Moxie on another set at some point, just to play around and see what works. Although Intimidate also means that if I switch in on physical sweeper without a boosting move they'll want to switch and I can get a free sub. I don't know yet, I'll see. On the note of Ninjask, it's really easy to counter, simply throw in something that scares it into baton passing and then predict the switch and bam, no more boost. Someone tried to do that to me yesterday with a guts Ursaring and he had set up two SD and he was at +3 Speed and all I had to do was predict that and go for the fighting type move. In the hands of a good player with the counters on the opposing team destroyed and SR down, it can be a menace-but then and only then. No, it really isn't. The true power from Octillery comes from the fact that it can outslow tons of things, stay in on just about everything, and then murder potential counters, like Levanny. It cannot do this if it is locked into a single move. Plus, Octillery isn't really bulky enough to make this set work too well anyway. Also, Purugly is running rampant in this tier and that STAB Fake Out can be enough to cause Water Spout to fail. EDIT: Apparently Carbink is banned in FU, despite what the list says. UGH. Back to place-holder defensive Machoke it is.
  15. The FU tier consists of a few Pokemon from NU and the majority of Little Cup pokemon as well. As such, the only Justified Pokemon is Growlithe and the only Sticky Holders are Grimer, Gulpin, Shellos, and Trubbish. Steel and Fairy types are virtually non existent as well. Below are the available Non-LC Pokemon
  16. FU Pokemon are in the bottom 9/1000 of usage rankings so no, there is not a single Mega Evolution available in this tier. I might try out that Bulky set just for the sheer ability to keep the Trick Room going.
  17. The Grotto is an extremely useful area that allows you to catch several useful Pokemon such as Mawile, Spirtomb, and Mudkip ​and maybe a certain Steel type pseudo legend. You unlock it once you have access to Strength outside of combat, I believe.
  18. Intro: FU is a new tier introduced this year by Smogon which consists of the lowest 3.406% of PU, the tier below NU. So besides Little Cup, FU is the literal lowest of the low with an entirely innocent and inconspicuous name. And this lowly little dung heap at the bottom of the rankings allows for all sorts of Pokemon to finally have their time to shine. The official thread can be found at this location At a Glance: I tried to make these all the same size but it just would co-operate so sorry about that. Basic Team Building Idea: I enjoy playing these fun little rotating metagames when I can, but it's been a while since I have so I decided to make this RMT. The particular thing with FU is that if you try to make something fast, it is either paper thin or can't sweep reliably due to a lack of speed since most anything with decent speed is (for the most part) in PU and up. So to have something be fast, it must sacrifice other assets, such as decent enough bulk to be used as a pivot. Not too many things feel this actual burden, however, since players often just toss on a NFE pokemon and give it Eviolite to make it work out a bit better for them. Or you could just plop on a Life Orb or Choice Scarf and hope to kill a few things before you perish. I rejected these answers, I chose...trick room. So the entirety of my team revolves around trick room, not just because it allows me to have more beneficial EV spreads, but also because it completely FUps Scarf-ers. ​ In Depth Team Analysis: AHH BEAR (Ursaring) @ Flame Orb Ability: Guts EVs: 252 HP / 252 Atk / 4 Def Brave Nature IVs: 0 Spe - Facade - Night Slash - Aerial Ace - Close Combat I don't care what tier you're in, Guts+Urasring+Facade=Death. This thing lives up to the fact that it is a bear and cleaves through foes left and right. Now, the tier is still young, but from what I've seen so far, ​there is no answer to a giant bear charging up at you with claws of death. Certainly not when that bear out-slows you in Trick Room and you can't even get a hit in on it without priority, which is noticeably absent from the majority of current teams. The only priority I've seen is Fake Out on Purugly and BP on Machoke. Protect is virtually non-existent in this tier and so toxic stall simply does not happen often enough to change my team to be ready for it. Frank (Meowstic) (M) @ Light Clay Ability: Prankster EVs: 252 HP / 4 SpD / 252 Spe Timid Nature - Reflect - Light Screen - Trick Room - Toxic This is my lead 98% of the time unless I see that my opponent has a bothersome Bug/Flying type, such as Ninjask or Butterfree that I expect they'll lead with. In which case, I usually lead with Lampent or Ursaring. But anyway, Dual Screen support is as invaluable as usual, especially against some threats I have no real answer for (or switch in, for that matter, although Octiillary can revenge kill it quite nicely under TR), such as Fraxure. Toxic is to cripple set up sweepers which can wreck havoc through my entire team if I don't stop them in their tracks soon enough. And Trick Room is to pave the way for my main sweepers. Also if you have a better name than "Frank" for Meowstic, I'd love to hear it. I just named him Frank because that's what he looks like to me. UnderTheSea (Octillery) @ Life Orb Ability: Sniper EVs: 252 HP / 252 SpA Quiet Nature IVs: 0 Spe - Ice Beam - Energy Ball - Hydro Pump - Fire Blast I never knew Octillery could be such a pain. But wow, this thing actually has fairly impressive stats for such a low ranking. The thing that really kills it is the singular fact that it has a base 45 speed. That's 3 less than Unown. But in Trick Room, it can make up for those past failings. Fire Blast murders potential grass counters, such as Levanny and Ice Beam kills birds that are after my Machoke and Dragons that are after my soul. I'm considering switching its ability to Sticky Hold or something because I simply don't end up getting crits with this mon but I haven't had Fire Blast miss yet so that more than makes up for it. The main thing that kills this lovely creature is the fact that it simply has too many counters, particualrly in the common Electabuzz, which really hurt whatever it decides to throw a T-bolt at. Well, almost whatever... Lampy the Lamped Lamp (Lampent) @ Life Orb Ability: Infiltrator EVs: 252 HP / 252 SpA Quiet Nature IVs: 0 Spe - Trick Room - Flamethrower - Shadow Ball - Energy Ball It really sucks when you get swept by a lamp. This mon really suffers from the same problem as Octillery (a need for speed). Except, Lampy has another problem; Knock Off. Everything has it these days, particularly with ORAS giving it away to all the Gen VI Pokemon that want it. Oh, and another thing: this lamp must have been your great-grandmother's antique lamp she was given while being courted by the son of a fine pottery designer, because it is about as fragile as that. If you are playing ball in the house, you will hit this, you will be in trouble. In other words, don't expect this thing to live a hit because it won't. It will just die. I considered giving this thing Eviolite, but I decided Life Orb to be better simply because it would die if it made contact anyway. At least this way it'll be bringing a foe or two with it. Also allows for my to reapply TR after the free trial ends (read: one Meowstic's free TR from the beginning wears off). William (Gogoat) @ Leftovers Ability: Sap Sipper EVs: 252 HP / 4 Atk / 252 SpD Sassy Nature - Bulk Up - Horn Leech - Earthquake - Milk Drink Remember when I said almost nothing appreciates a T-bolt? This is the exception to the rule. If you calc a Thunderbolt from a standard FU Electabuzz set, it does approximately 10-12%. HP Ice is the best move Electabuzz has for Gogoat and even that is only a potential 6HKO, all the while, Gogoat can be rolling out EQ, Bulk Up, and Milk Drink to stay entirely healthy while Electabuzz futilely attempts to bring it down. Also, this is the closest thing to a wall I have on this team (with the next closest being Machoke) and it can do its job quite nicely. The easiest way for someone to kill this thing is with a physical Poison-, Bug- (commonly found on Levanny), or Fire-type move and/or Toxic Whittling. Octillary can also hurt this poor goat quite badly, although chances are that someone won't simply attempt to take down a grass type with their water type sweeper. Lampent can also decimate this little billy and turn him into a cripsy cinder if you're not careful. Otherwise, I'd suggest getting used to it. Machoke @ Eviolite Ability: No Guard EVs: 4 HP / 252 Atk / 252 Def Relaxed Nature - Dynamic Punch - Knock Off - Bulk Up - Bullet Punch So after changing my team to include a Carbink, I discovered, despite what the list says, that Carbink is banned in FU. Yeah, well FU too, Smogon. So now I have a defensive Machoke as a place holder. Quite nice defense+attack+out speeding most things in TR. It is just a place holder, however, since I'm looking for another mon that would fill the niche that Carbink presented. Anyway, so the main problems for my team are pretty simple: Knock Off Trick Room running out (and leaving someone exposed to the tender mercies of my opponent) Other than that, it cleaves through most teams since they can't deal enough damage with the screens up and they can't outspeed/outslow my Pokemon in TR. Any commentary or thoughts are appeciated, although I'd prefer to keep the members of my team constant, although I'm okay with changing EVs, natures, movesets, and that sort of thing. Exportable: Team Record: 6:6:0
  19. True, although, in his current state, Hardy....eh....isn't the most "emotionally stable," shall we say? I doubt he'd be up to the skill level that we have come to expect and love (and hate) from our Reborn leaders.
  20. I bet if all six of Samson's pokemon on his team used Brick Break on the Mr. Mime screen that he would at least make a small opening for a strike team to slip through, such as Cain, Saphira, the Player, and perhaps Noel/Anna. Yes, the PULSEs are extremely powerful, but they still have to obey the laws of Pokemon. Ya know...somewhat (I'm looking at you, PULSE Abra, with your dang three slots of Hyper Beam).
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