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Everything posted by Kurotsune
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I'd go out with a bang and say: "Fuck you tacos I am not a man for fuck's sake"
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The way I see positioning working out is by either just using grid systems and having that be sadly the only requisite the system has (which is "sort-of-okay" in my book since most tabletops DO use grid systems and that's just the best way of doing it) or having the host themselves manage distance by just using meters/measurements I.E. "A wind archer can move up to 10m every turn. Their attack range is 50m. In this battle you're 100m away from the nearest enemy - This enemy moves 30m towards you" and so on that'd take a little more imagination to put the scene together, but it's doable. Either way, the idea is that the system will have some sort of movement module that deals with that, and that module itself should be adaptable to the same ideology of allowing it to work on any concept. This system as a whole WILL take some amount of work on the host's part to use, but the idea is that the tools to manage these systems will be made/pointed to alongside the system itself. All in all it's meant to be an "Rp combat care package" sort of deal that will ship out with all the tools and documents you need to host any game on the system
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So with the advent of Pyon's Fire Emblem on the Forums game I've realized it was a good time to put into execution an idea that I've been toying with for the better part of this year - An universal system for playing tabletop RPGs on the forums, in a format that is easy to learn, easy to administer, and simple to customize, thus giving both DMs-to-be and players both new and old a grasp on the system with a simple glance. The idea of this system works on the concept mix-and-matching two sets of "keywords" that create an unique class. These keywords would be "class name" and "modifier". For example, let's say I'm working with an elemental affinity system with the elements - Fire - Red Water - Blue Wind - Green Earth - Brown Light - White Darkness - Black And the classes - Warrior Mage Cleric Rogue Archer My "modifier" is the correspondant to the element I chose (for fire, red) and the class name is, naturally, the class name. So, in this example, I'd have six variants of the "archer" class - Red Archer Blue Archer Green Archer Brown Archer White Archer Black Archer Each individual class + modifier combo alters how skills and stats work, giving each character an unique functionality even if they share classes or elements. Using generalized fashion, the idea is that the system would work with the idea of five base "classes" - Melee Magic Ranged Healing Exploration With six generalized modifiers - Attack/DPS Defense/DPS Speed/DPS Attack/AoE Defense/AoE Speed/AoE That doesn't mean a "healer" class has to be "defense" or "speed" - since each class concept works individually with their modifier, an "attack/aoe healing" class would be focused on single-target heal and single-target damage, boasting high values for both but having low defense, whereas a "defense/aoe healing" class would see lower heal numbers in exchange for higher resistances and AoE healing. The idea of creating a system like this is creating a class system that works with any game - The names are generalized so that you can change class names at will to fit anything from medieval to sci-fi roleplaying games, with the added benefit of being able to use a reliable and estabilished set of rules that focus on the main idea of being easy and simple to learn. The main idea is using skills, stats and traits to balance and shape out how each conceptual archetype works, and having modifiers work by making each skill work differently for each archetype. Using our "archer" example above, let's say I give the "archer" tree this skill - True Shot ( Attack Elemental modifier) - Deals (Weapon) + 1d4 damage to enemy. Bypasses defense. "Elemental modifier" lets the player and DM both know this skill works differently dependant on player element - So let's say I'm using a Red Archer, and I have the hypothetical modifiers below: Attack Elemental Modifiers: Fire - + 1d4 damage Water - + 10 to hit chance Air - + 2 crit chance Earth - + 1d2 splash damage Light - + 5 hit chance to nearby allies for 2 turns Dark - + 1 crit chance to nearby allies for 2 turns So in that system, the "true shot" skill used by a red archer would deal "Weapon damage" + 2d4 of damage thanks to its elemental modifier. While a "White Archer" would buff her nearby allies by using the same skill. That way, each playstyle acts and feels unique, with each character concept being able to full execution, no matter which concept that is, by mix-and-matching these modifiers and classes. This system is also made in several different fashions by simply changing a few ways things work. For example, in system A we have the five base classes - Riot Shield Grenadier Sniper Field Medic Scout In this system I've decided that classes learn skills by leveling up, so each player will just choose a starter class and progressively grow stronger within that one branch line. In this other system, I've decided to go with a prestige system - Swordsman -> Fencer -> Duelist -> Knight -> Templar Mage -> Wizard -> Magus -> Combat Mage -> Spellthief Archer -> Hunter -> Beastmaster -> Crossbowman -> Sniper Cleric -> Acolyte -> Priest -> Apostate -> Abomination Thief -> Rogue -> Bandit -> Thug -> Assassin So this time characters grow stronger by branching through classes as they level up, creating a more specialized class system. In both scenarios this same system is applicable, the difference being how the game master will create and balance skills. So I initially planned on doing this all on my lonesome as I usually do, but upon realizing that may be other experienced tapletop players here who'd be interested in this system, I've decided to throw the idea out to see both who'd like this to exist and who'd like to help with it existing. The biggest issue with this system is clearly balancing it so all modifiers feel equally powerful, as well making sure the system is easy to customize without being complicated to understand. So yeah! Who's interested?
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Since you're apparently hesitant to discuss online functionality, allow me since the anti-cheat system for online is my brainchild and was already explained to it's great extent from when it was first envisioned. If your save file is flagged as a file that has illegaly obtained a pokémon, and what constitutes an "illegal" pokémon is dependant on several factors, then you're locked out of online battling permanently within that save file. That's about it.
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As someone who has suffered, as some of you are aware, personal loss due to an accident on traffic - even if in my particular the motorist was in no fault at all - I feel the need to take the opportunity here to caution pedestrians as well. Too often have I seen people rushing down the street on a green light to save themselves at MAXIMUM ten seconds. We've all done it. I'm no exception to this myself, but even if this will be a fairly grim reminder, I'll state this nonetheless. One car/bus you don't see coming as you're walking, one misstep on a place that you're not really meant to be walking on to begin with, it can cause you months of pain. It can kill you. And in all my years I have never experienced anything as soul-crushingly despairing as having to wash the blood of someone you love off of your clothes.
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We'd be a tsundere X yandere pairing. That'd be either the greatest or worst thing the world has ever seen.
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I feel like saying you're "cheaping your way around a boss battle" demerits the people who originally came up with the fairly clever strategies to beat the garchomp and the arceus boss battles. Even if not, it's still a strategy. It's the way around the game. RPGs have unwinnable battles - Although I don't like the usage of the term, if we were to go with "canon" the MC loses to Garchomp and likely sides with El following the fact that both these battles are meant to be unwinnable. So the alternative dialogue/paths unlocked by beating those battles is not the "main" pathway and are meant as a reward for a player willing to go the extra mile. I could agree with nerfing mandatory boss fights, but nerfing winnable optional bosses would diminish their impact in the game. The Arceus battle is meant to represent the fact you're fighting a god. It's meant to make you think "wow, I wonder how strong the real Arceus would be if I fought it instead!" and it's meant to create an impact on the player. If it was an easy fight, all that impact is lost. Suddenly the overwhelming power El is looking for is a lie and his entire religion is pointless, because an avatar of his god is that easily defeated.
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How do you feel about the fact that I've changed my avatar to match yours and consequentially this means we're probably going to see at least three other star guardians showing up likely within an hour of this post?
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[14:26:25] Pineapple the Blue: yeah [14:26:43] Pineapple the Blue: so [14:26:46] Pineapple the Blue: #nope [14:26:58] +Kurotsune: don't "yeah so" me [14:26:59] +Kurotsune: Who do you think you are [14:26:59] +Kurotsune: i'll kill your whole family [14:27:13] Pineapple the Blue: im a bad meme and I can do whatever I want [14:27:20] Pineapple the Blue: and you cant stop me from doing whatever I want [14:27:24] Pineapple the Blue: because I do whatever I want anyway [14:27:31] +Kurotsune: hehehhe [14:27:32] +Kurotsune: ehehhehehehe [14:27:35] +Kurotsune: i can't stop you can i [14:27:40] Pineapple the Blue: ..what are you going to do [14:27:45] +Kurotsune:hhehehehhehehhehehheh that reminds me of a conversation i had with someone [14:27:47] +Kurotsune: who just [14:27:48] +Kurotsune: wouldn't [14:27:49] +Kurotsune: listen [14:27:52] Pineapple the Blue: . [14:28:02] Pineapple the Blue: okay im sorry I take that back I never said anything goodbye [14:28:09] +Kurotsune: Good boy.
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I know that all this waiting for E16 must be very Challenging...
Kurotsune replied to Marcello's topic in Reborn City
The developer who took their code and left wasn't me. The reason we decided to start from scratch is because I last worked on the project nearly a year ago and at this point the time I'd waste understanding my previous code would be better spent guiding Marcello as he coded the system from scratch. I taught Ruby to Jericho, Marcello and others. The multiple mentions of respect stem mostly from the fact that I created, championed and led the development team idea from start up to my voluntary leaving of it. Yes, it would be possible. No, it wouldn't be practical.- 50 replies
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- from online
- THE BOSS
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I know that all this waiting for E16 must be very Challenging...
Kurotsune replied to Marcello's topic in Reborn City
There's also another system in place that prevents pokémon that haven't been officially released yet from being used in online battling, so while yes, you can get them, it'd effectively make it so your save file can't battle online due to having them. As mentioned before, not a man. And as of a few months ago, I entirely left the development team. I had largely finished implementing the online system on my own last year, but setback after setback kept pushing me away from development as a whole. Eventually it was decided to scrap the system we had and remake it from scratch, and I assigned Marcello as it was already by then my intention of leaving the team to his hands. This game has bugs. That isn't going to change. Yeah, introducing a new feature oft brings with it new issues, yet it's better to add them and gain the experience manipulating them rather than shying away from challenge. As for backups, yeah, we already have a backup save system. Given that the game saves before each online operation, that by itself should help prevent the great majority of all online-related data corruption issues. If that still doesn't do it, well, players have *always* been encouraged to save every five steps, so I don't see why that would change now.- 50 replies
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- from online
- THE BOSS
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Ahhh, the seasonal "Reborn is too hard" topic. Seems the trends are coming early this year.
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maelstrom probably tbh> Why do you underestimate me so much?
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[09:11:20] +Kurotsune: What I actually had spoiled accidentally [09:11:21] ~AmethystBlack: you know when you try really, really hard, but despite your best efforts you still manage to delete the entire administrative control panel when that shouldnt even be possible? [09:11:23] ~AmethystBlack: things just [09:11:24] ~AmethystBlack: happen. [09:11:26] ~AmethystBlack: ok? [09:11:27] +Kurotsune: Was the new starter, Ame. [09:11:29] ~AmethystBlack: leave me alone.. [09:11:34] +RBRN Azery: 'the new starter' [09:11:38] +RBRN Azery: it's alola vulpix rite [09:11:48] YinYang9705: gj Amethyst [09:11:49] +Captain Breakfast: Alice, just no. I want me a Yanmega. [09:11:52] Catdalf Litterdex: So apperently Kana is good at math [09:11:52] IntSys - ⓇⒺⒶⒹ: Are we getting a Jackpot Starter machine [09:11:55] Spineblade: Being this direct is obviously a bluff [09:11:56] +Kurotsune: Well. [09:11:56] +Kurotsune: Do you mind if I tell them? [09:11:57] ~AmethystBlack: .....yeah! alola vulpix! let's go with that! [09:11:59] Catdalf Litterdex: She must've gotten it from her mother [09:12:00] ~AmethystBlack: oh. [09:12:03] Donald Swamp: the new starter is actually popplio [09:12:03] Spineblade: Or is it [09:12:03] RBRN Chim: inb4 you can pick Unown know [09:12:06] Donald Swamp: LE GAPS [09:12:08] +RBRN Azery: it'll probably be eevee tbh [09:12:09] ~AmethystBlack: i mean i guess it's too late. [09:12:13] ~AmethystBlack: sure, go ahead. [09:12:15] +Kurotsune: Alright might as well. [09:12:17] Spineblade: ... [09:12:20] Spineblade: So...? [09:12:23] +RBRN Azery: this is an elaborate troll by kuro [09:12:25] +RBRN Azery: most likely [09:12:29] +Kurotsune: So we decided toa dd a new starter in E16 [09:12:31] Caradius: hi wendl bibs spine int and assery [09:12:32] Spineblade: Oh god [09:12:33] RBRN Chim: it's Unown [09:12:34] Spineblade: I just [09:12:35] Gаiаn DW - ⒸⓄⓁⒹⒾⓈⓈⓊⒸⒸ: inb4 /d [09:12:36] Donald Swamp: ey colin [09:12:37] +Kurotsune: Because back in E14 I wanted to add a secret starter [09:12:38] IntSys - ⓇⒺⒶⒹ: I'll quote Kuro regardless [09:12:40] +RBRN Azery: <3 u 2 collin [09:12:41] Caradius: hi dw [09:12:42] Caradius: <3 [09:12:44] IntSys - ⓇⒺⒶⒹ: hi colin' [09:12:44] Donald Swamp: oo [09:12:45] Donald Swamp: OOOO [09:12:46] +RBRN Alice: and its name is [09:12:48] IntSys - ⓇⒺⒶⒹ: JOHN [09:12:49] IntSys - ⓇⒺⒶⒹ: CENA [09:12:50] +RBRN Azery: I remember you mentioning that [09:12:50] +Kurotsune: But we figured people would just figure out how to get the secret starter [09:12:55] Gаiаn DW - ⒸⓄⓁⒹⒾⓈⓈⓊⒸⒸ: hihi Colin o/ [09:12:59] Caradius: o/ [09:12:59] • YinYang9705 kicks Int [09:13:01] +Kurotsune: So instead we decided to straight up add a new starter to the game [09:13:02] • IntSys - ⓇⒺⒶⒹ blocks [09:13:06] +Kurotsune: That starter issssssssssssssssssssssssssss [09:13:17] +RBRN Azery: stunfisk [09:13:18] +Captain Breakfast: A secret? [09:13:19] +Kurotsune: Dramatic pause [09:13:20] Donald Swamp: bidoof [09:13:21] IntSys - ⓇⒺⒶⒹ: /d [09:13:23] +Kurotsune: DEEZ NUTS [09:13:25] IntSys - ⓇⒺⒶⒹ: GOTM [09:13:25] +RBRN Azery: . [09:13:26] Spineblade: DAMMIT [09:13:26] +RBRN Azery: CLASSIC [09:13:27] ~AmethystBlack: AYYYY [09:13:30] +RBRN Azery: GOTTEM [09:13:31] Gаiаn DW - ⒸⓄⓁⒹⒾⓈⓈⓊⒸⒸ: lmao [09:13:32] Spineblade: I WAS SO CLOSE [09:13:33] • IntSys - ⓇⒺⒶⒹ rounds of applause [09:13:33] +RBRN Azery: CLASSIC [09:13:36] Donald Swamp: if I hadnt known better [09:13:42] • YinYang9705 shoots Kuro to the tune of elevatorstuck [09:13:49] Donald Swamp: the only reason you got me going was because of the secret starter talk [09:13:55] Donald Swamp: >.> [09:14:00] +Kurotsune: I'd like to thank my co-actress Amethyst [09:14:04] +RBRN Azery: kuro i hope you know [09:14:07] +RBRN Azery: i'm sending this to renzo tbh [09:14:10] ~AmethystBlack: we've been rehearsing this for seconds. [09:14:13] +Kurotsune: True [09:14:15] ~AmethystBlack: i'm really glad to see it all come together.
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My life is summed up by my brain yelling "Live!", my body yelling "Sleep!" and my liver yelling "DO WHATEVER BUT PLEASE CUT THE ALCOHOL"
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who's horo
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I didn't expect your thread to ever die. Did you? And do you think that it's going to get spammed to hell and back with more questions now that I brought it back to the frontpage?
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Okay! So when this topic was initially conceived, we didn't intend for it to last as long as it has. Instead, we planned to have other "get to know the team" topics like these happening sporadically. Instead this one has spiraled out of control and although it has worked to serve its purpose, it's by far outlived it. Most questions asked nowadays have already been answered, making it sort of a pointless exercise to maintain the thread. So I'm cutting it short now. Don't worry, though, there will be other, similar threads to come. (In the meanwhile, most of the discussions here can be moved over to the status discussion with no ill effects) As always, thank you for your time.
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Way less time than it has, to a point where I'm considering euthanasia. I already expected coding not to take very long - and it didn't - but circumstances certainly affected development and we didn't get as many systems out as we wanted. While not a pokémon that is currently unavailable, I've alluded before that I wanted to add a secret eevee starter but was ultimately not able to since people would cheat to figure out where it was. Player Yes
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Make Donald Drumpf again.
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They should be charged for perjury without intention. Not recently since I've been lazily not doing anything the last three weeks, but generally yes. Yep. Born and raised in Brazil. I've left the country several times, yes.
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1-> Whichever one you're in. I'd probably end up going to Tamriel since it's a place with a lot of adventuring to be had with the benefit of not being entirely shit to live in. 2-> I wouldn't. I tried to entertain the exercise and think of what I'd change if I had to, but I couldn't think of anything. 3-> I do. There's a lot I want to see and since I don't have the benefit of believing in life after death, I can't assume I'll see it otherwise. I'd like to see space travel, I'd like to read a lot more than I do, I'd like to acquire a lot more knowledge than I already have. I'd probably eventually decide it's time to die and stop taking it, though. Who wants to live forever? 4-> Knowing me, my taunt would probably end up being a fifteen minute speech to be honest. The overall theme would probably be cocky/arrogant stuff. 5-> It means never giving up. I don't believe in "giving it your best" because that's already something we sorta do on a daily basis. What really defines if you're truly dedicated isn't how much you do or how well you do it, it's if you ever stop doing it before it's done.
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Why is everyone loving to hate the AMAs? There was a time we were all mostly against them because at the time they were pointless and flooded the community, but now that they've become a passing tradition, why is it still seen as a bother or as "giving in" to make one? Why must everyone be so tsundere about this It's like I'm the tsunderest Why the fuck are you all trying to take that away from me It's like the only weaboo thing I've got besides my name damn it
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1-> Nope 2-> I wish I could see that. I have an interesting relationship with symbolism - Songs and images oft reflect my mental or emotional state. I try to keep to the fox motiff in a way that which 'fox' sort-of symbolizes the way I 'am' at the moment, but that's honestly too much stupid stuff to explain.