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Drummer

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Everything posted by Drummer

  1. Totodile in crystal... He was Lv 43 before I could find my way through union cave... Ahh, the perseverance of childhood.
  2. I might have to agree with the Xenoblade series. Didn't Shulk kill a being that created/destroyed realities in its sleep? Not too knowledgeable on the series, but from what I know its pretty op. Few honorable mentions: -Aqua - Kingdom hearts Ridiculous speed/strength/skill Uber magic that includes time and gravity manipulation Held her own against the X-Blade Beat Ventus' dark side multiple times, and overall completely outclasses Ventus. IIRC, Sora used 1/3 of his power for the entire first game. -Samus With the light suit, she can travel lightspeed (at least). The volt driver in metroid fusion gave energy output, and it was on the same level as a nuke. Its actually a really weak weapon in the series. Needless to say, she can also tank all this and more. She has weapons that shoot near absolute zero projectiles and mini-black holes. -Sonic One of the fastest characters out there. With chaos emeralds, broke a reality With chaos emeralds, time travel With chaos emeralds, killed a reality destroying being (admittedly with help)
  3. A lot of great suggestions here! Here is my take on them: Change to lucario: I have run quite a few sets on Lucario, and this is the one that I have the most fun playing, and has saved me the most times. Not saying you gave a bad suggestion, in fact it is probably better, but not having to set up has saved me more than a few times. Also, I find if you dump everything on att, than you will be able to use Extreme Speed more often, and speed will matter less. Swadloon: Most of the time it sets up on special attackers (I'm looking at you electric and water types!). Physically, it already forces switches on earthquake users, and just overall gets a lot more potential set up if its a mixed wall. Empoleon/Rhyperior: These two sound great! I'll test them out and get back to you, overall they seem like exactly what I was looking for. Their bulk should also allow a little more recklessness of lucario's Blissey: Hmm... With the above two, it seems like there are going to be much better back up BP receivers, seismic toss would definitely work much better. Pidgeot: Seems really interesting... I'll definitely test it out. I'm not sure how much I like U-turn though... I think the rest of the team would have enough bulk for it to switch out without crippling someone, and as it is the calm mind sweep would get completely halted by a few things. Thanks a ton! UPDATE: Empoleon worked great, and is my main lead. However, suicune stalled endlessly, so I switched out rhyperior for swords dance toxicroak, who is actually pretty terrifying. I'm still playing with Pidgeot's last move, but because of overall lack of a movepool, U-turn is looking like the best choice. Lastly, I might end up replacing lucario ( </3 ) with infernape (similar set) for stab on fire.
  4. Overview: I find it very boring to play without having at least one unique member on the team. So I decided to take it to the extreme and use Swadloon on an UU team! Swadloon: Secondary lead, baton passer, potential stall Blissey: Primary wall, cleric, secondary calm mind reciever Fortress: Secondary wall, entry hazards, rapid spinner Aerodactyl: Primary lead, entry hazards, phazer, backup physical attacker Lucario: Physical sweeper/choice user Ampharos: Special sweeper, baton pass receiver Swadloon @ Eviolite Ability: Overcoat EVs: 4 HP / 252 Def / 252 SpD Bold Nature - Agility - Baton Pass - Calm Mind - Synthesis With eviolite, swadloon's defense stats shoot up to 459 Def & 388 Sdef before any calm minds. With those defenses, he can come in easier than you'd expect. Not to mention, it freaks out the other person, after all, what on earth can a swadloon do? It's one and only job is to use it's underestimated bulk to get in one or two calm minds or agilitys and pass it off. Surprisingly, he doesn't make a bad lead, and could lead to a devastating full team sweep if he sets up while the other team is putting up entry hazards. After a calm mind or two, he becomes a viable wall, and synthesis allows him to stay in longer and get some more stat boosts in. Agility can arguably replaced, if a good reason is given. Aerodactyl @ Quick Claw Ability: Rock Head EVs: 148 HP / 108 Atk / 252 Spe Jolly Nature - Stealth Rock - Pursuit - Roar - Double-Edge Because I haven't been competitive since 4th gen, it seems like a natural choice for a primary lead to me. Aerodactyl, can set up stealth rocks quickly, and hit reasonably hard after thats done. If something is annoying, you can roar it away. Pursuit is completely up for debate; Its had a few uses, but overall I'm guessing something else can take it's place easily. Ampharos @ Ampharosite Ability: Static EVs: 4 HP / 252 SpA / 252 Spe Modest Nature - Dragon Pulse - Agility - Thunderbolt - Focus Blast Ampharos is why Swadloon is scary. Mega Ampharos, backed by a few calm minds and an agility can and will devastate teams. Even if Swadloon fails, he is still a force to be reckoned with, and works as a late game sweeper, or a mid game sweeper if he is willing to go kamakazi and let Lucario finish the job. Forretress @ Leftovers Ability: Overcoat EVs: 252 HP / 252 Def / 4 SpD/0 Spe ivs Relaxed Nature - Rapid Spin - Spikes - Volt Switch - Gyro Ball Fortress/Blissey looks great on paper, but in practice he hasn't been all that useful. Looking for a replacement to cover the team's weaknesses. Preferably something tankish (first thing that comes to mind is swampert) Blissey @ Leftovers Ability: Natural Cure EVs: 4 HP / 252 Def / 252 SpD Bold Nature - Wish - Protect - Flamethrower - Toxic Blissey is a saint. She heals things that are about to die, and is a near impenetrable wall. We all know how it works. However, if she is passed a few calm minds... Well, than things get real crazy. That is the reason behind flamethrower vs seismic toss. Lucario @ Choice Band Ability: Inner Focus EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Extreme Speed - Blaze Kick - Earthquake - High Jump Kick A physical sweeper with little competition, if there is any. He has extreme hitting power, and with extreme speed is a neigh unstoppable late game sweeper, and can can even pull a sweep mid game. With Blissey backing him up, he can afford to be a little reckless as well. Main things I'm looking for advice on: -Fortress replacement -Potential Ampharos replacement (has the potential to get wrecked by things swadloon can set up on) -Aerodactyl move list/potential replacement -Agility replacement on Swadloon? Main issues I've encountered so far: -Mega Aerodactyl is a HUGE issue, although admittedly pretty uncommon -Fire types run rampant if Lucario is down, especially arcanine. And no, I won't replace Swadloon
  5. Hey, I'm just drummer. In every forum I've been on its always how I'm referred to in the end, so I figured I'd skip the intermediate steps this time I'm 18, am super into science and am trying to decide between going to college for research or teaching (and I have quite honestly no idea on the science field, or maybe even music if education.) I've also been in several bands, and got to go to world championships with my school drumline (in the lowest division, but hey, shiny silver medal ^.^), and am really into most forms of art (I even have some dance training). I used to be super into pokemon in the 4th gen, and was pretty good competitively, but dropped it for other hobbies because it was super time consuming. Now however, playing this, I can't help but get back into it. You guys seem super friendly and welcoming, and I can't wait to participate here
  6. On the poison gym. My team: Hariyama lv 31: Belly Drum Fake Out Force Palm Knock Off Frogadier lv 28: Water Pulse Fling Round Quick Attack Stunky lv 29: Toxic Slash Screech Fury Swipes Vulpix lv 23: Fire Spin Confuse Ray Feint Attack Quick Attack Diggersby lv 26: Double Kick Take Down Mud Shot Mud Slap Phanphy lv 20: Rollout Defence Curl Flail Natural Gift I know I need a bit of leveling, but I wanted input. Crobat won't let me belly drum sweep like the second gym (I literally got hit once, it was glorious), and entry hazards are killer.
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