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Ice Cream Sand Witch

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  1. Thanks, fixed for next reupload! I've attached the fixed backsprite to the post if you want it now, and also included the shiny as the white space was on both of them.
  2. Reuploaded with fixes: -Jim no longer has an extra Staraptor; has been changed to the intended Farigiraf -the Elite Four now have battle music -the opponent Delicia's VS sprite at the True Arena now faces the player Delicia's VS sprite
  3. For Jim, it was the Farigiraf, yes. I must have not been thinking clearly and added another Staraptor to his team instead of just giving his existing one the Staraptite. For the Elite Four, it seems that I changed their theme to the newer one in the trainertypes file, but forgot to actually add the new music to the Audio folder. I'll create a new trainer class for the Delicia at the True Arena so the VS sprite for the opponent Delicia can face the player Delicia Isaac's base VS sprite is Falkner, and it seems that Falkner is facing the opposite direction of Isaac: For this one, I'll ask Steffi if the intent was to change direction. Thanks for all the bugs you've reported, you were very thorough with finding and documenting them! I'll start on fixing these and then do another reupload for Delicia's Return to Dreamland.
  4. Very early Spork reupload to fix an issue where you couldn't get the Starminite if you chose the Vaporeon Sign Updates: -custom shiny Scorbunny line made by me -changed Nova's Key Stone item to Mega Ribbon Fixes: -the Starminite is now available at the Mega Stone vendor if you have the Vaporeon Sign -when changing Deoxys forms with the meteorites at Area S1, there's no longer a chance that they'll say "-1" changed form instead of Deoxys -the Paldea arena at the Battle Factory now has the factory battle background like the other arenas -the Planet Spork simulation categories with four trainers now have a "Nevermind" option in order to opt out like all the others The shiny Scorbunny line are based on Waraby, which from what I've read was a scrapped starter! I don't know whether Waraby would eventually become repurposed into Scorbunny, or if they're two separate ideas, but I've seen fanart of them together and I thought it would be cute to have the shiny fire bunnies be like the water bunny! Thanks to Marianito for all the bug reports recently, they've been very helpful! The earlier than planned reupload could be fitting since the shiny bunnies get to debut in April, when Easter is! So Spork has been visited by the Easter Bunny!
  5. Reuploaded: -changed Nova's Key Stone item to Mega Ribbon -changed Ashley's Key Stone item to Mega Tutu; seems like I forgot to give Ashley her Key Stone from Spork in Return to Dreamland before
  6. Interestingly, I tested it just now and only got it the first time I changed form, from Normal to Defense Form. After that, even when I used a rock for a form it was already in, it displayed the name correctly. Very mysterious. But I just realized I could just change the stored variable to have it say Deoxys, since Deoxys is the only Pokemon to have this form-changing method.
  7. Thank you for all of these reports! That's strange for the rocks, since they all look the same in the event pages aside from which form they change. For where the -1 is, they have this: I believe \v[1] is a variable that stores the name of the Pokemon. If it correctly stores the others, I wonder why this one is an exception. The only possibility that's immediately coming to mind: Was Deoxys already in the form that the rock changes it to? For the idol outfits, there are certain player activities that don't have sprite sheets for them yet (I believe surfing, surfing while fishing, and biking are the ones missing, going off a glance in the Graphics folder). I think that Palletite may have made them just with performances in mind, and didn't imagine I'd have them as full-time outfits. However, it's been brought up and they're a future project! It seems like I forgot to add the Starminite for the Vaporeon Sign The Sea Star Society shops have two event pages. One for regular buying, which does have the Starminite, and one for the Vaporeon Sign which doesn't need to purchase with Heart Scales. I'll probably want to do a reupload soon to fix this, since that means if you have the Vaporeon Sign, you can't get the Starminite at all I'll set the battle background for the Paldea Factory! I may have forgotten that I changed the others from the default to the factory background The four options are a relic from before I knew how to expand the menu to show more choices. I kept them at the time because they showed all the options on the screen, but hadn't considered that for Planet Spork, there wouldn't be an opt out option for the battles, so I'll go back and update those. That one is just Isabelle's shenanigans, yeah. The stones that Angela gives you are just decorative. I'm not sure what kind I could make from the descriptions, but I do think it would be really neat if they did effects!
  8. Reuploaded DDDL and Spork DDDL: -Steffi updated Isaac's DDDL trainer sprite to match overworld and VS sprites (is the one in Steffi's post above!) Spork Updates: -Nova's design is finalized (trainer sprite made by Palletite) and she can be battled at the Contest Hall after becoming Champion -new custom shiny Bombirdier made by Steffi -new shiny Mega Victreebel made by me that matches the rest of our shiny Bellsprout line -revamped shiny Articuno made by Steffi -finished the icons for all of Spork's custom shinies (includes the ones added this reupload) -added Spork Art Gallery in South Virima City -the Bombirdier you get in the quest is now shiny -Seamus team changes: Victreebel is now shiny and his Mega, and Venusaur changed to Shaymin Sky (nickname Siobhan) -ZA Mega Evolutions now have their canon abilities (all the ones I was able to script) -added Dragonize ability -added a Milotic musical performance at Dyserean Oasis -the Battle Tower trainers' teams now have set moves, abilities, items, and natures (formulated by Vince&Sylveon), as well as nickname themes -added cameos for the Battle Tower trainers across the maps -Toxtricitite is now given by listening to Eva's song at Party City and donating any of the listed amounts -Steffi added a third skin tone for Hikers and female Tourists -all Pokemon that can be male or female now have a 50/50 chance (meaning for example, instead of having a higher chance of getting a male Eevee than a female Eevee, there's now an equal chance of getting either) -new clown sprite made by Steffi -the berry and herb shops in Aliora City now have more imaginative names: the berry shop is called Tropius Trove, and the herb shop is called Pure Powder -Isaac's favorite color mentioned in the Data Vault changed to slate blue at Steffi's request -added some new NPCs and trainers for the new skin tones -added text to the photo frame in the Contest Hall lobby Spork Fixes: -Burn Up and Double Shock now have a single selected target instead of hitting everyone on the field -the waterfall in Mt. Comet can no longer be surfed through without using the HM -the Fruit Squad's overworld sprites now show again at Victory Road for the 7 battle gauntlet -part of a tree no longer clips through a house in Veyle -can no longer walk through the building behind the Contest Hall -added missing Mega Meowstic icon -the tmandtutorlocationlist notepad file no longer mentions the removed Legendary Quizzes -Isaac is no longer missing from the postgamerematches notepad file You might remember Nova being mentioned as the next in line Dark-type Gym Leader, and also from the Chi-Yu quest. She now makes her battling debut in Spork! In the postgame, you can find doppelgangers of Nova (her Zoroark) at each contest stage, and then you can battle her! Nova was planned for earlier in the year (she was originally going to be in 2 reuploads ago), but I was struggling a bit with the head ribbons in the rough draft, as they ended up looking more like horns or cat ears when I tried. Thankfully, Palletite stepped in and offered assistance, updating the entire design! Nova's dress is based on Spork's shiny Gothitelle! While a postgame battle and an appearance in one Legendary quest still isn't much for screentime, I'd like to add her to more places over time just like I've done with Isaac across reuploads. Enigma also has an idea for Nova when Victory Road is revamped in the future! It's thanks to Enigma's idea that we're expanding on Nova! I've seen a few other fangames have galleries where they showcase art people have made of their characters and settings, and I've wanted to add one to Spork for a while! The Spork Art Gallery is in South Virima City, in the building that was the name-changing office a long time ago before I learned that using it to change your name was erasing players' progress. It doesn't cover every single piece of art made of Spork, as I didn't want to add anything without artists' permission. The first room is commissions and drawing requests that various artists have done for us, along with Steffi's Ashley drawing. The second room is for Vince&Sylveon and Yoru91, who've both made a lot of art. If you've made anything you'd like me to add there, please let me know! You can also let me know if there's something you no longer want there, or if you've changed your name and need me to update it in the picture credit. Steffi made the shiny Bombirdier using the same technique for Carol's Gym tiles! At first Steffi's idea was to save this shiny for Pride Month in June, but then realized that it could work for Autism Acceptance Month in April too, as the autism spectrum symbol is infinity with rainbow colors: We do have a new idea for a Pride Month shiny; 2 of them, in fact! For April, happy Autism Acceptance Month! Steffi made a shiny Articuno for Spork last year, and recently wanted to redo it. Steffi's message for the new shiny Articuno: "I wasn't entirely happy with this sprite. So, I revamped it. I did another trick: Invert Color. Which came out a surprising green! A certain battle effect can cause the Articuno to look how it previously did with a glow. Please enjoy!" A handful of new Megas in ZA belong to lines that have custom shinies in Spork. Before now, I only did Mega Meowstic's, but we haven't forgotten about the others! Mega Victreebel follows the Sprout Tower coloring and patterns of the rest of our shiny Bellsprout line, with the mouth now being gold like the pillar at the very top of the tower. Steffi and I have also been chipping away at a shiny Mega Malamar that will continue the line's theme by having Splatoon 3 colors! Just like Seamus, Peach's Mega will change to Malamar when it's ready. I thought the custom shiny icons would be done a few per reupload like I mentioned before, but I ended up finishing all of them since they weren't as difficult as I imagined they'd be! Some of them took more time than others, but the only ones that were so hard that I didn't enjoy making them were the Abra line. I'm not sure if the technique used to make their battle sprites back in 2019 is still available in modern Paint versions, but I did my best at manually recreating the patterns. This reupload is the one I've had the most fun with so far this year! I always like making Spork livelier and more colorful! Thanks to Steffi and Palletite for the new sprites (and Uma's nicknames) and Vince&Sylveon for the Battle Tower team details!
  9. Reuploaded: Updates: -added Nova to the game -Steffi updated Isaac's Return to Dreamland trainer sprite to match overworld and VS sprites (is the one in the post above!) -new shiny Mega Victreebel made by me that matches the rest of our shiny Bellsprout line -Seamus team changes: Victreebel is now shiny and his Mega, and Venusaur changed to Shaymin Sky (nickname Siobhan) -ZA Mega Evolutions now have their canon abilities (all the ones I was able to script) Fixes: -Double Shock and Burn Up now have a single selected target instead of hitting everyone on the field
  10. Thanks, fixed! This seems to be because I forgot to update their event switches after Waterfall was moved from here to after Angela when Veyle was added. I'm surprised no one has reported this before, since it would have been in the game for a year by this point. I did a reupload a couple hours ago, but decided to take a nap before making the post because it can take a long time to type everything out. So I can reupload again now and have all the fixes in one post when it's ready!
  11. Fixed, thanks! This particular waterfall has been climbable earlier than intended a couple times before. It used to be because I forgot to set some Waterfall-related data, this time it seems like it was just because the tiles themselves were passable.
  12. Thanks! I removed the mention of the Legendary Quizzes tutor in the tmandtutorlocations notepad file. For the wiki, I'll keep the quiz answers there in case he comes back in the future, so that it doesn't need to all be typed out again; however, I added a note above the answers that they're not currently available. For the extra Marble after Mulder, this was to ensure that someone on a file before Serafew was added could still get it. Serafew is an entirely new location in the revamped maps (originally there was just Marvelous Marsh here, and that's where you battled Mulder), so someone with a save file older than Serafew who had already battled Mulder on the older maps would have permanently missed the Marble from the Serafew story events.
  13. I'm happy you enjoyed the game! For the NPC who gives the Legendary quizzes, I removed him a long time ago. I originally believed that Relic Song, Secret Sword, and Dragon Ascent were tutor moves, and later learned that those moves are learned naturally now, and so I did away with those quizzes. I kept the NPC around, out of bounds, in case I wanted to bring back the Legendary quizzes someday. Out of curiosity, it sounds like you knew about him before you found him; is there a mention of him somewhere I forgot to remove? That's strange about Double Shock, I'll look into it today. Your timing is perfect since there's only one thing left for the next reupload. Thank you for the reports! Edit: Fixed Double Shock! It was set to target everyone on the field instead of a single selected target. The same happened with Burn Up.
  14. Early reupload since I'll be away for around 2 weeks starting tomorrow DDDL: -added (canon) shiny Mareep party screen icon Spork: -custom shiny Tropius made by Palletite -Aretha's Tropius is now shiny and nicknamed Dragonfruit -Steffi added a third skin tone for Scientists and male Tourists -added more NPCs to the Pokemon Research Institute and Astral Observatory -added party screen icons for Mega Kangaskhan, (canon) shiny Mareep line, and (canon) shiny Chansey -started making party screen icons for Spork's custom shinies. So far made Seel line, Kangaskhan, Articuno, Hoothoot line, Togepi line, Sunkern line, Forretress, Happiny + Blissey, Ralts line, Skitty line, Plusle, Minun, Trapinch line, Lunatone, Solrock, Tropius, Relicanth, Bidoof line, Finneon line, Leafeon + Sylveon, Darkrai, Sewaddle line, Gothita line, Durant, Cobalion, Meloetta, and Hatenna line -updated Steffi's Pokemon games graph in the Temple of Time with Winds and Waves: The shiny Tropius is based on dragonfruit (Steffi's idea)! Not only did the colors change, but the fruit did too! Thanks to Palletite for making it, I think it came out amazing and hopefully the party screen icon I made does it justice! The third skin tones for NPCs and the shiny party screen icons will be done a few at a time across reuploads. For the shiny icons, I surpassed my starting goal by a lot. I was originally thinking I'd do around 5 or 6 shiny icon lines per reupload, but I already got 27 done! Some of them only take a few minutes and others are more challenging, but I've been having fun making them! I'll be able to continue working on Spork when I get back in a couple weeks!
  15. Reuploaded: -Aretha's Tropius is now shiny, and nickname changed to Dragonfruit
  16. Reuploaded DDDL and Spork DDDL: -another Delicia VS sprite update made by Palletite -Isaac trainer sprite updated by Steffi (is the one in Steffi's post above!) -the Hippopotas at the pie-eating contest is now the green shiny one (overworld sprite made by Steffi) -added a few more guards at the Party District, along with a small dialogue addition about the trespassers waiting until the guards were changing shifts to try getting in (I thought it was weird I only put one guard there) -all uses of Trainer(s), and Ability/Abilities when referring to Pokemon Abilities are now capitalized SPORK: Updates: -new Elite Four and Champion rooms made by Enigma -all ZA Mega Evolutions are now in (includes a new Isaac event for Eelektrossite, and a new Brutus event for Lucarionite Z) -custom shiny Lunatone and Solrock made by me -custom shiny Relicanth made by Mr. Fahzy -Genesect quest rewrite: you find Genesect while exploring the Classic Park cave with Lime; Anthony shows up to explain Genesect's situation and asks you to retrieve the drives; after doing so, you obtain Genesect after a battle where it uses all four of its drives -all Planet Spork simulations for ZA characters now have their Mega Evolutions -added more NPCs and items to Tullborn City -added missing party/summary screen icons (most Mega Evolutions, some female Pokemon for ones that have gender differences, Cosplay Pikachu, Primal Kyogre and Groudon, Origin Dialga and Palkia, alternate forms for Arceus, Silvally, Castform, and Vivillon; also added canon shiny icons for the Zubat and Sandile lines) -added Tatsugiri NPCs to the Sea Star Society Meeting Section that can change Tatsugiri's form -added expanded choice menu to the X Items ingredient mixer in the Vitamin Factory, and the game now mentions not needing any items if you picked the Flareon Sign -added text to the statues in front of Ryoko's Castle and the Hydreigon statues in the throne room -added a link to the wiki in the game folder -all uses of Trainer(s), and Ability/Abilities when referring to Pokemon Abilities are now capitalized -team updates: Ashley: Litleo/Pyroar and Darumaka/Darmanitan changed to shiny Charcadet/Armarouge (nickname Robot) and Combusken/Mega Blaziken (nickname Swords) Wendy now has Mega Scolipede in her postgame rematch Professor Mangrove's Relicanth is now shiny Eva: Toxicroak changed to Toxtricity Low Key Fixes: -Fairy Arceus now has sprites -all Arceus and Silvally form sprites are now in the correct order; half of them were one off from what they were supposed to be because of an unused "QMARKS" form that I didn't know existed -Carnivine's shiny front and back sprites are now consistent -in Shiny Scouting, Blacephalon is now grouped with Spork's custom shinies instead of with the other UBs -can no longer walk on a few cliff tiles in Tullborn City -corrected typo for one of Silk Studio's trainers who said "sylish" missing the t in stylish -corrected wrong name in the player's Nosy Nosepass interview, where if you ask if you can adopt him, he mentioned Julian from "Alumia's birthday party" instead of Crolea's The new E4 rooms I mentioned last month have now been added! Arnalda has a wrestling arena with seating, Triston's is inspired by the Abyssal Ruins but with a gothic style, Seamus' room is based on the legend of leprechauns and the pot of gold at the end of the rainbow (with the different colored flowers symbolizing the rainbow), Peach's has a bunch of copies where you need to find the real Peach, and Agne's is surrounded by a space background. The battle with Emily is in a new hallway before a warp panel that takes you to Agne. A couple things to note: -For Peach's room, Surf is removed from your inventory when you enter and given back when you leave. This is to prevent the player from being able to surf in the room, as it has surf properties in order to use water reflections. -These are specifically the E4 rooms; the revamped Party City maps are ongoing. Enigma made these in advance last month while taking a break from the Team Portal HQ The "Next" signs you can see in one of the screenshots were inspired from the Arena modes in Kirby games that show your next opponent from the waiting room. Arnalda will also have one when the Starlight Citadel is mapped in the future. Thanks to Enigma for making these, they definitely give the feeling of a final challenge after a long journey! I think Arnalda's makes an especially strong (Fighting pun intended) impression with the wrestling arena, and imposing statues of the Machop line being the first thing you see when you enter the room! Shiny Lunatone is based on a strawberry micromoon! Once in a while, the moon will be visible in rare colors at certain times of the year. I looked at an image of which ones will happen this year and Steffi picked strawberry micromoon, so that's the one I did! Shiny Solrock is based on a total solar eclipse. For Relicanth, a community member named Mr. Fahzy posted a shiny Relicanth he made several years ago in the Creative Works section. I saw it back when it was posted and really liked the added treasure map details. I've been thinking recently that it would be perfect for Professor Mangrove with their treasure hunting hobby, and was able to reach out to Mr. Fahzy on Discord to ask if I could add it to Spork. Thanks to Mr. Fahzy for making it all that time ago, and for allowing me to add it! For Ashley's team changes, the shiny Armarouge is to match Kayla's shiny Ceruledge. I had been planning on giving her Mega Pyroar when ZA came out, but then I thought Blaziken fit her more, since it's known for footwork and can learn Swords Dance. I'm not sure what my reasoning was for giving her Pyroar in the first place. I did once read that lions can leap 36 feet, so maybe I thought leaping was kind of a related skill to dancing? Either way, I think Blaziken is a way better fit. I hope you all like the new E4 rooms as much as I do!
  17. Reuploaded: -Isaac trainer and overworld sprites updated by Steffi (as seen in Steffi's post above!) -Professor Mangrove's Relicanth is now shiny -Ashley: Pyroar and Darmanitan changed to shiny Armarouge (nickname Robot) and Mega Blaziken (nickname Swords) -Wendy now has Mega Scolipede -all uses of Trainer(s) are now capitalized
  18. Reuploaded DDDL and Spork DDDL: -added a postgame bonus event with Isaac -Delicia has a new VS sprite to match her DDDL overworld sprite (made by Steffi) -learnsets and TMs are now up to date to ZA SPORK: Updates: -10th anniversary intro screen image made by Vince&Sylveon and shaded by Steffi -four different custom shiny Hippopotas and Hippowdon made by Steffi -custom shiny Hoothoot and Noctowl made by me -added Mega Meowstic (sprite made by KingOfThe-X-Roads) -custom shiny Mega Meowstic made by me -the cotton candy Mega Ampharos Delicia has is now obtainable by the player (it's the shiny mega) -Shiny Club update: there are now four trainers (all Team Portal agents) that use teams of some of Spork's custom shinies -for Pokemon that have custom shinies in Spork, you can now choose to have a shiny one at starter selection -separated Shiny Scouting into three rooms to prevent lag -can now choose between male and female Burmy and Hippopotas at starter selection -added expanded choice menu for the NPC that can change which Poke Balls your Pokemon are in at the Department Store -Shellos forms are now random on encounter instead of determined by map -Isaac's Key Stone item changed from Mega Ring to Mega Bracelet -team updates: Felicia now has Mega Meowstic at Team Portal HQ and the Battle Stage Draga's Flygon is now shiny Mother's Day and Father's Day Meowstic now Mega Evolve in their Tapu Lele quest battle Barker has two more Pokemon in his first battle now, Snubbull and Yamper Three of the Mega Maids now have some of Spork's custom shiny megas: Garchomp, Snorlax, and Kangaskhan (the other one stayed the same for now) Fixes: -removed Rototiller from learnsets since I couldn't figure out why it sometimes gave a (non-game crashing) error -Thick Club now works with Alolan Marowak -at Shiny Scouting, Meloetta is now grouped with Spork's custom shinies instead of the legendaries -the Dream Ball and Ceolis Ball party screen icons now appear (previously they were showing as regular Poke Balls) The art we mentioned for the 10th anniversary is now here! It appears just before the title screen when loading up the game. Vince made it a few months ago after he read that Spork's development started in 2015. It has a multi-layer birthday cake like the one at Crolea's birthday party! Thanks to Vince for making it, and for still looking forward to Spork's updates after all these years! The art is very cute, and Delicia was the perfect character to have next to the cake! The hippos are based on Hungry Hungry Hippos! The main bodies are the colors of four of the hippos from the board game, and the blue sand is the water. Steffi had this idea around this time last year, and made the sprites for them this week. Thanks to Steffi, the hippos are cute and making all of those in a little under a week is impressively fast for how many there were! On the topic of Ground-type Pokemon with multiple shinies in Spork, here's an image Steffi made showing the current progress of the Phanpy line shinies! Phans = Phanpy, Evo Phans = Donphan, Ancient Phans = Great Tusk, and Neo Phans = Iron Treads. If you're wondering how you'll go about finding the Hippos now, and the Phans in the future when they're finished, since they're Pokemon that have one form but more than one shiny: They're added in as forms. Similar to how some Pokemon like Burmy and Oricorio can appear in the wild with any of their forms, you'll be able to encounter any of the shinies in the wild as well. And if you choose Hippopotas as your starter, you'll be able to choose any one of the four shinies you want. There's also of course Shiny Scouting. While the hippos have been planned for a year, the shiny Hoothoot and Noctowl came about this reupload. I was wondering what Pokemon I could give to Isaac in DDDL, and I thought about a drawing Steffi made of Hoothoot a few years ago that had the words "Moon Friend" on it, so I based the shinies on the Moon Ball colors. As for the Pokemon in the DDDL Isaac battle, they're not part of Isaac's team that you see in Spork, but are friends ey made that are willing to battle alongside Isaac. Steffi brought up that Isaac may be less confident here, so I imagined that this is closer to the time Isaac moved to Ceolis. Isaac also has a different VS and overworld sprite in DDDL, with a black shirt and no hair highlights. Shiny Mega Meowstic matches the colors of Mother's Day and Father's Day Meowstic! For the eyes on the ears, the left eye matches Father's Day Meowstic's eyes, and the right eye matches Mother's Day Meowstic's eyes. I wanted to have more opportunities for people to see the custom shinies we've worked on, which is why you can choose to have one guaranteed as a starter now, and why the Shiny Club in Tullborn City was updated. I'm really happy with how all the new shinies turned out, and with everything that Team Spork has accomplished overall!
  19. Reuploaded Updates: -Felicia now has Mega Meowstic -Draga's Flygon is now shiny -Isaac's Key Stone item changed from Mega Ring to Mega Bracelet Fixes: -Thick Club now works with Alolan Marowak
  20. I'll probably just remove Rototiller from Pokemons' learnsets since I can't figure out what causes it, or why it works sometimes but not other times.
  21. Out of curiosity, do you remember if any stats were lowered or raised (either for you or Mudbray) before Rototiller was used? An idea I had back then was that Rototiller was glitching when stats had already been changed before it was activated.
  22. Reuploaded Spork Updates: -Isaac (as Halves) added to Darkrai quest, with rubber Psyducks made by Steffi -custom shiny Sirfetch'd made by Steffi -custom shiny Delcatty made by me -updated Holiday + Adventure Pokemon VS sprites made by Steffi -Steffi updated Isaac's eye colors -added Isaac Data Vault files -Isaac's team now have set abilities (they were meant to, I just forgot to add them before) -Isaac's Pokemon are now sent out in Dusk Balls, except for Halves who's sent out in a Dream Ball -Elite Four battle theme changed to Kamex's Sky Tower remix -added some more NPCs -team updates: Mulder: Diggersby -> Great Tusk (nickname GranbyRoll) Quinn: Farfetch'd -> shiny Sirfetch'd (nickname still Airsports) Felicia's Delcatty is now shiny Kayla's Ceruledge is now shiny Fixes: -Fling no longer causes a (non-game crashing) error message because of a missing colon before Alcremite in the scripts (similar to the Starminite Knock Off error from November) -Stick now works with G-Farfetch'd and Sirfetch'd; previously it only worked with regular Farfetch'd -corrected inconsistency where you had to find a Glaceon for the Regice quest even though ICSW has one The Farfetch'd trilogy is now complete! While the two Farfetch'd were based on Miku, Sirfetch'd is based on Len and Rin. The body has the colors of their outfits, the leek is shaped like a banana because of a meme involving Len in a banana costume, and the orange shield is because the shape of Rin's bow reminds some people of orange leaves. For shiny Delcatty, I used the colors from the Skitty Steffi made. Hopefully I was able to do it justice! In the last reupload post I mentioned that I had more ideas for events to add Isaac to, and the Darkrai quest was one of them! Isaac appears in the dreams you go through as Halves. One of Isaac's hobbies is collecting rubber Psyducks, which is what now happens in the first part of Darkrai's dreams that you go through. In addition, there's now a rubber Psyduck near Isaac at the Vitamin Factory and the Sea Star University. Steffi made the rubber Psyduck graphics in a few different sizes and I think they're very cute! I hope I can think of new places to use them in the future! The Pokemon you can play as did have VS sprites before, but they were the same as their battle sprites. Steffi updated them, and a couple of them (Adventurer Cradily and Musical Corsola) even have new bases for a more unique sprite! Adventurer Cradily's base is combined from the TCG and banefulbunker, and Musical Corsola's is from treedragon. Steffi has plans to give Christmas Slowking a new VS sprite base too! The Elite Four having a new battle theme isn't the only E4-related news! Recently, Enigma took a break from the Team Portal HQ to make the revamped E4 rooms. The battle theme change was also Enigma's idea. A different remix of the Sky Tower theme is used for Gyms, so in addition to this theme giving final boss vibes, it's like a reminder of your journey facing the Gym Leaders! About the E4 rooms themselves, even having seen previews beforehand, I was still blown away going through them when I was given the maps to test! For clarification, these rooms are not in this reupload, as there's an idea Enigma had for them that we were considering revisiting, but I was excited to talk about them! I might be moving sometime in 2026 (this is what last year's trips were related to), so it's possible the reupload times won't be as consistent later in the year. I'll let you all know when I have further details. Still, we're starting off strong, and I'm excited to see how much we accomplish with Spork this year!
  23. Reuploaded Updates: -added Isaac to the game -levelup and TM learnsets are updated to ZA -custom shinies updated to Spork -changed Elite Four battle theme to Kamex's Sky Tower remix -team changes: Jim: Mega Staraptor Dylan: Mega Scrafty Mulder: Diggersby -> Great Tusk (nickname GranbyRoll) DJ Ultra Beats: Emolga changed to Toxtricity Amped (nickname Yukari) Arnalda: now has Mega Chesnaught instead of Mega Heracross, and Crabominable changed to Urshifu Rapid Strike (Heracross is still on Arnalda's team, it's just no longer the one that Mega Evolves) Felicia: Delcatty is now shiny Quinn: Farfetch'd -> shiny Sirfetch'd (nickname still Airsports) Orange: Mega Dragonite Lime: Mega Meganium Strawberry: Slowbro -> Mega Clefable (nickname Pompompurin) Kayla: Ceruledge is now shiny Ivan: Mega Starmie; Palafin's held item changed from Leftovers to Punching Glove Fixes: -Fling no longer causes a (non-game crashing) error message because of a missing colon before Alcremite in the scripts -Stick now works with G-Farfetch'd and Sirfetch'd; previously it only worked with regular Farfetch'd I didn't forget about Delicia's Return to Dreamland last reupload! It was just such a big reupload for Spork that I didn't have any energy left at the end to update Return to Dreamland. It ended up taking 10 minutes at most to get everything copied over from Spork I overestimated the time it would take, but it might still be true that I wouldn't have had the energy then. Isaac's VS sprite in Return to Dreamland has a pink shirt and pink highlights! Steffi made Isaac VS sprites for the Delicia sidegames recently (two separate ones; DDDL's is different from this one), and while Isaac isn't in DDDL yet, I'll be adding em to it in the future to make use of all the VS sprites Steffi made!
  24. Reuploaded Spork: Updates: -added a new character, Isaac! Isaac as a concept comes from Steffi, and Isaac's sprites were made by Palletite with feedback from Steffi and Ame -custom shiny Armarouge and Ceruledge made by Palletite -custom shiny Skitty made by Steffi -custom shiny G-Farfetch'd made by Steffi -added all ZA Mega Evolutions I could find sprites for so far, specifically: Meganium, Emboar, Feraligatr, Chesnaught, Greninja, Clefable, Dragonite, Victreebel, Malamar, Skarmory, Chandelure, Falinks, Starmie, Excadrill, Froslass, Hawlucha, Scrafty, Floette, Zygarde, Absol Z, Staraptor, Scovillain, Glimmora, Chimecho, Heatran, and Magearna -added Eternal Flower Floette (has no special lore; it's a wild encounter in Aliora Greenhouse on the overworld) -many team changes: Jim: Mega Staraptor in postgame rematch Dylan: Mega Scrafty in postgame rematch Arnalda: now has Mega Chesnaught instead of Mega Heracross, and Crabominable changed to Urshifu Rapid Strike (Heracross is still on Arnalda's team, it's just no longer the one that Mega Evolves) Orange: Mega Dragonite at Victory Road battle and postgame rematch Lime: Mega Meganium at Victory Road battle and postgame rematch Strawberry: Slowbro changed to Clefable (nickname Pompompurin) and is Mega Clefable at Victory Road battle and postgame rematch Ivan: Mega Starmie in postgame rematch, and Palafin's held item changed from Leftovers to Punching Glove unrelated to new Mega Evolutions, DJ Ultra Beats: Emolga changed to Toxtricity Amped (nickname Yukari) -updated levelup and TM learnsets to the ZA DLC -updated Planet Spork ZA character simulation teams to the DLC and Mega Evolutions that were added so far -added Comet Punch, Sing, Silver Wind, Shadow Punch, Ominous Wind, Ancient Power, Poison Fang, Mimic, Magnet Bomb, Circle Throw, Storm Throw, Double Hit, Fake Out, First Impression, Skull Bash, Razor Wind, Petal Dance, Fissure, and Sheer Cold as tutor moves -changed name of obtainablepokemon notepad file to pokemonlocations -added text to brochure/pamphlet shelves at Tourist Info Center and P.I.E. Tours Fixes: -removed white space on DJ Ultra Beats' VS sprite between the hair and shirt on the right side -Hoothoot and Noctowl's shiny sprites are now consistent -resized several shiny Mega Evolution backsprites that were twice the size of other sprites -Floette now gives 2 Special Defense EVs instead of only 1 -the Urbain and Taunie simulations on Planet Spork now have genders set for their Meowstic -the starteritemgifts notepad file now mentions the Metronome for Falinks -display location data on the region map is now correct for Mt. Spoon Peak Spork has a new character! This is what I meant with Steffi hoping for me to add by Christmas. Isaac wasn't originally created for Spork; Steffi created Isaac in 2015 during a low mental health point and recently has been wanting to reforge Isaac into a more positive direction. Steffi even created custom sprites for Isaac's team! One of them is in the screenshots above. "Not Absol" looks like a regular Mega Absol with Mega Absol Z's color scheme, and Mega Evolves into the latter. Another of my favorites is "Halves", an Umbreon whose eyes and rings are a mix of the regular and shiny! Also, a fun fact is that the pattern on Isaac's shirt is based on Mega Ampharos' tail fluff. Isaac's current appearances are at the Vitamin Factory, the Bombirdier quest where you team up to battle the Bombirdier, Crolea's birthday party, the Volto quest at the Sea Star Society, and Opaque Valley for the Absolite Z and a postgame battle. I have a couple other possible ideas for Isaac events sometime that I need to flesh out more first, and Enigma has also added Isaac to the final battle with Team Portal for the next batch of map revamps (which will include a completely new map)! There are lots of new shinies too! Armarouge and Ceruledge are based on X and Zero from Mega Man X, Skitty was based on a Skitty with the same colors that Steffi drew for Huevember in 2019, and G-Farfetch'd is a continuation of the Farfetch'd Miku shiny from a couple months ago. Sirfetch'd will be coming in the future! 2025 was a really big year for Spork! It's also the 10 year anniversary of when I started working on it. Spork started development in the summer of 2015. By the end of that year, I had made all the (old) maps for episode 1, which went up to the 5th Gym, but I stopped working on it for a few months. I think it was some combination of lacking confidence on whether I'd actually be able to finish it, and just doing other things. I got back to it in the spring of 2016, and released the first episode in July that year. There were a lot of bugs, the maps were wide and empty, and the character sprites were recolors. Thanks to other team members that have joined to help, and to players giving feedback and reporting bugs, we've come a very long way since then. Thanks to Enigma, the region looks completely different from how it was originally, and we're approaching the final stretch to having the entire game's maps updated. The Team Portal HQ raid is currently in progress, with a new set of events and puzzles, and the screenshots I've seen of the new Lightning Lounge look amazing! Thanks to Palletite and Steffi, Spork's characters have their own unique designs, and there are even some custom shinies! There are some currently in the works, along with the Phanpy project I mentioned earlier this year which has continued progress. Vince&Sylveon actually made art for the 10 year anniversary, and Steffi is shading it, after which it will appear after the title screen! Happy holidays! Thanks for sticking around, and thanks to everyone who's helped out with Spork in any way over the years! I'm grateful for every one of you!
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