A lot of the maps are being updated for the next release to fix the issues of excessive space and uniform nature. Here's a screenshot of Virima:
It's now Virima City instead of Virima Town. This is a small suburb, with the bridge going to the bigger part of the city. The bigger city is episode 2 content.
Additionally, the suburb (formerly town) now has nature instead of gray flooring.
This is not the final version; it's a work in progress.
Fun fact: Virima was originally intended to be a resort city with a few districts at the beginning of development, but I decided to make it a town and use "resort" and "multiple district" as separate concepts for two other places, both of which will be in episode 2. And now it's a city again.
Issues with some Gen 6 abilities and move effects are known about and have been fixed for the next release. For some reason they weren't working before despite me having the files and data (and a successful attempt to get them working caused other issues like the terrain circles in battles being way higher than they're supposed to be), but now I've found a way to get them to work without breaking other things.
On the topic of the next release, there will be a 1.6. It will contain the redone episode 1 maps, Gen 6 mechanics functioning properly (along with Flame Burst doing spread damage), and a few misc. other things. (the player would be prevented from entering Classic Park until episode 2, since I've also of course been working on episode 2 content)
Also because of Gen 6 being fixed in 1.6
Sweet Power Baby is helping me with map updates (and she'll also be reviewing all episode 2 maps). 1.6 will be released when we're finished with the map edits.