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Ice Cream Sand Witch

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  1. The Normal-type variants are for the Battle VR. In the Battle VR, all the human Pokemon and the damage-dealing moves they can use are Normal-type
  2. Oh for this one I changed Charizardite X to a Charizardite Y since Mega Charizard X isn't intended to be in Spork
  3. Now fixed for next reupload, thanks for reporting! It had the function code of Misty Terrain instead of Thousand Arrows.
  4. Fixed, thanks for letting me know! The issue here was a typo in the event. While Liechi Berries were scripted in the list of items the NPC sells, I misspelled Liechi: so they weren't showing up in the list of items for players to buy. I'm surprised that the NPC was working at all, since normally when an item is misspelled in an event, it causes the game to crash. All bugs are worth being reported and fixed, and this was a nice observation!
  5. Nico Nico Nii!
  6. The Furret walk map was a sudden idea I had, Furret walk is one of my favorite memes and I thought it would be cute and make sense for the area to allow the player to walk with one! Most of what Isabelle says is just gibberish, but there are a few times where the capital letters in her dialogue can be read as sentences. For example, if you go back to her gym for the postgame rematch, and in the sidegame Delicia's Return to Dreamland.
  7. Reading this post made me really happy! The kind of atmosphere you described (wholesome, childlike wonder) is what I was going for, so I'm glad it reached you, especially with everything that's been happening this year! I'm currently working on a reupload that will add Gen 8 Pokemon and a few other additions and updates, so if you'd like to play again, it might be worth playing at the next reupload when it's ready! (I don't have an estimate, but maybe sometime in August at earliest? I don't think it'll be this month, but I could definitely see next month) Thank you for posting this, it was very nice to read and I'm glad you enjoyed Spork so much!
  8. You downloaded Delicia's Delicious Dreamland, which is a smaller game that takes place before Spork. The Spork download links are under the "Episode 8 Download Links" part of the Spork thread, just above the download links for Delicia's Delicious Dreamland. (also Wailmer Watcher is my member title, my username is Ice Cream Sand Witch. usernames are listed just above member titles)
  9. @bruhtonium I've moved your thread from Developing Games to the Spork club If you mean during the hide and seek, there's a notepad file in the gamefolder, "halloweenhideandseek", which lists all their locations.
  10. Have a shiny birthday!
  11. This is the Spork bug reporting thread, I think you meant to post in the Rejuvenation one
  12. For a list of maps it could be difficult to know how to present it, since some areas have more than one map file, and could also take a while to put together as there are currently 380 (going from the highest number in the Data folder). The closest to a list might be the wiki, which has a locations template that can be viewed on the main page. If this is helpful, whenever a new episode of a fangame I play comes out, what I do is download the new episode, extract (as a separate folder from the older ep) and play from the new episode folder. The older episode folders I remove from my PC. I'm not sure if that's already how you updated, but when you said patched I imagined transferring files from the new to the old or vice versa
  13. It could be possible the files from the old folder and new folder combined if the old folder was kept after downloading the new one, or if files were skipped. I meant to bring this up as another possibility last night but didn't know how to word it
  14. It seems like Petilil Prairie is somehow missing from your game. I've attached the Petilil Prairie maps in this post, they go in the Data folder. I'm not sure how the map could have went missing as this has never been reported before. I've also been to the Giggly Grasslands and Petilil Prairie a few times today and yesterday and everything was okay. Is it possible you could have somehow deleted the map accidentally? Map358.rxdata Map359.rxdata Map360.rxdata
  15. https://www.youtube.com/watch?v=9y9rE0XkxhQ (the link could not be embedded to show as video because an error occurred on Youtube) Saint Snow will release an animated single on August 19, and will also have 3 new songs! There will be a live stream on June 10 8 PM JST (7 AM EST). https://www.timeanddate.com/countdown/generic?iso=20200610T20&p0=248&msg=Saint+Snow&font=cursive https://www.timeanddate.com/worldclock/converter.html?iso=20200620T110000&p1=248
  16. Reuploaded DDDL and Spork (mediafire and Google Drive both up to date) DDDL: -updated Vanillite's learnset to Gen 8 -added text to the bookcases in Pokemon Centers -Work Up, Brutal Swing TMs now have the correct TM item icons -Big Malasada, Gummy Teddiursa, and Pewter Crunchies now work in battle instead of sending the player back to the bag select screen -Super and Hyper Potions now heal the correct amount of HP both in and out of battle Spork Updates: -custom shiny pineapple Gible line -Palletite and Steffi made revamped sprites for Holiday Pokemon -Battle Tower Danganronpa trainers replaced with original characters made by Palletite -added an Eeveelution zodiac in False Fortunes (with notepad file guide) -home region and parents options now at Tourist Info Center (extra Ashley and Kayla dialogue at Cianosa Cafe if from Ecruteak, extra Chelsea dialogue at Bolaii Beach if from Malie, Underwater Hotel postgame tour if from Undella, extra Seamus dialogue when meeting at Ranger Base if parents were rangers, extra Crolea Pokemon Research Institute dialogue if parents were scientists; for players who are already past the Tourist Info Center, they'll have the original events from Jim and Crolea so they can still select home region and parents' occupations) -Game Corner updates: Electabuzz workers hired after reaching Gellene Town, storage room objects organized after Champion -Vince&Sylveon made new Victory Road maps -added male and female options when choosing Frillish or Espurr as starter -for the Wonky Woods ranger quest, the shiny Unown now joins the player after the Unown Horde battle instead of it being a wild encounter -vitamins can now max out the EVs of a stat -gave Gastly line Cursed Body as a second ability -Steffi made Anthony overworld sprite -Steffi made player character running and fishing sprites + idol costume fishing sprites -added Data Vault file in misc trivia section about Jim tour guide basis -Shiny Club trainer now has Spork custom shinies -Steffi updated Cyclist overworld sprite -added move Spectral Thief -Steffi gave the Fletchling line their canon shiny colors -Guardian's nickname theme changed to Animal Crossing Pocket Camp essences -all Kirlia can evolve into Gallade and all Snorunt can evolve into Froslass -Healing Wish -> Memento for Audino trainers -Nosy News program added (Nosepass statues in each Pokemon Center); like the Gossip Gardevoir program in Reborn that updates with latest news after each gym -female swimmer land overworld hair now matches trainer sprite and swimming overworld hair -added text to the bookcases in Pokemon Centers -Pokemon Brawlers now has a Tepig, Pignite, and Emboar together for trainer sprite Spork bug fixes: -Work Up, Leech Life, Brutal Swing, Smart Strike, Aurora Veil now have the correct TM item icons -can no longer walk through outside of Olidroll Sweets Shop building -can no longer walk through cliff tile to right of rangers at Aliora Meadow -Steffi adjusted trainer altitude for Chelsea, Hex Maniac, and several Pokemon that act as trainer battles -fixed placement of cursor and player icons when viewing the region map -Big Malasada, Gummy Teddiursa, Soup or Potion, and Pewter Crunchies now work in battle instead of sending the player back to the bag select screen -Super and Hyper Potions now heal the correct amount of HP both in and out of battle -sliding ice at Weather Wonderland snowy section now slides (thought was fixed last time but I was in the incorrect menu in tileset editor) -Team Portal HQ couch priority fix -Itemfinder now works/hidden items are properly named -fixed typo in hideandseeklocations notepad file where for Tinder Village said southeast log instead of southwest -Ceopix now has Sylveon's TM and tutor moves -fixed Battle VR Scientist battler sprite being inconsistent with trainer sprite -adjusted backsprite battler altitude for Battle VR Frank, Sierran, Spade -in the Battle VR, Kayla's Sacred Sword is now Normal instead of Fighting as was intended -Christmas Slowking disappearing issue fixed -Bruxish is now available as a starter -can no longer walk through the instructions board in Ashley's gym -fixed a walkable through tile in the pool in Virima Hotel -King's Shield error fixed -Pokemon switched in after Emergency Exit no longer use Golisopod's previous move -Fell Stinger now raises user's Attack after KOing opponent -Pokemon using Healing Wish no longer stay on the field after being KO'd -adjusted battler altitude for Larvesta, Kyurem, Oranguru, Passimian, Stoutland, Fraxure, Whiscash, Naganadel, Garbodor, Crabrawler, Gigalith, Kayla, Cosmic Meowstic, Gogoat, Golisopod, Lycanroc, Toxapex, Sawsbuck, Tepig, Pignite, Emboar, Snivy, Servine, Serperior, Oshawott, Dewott, Samurott, Terrakion, Victini, Pidove, Heliolisk, Cinccino, Gothitelle, Bewear, Whimsicott, Darmanitan, Fennekin, Braixen, Clauncher -Steffi fixed looping/30 seconds of silence in Ceolis battle theme -splash.png titles were fixed for the Joiplay/mobile app that can run RPG Maker games There was a lot for this reupload, some of which has been planned for a while and some of which came up while in the process of making the reupload. Since I showed the shiny Gible line earlier, here's the mega! based on: For the Battle Tower trainers, there are now 12 battles (13 counting Brutus); 3 sets of 4 trainers. The Danganronpa trainers were replaced and the Sonic-based Pokemon teams now just appear in the Tapu Bulu quest. Here are some of the new trainers in the Battle Tower! For a bit of trivia about some of the above trainers not mentioned in the Battle Tower: Ty and Barry are a duo called the Snack Pack. Ty is the upbeat one while Barry is nervous and exhausted in high-energy environments, but they make a great team despite being opposites. Kaitlyn is a call back to Sierran's original sprite which had light blue hair. Eva has vitiligo, and her guitar has a Noivern design. A lot of bugs that have been around for a while, some since the beginning, have been fixed. Groniack was very helpful with providing scripts for battle-related errors, having messaged me after seeing the King's Shield issue mentioned in the bug reporting thread. Some trainer battles against Pokemon have always had the Pokemon's trainer sprite floating high over the background, and I never knew how to fix that because while there's altitude for Pokemon in the PBS, there isn't for trainers, but Steffi was able to edit them. I'm really excited about this reupload because of how much has been updated and added!
  17. Reuploaded (mediafire and Google Drive both up to date): -updated Vanilluxe's learnset to Gen 8 -added Weather Ball TM -Steffi added party screen icon for cotton candy Ampharos -Steffi made Anthony overworld sprite -during the Boba Tree conversation and Delicia family conversation before Team Portal HQ, characters now change directions depending on who's speaking -Steffi added Murkrow that carries you over a disproportionately small gap and Parasol sparkle cutscenes -Guardian's nickname theme changed to Animal Crossing Pocket Camp essences -adjusted battler altitude for Stoutland, Whiscash, Naganadel, Gigalith, Kayla, Gogoat, Golisopod, Lycanroc, Toxapex, Sawsbuck, Emboar, Serperior, Heliolisk, Gothitelle, Bewear, Whimsicott, Darmanitan -Steffi adjusted trainer altitude for Chelsea -Work Up, Brutal Swing TMs now have the correct TM item icons -King's Shield error fixed -Pokemon switched in after Emergency Exit no longer use Golisopod's previous move -can no longer walk through snowy trees in Delicia's Return to Dreamland map -can no longer walk through the walls of some rooms in the True Arena
  18. I think I remember hearing of a similar EXP bug with Ralts, though I don't remember if it was Spork-specific or happens with the Essentials engine. The next reupload is going to be within the next couple hours but I could do more research in the future for what causes it and how to fix. In the meantime if you go into your party, select Lanturn and then Debug, it should bring up a menu where you can change its level so you can get it to where it would've been normally.
  19. When you mentioned fog I personally thought of the fog machines that they have at places like concerts and similar events sometimes, that might work in an arcade too. Since the next reupload is close I've just changed it to a normal screen for now but I think it's worth experimenting with in the future! For the next reupload, although the content is almost done, I'm not able to determine a specific time frame for when it'll release. One reason is that amount of time able to spend working on the game can vary, or something can take more or less time than anticipated. For update checking, there's usually an announcement + reupload every month or every other month, though sometimes can be shorter or longer. I think the most convenient way to know when updates happen is probably following the Spork thread, that way you'll get a notification whenever there's a post!
  20. EDIT: @SjaakBakkerYT King's Shield has been fixed for the next reupload thanks to a script provided by Groniack!
  21. Items will reappear on each visit. In the Mystery Dungeon games item locations are randomized and reappear whenever you enter The Game Corner map has a different screen color tone, I think it was meant to simulate an arcade feel with the bright lights and energy and I think it was a cool way to do that (it's an Enigma revamp map). I haven't seen anyone mention it, but I can see how it might be too bright if someone is sensitive to light or has a similar condition, and I'm willing to change it if it could effect people. In a video playthrough someone mentioned epilepsy concerns about the thunderstorm overworld weather effect suggesting that viewers with epilepsy skip that part of the video, so I removed the thunderstorms. I also replaced the sunny overworld weather effect with a sun fog effect since I thought the bright flashing might cause similar issues. That's ok @ English, I only speak English and still don't always know how to word things. It took around an hour and a half to make the post earlier
  22. The first one here is intentional. Bunnelby Burrows is set as a mystery dungeon map, meaning that the player's position and the layout of the map itself is randomized each time the player enters. In the past, there were issues with players getting stuck in the walls there and they would need to send me their save file to get unstuck. The wall tile was made passable so that people wouldn't get stuck when they entered. The second one is unintended though, thank you for bringing it up. For other post: I misread the comment about the sun. When I first read it I thought you were saying that a sprite was hard to see because the sun was next to it and both were bright, like for example if you're trying to read something outside on your phone but the sun is shining and it's making it hard to see anything on the phone's screen. For contrasting sprite colors and maps, that's something I never noticed or saw mentioned before and I'm unsure if you're meaning from a graphical perspective that it feels out of place or that it's uncomfortable for your eyesight (since you mentioned you could have been sensitive that day, that the bright colors were a bit harsh, and finding it hard to see at night)? @ finding where to go after the hotel, Emily says for the player to meet her at the Tourist Info Center after the scene in the hotel room. I can definitely understand how the beginning of the game feels like that. The player and Emily are just going on a summer vacation and there's not much more than that going on in the beginning. It's around the time where you played up to (with Team Portal in the Game Corner) that there start to be more story events and more characters introduced. Early on when everything was still being planned out, there were a few early story scenes that didn't end up making it into the game or were shortened since I was cautious of setting up too much too soon and felt better about the beginning being more of an introduction, although if people think it feels like there's next to no story at all in the beginning, that isn't ideal either. @ feedback, apologize if hurt/too harsh: Everyone has different reasons for playing games, different kinds of games that they like, etc. so it's okay to not enjoy a game, to think that some parts could use improvement, etc. I take feedback and suggestions included in posts seriously. It's important to remember to be constructive and respectful when giving feedback since there are people behind the products and screens, so I also appreciate that you mentioned not trying to be harsh and about not giving up on hopes and dreams!
  23. @PokefanPT I've moved your thread from Fan Game Expose to the Spork club I'm okay that people find the game easy because accessibility (like being able to choose any Pokemon as a starter) is something I was going for. I wanted to give players as many options as I could make available. Additionally, fighting/combat isn't what draws me to games personally, and I can't really follow along when I see people going in-depth about mechanical stuff like damage calculations, EV spreads, etc. I don't do well understanding technical things in general, and I'd be just as lost listening to someone explaining how to change a tire on a car or how to build a computer as I would reading about optimal strategies and movesets for characters in a game. Combat is one of the least interesting aspects in games to me (in part because of how technical they can get sometimes), I think I have the most fun exploring and learning about the world, or just doing relaxing activities (like in Animal Crossing). I've done testing for versions of Reborn and I'm on the Rejuv team where my role is to test versions, and most of what I point out is typos and tile errors, other unusual overworld happenings, and once in a while something that might be confusing in the dialogue. I pretty much never give feedback on battles or balancing, because I don't feel that I could give good advice on it. If I struggle with a battle, it might not be that the battle itself is a bit much, it could just be my lack of knowledge about balancing and strategy. I also set my teams' natures, EVs, and IVs in debug mode immediately when I play fangames. re: the synopsis, it wasn't my intention for "the story is more lighthearted than most other fangames and the official games" to be read as there not being a story. What I meant by that is that the story isn't dark or sad. The story is actually one of the main reasons I made Spork, although it's true that there are less story events early on, since the player is still being introduced to the region and such and I didn't want to overload with too much information or too many characters that early in. It's after the second gym that the story starts to pick up more. I've wondered before if that part of the synopsis gave the impression you had, and I would be open to ways of wording it better so that when I say "the story is lighthearted", it doesn't come across as "the story is nonexistent". Could you clarify or give some examples of these: "I also find this game so "confusing" sometimes, because you do a certain event, and then it seems like the game ended there, just to find out you're supposed to go somewhere for some reason." "a sprite that is absorving all the light, and the sprite right next to it is the sun itself. There are also a lot of tiles that are not "walls", and I'm kind of tired in running into walls." Specifically: for the first one, at which events did you feel like the game seemed to end? I usually try to be as straightforward as possible with directions on where to go next. Although I feel like for the story between the 5th-6th gym the instructions weren't specific enough in the past and players might have just wandered around the city until they found what they needed to do, so I made the dialogue there more specific a few reuploads ago. Early on I don't remember feeling that way about any events? In the beginning the player is told or hinted on where to go next most of the time. for the second part I quoted, could you specify where the sprite next to the sun was? The earliest map that uses a sunny overworld would be past the point you've played to. And when you say tiles that aren't walls, I had a hard time understanding the sentence. Do you mean there were tile passability errors where you were able to walk through a wall you weren't supposed to or that you weren't able to walk through a tile that you should have been able to? also, can I ask what version of the game you're playing? Did you download from here in the Spork club, or another site? The reason I ask is because of this: and the issue you mentioned about Virima Trail being empty. Enigma Shot U, a member of this site, has been working on map revamps for Spork which I've been adding to the game across reuploads. If you have the most recent upload, then Virima Trail should have a cycling map and a Furret walk map. The older map and a lot of the maps I made in general had the issue of too much empty space, so I wanted to be sure of how recent your reupload is. If you do decide to play again, I would recommend waiting until the next reupload though, since one is coming soon.
  24. In an early upload of episode 8, there were two trainers that caused the "add new trainer" to happen, one of which was the one you mentioned. Portal Agent Trixie (Underwater Hotel elevator and Team Portal HQ) and Scientist Esmeralda (Cyberspace, cyberhacking sidequest). This was because I forgot to change their trainer classes when I made multiple skin tones for trainer and NPC variants. It's possible you had an older download, either from downloading a while ago and just now playing, or from downloading from a different site. If it's the second case, only the links in the Spork thread in this club are official. If you see other sites with download links, they uploaded custom links without my permission or knowledge and they're all outdated. Some of those outdated links are episode 4 and some are earlier versions of episode 8. I don't know if you'll come back to see this post but if the information might be helpful if you do or to anyone else I decided to post it
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