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Reborn Development Blog
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Everything posted by Ice Cream Sand Witch
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The unconnected dots in Pokemon Reborn
Ice Cream Sand Witch replied to Fallen King's topic in Reborn City
She's holding it. It's a doll named Nostra (but implied to be real). -
A couple times I've heard of people attempting it (I think I remember Insurgence's team tried to have it playable on Android) but no attempts have been successful as far as I know.
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The unconnected dots in Pokemon Reborn
Ice Cream Sand Witch replied to Fallen King's topic in Reborn City
Miss Direction is part of a sidequest chain in the renovated Reborn City. It's a fetch quest that starts with finding an NPC's ring that she threw in the waters between Coral Ward and Azurine and Apophyll. If you're past E18 then you have met Anna; she appears frequently in the story including in E18 content. -
I remember someone else mentioning something similar with Teleport, so I'm just going to remove the move from the game for the final reupload so that this doesn't happen to anyone else. If you upload your save file in the save file troubleshooting thread, I can get you unstuck.
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How to find relationship points in Rejuvenation.
Ice Cream Sand Witch replied to ZappoNinja's topic in Rejuvenation
I'm making a new guide after V11's public release. If you choose to help Melia by battling Kenneth you get a relationship point with her, and you lose one if you choose not to. Also, if you defeat Kenneth you gain a relationship point with him, and you lose one if you lose. -
The altitude might be a little higher than it's supposed to be. At some point (I think after I copied over the Gen 6 Pokemon sprites from Reborn) I used an option in the editor to adjust the altitude of all the Pokemon sprites, but it also does something to Flying types and floating/levitating Pokemon that I don't know remember (there was something on the Essentials wiki about it, that values might be inaccurate for Flying types and levitating Pokemon because something is set to default for all Pokemon battle sprites, I don't remember what exactly because I did this 2 years ago). It shouldn't continue with Whimsicott because Whimsicott doesn't float or fly.
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I had a dream during a nap about an hour ago that I was playing a game that was like a combo of LLSIF and a bullet hell game. It had the circles in LLSIF where you have to tap when the rings hit them, but the circles were just circles, they weren't represented by idol cards. I was playing as Nozomi, who was floating a little above the circles. When a ring reached a circle, you were supposed to shoot it. I kept shooting them all right in the center until ones made of metal came. Some of the metal ones grew metal wings and flew around the screen. Shooting at them didn't work, and I had no idea what I was supposed to do. But then the game went from 2D to 3D, and I was at a temple (still playing as Nozomi). There were a bunch of switches on the ground and all of them needed to be pressed, but Nozomi could only press a few (it was determined by some kind of strength stat that wasn't explained), so you needed to do something to activate all of them at once. The dream ended when I was trying to figure out how to activate all the switches.
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There isn't a specific release date, like the above poster said it'll be ready when it's ready. Most fangames don't do release dates because you can never know what'll happen between now and the date you're aiming for. You could come up with new ideas to add to the game, unexpected events could happen in your personal life that take priority, or you could just underestimate how long it takes to do something.
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The closest to impossible for me personally are the Radomus chess puzzles, since I don't know anything about chess. Elias's explanation doesn't help because it's too much info for my brain to process at once. I just look up Lostelle's solution video for it. My learning process with games goes something like: I read how things work and retain a little of it (maybe 5-10%), and the rest I either gradually learn over time or look up something specific if I'm confused on how it works. It's easier for me to learn by actually doing something than by reading about it, because I'm a visual learner. Ame once said if she knew how many people hadn't played chess before, she wouldn't have used the chess puzzles at all, but that she had assumed almost everyone has played it. But since she redesigned Serra's gym in E15 to have puzzles where it didn't before, I don't see why Radomus's gym can't be redesigned to have a different puzzle or no puzzle for that reason. I guess it's not that big a deal anyway since Lostelle's videos exist.
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Hi! By console controller support, do you mean the ability to play with video game controllers like Xbox, Playstation, etc.? I'm not really sure if RPG Maker games have that ability, or how to hook up the controllers if so. I also don't really know anything about controller support on a personal level either; I know there are people who use game controllers to play PC games but I don't know how to do that myself (or have any working controllers I'd be able to use if I did). Sorry that I wasn't able to answer your question. Maybe there's someone else here who knows more about controllers and how/if they work with RPG Maker. ( @Punkeev might know? I remember you mentioned looking for a way to play DRV3 with Xbox controllers once) edit @MycenaeanGal for error documentation, there's a bug reporting thread that has a list of the known bugs, but I haven't heard of any issues with sleep-causing moves. There have been a few people who had errors with their save file after editing Pokemon, but it's also possible there's an error with sleep-causing moves. Would you able to explain what happened with Lovely Kiss? Also, I'd be willing to help fix your save file if you upload it in the save file troubleshooting thread.
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There was a glitch or oversight in V9 and in V10 beta where the scene didn't show. If someone sees that scene after revisiting, it's possible they have a file from V9 and are seeing it now because they didn't get to see it before.
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Emerald one is called the Emerald Brooch. We got the Sapphire Bracelets after Titania's gym battle, but I can't remember if ownership passed in E18 or not. I think it might've been discussed when Laura and Bennett were talking, but I don't remember for sure. Blake tried to take the Ruby Ring in E14, but Heather and Cal showed up at the top of the mountain and charged at him until he gave it up. I think Heather still has it now, but I'm not 100% sure.
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Found a solution for the empty tile that can't be walked through in Gellene Town: I placed an NPC there. Added a new section to the first post called "Oversights", for things that aren't necessarily glitches but weren't intended and need correction, like the two that are mentioned where a Pokemon has a move that it can't use due to its held item.
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Have you delivered the Loudred to the girl in the Jasper Ward yet? After you do, you can give her the Jigglypuff. She wants it to help quiet down the noise from Loudred. Eustace is on top of the building in the Onyx Ward where you can go to the roof.
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I'm not 100% sure, but the way this is worded makes me think it's satire.
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I just had a dream about an hour ago I was playing a video game where you explore four different oceans in a boat. The interesting thing about this game is that while it had a story, the main objective was to collect all the shiny stars, and that was what was considered game completion. It was possible to find all the shiny stars without ever doing a single story event (though you could happen to stumble on some of the story events while exploring). At one point, I saw a bunch of shiny stars all clustered together in a shallow section of water near some sand, with "X5" next to them (meaning they were each worth 5 shiny stars) and was like so I went to collect them. I got them all, then went back to the boat and kept exploring. In one of the seas, I happened upon a story event related to the main villain, the Slime Man. The Slime Man was a blob that would always make the game graphics tv staticy/glitchy when he appeared. The scene I saw was him through a screen acknowledging the player's presence in his sea and sending some ships after us. This game didn't have any switches or variables associated with the story, meaning you could find the story events out of place from chronological order, and what I saw was an endgame scene when I hadn't done anything else story-related yet. I also remembered (idk where I got the information) that in some situations the Slime Man has the ability to glitch your save file and force you to start over. I sailed as fast as I could to the south ocean because of that and the enemies being too strong for me. Immediately when I got to the south ocean, I encountered a pirate ship belonging to this ocean's boss. I don't remember much of the conversation with the pirates, but it could be summarized as "You're in our territory, so behave yourself." I do remember hearing a recording of the pirate boss speaking through some kind of device, saying "I'm gonna get the Slime Man!" This recording played every few minutes. This pirate boss and the Slime Man were enemy gang leaders, but the Slime Man was much stronger. The dream ended shortly after while I wandered around the sea trying to avoid the pirate boss's ships.
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