-
Posts
6221 -
Joined
-
Days Won
123
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Starlight Divide Devblog
Desolation Dev Blog
Everything posted by Ice Cream Sand Witch
-
I knew about this but it isn't really intended or unintended. As in I (probably?) didn't mean for it to happen originally, but the fact that it can happen doesn't bother me. (about the Espurr, I mentioned in the main Spork thread but I'm not sure where I could find Espurr overworld sprites in the proper order) I used to think this was just with a few shiny backsprites that were reported, but it seems like it's pretty much all of them...I guess the shiny backsprites are from a different gen or set of games than the normal backsprites,,, I have no idea where I'd get a folder/pack of the appropriate shiny backsprites and fixing all of them individually would be exhausting. ; ~ ;
-
Here's Saphira's update about the situation with her sisters and Sigmund's legal and online league status. http://www.rebornevo.com/forum/index.php?/topic/5709-flat-lined/&tab=comments#comment-94701
-
They weren't completely roleplaying. Many of the events in the game actually happened (along with Corey and Kiki, also Sigmund's electroconvulsive therapy and Amaria's memory loss, though in the real Amaria's case it was caused by a car accident). I asked Ame about this before and I forget her exact answer, but she did say at one point she felt like she was disrespecting their memory. They also didn't design Pokemon Reborn if you're thinking of the game. Reborn was originally an online battling league. The game wasn't originally planned. Someone decided to make one, and since Ame had experience in RPG Maker she decided to do one too. She expected to get bored around the second episode but didn't, so it kept going. Most of the real people who were the leaders in the online league aren't around anymore and either haven't played the game or don't know there's a game to begin with. also re: Cain. He's pan, not gay. Like the other characters his personality, history, and actions in the online league were the same as in the game. Ingame Cain sings a lot, and in the online league he'd link tracks as background music for his battles. He also flirted with challengers similar to some of the comments he makes in the game.
-
I moved your post from the main Spork thread to the Save File Troubleshooting thread. The Spork Save File Troubleshooting thread is where to post for save-file related issues. I loaded up your save and you weren't frozen for me. Was it a "Script is hanging" error? Those usually happen once and then go away when you reload. Game.rxdata
-
This one is my fault for being lazy. Someone mentioned that I forgot to include Fire Gems as an option here, and when I was putting it in, I didn't feel like going back through and rewriting all of the conditional branch. At the time I just didn't think it was worth doing that just to have it in alphabetical order like the rest were, but I didn't realize it would cause this to happen.
-
It's intentional for the fork to be accessible. I didn't really take the level difference between the East and West Forks into consideration before, but I'm neutral about it since Lee's Pokemon are close-equal to those levels (43-45). This is because of how Dive is evented in Spork, correct. It's something I overlooked until it was pointed out last year but I don't really mind. That would be leftover data from the default Essentials map. I thought I got rid of all of that a few months ago, but I didn't see that one.
-
Happy blepday Cassie! Here's a neopolitan ice cream sandwich:
- Show previous comments 1 more
-
and I thought I was the first with "blepday". Curse you, Icy! If it weren't for you meddling witch, I would have gotten away with it!
-
im laughing icyI 99% sure thought I said blepday first but im pretty sure that :neopolitan: ice cream sandwich also cx < 3Icy amaze ICSW
late I agree cass.
-
In addition to Samurott, Cain also had Galvantula and Absol before E17.
-
Fixed the ones at the dentist's office and the cave at Classic Park. The treetops seems to be a layering issue (meaning I should've put them on a different layer than the rest of the tree). The treetops are there but it seems like they're not showing up because they're being overlapped by the trees immediately above them. I knew about the Pokemon Center one, but I didn't include it in the known bugs list because I wasn't sure how to word it.
-
Seems like it's the same for the ones in Aliora Gardens. You might be overestimating me when you say I can fix it easily ^^' I don't have any coding/programming experience either. The reason I was able to make Spork and DDDL is because RPG Maker and Essentials handle a lot of that for you. For removing events and tiles, I've moved around and deleted events and tiles in a lot of places before where this doesn't happen. When you remove a tile and event, all traces of it are gone, so if the tile or event made it non-passable before, it should be passable when it's removed. My first guess was that I had a non-passable tile on a different layer than the one I was viewing, but I checked and that doesn't seem to be the case.
-
The water around the bridge in Aliora was already included in the known bugs list in the first post, though I didn't know about being able to go into the trees through there too. Edit: the trees seem to not be passable normally, just when you're walking through the water and cliff, so I think it's connected. The tree cut in half is a map transition. The player isn't supposed to see that far into it but it's an extra map so the player doesn't see black space, as I often forgot to account for that when making ep 1's maps.
-
Thanks for all the tile error reports! -The one in Aliora Meadow seems like another instance of "random tile that can't be walked through even though there's nothing there" like in Gellene Town -fixed the ones in the Berry Shop and Forest Opening -the ones in the Forest of Feeling are known but I forgot to put them in the known bugs list. Normally my solution for tiles that are passable even though they're set to non-passable in the tileset is add an event with the graphic over the tile (which is how I fixed the Berry Shop and Forest Opening ones). But that doesn't seem to work with water tiles and with some of the trees in the Forest of Feeling.
-
You'd just update straight from 16 to 18.
-
I finally figured it out when looking at its event pages just now! On the event page where the player has battled Christmas Slowking but is playing as someone else, there's no overworld sprite for Christmas Slowking. I can't believe I didn't notice this when I checked before. This has now been fixed for the next/final reupload. The final reupload won't be for a while, and there's not another point of interaction for Christmas Slowking, so if you send me your save file I can activate Christmas Slowking's panel for you. Alternatively, this might work. It's my copy of the Norall City map. This goes in the Data folder of the game folder; when asked if you want to replace, say yes. EDIT: Actually nevermind on it being fixed, I just checked the map myself and this happens now: ...that might've been why I didn't have a sprite there in the first place. And then I didn't realize it wouldn't show up. I guess the problem is the layout of the event. I'll have to change it. It seems like the only solution for now would be for you to send me your save file. EDIT2: I added the overworld sprite to the wrong event (the one standing in front of the cave instead of next to it). But Christmas Slowking is showing up for me. Have you tried playing as Sierran (the female character) through switching back to human from one of the other Holiday Pokemon and seeing if that works? Map182.rxdata
-
Am still working on nicknames, but I made a lot of progress yesterday. Only 6 are left now: Raymond, Lee, Wendy, Isabelle, Rania, and Kayla. I've done all the team changes I'm going to do though. Originally I was going to put the team changes and nickname themes in the same post when I was finished, but I'll do the team changes first because the nickname theme post is already going to be long. Jim: his team is now static throughout the game instead of having a few differences in each battle. He still has Staraptor and Girafarig. The other four are Bibarel, Heliolisk, Alolan Raticate, and Sawsbuck. Ashley: Emboar -> Alolan Marowak Aretha: Gourgeist/Decidueye -> Cacturne (used in both gym and postgame battles) Chelsea: Whiscash and Jellicent -> Corsola and Lapras Lee: his team is the same but I switched his mega from Blaziken to Medicham Carol: Togekiss -> Slurpuff Alumia: Aegislash -> Stakataka Arnalda: Poliwrath -> Crabominable Triston: Wishiwashi, Jellicent, Barbaracle, and Kingdra -> Pelipper, Poliwrath, Wash Rotom, and Golisopod Seamus: Shiftry -> Victreebel Peach: Alakazam -> Beheeyem Agne: Beheeyem and Minior -> Bisharp and Naganadel Kayla: Talonflame -> Meloetta Pirouette Ceolis: his entire team changed. His new team is Forretress, glitch Sylveon, Milotic, Togekiss, Meloetta Aria, and Mega Alakazam. Guardian: Vivillon -> Pheromosa Ivan: Corsola -> Slowking ICSW: Carbink and Mega Abomasnow -> Glaceon and Mega Diancie (DDDL team is staying the same but using a different nickname theme) Sometimes I changed characters' team members in order to have Pokemon that match the nickname theme better, and sometimes I just thought a Pokemon they had didn't fit their personality and switched their team around because of that. In most cases it was both. Some notes on specific changes and the reasons behind them: Jim: I wanted him to have all dual-typed Pokemon. I also felt like his gym team was kind of disorganized and didn't really suit him for the most part. Sawsbuck also has another reason for being there, to match his wife's Deerling. Carol: When doing her nicknames I thought "Delicia doesn't have Slurpuff anymore and Carol's parents are bakers, so why not give Carol Slurpuff?" It fit better with her nickname theme too since I couldn't think of one for Togekiss that matched the theme. Alumia: I've really wanted to give her Stakataka for a while Kayla: Originally I was going to switch Volcarona, since the rest of her team are physical attackers that use Swords Dance. But I liked the idea of her sharing a Pokemon with her sister, and aesthetically Volcarona fits Kayla well. Meloetta can't learn Swords Dance, but since Ceolis has Meloetta now and those two are the founders of the league, I thought it'd be cool if they shared a Pokemon too. Plus Meloetta Pirouette is Kayla's style. Ceolis: all of his Pokemon are shiny. Some of them use Rainlove's shiny sprites that she's been posting in the Creative Works section, which she's given people permission to use and I've PMed her about it too. For Forretress and Alakazam I'll be making shiny sprites for them myself. Shiny Forretress is going to look like a disco ball. EDIT: Actually, I decided to PM Rainlove asking if she'd be willing to do the disco ball Forretress. ICSW: Mega Diancie was always the mega I wanted to use, but originally I decided on Abomasnow because I didn't know how people would feel about characters having legendaries (especially a self-insert). In Natalie's case there aren't really any other bat Pokemon options (and Emolga is already a stretch; it's a flying squirrel with some batlike characteristics), so I thought people would understand her having Lunala. For Peach, since Lunala is used I thought someone could have Solgaleo too. And for Ivan having Manaphy and Blueberry having Phione, the situation with their legendary status was explained in the story. But I decided to just do it . I already established through the game's dialogue that multiple Diancie (and Meloetta) exist in Spork. I wouldn't give a legendary to a character that there's only one of like Mewtwo or the Weather Trio, but I'm fine with doing it for ones that have more than one of their species. P.S.: Before Gen 7 I had no idea what to do for Natalie's sixth team member, so I'm glad Gen 7 gave us another bat.
-
All the sprites can be viewed in the game folder. The Pokemon sprites are in Graphics -> Battlers and the trainer sprites are in Graphics -> Characters. edit: ninja'd