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Ice Cream Sand Witch

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Everything posted by Ice Cream Sand Witch

  1. I moved your post from the main Spork thread to the Save File Troubleshooting thread. The Spork Save File Troubleshooting thread is where to post for save-file related issues. I loaded up your save and you weren't frozen for me. Was it a "Script is hanging" error? Those usually happen once and then go away when you reload. Game.rxdata
  2. This one is my fault for being lazy. Someone mentioned that I forgot to include Fire Gems as an option here, and when I was putting it in, I didn't feel like going back through and rewriting all of the conditional branch. At the time I just didn't think it was worth doing that just to have it in alphabetical order like the rest were, but I didn't realize it would cause this to happen.
  3. It's intentional for the fork to be accessible. I didn't really take the level difference between the East and West Forks into consideration before, but I'm neutral about it since Lee's Pokemon are close-equal to those levels (43-45). This is because of how Dive is evented in Spork, correct. It's something I overlooked until it was pointed out last year but I don't really mind. That would be leftover data from the default Essentials map. I thought I got rid of all of that a few months ago, but I didn't see that one.
  4. Happy blepday Cassie! Here's a neopolitan ice cream sandwich: 

     

    477917748236779531.png?v=1

    1. Show previous comments  1 more
    2. Alistair

      Alistair

      and I thought I was the first with "blepday". Curse you, Icy! If it weren't for you meddling witch, I would have gotten away with it!

    3. Punkeev

      Punkeev

      im laughing icy I 99% sure thought I said blepday first but im pretty sure that :neopolitan: ice cream sandwich also cx < 3 

      Icy amaze ICSW 

       

      late I agree cass. ✨

    4. Punkeev

      Punkeev

      I apologize, it was 1% ultra rare Icy.

        

      Capture.JPG.77ab6747d46d890a2098b4f65f27c754.JPG
      my bad

        @iceCreamSandWitch

  5. The Holiday Pokemon and the three in the Pokemon Centers are all the ones you can play as.
  6. In addition to Samurott, Cain also had Galvantula and Absol before E17.
  7. In Cianosa City, there's a little girl near a fountain who says she's looking for a fountain pen.
  8. Fixed the ones at the dentist's office and the cave at Classic Park. The treetops seems to be a layering issue (meaning I should've put them on a different layer than the rest of the tree). The treetops are there but it seems like they're not showing up because they're being overlapped by the trees immediately above them. I knew about the Pokemon Center one, but I didn't include it in the known bugs list because I wasn't sure how to word it.
  9. The Battle Mall (around 8th gym) sells evolution items. You can also find those two in rocks at the Halloween Hideout.
  10. I forgot to mention in the notepad file, but after you find all four Universe Fragments, you have to speak to the scientist at the Pokemon Research Institute and he'll merge them. The second hiding spot is here:
  11. The others are (in spoilers in case you want to find out when you reach them) The Mega Ring is obtained between the 15th and 16th gyms.
  12. Seems like it's the same for the ones in Aliora Gardens. You might be overestimating me when you say I can fix it easily ^^' I don't have any coding/programming experience either. The reason I was able to make Spork and DDDL is because RPG Maker and Essentials handle a lot of that for you. For removing events and tiles, I've moved around and deleted events and tiles in a lot of places before where this doesn't happen. When you remove a tile and event, all traces of it are gone, so if the tile or event made it non-passable before, it should be passable when it's removed. My first guess was that I had a non-passable tile on a different layer than the one I was viewing, but I checked and that doesn't seem to be the case.
  13. Fixed the passable black space by adding a black space tile graphic over them. The Legend Dairy house looks like more random empty tiles that can't be walked through...I have no idea why that keeps happening.
  14. The water around the bridge in Aliora was already included in the known bugs list in the first post, though I didn't know about being able to go into the trees through there too. Edit: the trees seem to not be passable normally, just when you're walking through the water and cliff, so I think it's connected. The tree cut in half is a map transition. The player isn't supposed to see that far into it but it's an extra map so the player doesn't see black space, as I often forgot to account for that when making ep 1's maps.
  15. Thanks for all the tile error reports! -The one in Aliora Meadow seems like another instance of "random tile that can't be walked through even though there's nothing there" like in Gellene Town -fixed the ones in the Berry Shop and Forest Opening -the ones in the Forest of Feeling are known but I forgot to put them in the known bugs list. Normally my solution for tiles that are passable even though they're set to non-passable in the tileset is add an event with the graphic over the tile (which is how I fixed the Berry Shop and Forest Opening ones). But that doesn't seem to work with water tiles and with some of the trees in the Forest of Feeling.
  16. Aliora Meadow can be sunny sometimes. When setting weather chances for a map, I don't believe it's possible to set it differently for day and night unless I'm remembering wrong or didn't see the option.
  17. You'd just update straight from 16 to 18.
  18. I finally figured it out when looking at its event pages just now! On the event page where the player has battled Christmas Slowking but is playing as someone else, there's no overworld sprite for Christmas Slowking. I can't believe I didn't notice this when I checked before. This has now been fixed for the next/final reupload. The final reupload won't be for a while, and there's not another point of interaction for Christmas Slowking, so if you send me your save file I can activate Christmas Slowking's panel for you. Alternatively, this might work. It's my copy of the Norall City map. This goes in the Data folder of the game folder; when asked if you want to replace, say yes. EDIT: Actually nevermind on it being fixed, I just checked the map myself and this happens now: ...that might've been why I didn't have a sprite there in the first place. And then I didn't realize it wouldn't show up. I guess the problem is the layout of the event. I'll have to change it. It seems like the only solution for now would be for you to send me your save file. EDIT2: I added the overworld sprite to the wrong event (the one standing in front of the cave instead of next to it). But Christmas Slowking is showing up for me. Have you tried playing as Sierran (the female character) through switching back to human from one of the other Holiday Pokemon and seeing if that works? Map182.rxdata
  19. I forgot to add that to the known bugs list, but I thought this only happened with Halloween Espurr. That's concerning that it's happening with more player characters...if you change players, are you able to interact with Christmas Slowking through any of them?
  20. Am still working on nicknames, but I made a lot of progress yesterday. Only 6 are left now: Raymond, Lee, Wendy, Isabelle, Rania, and Kayla. I've done all the team changes I'm going to do though. Originally I was going to put the team changes and nickname themes in the same post when I was finished, but I'll do the team changes first because the nickname theme post is already going to be long. Jim: his team is now static throughout the game instead of having a few differences in each battle. He still has Staraptor and Girafarig. The other four are Bibarel, Heliolisk, Alolan Raticate, and Sawsbuck. Ashley: Emboar -> Alolan Marowak Aretha: Gourgeist/Decidueye -> Cacturne (used in both gym and postgame battles) Chelsea: Whiscash and Jellicent -> Corsola and Lapras Lee: his team is the same but I switched his mega from Blaziken to Medicham Carol: Togekiss -> Slurpuff Alumia: Aegislash -> Stakataka Arnalda: Poliwrath -> Crabominable Triston: Wishiwashi, Jellicent, Barbaracle, and Kingdra -> Pelipper, Poliwrath, Wash Rotom, and Golisopod Seamus: Shiftry -> Victreebel Peach: Alakazam -> Beheeyem Agne: Beheeyem and Minior -> Bisharp and Naganadel Kayla: Talonflame -> Meloetta Pirouette Ceolis: his entire team changed. His new team is Forretress, glitch Sylveon, Milotic, Togekiss, Meloetta Aria, and Mega Alakazam. Guardian: Vivillon -> Pheromosa Ivan: Corsola -> Slowking ICSW: Carbink and Mega Abomasnow -> Glaceon and Mega Diancie (DDDL team is staying the same but using a different nickname theme) Sometimes I changed characters' team members in order to have Pokemon that match the nickname theme better, and sometimes I just thought a Pokemon they had didn't fit their personality and switched their team around because of that. In most cases it was both. Some notes on specific changes and the reasons behind them: Jim: I wanted him to have all dual-typed Pokemon. I also felt like his gym team was kind of disorganized and didn't really suit him for the most part. Sawsbuck also has another reason for being there, to match his wife's Deerling. Carol: When doing her nicknames I thought "Delicia doesn't have Slurpuff anymore and Carol's parents are bakers, so why not give Carol Slurpuff?" It fit better with her nickname theme too since I couldn't think of one for Togekiss that matched the theme. Alumia: I've really wanted to give her Stakataka for a while Kayla: Originally I was going to switch Volcarona, since the rest of her team are physical attackers that use Swords Dance. But I liked the idea of her sharing a Pokemon with her sister, and aesthetically Volcarona fits Kayla well. Meloetta can't learn Swords Dance, but since Ceolis has Meloetta now and those two are the founders of the league, I thought it'd be cool if they shared a Pokemon too. Plus Meloetta Pirouette is Kayla's style. Ceolis: all of his Pokemon are shiny. Some of them use Rainlove's shiny sprites that she's been posting in the Creative Works section, which she's given people permission to use and I've PMed her about it too. For Forretress and Alakazam I'll be making shiny sprites for them myself. Shiny Forretress is going to look like a disco ball. EDIT: Actually, I decided to PM Rainlove asking if she'd be willing to do the disco ball Forretress. ICSW: Mega Diancie was always the mega I wanted to use, but originally I decided on Abomasnow because I didn't know how people would feel about characters having legendaries (especially a self-insert). In Natalie's case there aren't really any other bat Pokemon options (and Emolga is already a stretch; it's a flying squirrel with some batlike characteristics), so I thought people would understand her having Lunala. For Peach, since Lunala is used I thought someone could have Solgaleo too. And for Ivan having Manaphy and Blueberry having Phione, the situation with their legendary status was explained in the story. But I decided to just do it . I already established through the game's dialogue that multiple Diancie (and Meloetta) exist in Spork. I wouldn't give a legendary to a character that there's only one of like Mewtwo or the Weather Trio, but I'm fine with doing it for ones that have more than one of their species. P.S.: Before Gen 7 I had no idea what to do for Natalie's sixth team member, so I'm glad Gen 7 gave us another bat.
  21. All the sprites can be viewed in the game folder. The Pokemon sprites are in Graphics -> Battlers and the trainer sprites are in Graphics -> Characters. edit: ninja'd
  22. You also get relationship points with Victoria, Cain, Cal, Taka, Anna, and Shade, along with some story differences later on in the game.
  23. I'm glad you're enjoying the game! The above poster is correct about Shroomish and Skarmory's locations; also there's a notepad file in the game folder called obtainablepokemon that lists where all the Pokemon can be found. (although it seems like Skarmory's location is listed as Attack Room 2 when it should be Defense Room 2...I've fixed that now)
  24. The walking animation directions of Espurr's overworld sprites are in a different order than most other overworld sprites. The base overworld sprite is from Reborn and I recolored it orange and black. I'm not sure if there are other Espurr overworld sprites out there that are in the normal animation order. I'm not sure if I'd want to replace them even if I did though because I think it's funny.
  25. Decided to spend the evening and night adding the new Data Vault entries for Spork and DDDL while they were all in my mind so I didn't forget about them later. So those are finished now. Now I'll probably focus on finishing the nicknames, then return to the idol activities. Current nickname theme progress: the ones remaining are Raymond, Dylan, Lee, Wendy, Isabelle, Mulder (currently working on), Seamus, Peach, Agne (need to switch Beheeyem and Minior for Pokemon that could fit the planetary theme), Quinn, Lemon, Blueberry, Rania, and Kayla. I also changed Orange's nickname theme this morning. For some of those I have themes in mind, and for some I have no idea yet. The amount of time a character's nicknames can take ranges from a few minutes to a few days. Some are easier to come up with themes for than others, and some themes I need to do research for because I don't know much about the topic. But I've been having a lot of fun with them.
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