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Reborn Development Blog
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Everything posted by Ice Cream Sand Witch
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Both of these happened late yesterday, but I've decided on a name for the Delicia Episode! Delicia's Delicious Dreamland! Although it was uninentional, I thought about how Delicia is similar to Kirby: both of them really like food, both are adorable and perfect, neither speaks much outside of specific phrases (Kirby says "Hiiii" and "poyo" and Delicia only speaks in food), and Kirby is pink while Delicia has pink hair. So I made the title a Kirby reference I think Delicia's Delicious Dreamland will take somewhere between 2 - 3 weeks to complete, but that's just an estimate and it may come sooner or later. I said I would attempt Delicia's backsprite myself, but after I made one and posted it somewhere for feedback, someone made a better one! Thanks again to Candy for this:
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Reuploaded with the following fixes: -fixed a typo where Belladonna said "Save travels" instead of "Safe travels" -fixed some Shields Down issues thanks to FairFamily I've finally finished the Battle Frontier! So here are more details on the Delicia side game GAMEPLAY Since Delicia has three Pokemon at the start of Spork (Lickitung, Swirlix, and Vanillite) those are the Pokemon you'll get through the course of the game. In order to prevent the player from evolving them, they'll be at level 100. Every trainer you battle will also have level 100 Pokemon (they'll all be first stage like Delicia's). You'll get access to the move relearner in case you want moves from previous levels. STORY As mentioned, this episode focuses on Delicia and Felicia. The events it covers includes but is not limited to: -Delicia meeting her Pokemon for the first time! -Felicia performing her first magic show! -The Party District (literally) splitting from Olidroll and becoming Party City! -Felicia and Delicia joining Team Portal! along with some appearances from other characters like Natalie, Chelsea, and DJ Ultra Beats! Although I'm saving the extra thing for later in the year, work on the Delicia episode will start tomorrow. (I'm still trying to think of a third word for the title, though...) I'm going to attempt Delicia's backsprite myself; hopefully it comes out good ^^'
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I was going to make the soup or emotional post where I thank everyone who helped me once I finished the Battle Frontier (which I think I'll have finished by the end of the weekend barring unforeseen circumstances), but due to a medical emergency that someone (not me) experienced about half an hour ago (everything seems to have calmed down now, but who knows if it could come back later), I'm going to do so now. There's a saying that you should express your love and gratitude to people as often as you can, because you might not be able to tomorrow. I don't believe that death is real; as I've said before I believe the planet Cerri is our real home where we were born and where we'll return to. Therefore, I don't believe in such a thing as the possibility of no tomorrow or not being able to talk to someone ever again. But in case of future events like this happening, I'd still like to take this opportunity to thank everyone. I'm also going to talk a bit about future plans while I'm here. First: About the extra thing after the postgame I mentioned, I'm going with the plan to work on it later (probably around October or November). Three people know what this extra thing is. Second: Rejuvenation's Where Love Lies inspired me to do a side episode of my own. It's something I've been thinking about since I first played WLL in its beta. This side episode will focus on Delicia and Felicia, with the player as Delicia. Everything for it (except the title) is already planned out, since I've wanted to do something showcasing past events for a while (I considered a prequel a long time ago, but lost interest in that idea). Delicia and Felicia are two of my favorite characters in Spork, and I'm looking forward to doing this. I'll give more details about this once I finish the Battle Frontier. I'm still deciding on a name, though... "Delicia's Delicious _?" Is there a word that starts with d that means something like "adventures"? I considered "Delicia's Delicious Drama" but that kind of makes it sound like Delicia is gossiping about people. And now, it's time to thank people! Hopefully I don't forget anyone ^^' Kirbie: I thought I was in way over my head at first, because I had no experience at all with anything involving game-making. I told you about my ideas and you were the one who pushed me towards downloading Essentials, and you've offered feedback on many parts of the game. It's because of a conversation I remembered us having in 2014 that every non-legendary Pokemon is available as a starter, which I consider to be one of Spork's strongest points. You gave advice for 1.6's map revamps, and you were especially detailed for how Virima City should look like. There were some things I wasn't able to do due to Essentials and RPG Maker limitations along with my own lack of experience with game design. Your idea for the Pandora battle at Norall Mountain was to have infinite grunts/agents battle the player until the player was down to their last Pokemon, at which point Articuno would show up and the agents would run, then the player and Articuno would battle Pandora with the player having one Pokemon left. Although I'm happy with what I was able to make of that event, I do wish I could've done that. You turned down ideas that you thought didn't make sense, and explained why. Sometimes I discarded those ideas outright, and sometimes I was able to use your feedback in order to change those ideas and present them in a way that would make them usable. Without you, Spork either wouldn't exist or wouldn't have many of its current features. And more than that, I wouldn't be who I am today without you. Palletite: I've told you this probably a thousand times, but I'm extremely thankful to you for offering to revamp Spork's sprites. Of all the aspects of game-making, art was the one I was least confident in my ability to do. I was really happy when I saw your first message offering sprite assistance, and I was (and still am) very impressed with your sprites. I'm sorry that I haven't always given very many details to work with. But when you return, I think you'll be happy to know two things: 1. I've planned out more design details for the remaining characters in advance. 2. No one left has black hair. I hope you're doing well in university. Punkeev: Thank you for letting me know that Palletite is doing okay. At the time I emailed, I was actually starting to have nightmares about this situation, so I'm very relieved to know she's okay. I'm happy that you and Palletite liked Yoru91's fanart, and I let him know that you did. cybershell12: If you hadn't decided to redesign Spork's badges, they probably would've remained in the state they used to be in for the rest of Spork's development. It's also pretty neat that you're translating the game to French. I'm sorry if any of the dialogue changes from the past few months have caused you to have to redo any of the translation. But aside from correcting any more typos I find, I think I've changed all I want to change. It takes a lot of dedication for a single person to translate an entire game. Yoru91: I was honored when you first messaged me and said I captured the spirit of Pokemon in my game, and that you had backstories for your player character in the game. I love all the fanart you've made too, and you've been very helpful with testing. I hope Hollow Dreams goes well and I look forward to playing it when it's out. Dari: Originally I planned just to ask you for advice with spriting so I could make things easier on Palletite, but I woke up one day to see you had done the next leader's sprite. I wasn't expecting that and I was amazed. I wish you the best for Project Zenith and I look forward to playing it. SilverHelio: You named Sushi, the character in front of the door to the Dark Dungeon and in the Dream Shrine/Torchic sidequest, who also serves a role in the postgame. I actually didn't have a name planned for her at all until I showed her to you and you suggested it. Sushi is a cute name. GalacticMarshmallow: When I first announced Holiday Pokemon, you helped expand the idea by suggesting areas that only Holiday Pokemon have access to and rewards for going to those areas. When I first thought of the idea, I didn't have anything like that planned. It was just going to be a cute gimmick where players could become a holiday-themed Pokemon, but your suggestions made it better. Wavesteel: You had some of the most detailed constructive criticism in the thread, and your feedback is the reason that all TVs and trash cans have unique text in Spork. I'm not sure if you're still around, but thank you for that. Nakuto: Like Yoru91, you've also been helpful with testing. You've found some interesting bugs that no one else has found, both in the public release and my own constantly updating copy of the game. Thank you for offering me a copy of your save file after everything on my computer was wiped out. That helped me get right back into development and saved me a lot of time. Sr. F: Before I made Spork, I watched your playthrough of Reborn when I was stuck on puzzles. I've kept up with your Spork playthrough too, and from watching your videos I've found bugs and typos that I didn't notice in development. I think all of the typos from episodes 2 and 3 that I've corrected are ones I noticed from watching your playthrough. You're very thorough, talking to every NPC and doing every sidequest and event that you find, so that also helps in that regard. And of course, thanks to everyone else who plays the game! I was very nervous about publicly releasing Spork at first, but I've received a lot of helpful feedback both in this thread and PMs, and a lot of supportive comments during periods where I was burned out. Thank you all for your interest in the game, and I hope you enjoy the rest of what's to come for Spork (and the Delicia episode)! @GreenDecidueyeArrow, who posted while I was typing this up : I'm not sure about the EV berries, but this post explains the situation with hidden abilities. If you'd like any alterations to your EVs or abilities, you can send me your save file and I'll change them for you.
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When I loaded up your game, I was able to enter the gym with no problems. I checked your variables in debug mode and "Mt. Comet", the variable that needs to be at 2 in order to enter the gym, was at 2. It's really strange, but you're in the gym now. Hopefully you'll be able to enter it again if you leave to heal, but if not, let me know and I'll send you back inside. Game.rxdata
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I just went through the content between the 12th and 13th gyms using a save file that was at that point in the game, and I was able to enter the gym after doing the events at the Astral Observatory and Mt. Comet. I'm not sure what could be causing this, but if you send me your save file, I'll try to fix it for you.
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[V10/Where love lies spoilers] Theory
Ice Cream Sand Witch replied to Pozyher's topic in Rejuvenation
@Gardevoir4presidentYou'll know you got the true ending if after everything, she meets you and gives you an explanation. I don't know all the conditions myself, just that getting all the Pokemon is one of them. I set my TrueEnding variable to 17 in order to see it. PS: I edited your post to put that detail under spoiler tags, since the detail being referenced was under spoiler tags in my post. -
[V10/Where love lies spoilers] Theory
Ice Cream Sand Witch replied to Pozyher's topic in Rejuvenation
In Aquamarine Cave, Saki mentions that it was a red-haired girl named "Frey...something" who opened the door to the chamber Saki was in when we found her. Another interesting thing is a revamped character design in V10. This is the new design for the guy in Valor Mountain who gives you the Emotion Powder. Notice any similarities? My current hypothesis is that she's the "Frey...something" that Saki mentioned, and that she's connected to the Emotion Powder guy. I don't think she's Madame X for a few reasons, one of which contains minor true ending spoilers and one of which contains V10 spoilers: -
I'm not sure about the first program you mentioned, but for cheat engine, if I'm remembering correctly using Cheat Engine isn't recommended because if you have save file issues as a result of using it then people wouldn't be able to help you. That being said, you can speed up the game by pressing the alt button.
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The first one is intended. Due to how surf map transfers work (they have their own script different from standard map transfers) it was simpler to just have them transport the player to land. (and by that I mean it saved me a few minutes of time that it would take to search for the script on the Essentials wiki) The rest aren't intended and I'll look into them. I knew that Minior always displayed as Shields Down form even before the ability activated, but I didn't know there were issues with the ability itself too.
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Mesprit and Moltres' quests are tied together. After the events you were able to activate because I forgot to set the "Defeated Elite Four" switch, Moltres becomes obtainable. Most legendary Pokemon don't disappear when obtained and this is intentional. From an in-universe perspective it's more of a them lending you their power thing (like being able to call upon them, ex: calling your friends and deciding to meet up somewhere) than you catching them.
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Something I originally planned to keep secret because I didn't know whether I was in over my head or not is that I considered trying some placeholder sprites once I finished the Battle Frontier (which is still being worked on). They wouldn't be anywhere close to Palletite's quality, but they'd hopefully be more than just recolors. I felt bad that I didn't always give very many details to work with, so if I could at least plan more design details in advance and try something better than just a recolor for a placeholder, maybe that would make it easier for Palletite. That isn't really what happened here, though. That's still in consideration, but I had mentioned this to Dari, who I planned to ask for advice with spriting if I decided to do this. I did tell Dari about the next Gym Leader, and was pleasantly surprised to wake up yesterday to a message from Dari with a sprite for her So I did overworld sprites for her, and now the public release goes up to the 13th gym (and one scene after leaving the gym upon getting the badge). Hopefully the overworld sprites I made for her are decent ^^ I should mention though that this is also an individual thing like the sprites for Gina, ICSW, and the Guardian. This will be as far as the public release goes until Palletite has enough time to return. The 13th leader's sprite is below in spoiler tags, for those who don't mind knowing before they play. And thanks again to Dari for making this!
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[SPOILER] Possible Jackpot Starters?
Ice Cream Sand Witch replied to NeoVexus's topic in Rejuvenation
Jackpot starters aren't in the game anymore as of V10. The jackpot machine gives a randomized Gen 1-7 starter. EDIT: Also, I put spoiler tags under the V10 leader's name in your post. EDIT2: Since jackpot starters aren't in the game anymore, I think it'd be a good idea to just lock this thread and add a note to the OP. -
I accidentally said Residential when I meant Recreation. Residential is east of Services while Recreation is north. About how soon until they're available, these two post explains the current situation, except instead of being up to the 14th gym I'm almost finished with the postgame now (just one more Battle Frontier facility, which I'm currently working on):
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Chelsea and Emily should still be in the same place as they were before you battled Cherry. There should be a ranger with them now too. Bolaii Beach is where the 5th gym battle is. You battle Chelsea there following the events in the BCC Building. At the point of the game you're at, you won't have any HM moves yet. You'll get them later on, and will be able to use them without needing to teach the moves to your Pokemon (with the exception of Fly).
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These were confirmed fake a while ago by the artist who made them.