Jump to content

Ice Cream Sand Witch

Global Mods
  • Posts

    6225
  • Joined

  • Days Won

    124

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Starlight Divide Devblog

Desolation Dev Blog

Everything posted by Ice Cream Sand Witch

  1. The Feebas Badge looks like a proper Feebas now The one I made during ep 1 ended up looking like a rhombus-shaped blob.
  2. I like this design for the Clear Badge! I'll definitely use your badge designs, and I'll also add you to the credits notepad file for making them. Thank you for doing this, and also for your advice about the trainer card as well.
  3. You now have a Riolu @Xemnas007 Rejuvenation doesn't have online play/trading features. Game.rxdata
  4. I had mixed feelings, but slowly kept leaning towards it. The main reason is because after playing the latest episodes of Reborn and Rejuvenation, even running feels slow compared to the speed up button. It takes a while to adjust to going from using it to not using it, at least for me.
  5. Re-uploaded with the speed up button added! It uses alt as the activation key like Reborn and Rejuvenation. Also fixed a typo where Pandora described the guardian as "otherwordly" instead of otherworldly.
  6. You have half the stone if you choose to keep it since it breaks in half after Cera tries to take it from you, but if you choose to give it away, you don't. I only did this path once to see what the differences were, so I don't remember where to go, but I would guess either Tesla's villa to inform everyone what happened or the bottom of Kakori Gym where you might find Venam and Crawli. Though I did this path on an earlier version and a lot of events were revamped in V9, so I don't know if it's the same.
  7. Flora doesn't have any positive or negative relationship points available right now. The characters with relationship points as of V9 are: Melia, Ren, Venam, Tesla, Madelis, Karrina, Aelita, Keta, Mosely, Narcissa, Maria(nette), Crawli, Angie, Rorim B, Valarie, Braixen, Adam, Amber, Reina, Crescent, Anathea, Karen, Erin, and Damien. I don't know if all of those have relationship points currently available (there are quite a few I have zero with, and I made two new save files for V9), but those are all the ones currently listed in the game variables.
  8. There are relationship points in Rejuvenation like in Reborn, but Jan said they're there in case he decides to do something with them in the future, meaning they may or may not end up being used. I plan to make a relationship variable guide for Rejuvenation at some point like I did for Reborn.
  9. These are the final two Holiday Pokemon: Mother's Day Meowstic and Father's Day Meowstic. This part of the game is where I get to be as wacky as I want, and I fully intend to do so.
  10. Do you have any source for this? I moved your thread to the Wasteland thinking it was intended as a joke post, but it seems like you really did see/hear somewhere about there being Sinnoh remakes. I haven't found anything about it through Serebii, and the only link I can find is on a wiki called Fantendo, which contradicts itself by saying they're coming out in March 2018 in one section of the page and on another section saying they come out in October 2017. It also lists the predecessors as Sun and Moon, which isn't true as Ultra Sun and Ultra Moon are the next games to come out, so those would be its predecessors. The fact that the wiki is both the only source I can find and none of the big Pokemon fan sites have mentioned it along the wiki being called "Fantendo" makes me think this is a fan's idea of what the Sinnoh remakes should be like, and not actual upcoming games.
  11. Re: the comments about randomized Pokemon attributes and hindering movesets: there are certain qualities of a Pokemon (ability, IVs, gender, nature, probably more that aren't coming to mind right now) that are randomized if you don't set them. This isn't a bug; it's just how Essentials works. For learnsets, if you don't set those for a Pokemon, than the Pokemon will have the latest four moves it can learn through level up. Most people (including me) don't bother to set that kind of data for the regular NPC trainers (except in special circumstances) and only do so for boss battles. Re: the thread topic, one thing that I've always been critical of both in the main series and fangames is using enemy team grunts as roadblocks when we could just battle our way through them. This doesn't work well when you consider how contradictory it can make a game when doing this: if it's an area you're not supposed to be in yet, your character will just turn around and listen when the grunt(s) say(s) to get lost, but if you're supposed to be stopping an attack or infiltrating a base, your character will battle your way through the guards. This just makes me question: if I'm battling my way through these grunts, what's stopping me from battling my way through those other grunts? The first example that comes to mind for the main series is those Rocket grunts who make you pay a toll to pass through their gate to the Lake of Rage. Why do we let them extort us when we should easily be able to take care of two grunts? There are a few cases where grunt roadblocks work: -if we don't know these are members of Team X because we haven't had any fights with them yet -if we know they're from Team X, but we're waiting for backup or a strategy before proceeding because it's their main base or a major attack and we'll be severely outnumbered if we go in alone -if there really are too many guarding somewhere to fight alone. This almost never happens, but if using grunt roadblocks is necessary, there could be at least ten guarding somewhere as opposed to one or two. -if we know they're from Team X, but right now we're not concerned with these grunts blocking off a building or path because the team is actively attacking somewhere else and battling them away from every path or building would waste time. See: Saffron City in Kanto and Goldenrod City in Johto, where they were blocking off several buildings but Silph Co./Radio Tower were the highest priority. -if they're running an operation that on the surface seems legal or even good and we need to report it and be strategic about it so we don't look like a criminal by barging in and attacking them. (I imagine this to be case with the BCC in Spork if the player does happen to interact with the guard at the entrance after the ranger leaves, although the ranger takes care of reporting everything to Chelsea) However there are plenty of examples of grunt roadblocks where it's like "Why can't I just battle you to get you to leave?" This is also more of a personal preference, but I don't like not having infinitely rebattleable trainers since grinding on wild Pokemon takes 50 eternities and level grinding isn't something I enjoy doing. This isn't much of a problem anymore since I can open most games in RPG Maker and set my levels to whatever I want, but not everyone can do that and there are still some games where I have issues opening them either because the game uses an older version of RPG Maker than mine or because the game deletes an encrypted archive when trying to open it which also deletes all game data within RPG Maker.
  12. That's a different code. That code's for skipping the S.S. Oceana.
  13. I'm not sure if you saw the edit to my post yesterday, but after the follower Pokemon in Rejuv came out, I re-uploaded with the Gen 7 Pokemon overworld sprites from there into Spork. It's still not all of them, but it's a lot more.
  14. Happy birthday! Here's an ice cream sandwich
  15. Steelworker is one of the abilities I was able to do, yes. There's a notepad file in the game folder called gen7movesandabilities that lists all the current Gen 7 moves and abilities in the game.
  16. In the past, Ame has responded to questions of users asking if they could translate the game by saying that she's okay with it, but that it's best to wait until the final release to avoid having to re-translate past content every episode due to possible dialogue changes.
×
×
  • Create New...