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Ice Cream Sand Witch

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Everything posted by Ice Cream Sand Witch

  1. Reuploaded: -There are now nature changer and Ability Capsule NPCs (Ability Capsules are given by the NPC that gives healing items) -Peach's Solgaleo changed to Victini (nickname Frye) -Lemon's Pikachu is now Pikachu Belle -Hatterene now has the correct battle cry
  2. Hi, I'm happy you love Spork! In addition to Spork, there are two sidegames, Delicia's Delicious Dreamland (which takes place before Spork) and Delicia's Return to Dreamland (which takes place after Spork). Delicia's Delicious Dreamland can also be found in the Spork thread, and Delicia's Return to Dreamland has its own thread here. (minor note: Spork is a fangame rather than a ROM hack) Also, since the thread you replied to where someone asked for help with the Dragon gym's riddles was a different subject, I split the posts you made there into their own thread here.
  3. Thanks for the update and the report about Hatterene's cry. I wasn't aware that Hatterene had the incorrect battle cry, this has now been fixed for the next reupload!
  4. All of that would be appreciated a lot! And it's okay to post here if it's been a while, I was happy to know that battle cries and PLA overworld sprites could be accounted for in the future!
  5. Machamp's mega stone can be purchased from the mega stone vendor at the Shopping Section of the Sea Star Society, which is in between the 11th and 12th gyms. And the Mega Ring is obtained between the 15th and 16th gyms, so if you get Machamp's mega stone when you visit the Sea Star Society, you'll be able to use it as soon as you get the Mega Ring later on.
  6. The reasons that the text about Mimikyu not having Disguise was removed were because I thought it could possibly be distracting/immersion-breaking during the intro scene and that there are more Pokemon besides Mimikyu whose abilities I wasn't able to program. I specifically mentioned Mimikyu because I thought Disguise would be the most noticeable missing ability, and may influence someone's starter choice if they haven't already read the gen7and8movesandabilities notepad file. But I did also wonder if singling out Mimikyu would be odd (and after Gen 8, Eiscue not having Ice Face is equally noticeable). I do plan to attempt to add most of the missing moves, abilities, and items again that I wasn't able to before, since my scripting has leveled up the past year. I've added a few across reuploads, but at some point there will likely be a reupload fully dedicated to adding the remaining ones. Apologies for the misunderstanding about Mimikyu, I hope you can still enjoy using it despite that!
  7. A space/sky themed run with Cosmog as a starter sounds cool! That's really strange that Reborn's shiny Volcarona is there, especially since Larvesta is the canon shiny. I'll replace it with canon shiny Volcarona in the next reupload, but for now, here are the canon shiny sprites: You would just need to download them into Spork -> Graphics -> Battlers and replace the existing shiny Volcarona sprites.
  8. Reuploaded DDDL and Spork DDDL: -fixed move animation lag Spork Updates: -added EXP All (thanks to Vince&Sylveon for the script research!) -EXP Share has been moved to the starting room at Virima Hotel, and the EXP All is also there -added Adamant Crystal and Lustrous Globe (which can be found in Cosmic Castle) -Guardian's nickname theme changed from Animal Crossing Pocket Camp essences to Animal Crossing villagers (thanks to Steffi and Palletite for nickname research!) -Gigantamega Urshifu added -removed daytime and nighttime requirement of happiness evo methods for Budew, Chingling, Riolu, and Snom, meaning at max happiness they can now evolve regardless of the time of day -removed nighttime requirement for Sneasel and Gligar evos, meaning you just need to use a Razor Claw or Razor Fang respectively to evolve them now -Enigma made an update to Kelani's battle sprite (heart on shirt changed from black to red) -Urshifu on Planet Spork Mustard simulation team now mega evolves -added Ice Ball to the list of moves the Virima Hotel move tutor can teach Spork Bug Fixes: -fixed move animation lag (thanks to Nicocchi for the script research!) -Nuzzle now has the correct function code (previously had Thunder's function code) -the Nessa simulation team on Planet Spork now just has one Pelipper instead of two; the accidental second Pelipper is now Quagsire -can no longer walk through the middle right tile of a specific tree in Opaque Valley -can no longer walk out of bounds in Virima Library by going left or right of the entranceway into the black space The EXP All starts as turned on, but can be toggled off and on in your inventory. Move animation lag: in battles, when a Pokemon used a move, it would previously take a few seconds longer for the animation to show and the move to be used than Reborn and other fangames that use Reborn's custom animations. I was PM'd about this in April by the user Nicocchi who was able to fix it after investigating some of the script sections! The reason that this is a smaller reupload of mainly QOL updates despite the amount of time between last reupload and this one is because I jumped the pun with adding PLA Pokemon. Something that had come up in the PM convo about move animation lag was the Reborn mod Plates of Arceus, which I looked at the thread for and saw it had PLA Pokemon added. I was excited to be able to add them, so I shifted around reupload plans to adding PLA Pokemon, but I didn't realize until after I'd already added the data for them that not all shiny sprites and backsprites have been completed yet by the projects that the Plates of Arceus mod uses. Additionally, I searched online and didn't find any overworld sprites for any of the PLA Pokemon yet. By the time I realized I didn't have all the resources needed to make them available yet, I had already added all of the data for the PLA Pokemon, the evolution items for Kleavor and Ursaluna, PLA character simulation teams to Planet Spork, and evolution method info to the evomethodsandotherchanges notepad file. This was too much to just delete, because I would have to readd everything in a future reupload if I did that, so I just made a lot of it hidden. After this, I didn't want to widen the gap between reuploads too much by starting on something major or time-consuming when I had already spent a lot of time on this. I was also eager to get a few of these QOL updates out there. Thank you for your patience!
  9. Reuploaded: -Guardian's nickname theme changed from Animal Crossing Pocket Camp essences to Animal Crossing villagers -fixed move animation lag -Nuzzle now has the correct function code (previously had Thunder's function code)
  10. At first I thought the Jirachi bed was a golden ice cream sandwich
  11. Online Play is for trading and battling in Pokemon Reborn. I've moved your topic to the Troubleshooting section of the Official Rejuvenation Club.
  12. I started playing Reborn in December 2014, when it was at E14 (up to Terra's gym). I was when I saw the summary, the screenshots, and how much content the game had. It had concepts I'd never seen used before in the official games or in other fangames, or even mentioned on fans' wishlists of their ideal Pokemon game, etc. 2014 was when I first started playing ROM hacks and fangames, and before Reborn they were kind of just something I played to have fun and pass time for a few hours or days. But Reborn ended up amazing me so much that I stuck around actively keeping track of development updates and participating in the community. The Reborn community has been a major part of my life for 7 years so far and I can't even imagine what it'd be like if I never discovered it. It feels surreal that we're at the final episode now. I really loved everything about E19. The passwords are extremely helpful for people who have specific playstyles or just want to experience the game in a way they've never tried before. I was happy the type quiz could be immortalized in the game. Story-wise, it definitely feels like previous ep content got the proper polish and new content gave everyone the closure and payoff they deserved, and I thought postgame being like main game part 2 was a creative idea that was well-executed. The amount of time, work, and passion all of the dev team has put into this game is incredible and inspirational. Thank you all very much for Reborn, I wish the best for Chasing Selene's future projects (which I'll be here for) and for all of you personally!
  13. I had fun trying to guess the types of the badges from their designs 1. Confirmed Grass (was also my guess before I read the interview with Patchouli) 2. Electric, based on the Gym Leader's name being Thor and yellow being a prominent color in the design 3. Normal. I'm not sure what the objects in the middle are supposed to be, but some guesses were cannons, pipes, and musical instruments. There's a Pianist trainer class shown in the screenshots, and a lot of Pokemon associated with sound or music are Normal 4. Ice; it looks like a sheet of ice 5. Poison. The shape looks kind of snakelike (or maybe has stingers at the lower left and upper right) and the badge has purple 6. Ghost. There's a cross on the badge and the Ghost leader is a priestess. Patchouli also said we'll probably meet her sooner rather than later, so it would make sense if she was an early game leader 7. Bug. The badge kind of looks like a beehive to me 8. Flying. It looks like the sun coming up out of the clouds 9. Dark, based on the colors. Maybe the heart along with the colors is representing an impure heart? 10. Unsure. I don't have any ideas on what the badge could represent based on the shape. There's purple in the badge, but I already have different guesses for all the purple types 11. Steel, as it's a pair of swords (maybe the leader's ace is Aegislash or an Eviolite Doublade?) 12. Unsure. It looks like a deck of cards, and the types I'd associate with a deck of cards would be Psychic and Dark, but I already have different guesses for those types 13. Fairy, based mainly on colors and process of elimination. I might have guessed Poison if I hadn't already guessed it for 6, because the bottom left and right parts kind of look like crossbones 14. Fire, based on the colors. The design also brings to mind a sign warning about hazards 15. Rock. Brown is the most prominent color, and it looks like a mountain with trees at the top and water at the bottom. Furthermore, Rochelle is one of the highest-ranked Gym Leaders, so it makes sense she'd be one of the last few badges 16. Water. It looks like a body of water 17. Unsure. I could see Ground because of the colors, or Fighting because the four red spots near the center look like when you're targeting an enemy in some video games 18. Psychic, based on the eye in the center It'll be interesting seeing which ones I got right and which ones I got wrong from the interviews!
  14. I remember a couple cases like this with story battles years ago, but this is the first time it's been reported with a regular NPC trainer. I think it has to do with something in the conditional branch for the battles, like maybe something is placed in the wrong order or missing, but I'm not 100% sure. Update 1: after checking out the event pages for regular NPC trainers, I think it might be because "Exit Event Processing" is missing for if the player loses. IIRC adding that was my attempt to fix this with story battles. Thanks for your report! Update 2: Strangely, I'm not getting the repeated battle. When I tested by losing, I was sent back to the machine but the battle didn't immediately repeat itself.
  15. Reuploaded: -Legendary Pokemon are now available as starter options -Dialga quest has been changed; the Temple of Time is now a place where you can replay story battles and Dialga can be obtained after unlocking every available battle -Sinnoh quiz changes: the question about who you would go to if you wanted to see rare Pokemon has been changed to a question about the names of the three major lakes in Sinnoh, and the question about the attributes represented by the Lake Trio has been changed to a question about the region's original name -Pokemon that learned new moves in PLA now have those moves in Spork -Pandora's Gardevoir's moveset: Focus Blast changed to Aura Sphere -Cherrim's Sunshine form now has its PLA stats -added a battle on Planet Spork for the Kimono Girls. Like the Shadow Triad battle, it's one trainer battle containing all their Pokemon -DJ Ultra Beats' Xurkitree nickname changed from vflower to flower (the Vocaloid Xurkitree is named after used to be called vflower but now just goes by flower) -Gen 8 DLC Pokemon battle cries added (thanks to Bladeheart111x for uploading them in another thread!) -Trainer class changes: Delicia: Portal Eater -> Devourer from Dreamland Pandora: Portal Empress -> Shining Supermodel Barker: Portal Hustler -> Entrepreneur Felicia: Portal Magician -> Magician Quinn: Portal Diver -> Scuba Diver March 18 edit (was unsure if it was better to make a new post or edit): -fixed issue where battle replays couldn't be interacted with from the front -updated Charmander event: Charmander will now join the player if the player has either Charizardite Y or Charizardite G in inventory Legendary Pokemon as starter options is something I've been going back and forth on in my mind for several months. Spork is all about giving players a lot of options. I've never taken into consideration the stats, abilities, and competitive tier of Pokemon when deciding where to place them before. The main factor has always been which Pokemon would fit in which environment. Because of that, there's never been a reason they needed to be unavailable as starter options from a balancing standpoint. From an in-universe perspective though, it's a lot harder to explain how the player would have one. There's also that some legendary Pokemon are only one in existence while others have multiple members, and outside of ones that've been officially confirmed, not everyone may agree on which ones are which. In the end, I decided to add them as starter options because there could be people whose favorite Pokemon is a legendary who'd like the opportunity to have one from the beginning, or people who want to do some kind of themed run that a certain legendary would be suited for. For explanations for how the player can have a legendary, it can be considered non-canon and existing for player convenience, like the Shiny Scouting area. Or you could enjoy coming up with your player's backstory on how they met! For the Dialga quest change: I've been thinking of changing the Dialga quest since early 2020, but I never had the confidence I could pull off any of the new ideas I had for it. Dialga had always had my least favorite legendary quest in Spork. It consisted of the player going through an area and hearing about things they already knew. It wasn't my first idea for the quest, but like with later ideas, I didn't have the confidence I could pull off the original ones, so the Dialga quest ended up stuck as something that I could event but didn't enjoy making or playing through. The idea of being able to redo battles with major characters exactly as their teams were when you first did the battles came to me at the end of January. It was originally going to be Mov the Venonat who would allow the player to do this, but then I realized since the idea of replaying battles could tie into time, it could be the opportunity to remake the Dialga quest. Thanks to Steffi for the flow chart shown in the top left of the screenshot at the beginning of the post! It shows the flow of time for the Pokemon games' releases, starting with Red & Green and going all the way to Scarlet & Violet. This is also mentioned in the legendaryquests notepad file, but you don't need to actually replay any of the battles to obtain Dialga, you just need to unlock all of them, which involves completing the post-Champion story and doing all of the optional battles with Rania, Drew, Kelani, and ICSW. On the subject of time, the reason for the gap between this reupload and the last one is because of Reborn E19 alpha testing followed immediately by playing through PLA. There were a few updates and other ideas I wanted to look into for this reupload that were moved to the future because I was worried about seeming inactive if there was no reupload or news for a while, and in order to recover energy as I'm currently experiencing a crash after a month and a half long period of high energy and productivity. But I had fun with this reupload and I'm looking forward to the future!
  16. Reuploaded: -DJ Ultra Beats' Xurkitree nickname changed from vflower to flower (the Vocaloid Xurkitree is named after used to be called vflower but now just goes by flower) -Cherrim's Sunshine form now has its PLA stats -Pandora's Gardevoir's moveset: Focus Blast changed to Aura Sphere -Trainer class changes: Delicia: Portal Eater -> Devourer from Dreamland Pandora: Portal Empress -> Shining Supermodel Barker: Portal Hustler -> Entrepreneur Felicia: Portal Magician -> Magician Quinn: Portal Diver -> Scuba Diver
  17. That's really strange, but it's good that Waterfall is there now. And you weren't bothering! Even if something turns out be a false alarm later or just unexplainable, it's better to be reported just in case.
  18. That's strange. I removed Waterfall from my bag to test the event, and saw it back in my bag afterwards, so I was unable to replicate. One possibility I can think of: Waterfall is an HM, and you used the word TM. It's possible you were just using TM as an umbrella term for both TMs and HMs, but is it possible you missed it because you were trying to find it specifically by looking for TMs? Alternatively, if you check again and it's still not there, you can send me your save file and I'll add it to your bag for you. Here's a guide for locating your save file if needed, it was written for Reborn but works with most Pokemon fangames including Spork: https://www.rebornevo.com/pr/save/ There have been reuploads since that time, but this is the first report I've seen of Waterfall missing from the bag. I'd still recommend updating to the most recent reupload though since every reupload comes with updates and bug fixes.
  19. I'm not actually sure a lot of how the breeding mechanic in Pokemon works, because I've never used it myself. I know that there are some aspects of a Pokemon that can get passed down from the mother and some from the father, but I don't know which specific ones, or if changing it to allow Pokemon to have eggs with another Pokemon of the same gender changed anything in determining what gets passed down when two Pokemon of the same gender have an egg, etc. In terms of scripting, the only thing I needed to do to make it possible for Pokemon of the same gender to breed is remove the lines that prevented them from doing so, and I didn't really look at or change anything else.
  20. Downloaded, thanks for the link! And the link will always work as long as the file remains on the site.
  21. If you post them here, I'll add them to the next reupload! About the Galarian Slowpoke and legendary bird cries not being in, I didn't know whether regional variants have the same or different cries from the originals.
  22. In Spork, the Hatenna and Impidimp lines can be either male or female. This is noted in the evomethodsandotherchanges notepad file. The reason for this is that Rania's Galar Arena team has an Impidimp nicknamed Marnie. I later realized that while the character the Impidimp is named after is female, Impidimp can only be male, so I decided to change its gender ratio to 50/50. Since Impidimp and Hatenna are counterparts, I thought I should change the Hatenna line's gender ratio to 50/50 too for consistency.
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